GAME GENIE CODES FOR SUPER NES(tm)

(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Super NES is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc. 
U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
1.	Batman Returns(tm) Game
2.	Best of the Best(tm) Game
3.	Cybernator(tm) Game
4.	Dragon's Lair(tm) Game
5.	Fatal Fury(tm) Game
6.	Final Fantasy II(tm) Game (Alternate Codes)
7.	Harley's Humungous Adventure(tm) Game
8.	King Arthur's World(tm) Game
9.	Lethal Weapon(tm) Game
10.	Outlander(tm) Game
11.	Populous(tm) Game
12.	Sonic Blast Man(tm) Game
13.	Street Fighter II(tm) Game (All Codes)
14.	Super Valis IV(tm) Game
15.	Terminator(tm) Game
16.	Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
17.	Wayne's World(tm) Game
18.	Wing Commander(tm) Game

Batman Returns(tm)
GameHelp Batman(tm) defeat the Penguin(tm) and Catwoman(tm). 
Kick, punch, jump and even drive your way through this challenging, 
super-popular game. Pick RETURN Code 2 for infinite lives. Mix it 
with Code 5, which will protect you. Experts, try Codes 20 and 21, 
and some blows will do less damage.
RETURN
CODE	KEY IN . . . 	EFFECT . . . 
1	DB68-4F00	Start with 9 lives instead of 3
2	C9A5-1764	Infinite lives (only 3/4 view levels)
3	D16F-4464 + D1C0-4DD7	Start with 6 test tubes
4	DB6F-4464 +  DBC0-4DD7	Start with 9 test tubes
5	C9A7-C404	Protection from some hazards
6	DDAE-3707	Cape sweep uses up no energy
7	DD2F-4FAD	Spear gun uses up no energy
8	FDAE-3707	Cape sweep uses up more energy
9	FD2F-4FAD	Spear gun uses up more energy
10	DD2E-3D6B	Maximum energy from hearts
11	F9CF-4F05	Cape sweep does more damage
12	F9CD-4705	Normal punch does more damage
13	F9CD-4765	Normal knee does more damage
14	F9CF-4D05 + F9CF-4DD5	Jump kick does more damage
15	7DCF-4F05	Cape sweep does mega-damage
16	7DCD-4705	Normal punch does mega-damage
17	7DCD-4765	Normal knee does mega-damage
18	7DCF-4D05 +7DCF-4DD5	Jump kick does mega-damage
19	D4CF-4F05	Cape sweep does less damage
20	D4CD-4705	Normal punch does less damage
21	D4CD-4765	Normal knee does less damage
22	D4CF-4D05 + D4CF-4DD5	Jump kick does less damage
Pick 'n mix those codes--then pick a different combination and do it 
again! You can enter up to FIVE codes at a time (but some effects 
require more than one code).
Batman Returns, Batman, Penguin and Catwoman are trademarks of 
DC Comics Inc.

Best of the Best(tm) Game
We've got some awesome codes to help you on your way to the 
ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and 
any of Codes 9 thru 12 and no one will be able to stop you!
BEST
CODE	KEY IN . . .	EFFECT . . .
1	828D-D409	Infinite special moves
2	DFC3-6D69	Start with 1 special move
3	D6C3-6D69	Start with 8 special moves
4	BAC3-6F69	No special moves for player 2
DON'T USE CODE 5 WITH CODES 2 OR 3
5	D4C3-0DAD	Player 1 can play with any boxer--CAN'T USE 
SPECIAL MOVES OR GET PASSWORD
6	DCC3-0FDD	Less strength
7	DCC3-0F0D	Less resistance
8	DCC3-0F6D	Less reflexes
9	74C3-0FDD	More strength
10	74C3-0F0D	More resistance
11	74C3-0F6D	More reflexes
12	D68F-AD65	Virtually infinite energy
Remember to pick 'n mix those codes.
Best of the Best is a trademark of Loriciel S.A.

