GAME GENIE CODES FOR SUPER NES(tm)

(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Super NES is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc. 
U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
1.	Alien 3(tm) Game
2.	Bazooka Blitzkrieg(tm) Game
3.	B.O.B.(tm) Game
4.	Bubsy(tm) Game
5.	Doomsday Warrior(tm) Game
6.	Dungeon Master(tm) Game
7.	E.V.O.(tm) Game
8.	Final Fight 2(tm) Game
9.	Mario is Missing!(tm) Game
10.	MechWarrior(tm) Game
11.	Nigel Mansell's World Championship Racing(tm) Game
12.	Pocky and Rocky(tm) Game
13.	Pugsley's Scavenger Hunt(tm) Game
14.	Shadowrun(tm) Game
15.	Street Fighter II: TURBO(tm) Game
16.	Super Turrican(tm) Game
17.	Taz-Mania(tm) Game
18.	Vegas Stakes(tm) Game
19.	Yoshi's Cookie(tm) Game

Alien 3(tm) Game
AL3
CODE	KEY IN . . .	EFFECT . . .
1	EE26-37D4	Slower fuel consumption for flame thrower
2	7D26-37D4	Faster fuel consumption for flame thrower
3	FD36-44D1	Start with more rifle clips
4	4D36-44D1	Start with even more rifle clips
5	D036-44D1	Start with fewer rifle clips
6	FD3B-4F01	Start with more grenade clips
7	4D3B-4F01	Start with even more grenade clips
8	D03B-4F01	Start with fewer grenade clips
CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU 
START WITH
9	742A-44A4	Less ammo in rifle clips
10	CD2A-44A4	More ammo in rifle clips
11	D923-3D64	Less ammo in grenade clips
12	F023-3D64	More ammo in grenade clips
13	3C28-44D4	Infinite ammo for pulse rifle
14	3C22-3D64	Infinite ammo for grenade launcher
15	3C25-3704	Infinite oil for flame thrower
16	D464-1D60	Take less damage
17	DD6D-1700	Maximum energy from medi-kits
18	D76D-1DA0	Less energy from medi-kits
19	EE6B-CD00	Longer invulnerability after being hit
20	DD64-1D60	Most attacks do no damage--can switch on 
and off
Alien 3 is a trademark of Twentieth Century Fox Film Corporation.
Bazooka Blitzkrieg(tm) Game
BAZOO
CODE	KEY IN . . .	EFFECT . . .
1	D9AC-1706	Fewer missiles picked up
2	F0AC-1706	More missiles picked up
3	DCAB-14A6 + DCAB-17A6	Only 10 missiles picked up--SET 
MISSILES TO 10
4	F3AB-14A6 + F3AB-17A6	30 missiles allowed
5	4AB5-3DAF	Immune to most damage
6	D4AF-1406	Less energy picked up from 'L' pods
7	DCAF-1406	More energy picked up from 'L' pods
8	4EAF-1406	A lot more energy picked up from 'L' pods
Bazooka Blitzkrieg is a trademark of Bandai America, Inc.

B.O.B.(tm) Game
BOB
CODE	KEY IN . . .	EFFECT . . .
1	3C37-A7D4	Infinite weapons--except for flame
2	DDC0-C770	Maximum weapons on pick up
3	CD61-0D64	Slow down timer
4	7961-0D64	Speed up timer
5	3CC7-3F85	Infinite remotes
Weapon codes:
6	F0A6-1D59	Start with 20 3-way
7	F0A6-1FE9	Start with 20 flame
8	F0A6-1759	Start with 20 rocket
9	F0AB-1DE9	Start with 20 bolt
10	F0AB-1459	Start with 20 wave
DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE 
SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE
11	DDA8-1F89	Start with 3 flash
12	DFA8-1F89	Start with 3 shield
13	D4A8-1F89	Start with 3 umbrella
14	D0A8-1F89	Start with 3 helicopter hat
15	D9A8-1F89	Start with 3 floating bomb
16	D1A8-1479	Start with 6 of selected remote
17	DEA8-1479	Start with 15 of selected remote
18	D666-0DDD	Start with 9 lives
19	D966-0DDD	Start with 6 lives
20	DD66-0DDD	Start with 1 life
21	4A6E-0F0D	Infinite lives
B.O.B. is a trademark of Electronic Arts.

Bubsy(tm) Game
BUB
CODE	KEY IN . . .	EFFECT . . .
1	766C-1766	Numbered t-shirts worth one more
2	DDB1-175C	Infinite lives
3	DD34-4D6D	Start with 1 life
4	D034-4D6D	Start with 5 lives
5	4034-4D6D	Start with 25 lives
6	9D34-4D6D	Start with 50 lives
7	5934-4D6D	Start with 75 lives
8	DD60-1FD6	Each yarn ball worth 0
9	D960-1FD6	Each yarn ball worth 5
10	FD60-1FD6	Each yarn ball worth 10
11	DD69-4F6C	Crate of yarn holds 0 instead of 25
12	9D69-4F6C	Crate of yarn holds 50
13	5969-4F6C	Crate of yarn holds 75
14	BB69-4F6C	Crate of yarn holds 99
15	DF6D-472A	Start on chapter 2
16	D46D-472A	Start on chapter 3
17	D76D-472A	Start on chapter 4
18	D06D-472A	Start on chapter 5
19	D96D-472A	Start on chapter 6
20	D16D-472A	Start on chapter 7
21	D66D-472A	Start on chapter 8
22	DC6D-472A	Start on chapter 9
23	DA6D-472A	Start on chapter 10
24	D26D-472A	Start on chapter 11
25	D36D-472A	Start on chapter 12
26	DE6D-472A	Start on chapter 13
27	FD6D-472A	Start on chapter 14
28	FF6D-472A	Start on Chapter 15
29	F46D-472A	Start on Chapter 16
30	946B-1D8B	Bogus jump
31	716B-1D8B	Super jump
32	436B-1D8B	Mega-jump
33	DDB4-3404	Infinite time
Bubsy and Woolies are trademarks of Accolade Inc.

