SPACE INTELLIGENCE MASTER INTERFACE

descriptions of methods to contact extraterrestrial lifeforms
and some experiences with same

Copyright 1990 Andy Eastman
Intelligence Services
G.P.O. Box 9
Adelaide, S.A.  5001
AUSTRALIA

Dedication:
To All the Wonderful Creatures in Life,
To All the Magnificent Aspects in Life,
not human at all...

TABLE OF CONTENTS
1.      Objectives
2.      Questions Answered
3.      Introduction To The Writer
4.      Introduction To Sims
5.      Sim Talents
6.      Sim Contact Requirements
7.      Sim Contact Brain-Memory Exercises
8.      Sim Contact Techniques And Languages
9.      Neurologic Sim Contact Effects
10.     Descriptions Of Sims And Sim Helpers
11.     Other Creatures Related To Sims
12.     Relations With Sims
13.     Contact Dangers
14.     Conclusion
15      Abbreviations
16.     Definitions

DETAILED CONTENTS
1.      Objectives
2.      Questions Answered
3.      Introduction To The Writer
3.1.    Brief Encounters Of The Perpetual Kind
3.1.1.  Early Childhood
3.1.2.  Inquisitive Years
3.1.3.  Focus On The Target
3.1.4.  Definite Contact : The First Time
3.1.5.  Intermission
3.1.6.  Definite Contact : The Second Time
3.2.    Intentions
3.3.    Guidelines
4.      Introduction To Sims
4.1.    Evolution And Sims
4.2.    Personal Sim Traits
4.3.    Sim Three-Dimensional Habitats
4.4.    Environments And Sims
4.5.    Basic Sim Talents
4.6.    Basic Sim Appearances
5.      Sim Talents
5.1.    Unified-Field Energy Transfer
5.2.    Physical Energy Alteration
5.3.    Farm And Garden
5.4.    Weather Alteration
5.5.    Earthquakes
5.6.    Master Plans
5.7.    Mental Space Alteration
5.8.    Expanded Awareness
5.9.    Psychic Defense Mirror-Shields
5.10.   Sim Time Windows
5.11.   Sim Peace Generators And War Stoppers
6.      Sim Contact Requirements
6.1.    Psychological Stability
6.1.1.  Healthy Tolerances
6.1.2.  Emotional Guidelines
6.1.2.1.        Mind Over Emotions
6.1.2.2.        The Three C's
6.1.2.3.        Humor And Anger
6.1.3.  Courtesies Of Conduct
6.2.    Healthy Mind And Brain
7.      Sim Contact Brain-Memory Exercises
7.1.    Daily Recall Method
7.2.    Abstract-Memory-List Exercises
7.2.1.  General Principles
7.2.2.  Roth Memory System
7.2.2.1.        Basic Technique
7.2.2.2.        Unusual Correspondences
7.2.2.3.        Further Illustrations
7.2.3.  Contacts And The System
7.2.4.  Audio-List Memory Exercises
7.3.    Summary Of Memory Contact Exercises
8.      Sim Contact Techniques And Languages
8.1.    Directional Sim Telepathy
8.1.1.  Pictures In The Sky
8.1.2.  Directional Intent
8.1.3.  Love : The Best Link
8.1.4.  Emotional Stability
8.1.5.  Locations Of Contacts
8.1.6.  Auxiliary Methods Of Contact
8.1.7.  Contact Frequency Reference Lists
8.1.8.  Sim Personal Telepathic Language Form
8.2.    Universal Languages
8.3.    Light Energy Telepathy
9.      Neurologic Sim Contact Effects
9.1.    Locations Of Contact Sensations
9.2.    Convolutions Of The Cortex
9.3.    Hyperstimulation Of The Nervous System
9.4.    Drug Effects In Contacts
9.5.    Pain Sensations In Contacts
9.6.    Disorientation And Amnesia
9.7.    Sim Activities Internal To The Skull
9.8.    Visions And Voices In Sim Telesthesia
9.9.    Psychic Tools Implanted In Sim Surgery
9.10.   Sensations At The End Of A Contact Session
10.     Descriptions Of Sims And Sim Helpers
10.1.   Sims
10.1.1. Eye-In-The-Sky Sims Or Birth Sims
10.1.2. Fire-In-The-Sky Sims
10.1.3. Mr. Green Eyes Or Green Garden Sims
10.1.4. Sea Sims
10.1.5. Nuclear Sims
10.2.   Sim Helpers
10.2.1. Large-Eyed Dark Triangle Beings
10.2.2. Silver-Robed Triangle Beings
10.2.3. Triangle Nature Spirits
10.2.4. Winged Translation Bees
10.2.5. Advanced People
11.     Other Creatures Related To Sims
11.1.   Ocean Intelligence Dwellers
11.2.   Extraterrestrial Sim Helpers
11.3.   Mystery Creatures
11.4.   Serpent Creatures
12.     Relations With Sims
12.1.   Reasons And Benefits
12.1.1. Steps Up The Ladder Of Evolution
12.1.2. Sources Of Advanced Guardianship
12.1.3. Sim Artwork And Food For Sims
12.1.4. Alternatives To Euphoric Drug Abuse
12.1.5. Increased Sensitivity Transfer By Sims
12.2.   Sims And Society
12.2.1. Unusual Abilities Transfer
12.2.2. Environments Conducive To Sim Projects
12.2.3. Sims And Incarnation-Reincarnation
12.3.   Sims And Religions
12.3.1. Supreme Being And Supreme Children
12.3.2. Creatures Without Form
12.3.3. Angels and Demons
13.     Contact Dangers
13.1.   Forceful Relativity
13.2.   Willful Abuse
13.3.   Psychic Psychopaths
13.4.   Society Anti-Simism
13.5.   The Reactionary Super-Ego
13.6.   Jealousies Of Discovery
13.7.   Loneliness
13.8.   Sim Reflective Shields
13.9.   Summary Of Hazards
14.     Conclusion
15      Abbreviations
16.     Definitions