Cybernator(tm) Game
This action-adventure shooter offers great control and lots of 
weapons. There are even two endings, which you can view using CYBE 
Codes 11 or 12. You can get napalm from the start with Code 15 and 
protection from some hits with Code 30. Experts, try the 
combination of Code 18 for 2 credits and Code 31 to make energy 
chips worth nothing. 
CYBE 
CODE	KEY IN . . .	EFFECT . . .
1	D4BD-176F	Start on level 3.1
2	D7BD-176F	Start on level 3.2
3	D0BD-176F	Start on level 3.3
4	D9BD-176F	Start on level 4.1
5	D1BD-176F	Start on level 4.2
6	D5BD-176F	Start on level 5.1
7	D6BD-176F	Start on level 5.2
8	DBBD-176F	Start on level 6.1
9	FDBD-176F	Start on level 7.3
10	FFBD-176F	Start on level 7.4
11	F4BD-176F	View the failed ending
12	F7BD-176F	View the successful ending
13	62BF-17AF	Start with lasers
14	62BF-17DF	Start with homing missiles
15	62B4-1D6F	Start with napalm
16	D4BF-1FDF	Weapons start at level 2
17	D7BF-1FDF	Weapons start at level 3
18	DFB1-17AF	Start with 2 credits
19	D9B1-17AF	Start with 6 credits
20	DBB1-17AF	Start with 10 credits
21	C234-4FDD	Infinite credits
22	D461-4D62	Only 2 P's needed for level 2 vulcan
23	D061-4FD2	Only 4 P's needed for level 3 vulcan
24	D761-4462	Only 3 P's needed for level 3 laser
25	D765-4DD2	Only 3 P's needed for level 3 missile
26	D465-4FD2	Only 2 P's needed for level 2 napalm
27	D065-4F62	Only 4 P's needed for level 3 napalm
28	D465-4462	Only 2 P's needed for level 2 punch
29	D765-47D2	Only 3 P's needed for level 3 punch
30	82C9-470C + 82C7-4FDC	Protection against some hazards
31	DD3F-1406	Energy chip worth nothing
32	CD3F-1406	Energy chip worth more
Pick 'n mix codes to find the most awesome combinations.
Cybernator is a trademark of Konami, Inc.

Dragon's Lair(tm) Game
These sword-slashin' codes will help you and Dirk(tm) rescue 
Daphne(tm), the gorgeous princess, from the clutches of that warty 
dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk 
looks (arf). Experts, attempt the task with Codes 2 and 7 for just 
one life and a faster timer.
DRAG
CODE	KEY IN . . .	EFFECT . . .
1	3C8C-0FA4	Protection from most hazards
2	DD89-0404	Start with 1 life
3	D989-0404	Start with 6 lives
4	D689-0404	Start with 9 lives
5	3C62-D70F	Infinite lives
6	5D89-6D04	Slow timer
7	4989-6D04	Faster timer
8	4A84-64D4	Stop timer
9	DF86-0DD4	Start with the dagger
10	D486-0DD4	Start with the shuriken
11	DF88-0F64	1 coin gives 10
Remember to pick 'n mix your codes for power.
Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.

Fatal Fury(tm) Game
Another competitor in the ever-popular fighting category, this game 
has some good special moves. Try FATE Code 18 and take minimum 
damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 
also works for the computer and in the Vs. mode.
FATE
CODE	KEY IN . . .	EFFECT . . .
MUST TURN OFF CODE 1 ON BONUS ROUNDS
1	DFA5-64DF	Win 1 bout to win the match instead of 2 out 
of 3
2	FDC7-AFAF	10 seconds to complete bonus rounds
3	7DC7-AFAF	30 seconds to complete bonus rounds
4	09C7-AFAF	45 seconds to complete bonus rounds
5	1DC7-AFAF	60 seconds to complete bonus rounds
6	BDC7-AFAF	90 seconds to complete bonus rounds
FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7	BAB4-6DAD + D7BC-A46D	Always fight Richard Myer(tm)
8	BAB4-6DAD + D0BC-A46D	Always fight Michael Max(tm)
9	BAB4-6DAD + D9BC-A46D	Always fight Duck King(tm)
10	BAB4-6DAD + D1BC-A46D	Always fight Tung Fu Rue(tm)
11	BAB4-6DAD + D5BC-A46D	Always fight Hwa Jai(tm)
12	BAB4-6DAD + D6BC-A46D	Always fight Raiden(tm)
13	BAB4-6DAD + DBBC-A46D	Always fight Billy Kane(tm)
14	BAB4-6DAD + DCBC-A46D	Always fight Geese Howard(tm)
15	F6CD-A4AF	Both players start with 1/4 health
16	7DCD-A4AF	Both players start with 1/2 health
17	06CD-A4AF	Both players start with 3/4 health
18	C2A9-D40F	Player 1 takes minimum damage
19	C2A2-DF6F	Player 2 or computer takes minimum damage
Pick 'em and mix 'em.
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa 
Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara 
U.S.A. Corp.