Doomsday Warrior(tm) Game
1	82C7-046F	Infinite health--matches last forever
2	CBB2-ADDD + D0B2-AD0D + 6DB2-A46D	Always get 4 bonus 
points for improving abilities
3	D9B9-64DD	On normal level, start with all stats at 2 bars 
instead of 0
4	DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Sledge(tm)
5	DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Layban(tm)
6	D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Amon(tm)
7	D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Daisy(tm)
8	D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against P-Lump(tm)
9	D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Grimrock(tm)
10	D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Nuform(tm)
11	D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 7 fights are 
against Shadow(tm)
12	D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Ashura(tm)
13	DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are 
against Main(tm)
14	DDB7-AFAD	All fights are in order (you don't choose your 
opponent)
15	DD83-D4AF	You can heal completely, not just to the top 
of each segment
16	3C8E-DDAF	Don't heal at all
Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock, 
Nuform, Shadow, Ashura and Main are trademarks of Renovation 
Products, Inc.
Dungeon Master(tm) Game
DUNGE Codes 5 thru 88 only need to be used once. They only work on 
saved games. Enter the desired codes, load a saved game, then save 
it again. The effects then stay with the saved game. On some Game 
Genies, some of the codes may be changed by the Game Genie(tm), so 
when you return to the code screen by pressing Reset, they will be 
different than when first entered. This is OK. If it happens, you do 
not have to correct the code, but can restart the game using the 
modified code.
DUNGE
CODE	KEY IN . . .	EFFECT . . .
1	85B5-07D9	Almost no mana loss--MUST HAVE ENOUGH TO 
CAST
2	85CF-0F29	Food meter doesn't go down
3	85C5-0FB9	Water meter doesn't go down
4	ECDC-F26F	1st character has 250 maximum hit points
5	ECDA-220F	2nd character has 250 maximum hit points
6	ECD3-B2D4	3rd character has 250 maximum hit points
7	ECDD-BAA7	4th character has 250 maximum hit points
8	A0DC-F36F + DBDC-F3AF	1st character has 250 maximum 
stamina
9	A0DA-230F + DBDA-236F	2nd character has 250 maximum 
stamina
10	A0D3-B3D4 + DBD3-B304	3rd character has 250 maximum 
stamina
11	A0DD-B2A7 + DBDD-B3D7	4th character has 250 maximum 
stamina
12	ECDC-FE6F	1st character has 250 maximum mana
13	ECDA-2E0F	2nd character has 250 maximum mana
14	ECD3-BED4	3rd character has 250 maximum mana
15	ECDD-B3A7	4th character has 250 maximum mana
16	17D8-F36F	1st character has 99 current strength
17	17D2-230F	2nd character has 99 current strength
18	17DE-B3D4	3rd character has 99 current strength
19	17DF-B2A7	4th character has 99 current strength
20	17D8-F30F	1st character has 99 maximum strength
21	17D2-23DF	2nd character has 99 maximum strength
22	17DE-B2A4	3rd character has 99 maximum strength
23	17DF-B267	4th character has 99 maximum strength
24	17D8-FE0F	1st character has 99 current dexterity
25	17D2-2EDF	2nd character has 99 current dexterity
26	17DE-B3A4	3rd character has 99 current dexterity
27	17DF-B367	4th character has 99 current dexterity
28	17D8-FEDF	1st character has 99 maximum dexterity
29	17D2-23AF	2nd character has 99 maximum dexterity
30	17DE-B364	3rd character has 99 maximum dexterity
31	17DF-B307	4th character has 99 maximum dexterity
32	17DA-FADF	1st character has 99 current wisdom
33	17D2-2EAF	2nd character has 99 current wisdom
34	17DE-BE64	3rd character has 99 current wisdom
35	17DF-BE07	4th character has 99 current wisdom
36	17D8-FEAF	1st character has 99 maximum wisdom
37	17D2-2E6F	2nd character has 99 maximum wisdom
38	17DE-BE04	3rd character has 99 maximum wisdom
39	17DF-BED7	4th character has 99 maximum wisdom
40	17DA-FAAF	1st character has 99 current vitality
41	17D3-2A6F	2nd character has 99 current vitality
42	17DD-2A04	3rd character has 99 current vitality
43	17D4-BAD7	4th character has 99 current vitality
44	17DA-FA6F	1st character has 99 maximum vitality
45	17D3-2A0F	2nd character has 99 maximum vitality
46	17DD-2AD4	3rd character has 99 maximum vitality
47	17DF-BEA7	4th character has 99 maximum vitality
48	17DA-F26F	1st character has 99 current anti-magic
49	17D3-220F	2nd character has 99 current anti-magic
50	17DD-22D4	3rd character has 99 current anti-magic
51	17D4-BAA7	4th character has 99 current anti-magic
52	17DA-F20F	1st character has 99 maximum anti-magic
53	17D3-22DF	2nd character has 99 maximum anti-magic
54	17DD-2AA4	3rd character has 99 maximum anti-magic
55	17D4-BA67	4th character has 99 maximum anti-magic
56	17DA-F30F	1st character has 99 current anti-fire
57	17D3-23DF	2nd character has 99 current anti-fire
58	17DD-22A4	3rd character has 99 current anti-fire
59	17D4-B267	4th character has 99 current anti-fire
60	17DA-F3DF	1st character has 99 maximum anti-fire
61	17D3-22AF	2nd character has 99 maximum anti-fire
62	17DD-2264	3rd character has 99 maximum anti-fire
63	17D4-B207	4th character has 99 maximum anti-fire
64	5EDA-FEAF	1st character is a level 15 fighter
65	5ED2-F20F	1st character is a level 15 ninja
66	5ED2-F3AF	1st character is a level 15 healer
67	5ED3-FA0F	1st character is a level 15 wizard
68	5ED3-2E6F	2nd character is a level 15 fighter
69	5EDE-22DF	2nd character is a level 15 ninja
70	5EDE-236F	2nd character is a level 15 healer
71	5EDD-FAD4	2nd character is a level 15 wizard
72	5EDD-2E04	3rd character is a level 15 fighter
73	5EDF-2AA4	3rd character is a level 15 ninja
74	5EDF-2304	3rd character is a level 15 healer
75	5EDF-2EA4	3rd character is a level 15 wizard
76	5ED4-BED7	4th character is a level 15 fighter
77	5ED7-BA67	4th character is a level 15 ninja
78	5ED7-B3D7	4th character is a level 15 healer
79	5ED7-BE67	4th character is a level 15 wizard
80	D5D8-FAAF	1st character has a nearly full food meter
81	D5D8-F20F	1st character has a nearly full water meter
82	D5D2-2A6F	2nd character has a nearly full food meter
83	D5D2-22DF	2nd character has a nearly full water meter
84	D5DE-BA04	3rd character has a nearly full food meter
85	D5DE-BAA4	3rd character has a nearly full water meter
86	D5DF-BAD7	4th character has a nearly full food meter
87	D5DF-BA67	4th character has a nearly full water meter
Dungeon Master is a trademark of Nintendo of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
E.V.O.(tm) Game
DINOCODE	KEY IN . . .	EFFECT . . .
1	C96E-07FB	Protection from most hazards

