                                                     Timo Kauppinen  4/94
						     --

                    ۲
                       Slicks 'n' Slide 1.27
                    ۲



	 VGA/MCGA 256 colors
	 1-4 players
         Adlib/SB sample sound effects
	 MOD music with SoundBlaster
	 386SX processor recommended for four players
         About 430kB free base memory


     The idea of the game is to drive a vehicle around a track as fast
     as you can. The game works in all machines, but the faster it is,
     the smoother the vehicle(s) move.

     --

     Startup parameters:
     --
      SLICKS -?          Instructions.

	     -r          Checks the speed again.

	     -p<path>    Sets the directory for the tracks.

	     -q 	 MOD music not played.

	     -c 	 Covox / D/A-converter / Disney SS music.
			 Set frequency manually.

	     -m<freq>	 Sets manually the playing frequency of the MOD
			 (4000-22000 Hz); abt. 6000 for
			 286-12, 10000 for 386-25 and 22000 for 486.

	   You can also use '/' as a switch char, like this:
	   SLICKS /? or SLICKS -?


     The game saves the settings to SLICKS.CFG.

     --

	͵The keysͻ
	 Defaults:                                 
	 Player 1 :  Q     A     Z     X           
	 Player 2 :  1     0     3     ENTER (NumP)
	 Player 3 :R.SHIFT CTRL  ;	'           
	 Player 4 :  I     B     6     7           
	                                           
	 F1:  Help screen                          
	 F2:  Speed configuration                  
	 F3:  Sounds on/off                        
	 F4:  Key configuration                    
	 F5:  Player bumps ON/OFF                  
	 F6:  Skid marks ON/OFF                    
	 F9:  Pause				    
	 F10: Quit race			    
	 F12: "Boss Key"                           
	 ESC: Next track			    
	Ľ


     Keys in main screen:
     --  + and -   Number of laps
			   ESC	     Quits the game
			   T	     Shows the Top Ten and
				     the designer of the track.
				     -> D clears the Top Ten
				     -> DEL deletes the track.
			   R         Randomize the track order
			   SPACE     Selects track/change setting
			   ENTER     Begins the race/changes
				     setting
			   Arrows    Arrow movement (can be more easily
						     done with mouse)



      Settings in the main screen:
       --

      Number of laps: 1-999.

      (Un)Select all tracks

      Players:
		 The player's name is asked in the name bar.
                 The last button is used to change the cars. Currently
                 there are seven alternatives.


      Settings menu:

	    Sounds: no sounds, PC-speaker, Adlib, Soundblaster
             - SBlaster settings is taken from BLASTER-environment variable.
               Default settings are: I7 D1 A220, only DMA1 is available.

	    Scores:
	     -Winner gets 1st points, 2nd gets 2nd points etc.
	     -The fastest driver gets extra points.

	    Bump backward
             - Vehicles bump backwards if they hit to a barrier.

	    Skid marks:
	     - Vehicles burn rubber.

	    Bumps:
	     - Vehicles bump with each other.

	    Show Top Ten
	     - Top Ten will be showed always after a race.

            Change colors
             - Every car has two colors

            Load saved game
             - Load previously saved game
             - Old names, cars and other important setting
               will be loaded.

     ͻ
     	 MOD routine always fills the stack (this leads to a crash) if	
     		the music is played in the wrong speed. 		
     ͼ
     ͻ
      All key combinations don't work well in all keyboards so if you  
      have problems try some other keys (SSHELP)...                    
     ͼ


     --

     SSHELP -tool
     -

     SSHELP                   = Keyboard tester
     SSHELP <track> <track2>  = Joins Top Tens (don't use .SS-suffix)
     SSHELP <track>           = Convert OLD track to the new format
  

        Example: SSHELP A:BRIDGE C:BRIDGE   Join top tens
                 SSHELP DESERT              Convert DESERT.SS
                 SSHELP *                   Convert every track (*.SS)

  
     --

     CHANGES
  
     1.0 -> 1.1

       The bug in the startup menu is fixed
       Cars don't jam in the obstacles anymore
       Keys can be configured

     1.1 -> 1.15

       Top Ten lists
       CUP game
       Small fixes (new font, new key buffer emptying, times can be
		     compared, etc.)

     1.15 -> 1.16 

       New startup picture (by Jate/AFC)
       Player names will be remembered
       Bonus point for the driver of the fastest lap
       Lower jumps (but not shorter)
       Bugs in the tracks were removed

     1.16 -> 1.17 

       Cars bump to each other
       Key interrupt works!!! (old routine still in some 1.17 -versions)

     1.17 -> 1.20

       Skid marks
       Finish picture
       SB-MOD- music piece
       Reverse gear available again
       Faster jumps
       Some kind of compression in pictures (packs for abt. 50%)
       A couple of new track pieces
       New startup menu
       The names of the registrator and the designer of
	the track are shown

     1.20 -> 1.21 

       Only new feature is the mouse support

     1.21 -> 1.22

       More realistic bumps
       A name of the track will be shown during the race
       Joystick-support

     1.22 -> 1.23

       The finish can be hidden under sand/grass
       Some new track blocks
       Track blocks may be placed above bridges

     1.23 -> 1.24

       Computer players (very stupid)
       'Thumb nail' -picture from tracks
       SLICKHLP -tool
       Traction without acceleration
       Randomized starting grid
       Start lights

     1.24 -> 1.25

       The speed factor works better
       Lap times are right after changing the speed factor
       More intelligence computer cars
       Joystick: stick/ button -acceleration
       You can remove Top Tens/ tracks during the game

     1.25 -> 1.26(1)

       New cars
       Language: english/ finnish
       Fixing mouse and bump routines (v1.261)

     1.261 -> 1.27 (20.4.94)

       More different cars and some new track block
       SB samples
       New tracks format (include Top Ten)
       Dual joystick support (I hope it works)
       New background pictures
       Load/save -possibility



     COMING SOON:...

       More samples
       More cars
       More track blocks
       Improved tyre marks (water splashes, sand spreads...)
       Other improvements also possible.


     CHANGES IN THE FUTURE VERSIONS:

       Adjustable cars
       Weapons
       A totally new game ?!?!? (What kind?)
       More pictures
       Bugs removed
       Whatever you want!


     --

     TRACK EDITOR:

     1.5:

       Computer players

     1.6:

       The protection has been changed
       The drawing has been fixed a little (works maybe with QEMM)

     1.7:

       Computer points can be fixed afterwards.
       First english version.

     1.8:

       Uses new track format


     --

      The newest version of the game is available in:
		   Hilima BBS (+358-57-55077, 24h)


     Ŀ
     	     The designers of the tracks can be shown with 'T' -key     
     


     --
     The game is Shareware, so if it has shown to be good/interesting,
     you are encouraged to pay the registration fee (30 FIM/about $10 USD),
     when you will receive:
     --
        Newest version of the game.
        TRACK EDITOR (mouse is likely needed, but not required).
        More tracks (currently abt. 100).

      Registration is done by sending filled SLICKS.FRM.
      To print it type: COPY SLICKS.FRM PRN
			


      Contacting the author:  Internet: timppak@freenet.hut.fi

			      Mail: Timo Kauppinen
				    Hllintie 14
				    76850 Naarajrvi
				    FINLAND