Final Fantasy II(tm) Game (Alternate Codes)
Help Cecil(tm) and his main men on their quest in this loooonnnng 
and involved role-playing game. FINAL Code 1 gives you almost 
infinite hit points, but can also make some monsters invincible, so 
switch off effects to beat them. And remember that Codes 3 thru 5 
give at least the specified amounts. It may be more.
FINAL
CODE	KEY IN . . .	EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, THEN TRY THE "B" CODES
1A	82A3-6F63	Almost infinite hit points--can make big 
monsters (and sometimes normal monsters) invincible--switch off 
to defeat them
1B	82AE-6F63
2A	8267-0D62	Magic power doesn't go down--only in 
battles, doesn't work for twins
2B	8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON 
OR LOST
3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold 
pieces after each battle
3B	1B35-0D6E + B135-0DAE + 3C35-0FDE
4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold 
pieces after each battle
4B	3335-076E	Get at least 256 gold pieces after each battle
5A	3335-0D6E	Get at least 65,536 gold pieces after each 
battle
5B	3336-0FAE
6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 
away from a battle
6B	C262-DF03 + C262-D763
7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops
7B	C2AD-AD69 + C3AD-AFA9
Keep pickin' and mixin' your codes.
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.

Harley's Humungous Adventure(tm) Game
Get small and have fun running, jumping and shooting rubber bands 
and other stuff at Harley's(tm) mutated experiments. You try to find 
the pieces of the miniturization machine so you can unshrink him. 
Cool animation. Try HAR Codes 7 and 10 for infinite lives and 
protection against some hazards. 
HAR
CODE	KEY IN . . . 	EFFECT . . . 
1	DFCF-A7F1	Start with 2 lives
2	D9CF-A7F1	Start with 6 lives
3	FDCF-A7F1	Start with 11 lives
4	49CF-A7F1	Start with 26 lives
5	9DCF-A7F1	Start with 51 lives
6	BBCF-A7F1	Start with 100 lives
7	C2C8-07B5	Infinite lives
8	D6CF-ADB1	Start with 4 hearts
9	DCCF-ADB1	Start with 5 hearts
10	C2C0-0DB5	Protection against some hazards
11	FD22-6415	Start with 10 of every weapon
12	4922-6415	Start with 25 of every weapon
13	9D22-6415	Start with 50 of every weapon
14	BB22-6415	Start with 99 of every weapon
15	D98D-DDB9	Get only 5 ammo from a weapon power-up
16	4D8D-DDB9	Get 20 ammo from a weapon power-up
17	7D8D-DDB9	Get 30 ammo from a weapon power-up
18	0D8D-DDB9	Get 40 ammo from a weapon power-up
19	9D8D-DDB9	Get 50 ammo from a weapon power-up
20	DD87-A4B0	Infinite ammo
21	F08C-A704	20 seconds to collect power-ups on level 1
22	7A8C-A704	60 seconds to collect power-ups on level 1
23	9C8C-A704	90 seconds to collect power-ups on level 1
24	7A88-A7D4	60 seconds to complete the Vent level
25	3C83-ADA4	Infinite time on Vent level
26	6DCF-04B1	Start with maximum fuel on every level
27	DDC4-6495	Any fuel power-up gives maximum amount
28	DDCD-6DF5	Infinite jet fuel--must already have some to 
fly
29	D43E-046F	Hit X on the title screen with the house to get 
level select menu
Pick and mix those codes.
Harley's Humungous Adventure is a trademark of Electronic Arts.

King Arthur's World(tm) Game
Good graphics and sound highlight this puzzle game. It's hard. Use 
KING Codes 1 thru 23 to explore levels. Surrendering will cause you 
to restart on training level 1. Losing or resetting will restart you on 
the level in the code.
KING
CODE	KEY IN . . .	EFFECT . . .
1	F561-DD86	Start on training level 2
2	FB61-DD86	Start on training level 3
3	F161-DD86	Start on training level 4
4	F261-DD86	Start on training level 5
5	F361-DD86	Start on training level 6
6	FE61-DD86	Start on training level 7
7	4D61-DD86	Start on training level 8
8	FC61-DD86	Start on training level 9
9	DF61-DD86	Start on real world level 1
10	D461-DD86	Start on real world level 2
11	D761-DD86	Start on real world level 3
12	D061-DD86	Start on real world level 4
13	D961-DD86	Start on goblin underworld level 1
14	D161-DD86	Start on goblin underworld level 2
15	D561-DD86	Start on goblin underworld level 3
16	D661-DD86	Start on goblin underworld level 4
17	DA61-DD86	Start on cloud world level 1
18	D261-DD86	Start on cloud world level 2
19	D361-DD86	Start on cloud world level 3
20	DE61-DD86	Start on cloud world level 4
21	FD61-DD86	Start on cloud world level 5
22	FF61-DD86	Start on cloud world level 6
23	F461-DD86	Start on cloud world level 7
24	8EA8-642F + 8EAC-6F2F	Unlimited men--if you have at 
least one of that type
25	CBEB-6405 + F0EB-6465 + DDEB-64A5	Start with many men
26	8EBC-6DEC	Unlimited spells--must have at least one to 
use
27	C4EE-6D79 + 7DEE-6D59 + D4EE-6D89	Start with 4 of each 
type of spell
Mix 'n pick those codes.
King Arthur's World is a trademark of Jaleco USA, Inc.