2	DD60-D18B	Food replenishes hit points to full

3	D566-A7F8	Less damage from stronger creatures

4	C964-A726	Horn never breaks
E.V.O. is a trademark of Enix/Almanic.

Final Fight 2(tm) Game
FF2CODE	KEY IN . . .	EFFECT . . .
1	DDCE-1D6B	Infinite lives 
2	DDCF-C7D6	Start with 1 life
3	D4CF-C7D6	Start with 3 lives
4	D1CF-C7D6	Start with 7 lives
5	DBCF-C7D6	Start with 10 lives
6	DDA0-1DDC	Infinite time
7	D4A0-1DDC	Faster timer
8	0DED-1DAC	Barbecue restores vitality 50% instead of 
95%
9	DDED-1DAC	Barbecue worth nothing
10	6DEE-470C	Soft drink restores vitality 95%
11	DDEE-470C	Soft drink worth nothing
12	33C5-1404	Both players can select same character
13	DDB4-4708	Players 1 and 2 can't harm each other in a 2-
player game
14	D46A-14AF	Slow motion--SWITCH OFF EFFECTS UNTIL 
PLAY BEGINS
15	DFCC-C4DB	Hitting someone with your super move makes 
you invincible
16	0DCC-C4DB	Hitting someone with your super move uses 
all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.

Mario is Missing!(tm) Game
MISS
CODE	KEY IN . . .	EFFECT . . .
1	CB8D-17DF + EE8D-170F + 3C8D-176F	Talk to someone once 
to learn all they know (all 4 checks appear on 	computer for 
that person)
2	6D8D-C4AF + DD80-C70F + DD85-C4DF	Use computer to 
access any facts except pamphlets (no 	checks appear on computer)
3	6D82-17AF	Use computer to view 	pamphlets on any 
artifact (no checks appear on computer)

4	DFED-4D04	Always get Yoshi(tm) after using 
Globulator(tm)
5	CB8E-47AF + EE8D-1DDF + 3C8D-1D0F	Pick up one artifact 
and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are 
trademarks of Nintendo of America Inc.

