Dungeon4.txt - Walkthrough of Angler's Tunnel

Notice: Only important, hard, or puzzle rooms discussed.  Must have
map to clearly understand some instructions.  Rooms listed above are
explained in order you most likely will encounter them.  Items on map
that are easy to obtain are not discussed.

Stone Slab: "The glint of the tile will be your guide..." means that 
in room D3, where there are 5 tiles, step on the one that has a glint 
in it, and when you do, another lights up. Remember the order that 
they sparkled for another room with identical tiles...

1) To destroy the rocks with cracks, bomb it.

2) Don't worry about the deep water, you'll have the Flippers soon
enough.

3) In the room F5, where there is a hole separating the 4 ways you
can go, with expert dash-jumping, you can do a 90 degree turn and
change directions (example: going right, change direction to down)!

4) To get chests that are on a higher level, you have to get there
via tunnel.

5) In E4, the key fell into a hole!  Oh no!  Don't worry, when you
get the Flippers you can retrieve it.

6) To defeat the giant octopus, you have to hit either its side or
its behind.

7) You got in the room, but the blocks sealed it off!  Just pull
the handle by the top of the room to pull them apart.  And don't
worry, you can't be crushed...

8) To defeat the creatures with white masks (I will call them
the Masked Crawlers) hit their rear end.

9) The fish is the second easiest boss to defeat.  Just whack its
face and try to avoid it's rams and falling objects.  It's fairly
easy to defeat him without losing a heart by just whacking it.