                        Ultimate Universe help file 3.a

ADVANCED PLAY NOTES

                      Preparing ship for planetary invasions

        In a typical game, the ship is usually configured for 24 device
bays.  Device bays are a very valuable commodity.  They can be destroyed
or damaged by battle debris quite easily.  Therefore it is important to
protect your bays if you choose to enter into planetary invasion.

        Device 68, Two Bays Device Protection: 390000 credits is one of
the tools available to protect your device bays.  The device protects
the bays directly above and below it in order.  Hence by placing device
68 at the proper intervals, one can protect every device bay of the ship
from battle damage.  This does however require the player to carefully
organize and prioritize the necessary devices and utilize hyperswaps,
hypercubes and Paans ifths and redephs to equip the ship with the maximum
number of devices necessary for effective play.


        A typical layout that works for me.  (TBDP: two device bay protection)

                1.                      13.
                2. TBDP                 14. TBDP
                3.                      15.
                4.                      16.
                5. TBDP                 17. TBDP
                6.                      18.
                7.                      19.
                8. TBDP                 20. TBDP
                9.                      21.
               10.                      22.
               11. TBDP                 23. TBDP
               12.                      24.

        This layout of TBDP's leaves 16 device bays for necessary devices.

                      Configuring devices and hyperswaps

        First, Paan redeph devices 164, Identifier Pack with 411, Special
Devices Detection Pack.  This gives you the sensors you need to get the
necessary information to safely navigate the Ultimate Universe environment.
        Next Paan ifth devices 363, Infected Port Detector with 419, Space
Madness Detector Pack.  You'll get a warning that 419 will not work in the
Paan, however ignore this, the Paan just disables the ability of 419 to
tell you if you are cured of Space Madness.  (Which you'll know pretty
easily without help of this function.)
        Paan redeph 2 device 91's, Anticloaking Enhancer [2x].  Usually gives
you the necessary enhanced anticloaking you need to find planets to invade.
        Leaving two bays free so devices can be removed from the Hyper
Cubes leaves 11 bays available for the following for a travel mode devices
configuration:

        2 Hyper Cube [20]'s (one for each bank)         477 (or 480)
        1 HyperSwap (initialize and name Weapons)       471(472,473,474)
        1 GoSub                                         276
        1 GoTo                                          275
        1 Attack Drone Coordinator                      125
        1 Auto Pilot Pack                               169
        1 Sector Finder Pack                            168
        1 O.R.M. Pack                                   175
        1 Cabal Invasion Pack                           171
        1 Speed Pack                                    177
        1 The Taakian Coordinator or Fusion cell        492 or 220

        Any arrangement in the device bays will work.  However it is best
to place the HyperSwap device in bay 1, since it seems to always swap out
only the first 15 bays after device bay 1.
        Place in the Hyper Cubes what you think or want to have on hand
while playing the game.  Usually I assign one cube per bank.  The Hyper Cube
in the travel mode bank has devices I frequently need but not at all times.
Examples of these are Hyper Thief Access, Extra GoSubs, so on and so forth.
In the Hyper Cube in the weapons bank, I have planetary device missiles,
sonic thumpers, and other items of destruction.

        A typical layout of devices for travel mode that works for me.
                                        (TBDP: two device bay protection)

                1. #471                 13. #169
                2. TBDP                 14. TBDP
                3. Paan'd sensors       15. #168
                4. Paan'd Space Mad.    16. #175
                5. TBDP                 17. TBDP
                6. Paan'd Anti-cloaks   18. #171
                7. #276                 19. #177
                8. TBDP                 20. TBDP
                9. #275                 21. #220 or 492
               10. #477                 22. free
               11. TBDP                 23. TBDP
               12. #125                 24. free

        In the Hyper Cube [20] (device 477), I place at least 1 Fusion Cell
or Starter Pack for extra fuel storage.  Fuel is the life's blood of the
ship, and it definitely does not pay to run out of it in the hostile
playing universe.