MechWarrior(tm) Game
MECH
CODE	KEY IN . . .	EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1	103E-C4AD	Start with 100,000 C-bills
2	EC3E-C4AD	Start with 250,000 C-bills
3	D43E-C7DD	Start with 562,000 C-bills
4	D03E-C7DD	Start with 1,074,000 C-bills
5	F03E-C7DD	Start with 5,170,000 C-bills
6	463E-C7DD	Start with 10,290,000 C-bills
7	DD38-146D	Getting any money sets money to 32 million 
C-bills
8	102F-C7A4	100 ammo for short-range missiles
9	1024-CD04	100 ammo for short-range homing missiles
10	9D24-CDA4	80 ammo for medium-range missiles
11	9D24-CF04	80 ammo for medium-range homing missiles
12	4624-CFA4	40 ammo for long-range missiles
13	4624-C404	40 ammo for long-range homing missiles
14	A62F-C7A4	200 short-range missiles
15	A624-CD04	200 short-range homing missiles
16	1024-CDA4	100 medium-range missiles
17	1024-CF04	100 medium-range homing missiles
18	1024-CFA4	100 long-range missiles
19	1024-C404	100 long-range homing missiles
20	EE2F-C7A4	Infinite short-range missiles
21	EE24-CD04	Infinite short-range homing missiles
22	EE24-CDA4	Infinite medium-range missiles
23	EE24-CF04	Infinite medium-range homing missiles
24	EE24-CFA4	Infinite long-range missiles
25	EE24-C404	Infinite long-range homing missiles
26	EE24-C4A4	Infinite machine gun ammo
27	3CCD-4404	Never run out of any ammo
28	628C-4F20	Protection from most hazards
29	CBED-34F7 + 3CED-34B7	Mech(tm) isn't slowed down as 
much by most obstacles
MechWarrior, Herras Ragan, Dark Wing Lance and Mech are 
trademarks of FASA Corporation.

Nigel Mansell's World Championship Racing(tm) Game
NIGEMAN
CODE	KEY IN . . .	EFFECT . . .
1	C96B-1705 + C9B1-4D61	Almost no tire wear (causes 
graphic distortion in the pits)
2	E481-3467	Only 1 lap required on all tracks
3	D461-4FBA	Only 3 laps required in South Africa
4	D461-44FA	Only 3 laps required in Mexico
5	D461-44BA	Only 3 laps required in Brazil
6	D461-47FA	Only 3 laps required in Spain
7	D461-47BA	Only 3 laps required in San Marino
8	D465-4DFA	Only 3 laps required in Monaco
9	D465-4DBA	Only 3 laps required in Canada
10	D465-4FFA	Only 3 laps required in France
11	D465-4FBA	Only 3 laps required in Britain
12	D465-44FA	Only 3 laps required in Germany
13	D465-44BA	Only 3 laps required in Hungary
14	D465-47FA	Only 3 laps required in Belgium
15	D465-47BA	Only 3 laps required in Italy
16	D466-4DFA	Only 3 laps required in Portugal
17	D466-4DBA	Only 3 laps required in Japan
18	D466-4FFA	Only 3 laps required in Australia
19	DF62-0953	Start in Mexico in the Full Season
20	D462-0953	Start in Brazil
21	D762-0953	Start in Spain
22	D062-0953	Start in San Marino
23	D962-0953	Start in Monaco
24	D162-0953	Start in Canada
25	D562-0953	Start in France
26	D662-0953	Start in Britain
27	DB62-0953	Start in Germany
28	DC62-0953	Start in Hungary
29	D862-0953	Start in Belgium
30	DA62-0953	Start in Italy
31	D262-0953	Start in Portugal
32	D362-0953	Start in Japan
33	DE62-0953	Start in Australia
34	FD62-0953	Start on extra course (stats are for South 
Africa but the course is different)
35	DF3E-015A	Full season ends after South Africa
36	D43E-015A	Full season ends after Mexico
37	D73E-015A	Full season ends after Brazil
38	D03E-015A	Full season ends after Spain
39	D93E-015A	Full season ends after San Marino
40	D13E-015A	Full season ends after Monaco
41	D53E-015A	Full season ends after Canada
42	D63E-015A	Full season ends after France
43	DB3E-015A	Full season ends after Britain
44	DC3E-015A	Full season ends after Germany
45	D83E-015A	Full season ends after Hungary
46	DA3E-015A	Full season ends after Belgium
47	D23E-015A	Full season ends after Italy
48	D33E-015A	Full season ends after Portugal
49	DE3E-015A	Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of 
Gametek.

Pocky and Rocky(tm) Game
ROCK
CODE 	KEY IN . . . 	EFFECT . . . 
1	CB2D-DFDF	Stop timer
2	DDA7-AD65	Infinite lives--Pocky(tm)
3	DD35-0761	Infinite lives--Rocky(tm)
4	DF62-A7D4	1 life--Pocky
5	D162-A7D4	6 lives--Pocky
6	DB62-A7D4	9 lives--Pocky
7	DF62-A704	1 life--Rocky
8	D162-A704	6 lives--Rocky
9	DB62-A704	9 lives--Rocky
10	C933-A794	Infinite energy--Pocky
11	C93E-A797	Infinite energy--Rocky
12	4032-A4F4	Weapons don't deplete when hit--Pocky
13	4033-AFF7	Weapons don't deplete when hit--Pocky
14	D43F-6FF4	Blue ball acts as red ball--Pocky
15	DF3D-6424	Red ball acts as blue ball--Pocky
16	D43B-6F27	Blue ball acts as red ball--Rocky
17	DF36-67B7	Red ball acts as blue ball--Rocky
FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING 
FOR OTHER PLAYER TO STEAL
18	DBAA-AD60	9 lives stolen from Rocky
19	DB3A-DD69	9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.