-----------------------
1.      Objectives
This manual can aid discovery of creatures called Space
Intelligence Masters (SIM's or Sims) who live in dimensions of
pure intelligence.

It also has descriptions of these creatures, their hierarchies
and encounters, as additional preparation resources.

2.      Questions Answered
          1) Who are Space Intelligence Masters (Sims)?
          2) What talents can a Sim show?
          3) What are reasons and benefits for Sim contacts?
          4) How do people relate to Sims?
          5) What kinds of exercises and attributes are recommended
             for Sim contacts?
          6) How can people telepath with Sims and other creatures,
             like Space people?
          7) How does a Sim interface with people and other
             creatures?
          8) What other creatures like people do Sims work with?
          9) What dangers are there in Sim contacts?

3.      Introduction To The Writer

Space Intelligence Master Interface (SIMI) has been written
to recollect contacts with Space Intelligences and provide
guidance to others interested in Creatures further developed
on the Path of Evolution.

3.1.    Brief Encounters Of The Perpetual Kind

Worthwhile experiences, even modest and widely separated,
accumulate to form lasting impressions on present and future
behavior.

3.1.1.  Early Childhood

First peripheral telepathic encounters with Space
Intelligence Masters (Sims) happened as a child in some trips
to areas outside cities.  Also there were psychic sensations of
paralysis while watched by Sims.  These were abrupt
awakenings from deep sleep, with definite awareness of
"Somethings" who kept an eye on childhood life in this world.

The advanced Intelligences seemed to greatly enjoy
contacts with fresh and excitable minds of children.  (Children
are perhaps more impressionable and flexible, with greater
telepathic rapport than experienced or admitted by adult
humans).