Lethal Weapon(tm) Game
The streets of Los Angeles are a dangerous place to be, even for 
Riggs(tm) and Murtaugh(tm). However, if you arm them with these 
lethal codes, perhaps they can clean up L.A. forever--especially LETH 
Code 2, infinite magazines, and Code 10, start with infinite badges. 
Code 1 works, but may cause the bullet counter display to mess up. 
For Codes 3 and 4, if you have no bullets, a pick-up only fills your 
last magazine. With Code 13, you can get stuck--let the timer run 
out to continue (but if you've used Code 9 to stop the timer, switch 
effects off).
LETH
CODE	KEY IN . . .	EFFECT . . . 
1	DB8F-DF64	More bullets in magazine
2	DD8D-D7A4	Infinite magazines
3	D4CA-A7AF	Pick up 2 magazines for 1
4	D0CA-A7AF	Pick up 4 magazines for 1
5	DB6A-AF6F	Start with more magazine clips
6	DF6A-AF6F	Start with less magazine clips
7	148B-6F0F	Slower timer
8	 FE8B-6F0F	Faster timer
9	C285-670F	Stop timer
10	4ABE-AFD7	Infinite badges
11	D162-A7DF	Start with more badges
12	DD62-A7DF	Start with fewer badges
13	3CBD-04DF	Super jump--can get stuck
Remember to pick 'n mix your codes.
Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.

Outlander(tm) Game
Try OUT Codes 12, 13, and 14, and you'll have almost infinite health 
and start with more fuel. That should help you waste all the bad 
bikers and save the human race.
CODE	KEY IN . . .	EFFECT . . . 
1	D980-47A1	Start with more car ammo
2	DD80-47A1	Start with less car ammo
3	1A89-4FD1	Start with more handgun ammo
4	FD89-4FD1	Start with less handgun ammo
5	DD69-45A4	Infinite handgun ammo
6	DD67-C1A4	Car ammo worth nothing on pick-up
7	D467-C5D4	Car ammo worth more on pick-up
8	DD63-C0A4	Water worth nothing on pick-up
9	DF63-C9D4	Water worth more on pick-up
10	DD66-C064	Hand gun ammo worth nothing on pick-up
11	DD6A-C0D4	Food worth nothing on pick-up
12	C260-CF07 + C260-6F07	Infinite health while in the car
13	C9B6-450D	Almost infinite health while out of the car 
(except when you eat poisonous food)
14	D480-4F61	Start with more fuel
15	DD6F-C004	Gas can worth nothing on pick-up
16	D46F-C064	Gas can worth more on pick-up
17	C285-C7D9	Infinite surface-to-air missles if you have at 
least one
Remember to pick 'n mix you codes to get the most out of them.
Outlander is a trademark of Mindscape Inc.

Populous(tm) Game
One of the best things about this game is that it's very, very, very 
long, while one of the hardest things about this game is that it's 
very, very, very long. Use the star POP Code, 1, and you can move at 
will through the levels. If you have devoted your life to the game and 
have somehow managed to exhaust its almost endless challenges, try 
Code 8 and you will have no supreme commands available for battles 
0 thru 4.
POP
CODE	KEY IN . . .	EFFECT . . .
1	DD30-64DD	Allows you to select any world from the 
Conquer screen with the B and X buttons
2	DC6C-6F09	Your population starts at 10 instead of 3 for 
battles 0 thru 4
3	F06C-6F09	Your population starts at 20 for battles 0 
thru 4
4	F36C-6F09	Your population starts at 30 for battles 0 
thru 4
5	DC6C-6F69	His population starts at 10 instead of 3 for 
battles 0 thru 4
6	F06C-6F69	His population starts at 20 for battles 0 thru 
4
7	F36C-6F69	His population starts at 30 for battles 0 thru 
4
8	DD6C-6D69	You have no Supreme Commands available for 
battles 0 thru 4
9	7E6C-6D09	He has all Supreme Commands available for 
battles 0 thru 4
10	DC6C-67A9	Your population starts at 10 instead of 3 for 
battles 5 thru 9
11	F06C-67A9	Your population starts at 20 for battles 5 
thru 9
12	F36C-67A9	Your population starts at 30 for battles 5 
thru 9
13	DC68-6DD9	His population starts at 10 instead of 3 for 
battles 5 thru 9
14	F068-6DD9	His population starts at 20 for battles 5 thru 
9
15	F368-6DD9	His population starts at 30 for battles 5 thru 
9
16	DD6C-67D9	You have no Supreme Commands available for 
battles 5 thru 9
17	7E6C-64A9	He has all Supreme Commands available for 
battles 5 thru 9
18	DC68-6409	Your population starts at 10 instead of 2 for 
battles 10 thru 14
19	F068-6409	Your population starts at 20 for battles 10 
thru 14
20	F368-6409	Your population starts at 30 for battles 10 
thru 14
21	DC68-6469	His population starts at 10 instead of 2 for 
battles 10 thru 14
22	F068-6469	His population starts at 20 for battles 10 
thru 14
23	F368-6469	His population starts at 30 for battles 10 
thru 14
24	DD68-6F69	You have no Supreme Commands available for 
battles 10 thru 14
25	7E68-6F09	He has all Supreme Commands available for 
battles 10 thru 14
Be a pickin' mixer.
Populous is a trademark of Electronic Arts.