Pugsley's Scavenger Hunt(tm) Game
PUG
CODE	KEY IN 	EFFECT
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1	DDED-D76D	Start with 1 heart
2	DFED-D76D	Start with 2 hearts
3	D0ED-D76D	Start with 5 hearts (can only see the last 3 
on screen)
4	3CCC-446D	Infinite hearts
WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5	DDED-D40D	Start with 4 lives
6	DBED-D40D	Start with 16 lives
7	7DED-D40D	Start with 64 lives
8	DDB6-1FA7	Infinite lives
9	D9C9-476D	Each dollar worth 5
10	49C9-476D	Each dollar worth 25
11	DDB0-C767	Get 0 lives for each 100 dollars and 1-Up
12	D4B0-C767	Get 2 lives for each 100 dollars and 1-Up
13	3BA5-37D4 + D9A5-3704	Higher jump
14	3BA5-37D4 + D5A5-3704	Super jump
15	3BA5-37D4 + DBA5-3704	Mega-jump
16	5EC8-4DDD	Longer invulnerability time after being hit
17	D6C8-4DDD	Shorter invulnerability time after being hit
Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of 
Paramount Pictures.

Shadowrun(tm) Game
DORUN
CODE	KEY IN . . .	EFFECT . . .
1	D4BE-4DA4	Start with computer, firearms skills at level 
2
2	D7BE-4DA4	Start with computer, firearms skills at level 
3
3	D0BE-4DA4	Start with computer, firearms skills at level 
4
4	D9BE-4DA4	Start with computer, firearms skills at level 
5
5	D1BE-4DA4	Start with computer, firearms skills at level 
6
6	6DAE-4FA7 + 	FFAE-44D7	Everything is free
7	CEEF-4DDD	Don't subtract karma for spells/skills (must 
have enough to advance)
8	CE6D-47A4	Don't subtract karma for shooting people--
ignore message saying you lost karma
9	8E69-3DA4	Don't subtract spell points (works for all 
spell casters). note: casting spells you aren't allowed to raises your 
spell points.
10	D4BC-4404	Start with 2 strength and charisma
11	D0BC-4404	Start with 4 strength and charisma
12	D9BC-4404	Start with 5 strength and charisma
13	D1BC-4404	Start with 6 strength and charisma
CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14	74B8-4DA4	Start with 50 stamina
15	10B8-4DA4	Start with 100 stamina
16	F0E1-1FDD	Going up 1 body point adds 20 stamina instead 
of 10
17	F3E1-1FDD	Going up 1 body point adds 30 stamina instead 
of 10
CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A 
SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN 
RE-SAVE. THE CODE DOESN'T  NEED TO BE USED ANYMORE. REPEAT 
WITH OTHER 5-PART CODES IF DESIRED
18	DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 65,000 nuyen(tm) (if less than 65,000)
19	D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add about 131,000 nuyen (if less than 65,000)
20	D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add about 524,000 nuyen (if less than 65,000)
21	10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set stamina to 100
22	A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set stamina to 200
23	DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set magic total possible to 10 (and spell points to 100)
24	F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set total possible magic to  20 (and spell points to 200)
25	FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set total possible magic to 25 (and spell points to 250)
26	D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set strength to 6
27	D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set charisma to 6
28	9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set karma to 10 (if karma is less than 32)
29	CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set karma to 20 (if karma is less than 32)
30	EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Set karma to 31 (if karma is less than 32)
31	DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 32 karma (if karma is less than 32)
32	D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 64 karma (if karma is less than 32)
33	D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 96 karma (if karma is less than 32)
34	D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Add 192 karma (if karma is less than 32)
FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO 
USE SPELLS
35	D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn powerball spell, level 6
36	D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn heal spell, level 6
37	D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn invisibility spell, level 6
38	D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn armor spell, level 6 
39	D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn summon spirit spell, level 6
40	D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn freeze spell, level 6 
41	D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn firearms skill, level 5 
42	DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn firearms skill, level 10 
43	DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn firearms skill, level 15
44	D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn computer skill, level 6
45	D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn leadership skill, level 6 
46	D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn armed combat skill, level 6
47	D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAF	Learn unarmed combat skill, level 6
48	D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-
1DAFLearn negotiation skill, level 6
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.

