GAME GENIE CODES FOR SUPER NES(tm)

(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains 
intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Super NES is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc. 
U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
ODDS AND SODS
1.	Congo's Capers(tm) Game
2.	Spindizzy Worlds(tm) Game
3.	Super Ninja Boy(tm) Game
4.	Super Strike Eagle(tm) Game
5.	Toys(tm) Game
6.	First Samurai(tm) Game
7.	Kawasaki Carribean Challenge(tm) Game
8.	Final Fantasy II(tm) Game

Congo's Capers(tm) Game
With CONG Codes 9 and 10 you will occasionally have to press the 
start button because the screen pauses on impact with a enemy.
CONG
CODE	KEY IN . . .	EFFECT . . .
1	DDAC-4F09	Start with 1 life
2	D9AC-4F09	Start with 6 lives
3	D6AC-4F09	Start with 9 lives
4	DDB0-44D4	1 life after continue
5	D9B0-44D4	6 lives after continue
6	D6B0-44D4	9 lives after continue
7	DDEC-CF6D	Infinite lives
8	64B9-4FD4	Start as Super Congo
9	CB69-34D7	Stay as Super Congo (you may change if you 
walk on spikes)
10	CBB2-340D + D4B2-346D	1 ruby turns you into Super Congo
Congo's Caper is a trademark of Data East USA Inc

Spindizzy Worlds(tm) Game
SPIN
CODE	KEY IN . . .	EFFECT . . .
1	D46F-6FDD	Faster G.E.R.A.L.D.(tm)
2	D0BD-64DF	Slower timer
3	4D6C-DFD7	More fuel lost from falling off landscape
4	D96C-DFD7	Less fuel lost from falling off landscape
5	DD6C-DFD7	Almost zero fuel lost from falling off 
landscape
6	4AEC-DDA4	Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Super Ninja Boy(tm) Game
SUPNIN
CODE	KEY IN . . .	EFFECT . . .
1	822E-07B0	Protection from most hazards--makes some 
side-view enemies invincible
2	EC81-AF69	Start with 250 cash
3	6981-A4D9	Start with 40,960 cash
4	1DAF-D4D6	Don't subtract money (must have enough to 
buy)
5	CB2F-A70C + 3C2F-A7AC + F02F-A76C	All stats are 20 
(attack, 
defense, energy, max HP, max NP)
6	CB2F-A70C + 3C2F-A7AC + 742F-A76C	All stats for every 
level 
are 50
7	CB2F-A70C + 3C2F-A7AC + 102F-A76C	All stats for every 
level 
are 100
8	CB2F-A70C + 3C2F-A7AC + EE2F-A76C	All stats for every 
level 
are 255
9	DF24-A4AC	1 experience point required for level 2
10	DF24-A76C	1 experience point required for level 3
11	DF27-AD0C	1 experience point required for level 4
12	DF27-AFDC	1 experience point required for level 5
13	DD61-D725	Don't subtract M's for ninja cyclone attack
14	DDA5-0421	Don't subtract M's for mighty balls attack
15	D437-6420	Skulls subtract 2 M's
16	DD37-6420	Skulls don't subtract an M
17	DD30-6720	M power-ups worth nothing (handicap)
18	D430-6720	M power-ups worth 2
19	D730-6720	M power-ups worth 3
20	D030-6720	M power-ups worth 4
21	D930-6720	M power-ups worth 5
22	F930-6720	M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain 
USA, Inc.

Super Strike Eagle(tm) Game
EAGLE
CODE	KEY IN . . .	EFFECT . . .
1	DD3F-0F61	Start with 0 chaff instead of 12
2	D13F-0F61	Start with 6 chaff instead of 12
3	743F-0F61	Start with 50 chaff instead of 12
4	173F-0F61	Start with 99 chaff instead of 12
5	3C2A-4707	Infinite chaff
6	DD3F-04A1	Start with 0 flares instead of 12
7	D13F-04A1	Start with 6 flares instead of 12
8	743F-04A1	Start with 50 flares instead of 12
9	173F-04A1	Start with 99 flares instead of 12
10	3C26-4FD7	Infinite flares
11	D437-0401	Start with 2 sidewinder missiles instead of 
12
12	FB37-0401	Start with 25 sidewinder missiles instead of 
12
13	7437-0401	Start with 50 sidewinder missiles instead of 
12
14	1737-0401	Start with 99 sidewinder missiles instead of 
12
15	C92F-44A7	Infinite sidewinder missiles
16	0D3D-0701	Start with less fuel
17	C9BD-47A4	Infinite fuel
18	82CD-3FD7	Infinite maverick missiles
19	DD2A-3D64	Infinite ammo--air-to-air mode
20	DC2A-3D64	Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.