Sonic Blast Man(tm) Game
Punch, kick and throw your enemies with impunity using BLAST Code 
14, protection, and get infinite lives with Code 2. Experts, try Codes 
10 and 13 to start and continue with reduced energy.
BLAST
CODE	KEY IN . . .	EFFECT . . .
1	D76B-D46D	Start with 11 lives
2	DDA5-6F60	Infinite lives
3	DDAD-ADDF	Start with 0 dynamite punches
4	D9AD-ADDF	Start with 5 dynamite punches
5	D5AD-ADDF	Start with 7 dynamite punches 
6	DBAD-ADDF	Start with 9 dynamite punches 
7	C2C3-0464	Infinite dynamite punches
8	7AB9-0DD7	Start with 3/4 energy
9	46B9-0DD7	Start with 1/2 energy
10	F0B9-0DD7	Start with 1/4 energy
11	7AB5-A407	Continue with 3/4 energy
12	46B5-A407	Continue with 1/2 energy
13	F0B5-A407	Continue with 1/4 energy
14	C2A9-04AD	Protection against most enemy hits
15	C2C3-0DAD	Protection against repeated hits on the head 
when an enemy is holding you
16	C2AC-A4A4	Infinite credits
17	C2A9-0F6F	Super glove worth nothing
18	DDA4-070F	Hamburger worth nothing
19	9DA4-070F	Hamburger restores energy fully
20	DDAF-040F	Apple worth nothing
21	9DAF-040F	Apple restores energy fully
22	33BC-0F0F	Start on Stage 2
23	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D4BC-0DAF	Start 
on stage 3
24	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D7BC-0DAF 	Start 
on stage 4
25	CBBC-0D6F + 3CBC-0FDF + 62BC-0F0F + D0BC-0DAF 	Start 
on stage 5
Be a mickey pixer.
Sonic Blast Man is a trademark of Taito Corp.