Street Fighter II: TURBO(tm) Game
On some Game Genies, some of these codes may be changed by the 
Game Genie(tm), so when you return to the code screen by pressing 
Reset, they may be different than when first entered. This is OK. If 
it happens, you do not have to correct the code, but can restart the 
game using the modified code.
SF2TE
CODE	KEY IN . . .	EFFECT . . .
1	BDA3-176D	Start with 90 seconds instead of 99
2	5DA3-176D	Start with 70 seconds
3	9DA3-176D	Start with 50 seconds
4	7DA3-176D	Start with 30 seconds
5	FDA3-176D	Start with 10 seconds
6	6091-E76D	Start with 3/4 energy
7	9691-E76D	Start with 1/2 energy
8	4A91-E76D	Start with 1/4 energy
9	BBAE-1DDD	1st bonus round is 99 seconds instead of 40
10	6DAE-1DDD	1st bonus round is 80 seconds 
11	1DAE-1DDD	1st bonus round is 60 seconds 
12	4DAE-1DDD	1st bonus round is 20 seconds 
13	BBAE-1D6D	2nd bonus round is 99 seconds
14	6DAE-1D6D	2nd bonus round is 80 seconds 
15	1DAE-1D6D	2nd bonus round is 60 seconds 
16	4DAE-1D6D	2nd bonus round is 20 seconds 
17	DD05-7F04	Infinite time
18	DDF1-7D60	Some special moves can be performed in the 
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19	891F-84AD	Most attacks do no damage (throws still 
work)
20	C734-7405	Throws do no damage
21	F034-7405	1st throws do more damage (if you have 
enough energy), others do less damage
22	DD3F-EFAD	Players can walk through each other
23	DD18-570D	1st hit of any kind defeats opponent
24	DF04-5DAF	Winner of 2nd round wins the battle
25	ADFC-E40D + F9FC-E46D	Allows you to select up to 10 
stars instead of 4 for Turbo mode
26	D071-E460	No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27	DD75-8460	Hard special moves become light
28	D475-8461	Hard special moves become medium
29	D675-8462	Hard special moves become disabled
30	8ED2-87A9	Invisible players
31	C933-7DA9	Most special moves go nowhere
32	C9B8-77A5	Fireballs go nowhere
33	D039-14AD	Hard Hurricane Kicks(tm) go faster and 
farther --TO THE RIGHT ONLY
Ryu(tm) Codes
34	DF30-1DAD	Ryu's hard Dragon Punch(tm) doesn't go as far
35	D630-1DAD	Ryu's hard Dragon Punch goes farther
36	DF30-1D0D	Ryu's medium Dragon Punch doesn't go as far
37	D630-1D0D	Ryu's medium Dragon Punch goes farther
38	D637-17AD	Ryu's light Dragon Punch goes farther
39	D526-1DAF	Ryu jumps backward farther
40	E525-14AF	Ryu jumps forward farther
Ken(tm) Codes
41	D52D-CDAF	Ken jumps backward farther
42	E52E-14AF	Ken jumps forward farther
43	DF30-17AD	Ken's hard Dragon Punch doesn't go as far
44	D330-17AD	Ken's hard Dragon Punch goes farther
45	DF30-170D	Ken's medium Dragon Punch doesn't go as far
46	D830-170D	Ken's medium Dragon Punch goes farther
47	D630-14AD	Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48	3E31-37AD	Hard projectiles go faster
49	EE31-37AD	Hard projectiles go slower
50	3E31-370D	Medium projectiles go faster
51	EE31-370D	Medium projectiles go slower
52	3E31-34AD	Light projectiles go faster
53	EE31-34AD	Light projectiles go slower
Edmond Honda(tm) Codes
54	DE35-1FAD	Edmond Honda's hard Sumo Head Butts(tm) are 
faster
55	DF35-1FAD	Edmond Honda's hard Sumo Head Butts are 
slower
56	DE35-1F0D	Edmond Honda's medium Sumo Head Butts are 
faster
57	DF35-1F0D	Edmond Honda's medium Sumo Head Butts are 
slower
58	DE35-1DAD	Edmond Honda's light Sumo Head Butts are 
faster
59	DF35-1DAD	Edmond Honda's light Sumo Head Butts are 
slower
60	F436-1DDD	Edmond Honda's hard Sumo Smashes(tm) are 
faster
61	F435-176D	Edmond Honda's medium Sumo Smashes are 
faster
62	F435-17DD	Edmond Honda's light Sumo Smashes are 
faster
Sagat(tm) Codes
63	D63B-C70D	Sagat's hard Tiger Uppercut(tm) goes farther
64	D63B-C4AD	Sagat's medium Tiger Uppercut goes farther
65	D63B-C40D	Sagat's light Tiger Uppercut goes farther
66	D439-340D	Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67	D838-CF0D	Sagat's hard Tiger Knee(tm) goes farther
68	D83C-C70D	Sagat's medium Tiger Knee goes farther
69	D83C-CF0D	Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70	DF39-C40D	M. Bison's hard Psycho Crusher(tm) goes 
slower
71	DC39-C40D	M. Bison's hard Psycho Crusher goes faster
72	DF39-CFAD	M. Bison's medium Psycho Crusher goes 
slower
73	DC39-CFAD	M. Bison's medium Psycho Crusher goes faster
74	DF39-CF0D	M. Bison's light Psycho Crusher goes slower
75	DC39-CF0D	M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76	DF31-CD6D	M. Bison's hard Scissor Kick(tm) goes slower
77	DC31-CD6D	M. Bison's hard Scissor Kick goes faster
78	DF31-CDDD	M. Bison's medium Scissor Kick goes slower
79	DC31-CDDD	M. Bison's medium Scissor Kick goes faster
80	DF39-C76D	M. Bison's light Scissor Kick goes slower
81	DC39-C76D	M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82	DF69-7DD1	Balrog's first Dash Punch(tm) goes slower
83	D869-7DD1	Balrog's first Dash Punch goes faster
84	D432-CF0D	Balrog's first Turn Punch(tm) goes 
	slower (& a little backward)
85	DC32-CF0D	Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86	DC38-1F6D	Chun Li's hard Whirlwind Kick goes farther
87	DF38-1FDD	Chun Li's medium Whirlwind Kick doesn't go 
as far
88	DC38-1FDD	Chun Li's medium Whirlwind Kick goes farther
89	DF38-1D6D	Chun Li's light Whirlwind Kick doesn't go as 
far
90	DC38-1D6D	Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91	DF3B-14DD	Blanka's hard Rolling Attack(tm) goes slower
92	DC3B-14DD	Blanka's hard Rolling Attack goes faster
93	DF3B-1F6D	Blanka's medium Rolling Attack goes slower
94	DC3B-1F6D	Blanka's medium Rolling Attack goes faster
95	DF3B-1FDD	Blanka's light Rolling Attack goes slower
96	DC3B-1FDD	Blanka's light Rolling Attack goes faster
97	DF3C-1D0D	Blanka's hard Vertical Rolling Attack(tm) 
doesn't go as far
98	DA3C-1D0D	Blanka's hard Vertical Rolling Attack goes 
out farther
99	DF3B-17AD	Blanka's medium Vertical Rolling Attack 
doesn't go as far
100	DA3B-17AD	Blanka's medium Vertical Rolling Attack goes 
out farther
101	DF3B-170D	Blanka's light Vertical Rolling Attack doesn't 
go as far
102	DA3B-170D	Blanka's light Vertical Rolling Attack goes 
out farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu, 
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo 
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, 
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn 
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical 
Rolling Attack are trademarks of Capcom Co. Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Turrican(tm) Game
TURR
CODE	KEY IN . . .	EFFECT . . .
1	DD61-6D0D	Start with 1 life--Normal/Hard only
2	DF61-6D0D	Start with 2 lives--Normal/Hard only
3	D061-6D0D	Start with 5 lives--Normal/Hard only
4	DB61-6D0D	Start with 10 lives--Normal/Hard only
5	F661-6D0D	Start with 25 lives--Normal/Hard only
6	7F61-6D0D	Start with 50 lives--Normal/Hard only
7	1461-6D0D	Start with 99 lives--Normal/Hard only
8	C22D-ADDF	Infinite lives
9	DF6F-6DDD	Start with 1 continue--Easy/Normal only
10	D46F-6DDD	Start with 2 continues--Easy/Normal only
11	D96F-6DDD	Start with 5 continues--Easy/Normal only
WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT 
DOESN'T SHOW
12	DC6F-6DDD	Start with 10 continues--Easy/Normal only
13	FB6F-6DDD	Start with 25 continues--Easy/Normal only
14	746F-6DDD	Start with 50 continues--Easy/Normal only
15	176F-6DDD	Start with 99 continues--Easy/Normal only
16	C266-DD6F	Infinite continues
17	D083-6D0D+	Start with all weapons at maximum
	BA83-67DD	power (4 power-ups) 
18	6D22-640F+	Don't decrease weapon	F122-646F
	power after dying
19	DF83-6D0D	Start with blue weapon--DON'T USE WITH 
CODE 17
20	D483-6D0D	Start with yellow weapon--DON'T USE WITH 
CODE 17
21	4A82-AF0D	Never change weapon type (use with Code 19 
or 20 for blue or yellow, or by itself for red)
22	C22D-0404	Infinite wheel time
23	C226-DDD4	Invincibility (falling in a hole still kills you)
24	6D28-ADDF	Level timer doesn't count down (infinite 
time)
25	DD8E-6DDD	Start with no "smart lines"
26	DF8E-6DDD	Start with 1 "smart line"
27	D48E-6DDD	Start with 2 "smart lines"
28	D08E-6DDD	Start with 4 "smart lines"--only 3 shown at 
once
29	D98E-6DDD	Start with 5 "smart lines"	--only 3 shown 
at once
30	DC8E-6DDD	Start with 10 "smart lines"	--only 3 
shown at once
31	FB8E-6DDD	Start with 25 "smart lines"--only 3 shown at 
once
32	748E-6DDD	Start with 50 "smart lines"--only 3 shown at 
once
33	178E-6DDD	Start with 99 "smart lines"	--only 3 
shown at once
34	C226-D704	Infinite "smart lines"
35	D46D-64DD	Start on level 2
36	D76D-64DD	Start on level 3
37	D06D-64DD	Start on level 4
38	D96D-64DD	Start on level 5
39	D16D-64DD	Start on level 6
40	D56D-64DD	Start on level 7
41	D66D-64DD	Start on level 8
42	DB6D-64DD	Start on level 9
43	DC6D-64DD	Start on level 10
44	D86D-64DD	Start on level 11
45	DA6D-64DD	Start on level 12
Super Turrican, Turrican, Machine and Katakis are trademarks of 
Seika Corporation.

