GAME GENIE CODES FOR SUPER NES(tm)

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Super NES is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc. 
U.S. Patent No. 5,112,051.

SUPER METROID(tm) GAME
1	DD38-C4A8	Skip intro and start on Planet Zebes when 
starting a new game
2	DDCF-4461 + 6DCC-47A1	Select area when loading a game 
(press right on map screen to select)
3	C225-3005	No energy loss from enemies
4	C22A-456D	Super jumps don't drain energy
5	C288-C5A7	Almost infinite missiles
6	C28A-C9D7	Almost infinite super missiles
7	3CA4-450D	Almost infinite super bombs
8	62C5-14A6	Start with hyper gun in inventory
SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED 
GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A 
NEW GAME
9	FA68-4760 + DD6A-C7DF	MASTER CODE-MUST BE USED WITH 
CODES 10 THRU 57
10	E7D7-FAAD + DFD7-FA6D	Start with about 500 energy tanks
11	88D7-FAAD + D4D7-FA6D	Start with about 700 energy tanks
12	35D7-FAAD + D7D7-FA6D	Start with about 1000 energy 
tanks
13	CED7-FAAD + D0D7-FA6D	Start with about 1200 energy 
tanks
14	28D7-FAAD + D9D7-FA6D	Start with about 1500 energy 
tanks
15	DCD7-F26D	Maximum missiles=10
16	FBD7-F26D	Maximum missiles=25
17	74D7-F26D	Maximum missiles=50
18	08D7-F26D	Maximum missiles=75
19	10D7-F26D	Maximum missiles=100
20	52D7-F26D	Maximum missiles=125
21	B1D7-F26D	Maximum missiles=150
22	CED7-F26D	Maximum missiles=175
23	A6D7-F26D	Maximum missiles=200
24	D9D7-F36D	Maximum super missiles=5
25	DCD7-F36D	Maximum super missiles=10
26	FBD7-F36D	Maximum super missiles=25
27	74D7-F36D	Maximum super missiles=50
28	D9D7-FE6D	Maximum super bombs=5
29	DCD7-FE6D	Maximum super bombs=10
30	FBD7-FE6D	Maximum super bombs=25
31	74D7-FE6D	Maximum super bombs=50
32	DDD0-FE6D	Set hours played to 0 (for better ending)
33	FDDF-F2AD	Add charge beam
34	DFDF-F26D	Get wave beam
35	D7DF-F26D	Get ice and wave beams
36	D5DF-F26D	Get ice, wave, and spazer beam
37	DEDF-F26D	Get ice, wave, spazer, and plasma beams
38	D0DF-FA6D	Add ball
39	D9DF-FA6D	Add ball and varia suit
40	D5DF-FA6D	Add ball, varia suit, spring ball
41	45DF-FA6D	Add ball, varia suit, spring ball, gravity suit
42	4EDF-FA6D	Add ball, varia suit, spring ball, screw 
attack, gravity suit
43	FDDF-FAAD	Add bomb
44	6DDF-FAAD + 6DDF-FA0D	Add X-ray
45	ADDF-FAAD + ADDF-FA0D	Add X-ray and grapple
46	BDDF-FAAD + BDDF-FA0D	Add X-ray and bomb
47	2DDF-FAAD + 2DDF-FA0D	Add X-ray, grapple, bomb
48	FFDF-FAAD	Add bomb and hi-jump boots
49	7FDF-FAAD	Add bomb, hi-jump boots and speed boots
50	77DF-FAAD	Add bomb, all boots
51	E7DF-FAAD + E7DF-FA0D	Add all boots, bomb, grapple, X-
ray
52	EED9-93DD	Crateria is already mapped out
53	EED9-930D	Brinstar is already mapped out
54	EED9-936D	Norfair is already mapped out
55	EED9-93AD	Wrecked ship is already mapped out
56	EED9-9EDD	Maridia is already mapped out
57	EED9-9E0D	Tourian is already mapped out
(C)1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Super Metroid, Super NES and related names are trademarks of 
Nintendo of America Inc.