Street Fighter II(tm) Game
SF2
CODE	KEY IN . . .	EFFECT . . .
1	BD62-672A	90 seconds per battle instead of 99
2	6D62-672A	80 seconds per battle
3	5D62-672A	70 seconds per battle
4	1D62-672A	60 seconds per battle
5	9D62-672A	50 seconds per battle
6	0D62-672A	40 seconds per battle
7	7D62-672A	30 seconds per battle
8	4D62-672A	20 seconds per battle
9	FD62-672A	10 seconds per battle
10	DF80-AD64	Win 1 bout to win the match instead of 2 out 
of 3--must switch off effects before fighting M. Bison(tm)
11	EDBE-0F09	Dizziness wears off very quickly
12	C9BE-0DA9	Dizziness lasts longer--on harder levels, 
won't work on computer
13	BB63-6D2A	99 seconds in 1st bonus round instead of 40
14	BD63-6D2A	90 seconds in 1st bonus round
15	6D63-6D2A	80 seconds in 1st bonus round
16	5D63-6D2A	70 seconds in 1st bonus round
17	1D63-6D2A	60 seconds in 1st bonus round
18	9D63-6D2A	50 seconds in 1st bonus round
19	7D63-6D2A	30 seconds in 1st bonus round
20	4D63-6D2A	20 seconds in 1st bonus round
21	FD63-6D2A	10 seconds in 1st bonus round
22	4DC6-6493	Championship mode on
23	6DCF-D764 + FFCF-D7A4 	Advance to next level when you 
continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU 
WANT TO ALWAYS FIGHT
24	CBA0-AF64 + EEA0-AFA4	Always fight Ryu(tm)
25	CBA0-AF64 + DDA0-AFA4	Always fight Honda(tm)
26	CBA0-AF64 + DFA0-AFA4	Always fight Blanka(tm)
27	CBA0-AF64 + D4A0-AFA4	Always fight Guile(tm)
28	CBA0-AF64 + D7A0-AFA4	Always fight Ken(tm)
29	CBA0-AF64 + D0A0-AFA4	Always fight Chun-Li(tm)
30	CBA0-AF64 + D9A0-AFA4	Always fight Zangief(tm)
31	CBA0-AF64 + D1A0-AFA4	Always fight Dhalsim(tm)
32	CBA0-AF64 + DBA0-AFA4	Always fight Balrog(tm)
33	CBA0-AF64 + DCA0-AFA4	Always fight Vega(tm)
34	CBA0-AF64 + D6A0-AFA4	Always fight Sagat(tm)
35	B9A0-AF04	Fight M. Bison(tm)
36	DDA4-A404 + 6DA4-A764	Always fight on bonus stage 1
37	DDA7-AF04 + DDA7-A4A4	Always fight on bonus stage 2
FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE
38	3CA4-DD67 + FEA4-DFD7	High throw and grab damage
39	3CA4-DD67 + EEA4-DFD7	Minimum throw and grab damage
40	503E-04DF	Player dies after getting hit by 2 blows
41	60AC-AFD4	Both players start with 3/4 energy (1/4 
damage)
42	96AC-AFD4	Both players start with 1/2 energy (1/2 
damage)
43	4AAC-AFD4	Both players start with 1/4 energy (3/4 
damage)
44	C2CC-A7DF	Round number does not advance (can't fight to 
a draw)
45	DF81-A704	1 draw ends fight in VS. battle
46	893E-04DF	Most punches and kicks do no damage
47	DDAC-AFD4	Both players start with no energy (1 hit and 
you're dead)
48	DDAC-AF64	Player 1 starts with no energy (1 hit and he's 
dead)
49	1C65-DF00	Players move faster
50	D965-DF00	Some special moves are faster
51	DD61-6DA9	Both players can do special moves in the air
52	73A5-DF60	Dragon punch does not go as high
53	2AA5-DF60	Dragon punch goes higher
54	DD84-DD01	Some special moves are easier to perform 
(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling 
Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); 
Chun Li(tm): Whirlwind Kick(tm))
55	DFA0-DDA0 + ADA0-DFD0	No pause after throwing a Fireball
56	6D25-A467 + 6F25-A4A7	Players can hit each other no 
matter where they are
57	DAB8-A761	Do special moves by just pressing buttons 
(may make Fireballs lower)
Note: You can customize codes 58 thru 78 to your liking by using 
programming method #3 in the Game Genie(tm) codebook.
58	DDB8-ADF3	Fireballs are lower to the ground
59	1DB8-ADF3	Fireballs are higher off the ground
60	DDE3-DF01	Fireballs, Sonic Booms and Yoga Fires(tm) 
always go to the right (thrown to the left, they go backwards)
61	EEB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 
are slower
62	EBB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 
are faster
63	EDB8-A793	Light Fireballs, Sonic Booms and Yoga Fires 
are super fast
64	EEB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 
are slower
65	EBB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 
are faster
66	EDB8-A723	Medium Fireballs, Sonic Booms and Yoga Fires 
are super fast
67	EEBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 
are slower
68	EBBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 
are faster
69	EDBA-AD93	Hard Fireballs, Sonic Booms and Yoga Fires 
are super fast
70	DDB1-D4F3 + EEB1-D7B3	Light Sumo Head Butts and Rolling 
Attacks are slower
71	DBB1-D4F3 + EBB1-D7B3	Light Sumo Head Butts and Rolling 
Attacks are faster
72	F9B1-D4F3 + EDB1-D7B3	Light Sumo Head Butts and Rolling 
Attacks are super fast
73	DDB1-D4B3 + EEB5-DDF3	Medium Sumo Head Butts and 
Rolling Attacks are slower
74	DCB1-D4B3 + E5B5-DDF3	Medium Sumo Head Butts and 
Rolling Attacks are faster
75	F1B1-D4B3 + 33B5-DDF3	Medium Sumo Head Butts and 
Rolling Attacks are super fast
76	DDB1-D7F3 + EEB5-DDB3	Hard Sumo Head Butts and Rolling 
Attacks are slower
77	D8B1-D7F3 + E9B5-DDB3	Hard Sumo Head Butts and Rolling 
Attacks are faster
78	F5B1-D7F3 + 32B5-DDB3	Hard Sumo Head Butts and Rolling 
Attacks are super fast
79	6DA4-6707	Most special moves disabled (computer can 
still do them, Zangief(tm) can still do Spinning Clothesline(tm))
80	CB61-07A4	Invisible Fireballs, Sonic Booms, Yoga Fires 
and Yoga Flames(tm)
81	1868-0D6C	No Fireballs, Sonic Booms or Yoga Fires, 
makes Yoga Flame invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, 
Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head 
Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga 
Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom 
USA, Inc.

