Between.txt - What to do and where to go between dungeons

1) After beating Tail Cave

"Hey buddy!  It's serious!  Yeah, really serious!  Yeah, it is!" the 
two children tell you - as it turns out, BowWow has been kidnapped by
Moblins!  Talk to Madam MeowMeow for details.  Then begin your search
for the fearsome beast.  Go to F4 on the map, and enter the cave.
When you enter, defeat all the Moblins until you get to the big, bad
boss.  Avoid his shots and stay at the oppisite side of the room.
When he runs at you, get out of the way and whack him when he is
dazed from hitting the wall.  Now get BowWow!  Now that you have him,
see Madam MeowMeow, then feed him the indegestible flowers of Goponga
Swamp.  The Goponga Swamp Dungeon is at E3 on the map.

2) After beating Bottle Grotto

Now that you have the Power Bracelet, you can explore much more of
Koholint Island.  It might be wise to get a potion at Crazy Tracy's
Health Spa.  Now talk to everyone in the village again, and prepare to
go talk to Richard.  His villa is located in square G14.  As you
travel there you may pass by the third dungeon.  Richard will tell 
you that he was a prince, and ever since his guards went berzerk in
his castle, he has had to stay in his villa.  He wants you to 
retrieve his leaves, which are in the castle.  Follow the path, going
in a North Easterly direction.  When you get there, go to Kiki the
monkey, and give him the bananas you got from Sale.  He will do some
monkey business and build you a bridge.  Get the stick on it and
go across, enter the tunnel, and when you come out, you will be in
the castle main wall!  To get 2 leaves, defeat the raven, and the
guard who pops out of holes and throws bombs.  Inside, collect the
other 3 by: Defeating all the enemies in the room with an anti-
faerie, bombing the wall with guard shaped impressions on it and
defeating the enemies that come out, and lastly, killing the knight
will a ball and chain.  To open the door the knight is behind, throw 
a pot at it.  Now go  back to Richard and he will move.  Now push the 
box, enter the tunnel, and on the other side, when you get to the owl 
statue, dig where the bush is and you will get the Slime Key!  Now 
you can open the door to the dungeon!  Once it is open, you have to 
go around, do some island skipping, and then you can enter the 
dungeon.

3)After Beating Key Cavern

Now that you have the Pegasus Boots, you can break all those rocks
you couldn't get before.  Your first goal is to now go to the Dream
Shrine at Mabe Village and get the Ocarina.  You can jump over the
"Pillowcase Men" in the shrine or hit them with your sword.  Now that
you have the Ocarina, talk to Marin and learn the 'Ballad of the Wind
Fish'.  You can play it before you talk to her, but seeing as you
don't know how to play it, you don't sound too good.  Now go to the
tree by the castle (mentioned in Trade.txt) and Tarin is there!  Give
him your stick and get the honeycomb.  Now go to square K11 and enter
the cave.  Once you are on the other side, go to the Animal Village.
Then, after you have talked to everyone (giving the honeycomb to the
bear), go see the Walrus.  Then go back to Mabe Village and find 
Marin.  But she's gone!  Wait, there's a note in her house.  Read it 
and proceed to F16 (Yeah, I know, but it's a screen, not a plane).  
Talk to Marin and take her to the Animal Village.  When Marin sings 
to the Walrus, he will get so happy he will jump into the bay!  
Now you can go to the Yarna Desert and retrieve the Fish Key from 
the snake dude in the cave.  After you defeat him, fall down in the 
center and bomb the upper wall (poke first) and you will reveal a 
heart piece!  Now go to L3 and touch the keyhole.  Tada!  Now you
must go around and jump to the dungeon from above.  Make your way
from H2 to L2, and while you're going there, go in the cave and
visit Papahl!  He will give you a Hibiscus, which you can use to
bribe...er...convince the goat at the Animal Village into talking to
you.  She will give you a letter to send to her "Dear Mr. Write".  Do 
that later.  Now you need to go to the Angler's Tunnel by jumping off 
the ledge at L2!

4) After Beating Angler's Tunnel

From the Angler's Tunnel Dungeon screen, swim 1 screen left and you
should see a cave.  Talk to Manbo, Child of the Sun Fish.  He will
teach you his Mambo!  This will warp you to Manbo Pond, where you
can get a potion from Crazy Tracy.  If you use it in a dungeon, you
will warp to the entrance.  This is useful if you get stuck
somewhere.  Now that you have the Flippers, a vast new area of
Koholint Island becomes accessable.  This also makes travel across
the bay much quicker.  See the trade list, and by now you can get
the Mermaid's Scale.  It would be wise to buy the bow now, as you
should have enough cash.  After a while of walking (swimming) around,
it seems that a ghost is following you!  And it won't go away!  What
do you do?  After it follows you for a while, it moans out these
words:
"...the house...
  ...take me...
 ...the house...
 ...at the bay..."

The ghost needs you to take it to it's old house, the one located in
square G16.  Once you get there, the ghost will ask you to take him
inside.  After he looks around his old house, unchanged by the years,
he has had enough.  Take him to his grave, the grave in square E7.
He will thank you, bid you farewell, then tell you to look in his 
house, look inside for a jar.  He means to return to his old house, 
and lift the pots.  Under one he has left you a shell for your good 
deed.  Now your friend, the Owl, tells you to go to the 5th dungeon,
the Catfish's Maw, in the Bay.  Now you must go into the Catfish.