Taz-Mania(tm) Game
MANIA
CODE	KEY IN . . .	EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE 
THE NUMBER OF KIWIS NEEDED TO ADVANCE
1	E389-319C	Each kiwi worth 2
2	EA89-319C	Each kiwi worth 4
3	E889-319C	Each kiwi worth 5
4	EB89-319C	Each kiwi worth 7
5	6089-319C	Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6	4A36-1140 + 7D36-1110 + DF3F-15C0	Start on act 1, level 2
7	4A36-1140 + 7D36-1110 + D43F-15C0	Start on act 1, level 3
8	4A36-1140 + 7D36-1110	Start on act 1 bonus level
9	4A36-1140 + 7D36-1110 + D03F-15C0	Start on act 2, level 1
10	4A36-1140 + 7D36-1110 + D93F-15C0	Start on act 2, level 2
11	4A36-1140 + 7D36-1110 + D13F-15C0	Start on act 2, level 3
12	4A36-1140 + 7D36-1110 + D53F-15C0	Start on act 2 bonus 
level
13	4A36-1140 + 7D36-1110 + D63F-15C0	Start on act 3, level 1
14	4A36-1140 + 7D36-1110 + DB3F-15C0	Start on act 3, level 2
15	4A36-1140 + 7D36-1110 + DC3F-15C0	Start on act 3, level 3
16	4A36-1140 + 7D36-1110 + D83F-15C0	Start on act 3 bonus 
level
17	4A36-1140 + 7D36-1110 + DA3F-15C0	Start on act 4, level 1
18	4A36-1140 + 7D36-1110 + D23F-15C0	Start on act 4, level 2
19	4A36-1140 + 7D36-1110 + D33F-15C0	Start on act 4, level 3
20	4A36-1140 + 7D36-1110 + DE3F-15C0	Start on act 4 bonus 
level 
21	4A36-1140 + 7D36-1110 + FD3F-15C0	Start on act 5, level 1
22	4A36-1140 + 7D36-1110 + FF3F-15C0	Start on act 5, level 2
23	4A36-1140 + 7D36-1110 + F43F-15C0	Start on act 5, level 3
DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 
23
24	DF3F-15C0	Start with 1 continue instead of 3
25	D93F-15C0	Start with 5 continues
26	D53F-15C0	Start with 7 continues
27	DB3F-15C0	Start with 9 continues
28	743F-15C0	Start with 50 continues
29	173F-15C0	Start with 99 continues
30	C238-1140	Infinite continues
WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF 
EFFECTS TO COMPLETE BONUS STAGE AND GO ON
31	DD3B-C0C0	Infinite time
32	D035-C540	Faster timer
33	DF64-41C0	You have 1 minute to complete act 1, level 1 
34	D964-41C0	You have 5 minutes to complete act 1, level 1
WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE 
CODES WORK
35	DD30-C910	Red bird worth 0 seconds instead of 10
36	D430-C910	Red bird worth 20 seconds
37	D730-C910	Red bird worth 30 seconds
38	D030-C910	Red bird worth 40 seconds
39	D930-C910	Red bird worth 50 seconds
40	D522-3545	Start with 1/4 normal health
41	DE22-3545	Start with 1/2 normal health
42	F922-3545	Start with 3/4 normal health
43	C935-40C0	Infinite health
Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.