Super Valis IV(tm) Game
Plenty o' action and adventure as you fight your way to freedom 
against the evil king, using the potent Valis(tm) sword and picking 
up special attacks as you move along. VAL Code 1 is an obvious 
choice for a quick advantage, Code 2 gives you infinite use of your 
special attacks, and Code 3 protects you.
VAL
CODE	KEY IN . . .	EFFECT . . .
1	042C-ADD7	Allows you to select easy mode on the 
options screen
2	DD66-A7A7	Infinite usage for all special attacks
3	C2AA-0DAF	Protection from most enemy attacks
4	F684-0F0D	Heart worth more
5	4684-0F0D	Heart worth much more
DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO 
HAVE ANY ITEMS FOR THE CODES TO WORK
6	CB62-6767 + D762-67A7	Item is always search
7	CB62-6767 + DF62-67A7	Item is always three-way beam
8	CB62-6767 + D462-67A7	Item is always bomber
9	CB62-6767 + D062-67A7	Item is always homing
10	CB62-6767 + D962-67A7	Item is always heart
11	CB62-6767 + D162-67A7	Item is always armor
12	826F-A467	Selecting an item does not remove it from the 
menu of available items
Remember, pick and mix your codes for maximum variety.
Super Valis IV is a trademark of Atlus.

Terminator(tm) Game
Protect Sarah Connor(tm) from the Terminator(tm) in this 
challenging and explosive side-scrolling jumping and shooting game. 
Try TERM Codes 5 and 6 for infinite lives and energy.
TERM
CODE	KEY IN . . . 	EFFECT . . . 
1	DCAB-A7FC	10 grenades on pick-up
2	D4AB-A7FC	2 grenades on pick-up
3	4AA3-0F96	Infinite grenades
4	C2A5-0D98	Infinite missiles
5	C28F-042C	Infinite energy--not on car stages
6	C286-17DD	Infinite lives--not on car stages
7	EE81-0D9C	Longer invulnerability after being hit
8	FE81-0D9C	Shorter invulnerability after being hit
9	DBA2-C4AF	Start with 9 lives
10	DFA2-C4AF	Start with 1 life
11	4AA9-04F6	Don't lose grenades on dying
12	4AA9-0F96	Don't lose missiles on dying
13	D7A9-0D96	Get rapid fire on dying
14	D767-CFAD	Start with rapid fire
Remember to pick and mix your codes.
Terminator and Sarah Connor are trademarks of Cinema '84, A 
Greenberg Brothers Partnership.

Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks 
and slides through six different stages--everything from going to 
school to rescuing princesses. Keep alive with TOON Code 25 
(infinite health), and keep your dash meter up with Code 27. Experts, 
start and continue with one life using Codes 1 and 7.
TOON
CODE	KEY IN . . .	EFFECT . . .
1	DF6F-14DF	Start with 1 life
2	D96F-14DF	Start with 5 lives
3	FD6F-14DF	Start with 10 lives
4	496F-14DF	Start with 25 lives
5	9D6F-14DF	Start with 50 lives
6	BB6F-14DF	Start with 99 lives
7	DFC0-CFAF	Continue with 1 life
8	D9C0-CFAF	Continue with 5 lives
9	FDC0-CFAF	Continue with 10 lives
10	49C0-CFAF	Continue with 25 lives
11	9DC0-CFAF	Continue with 50 lives
12	BBC0-CFAF	Continue with 99 lives
13	DD34-37D7	Infinite lives--except football level
14	DDC0-3F07	Infinite lives--football level
15	DD6D-47D0	Start with no continues on normal level--
handicap
16	D56D-47D0	Start with 7 continues on normal level
17	DB6D-47D0	Start with 9 continues on normal level
18	DD6D-4700	Start with no continues on challenge level
19	D96D-4700	Start with 5 continues on challenge level
20	D56D-4700	Start with 7 continues on challenge level
21	DB6D-4700	Start with 9 continues on challenge level
22	DFCD-4FAF	Start with 1 heart on Children or Normal 
difficulty levels--DON'T PICK CHALLENGE LEVEL
23	D0CD-4FAF	Start with 4 hearts on Children or Normal 
difficulty levels, 2 on Challenge
24	D9CD-4FAF	Start with 5 hearts on Children or Normal 
difficulty levels, 3 on Challenge
25	3CE9-448A	Infinite health (when hit, a fake empty heart 
appears)
26	D184-C4A1 	5 heart maximum on challenge level
27	C927-47AD	Dash meter doesn't go down
28	D46B-CFAF	1-up gives 2 free guys--not on mystery 
weight challenge level, or if you get 1-up by collecting stars
29	D43E-C48E	Small star worth 2 stars
30	D93E-C48E	Small star worth 5 stars
31	FD3E-C48E	Small star worth 10 stars
32	DF64-14AA	Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33	D064-14AA	Gold Gogo Dodo Trophy lasts 2x as long
34	C9CE-1F0F	Choose bonus level after completing a level
35	7036-C001	Passwords work on any difficulty level (not 
just Children level)
Have fun pickin' and mixin' your codes.
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold 
Gogo Dodo Trophy are trademarks of Warner Bros.