Toys(tm) Game
TOY
CODE	KEY IN . . .	EFFECT . . .
1	C261-3D7B	Infinite lives
2	DF2D-37AC	Start with 1 life
3	DB2D-37AC	Start with 9 lives
4	C2B6-3F5C + C2A4-3F8C	Protection against most hazards
5	DC85-4D34	Fewer toys gained from floor boxes
6	1EB5-4D34 + EEB5-440F	More toys gained from floor boxes
7	7985-4D34 + EEB5-440F	Lots more toys gained from floor 
boxes
8	DC69-CF47	Fewer toys gained from carousel
9	7969-CF47	More toys gained from carousel
10	1E69-CF47	Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film 
Corporation.

First Samurai(tm) Game
SAM Codes 8, 9 and 10 will be a real help in your quest to reach and 
defeat the ultimate demon.  However if you feel you are ready for the 
ultimate Samurai challenge use SAM Codes 2, 5 and 11.
SAM
CODE	KEY IN . . .	EFFECT . . .
1	DB6A-676F	Start with 9 lives
2	D46A-676F	Start with 2 lives
3	406E-D461	Infinite lives
4	D783-0F09	Full weapon power for dagger on pick up
5	D4C5-AFA5	Less force picked up from baddies
6	D6C5-AFA5	More force picked up from baddies
7	F9C5-AFA5	Lots more power picked up from baddies
8	C9B6-6700 + C9BE-6D00	Infinite axe
9	C9BF-D4D1	Infinite life force
10	C96D-04A5	Infinite warp lantern
11	D789-AFA9	Less life force from food
12	FD89-AFA9	More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image

Kawasaki Carribean Challenge(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF6F-64AD	Only 1 lap required to qualify instead of 2
2	DF67-676D	Races are 1 lap instead of 5
3	D467-676D	Races are 2 laps
4	D767-676D	Races are 3 laps
5	D067-676D	Races are 4 laps
6	DB82-0DD7	Coming in first is worth 9 points instead of 5
7	D982-0FD7	Coming in last is worth 5 points instead of 0
8	DB82-0FD7	Coming in last is worth 9 points
9	6D80-DD04	Always advance to the next island regardless 
of 
points
10	D7C2-0F04	Each island requires 3 points instead of 5
11	D0C2-0F04	Each island requires 4 points
12	D1C2-0F04	Each island requires 6 points
13	D5C2-0F04	Each island requires 7 points
14	6967-07AD	Opponents drive erratically--player is 
guaranteed 1st place
15	6967-070D	Start the Challenge with the 2nd motorcycle 
and jet ski

Final Fantasy II(tm) Game
Help Cecil(tm) and his main men on their quest in this loooonnnng 
and involved role-playing game. FINAL Codes 1 and 4 give you almost 
infinite hit points, but can also make some monsters invincible, so 
switch off effects to beat them.

THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, THEN TRY THE "B" CODES
1A	82A3-6F63	Almost infinite hit points--can make big 
monsters (and sometimes normal monsters) invincible--switch off 
to defeat them
1B	82AE-6F63
2A	8267-0D62	Magic power doesn't go down--only in 
battles, doesn't work for twins
2B	8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON 
OR LOST
3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold 
pieces after each battle
3B	1B35-0D6E + B135-0DAE + 3C35-0FDE
4A	1B39-070E + EE39-076E + 3C39-07AE	Get at least 255 gold 
pieces after each battle
4B	3335-076E	Get at least 256 gold pieces after each battle
5A	3335-0D6E	Get at least 65,536 gold pieces after each 
battle
5B	3336-0FAE
6A	C262-DF03 + C262-D763	Money doesn't decrease if you run 
away from a battle
6B	C262-DF03 + C262-D763
7A	C2AD-AD69 + C3AD-AFA9	Money doesn't decrease in shops
7B	C2AD-AD69 + C3AD-AFA9

Final Fantasy II and Cecil are trademarks of Square Soft, Inc.