Vegas Stakes(tm) Game
Player 1 settings work in both the Vegas adventure and multi-player 
games.
VEGAS
CODE	KEY IN . . .	EFFECT . . .
1	DF81-A4D7	Player 1 starts with $488
2	DF8B-AF07	Player 2 starts with $488
3	DF8A-AD67	Player 3 starts with $488
4	DF83-A7A7	Player 4 starts with $488
5	D681-A4D7	Player 1 starts with $2280
6	D68B-AF07	Player 2 starts with $2280
7	D68A-AD67	Player 3 starts with $2280
8	D683-A7A7	Player 4 starts with $2280
9	4181-A4D7	Player 1 starts with $9960
10	418B-AF07	Player 2 starts with $9960
11	418A-AD67	Player 3 starts with $9960
12	4183-A7A7	Player 4 starts with $9960
13	D481-A707	Player 1 starts with $132,072 (highroller 
status)
14	D48B-A467	Player 2 starts with $132,072
15	D48A-AFA7	Player 3 starts with $132,072
16	D48E-AFD7	Player 4 starts with $132,072
CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17	DDA0-A4AD	You only need $34,464 to get highroller 
status
18	DDA8-640D	You only need $38,527 to win the game 
instead of $10 million
19	0AA8-640D	You only need $5,019,263 to win the game
20	DD87-04EC	Player wins pushes in blackjack
21	DF87-04EC	Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.

Yoshi's Cookie(tm) Game
COOKI
CODE	KEY IN . . .	EFFECT . . .
1	6D8F-DF3B	In Action mode, passing a stage advances to 
the next round
2	D48D-AD36	Immediately complete current Action level 
whenever effects switch is turned on (keep switch off to play)
3	14C6-0436	All 99 Action rounds available without the 
secret code
4	DF86-A71C	In VS mode, only 1 win is required instead of 
3--player 2 always wins the set (2-player only)
5	C2A0-DF48	In VS mode, the fuses don't count down
6	D685-A766 + DD86-AF66	In VS mode, play against tougher 
opponents without the secret code
7	DD3C-6738	In Puzzle mode, passing a stage advances to 
the next round
8	C2EA-671B	Unlimited moves in puzzle mode (turn effects 
switch off to use up moves if the level becomes impossible)
Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.