Wayne's World(tm) Game
Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) 
by running and jumping around and firing your guitar. The best thing 
about this game is that it's excellent. Try HURL Code 10 for infinite 
Worthiness(tm).
HURL
CODE	KEY IN . . . 	EFFECT . . . 
1	DFAA-A764	Start with 1 life
2	D7AA-A764	Start with 3 lives
3	D5AA-A764	Start with 7 lives
4	DBAA-A764	Start with 9 lives
5	C28F-0704	Infinite lives
6	DF87-0764	Start with 1 Worthiness(tm) point
7	D787-0764	Start with 3 Worthiness points
8	D587-0764	Start with 7 Worthiness points
9	DB87-0764	Start with 9 Worthiness points
10	C2BC-D728	Infinite Worthiness
11	C2B5-04BC	Worthiness item worth nothing on pick-up
12	C2B0-04BC	Schwing(tm) item worth nothing on pick-up
13	C269-0DBB	Infinite Schwings if you have at least 1
14	EEB3-DF98	Invincibility lasts longer after getting hit
15	FDB3-DF98	Invincibility does not last as long after 
getting hit
16	82BB-0FF8	Invincibility lasts forever after getting hit 
(Wayne(tm) blinks)
17	6DBB-D428	Invincibility (Wayne doesn't blink)
18	DDBB-D4BC	Amp power-up worth nothing on pick-up
19	D0BB-D4BC	Amp power-up gives you Distortion-type 
chords
20	D4BB-D4BC	Amp power-up gives you Mega-Amp-type 
chords
21	D7BB-D4BC	Amp power-up gives you Chorus-type chords
22	D9BB-D4BC	Amp power-up gives you Homer-type chords
23	DDBD-0DFC	Distortion power-up worth nothing on pick-up
24	DFBD-0DFC	Distortion power-up gives you Amp-type 
chords
25	D4BD-0DFC	Distortion power-up gives you Mega-Amp-
type chords
26	D7BD-0DFC	Distortion power-up gives you Chorus-type-
chords
27	D9BD-0DFC	Distortion power-up gives you Homer-type-
chords
28	C2BB-079C	Heart item worth nothing
Party time--pick and mix your codes.
Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness 
and Schwing are trademarks of NBC.

Wing Commander(tm) Game
Use these cool codes to increase the protection for your vessel in 
this 3-D space combat simulator. These codes are best used for 
combat only.
WING
CODE	KEY IN . . .	EFFECT . . . 
1	7ABC-3713	Increase front shield on Hornet
2	7AB4-4D1E	Increase rear shield on Hornet
3	0DBB-4F1E	Increase front armor on Hornet
4	0DBD-141E	Increase rear armor on Hornet
5	0DBE-1D1E	Increase left side armor on Hornet
6	0DB5-171E	Increase right side armor on Hornet
7	17B8-3D13	Increase front shield on Scimitar
8	17B4-4F1E	Increase rear shield on Scimitar
9	17BB-441E	Increase front armor on Scimitar
10	17BD-171E	Increase rear armor on Scimitar
11	17BE-1F1E	Increase left side armor on Scimitar
12	17B6-1D1E	Increase right side armor on Scimitar
13	EEBC-37C3	Mega front shields on Hornet
14	EEB4-4DCE	Mega rear shields on Hornet
15	99B8-3DC3	Mega front shields on Scimitar
16	99B4-4FCE	Mega rear shields on Scimitar
Remember to pick 'n mix your codes.
Wing Commander is a trademark of Origin Systems, Inc.