3.1.2.  Inquisitive Years

Time was spent with assorted books and magazines about
strange activities, such as "Unidentified" Flying Objects and
other mystery phenomena.  As studies progressed,
phenomena of psychic origin began to make intelligent and
real contact.  Inspirational and illumined thoughts came from
outside lifetime recollection.  Or small objects flew about the
room and little noises came from invisible sources.  Sometimes
these oddities were associated with certain thoughts, as if
telepathic creatures listened and gave secret replies.

3.1.3.  Focus On The Target

In study and thought about the Unknown, more contacts
came from these wonderful non-human creatures.  Also, the
Intelligences responded to requests telepathically painted on
the night sky : They altered the weather or made other
miracle-events, with definite correlation to the mental sky-
pictures.

Other people also had peripheral and direct-contacts with
the same types of advanced life-forms : They had met Beings
who could change the weather, cause earthquakes and make
other Nature manifestations in definite purposive intelligent
ways.  These were thought to be caused by an advanced
civilization of natural creatures, on a path in Evolution unlike
that of people.

3.1.4.  Definite Contact : The First Time

At young adulthood there were several weeks of direct- contacts.
Psychic beings in other-dimensional settings (DS) made their Presences
felt.  They coordinated many significant events to telepathic
messages.  Sim helpers, friends and assistants of Sims, were
encountered.  These beings were triangular, dark in color, with large
eyes, or shaped like bees and hornets!  The appearances directly
corresponded to descriptions given by other people of advanced
non-human life-forms.  The contacts included a dramatic series of
close-range Extraterrestrial Flying Object (UFO) sightings and
impressive telepathic encounters with Sims themselves.  Brain, nervous
system and mental faculties were not healthy and advanced enough for
contact with these life- forms : Retardation, speech impediment and
other signs of stress followed exposure to radiations from the
creatures.  Despite the temporary damages, it was sensed,
intellectually and intuitively, these were Entities of a finer plane
in Evolution, a realm of greater Awareness and healthier ways than
humanity's.  These Sims, Sim helpers, their environments and
activities, seemed to be a Source to help younger creatures in steps
UP the long gradient to Evolution in Life : They could Generate
healthy alternatives to human warfare and human pollution of Mineral,
Plant, Insect and Animal kingdoms of Earth.

3.1.5.  Intermission

More than a decade followed.  Recovery was made to
neurologic first-contact damages.  Education in sciences of
mathematics, electronics and computers was obtained.  This
was excellent brain damage recovery therapy.

Also, previous interest of work with Sims and Sim helpers
was lost : It was difficult to translate experiences and
relations with advanced creatures, invisible to worldly physical-
consciousness, to a "normal" life.

Meanwhile, Sims and Sim helpers had monitored and guided
Life on Earth with definite Plans.

3.1.6.  Definite Contact : The Second Time

Middle-age was reached.  There was more time and maturity
to deal with unusual experiences.  Time was spent by the
ocean where contacts were made with Ocean Sims and Sim
helpers.  They probably attained mental talents in non-human
bodies, during the massive geologic time to Nature's
evolution in the oceans.  These contacts were more definite
and recognized than previous contacts, more than a decade
before.  (Oceans and coastlines are good areas for people to
contact civilizations of psychic life-forms).
Visits were also made by triangular-shaped creatures, as in
the prior major encounter, but now accompanied by psychic
Beings who are advanced life-forms incarnate as people on
Earth, yet possibly millions of years older than most people-
Spirits.

Locations by the oceans offered great places for contacts
with many varied intelligent life-forms, and ideal settings to
write this booklet.

3.2.    Intentions

It is a sincere wish that people who contact Sims and Sim
helpers are greatly successful.  Life can be a two-way path : If
people with dedications to meet Sims, and use valuable Sim
gifts for healthy purposes, take a few steps towards Sims,
then these advanced life-forms will probably give great help
to seekers, especially if seekers volunteer their services for
Better Life on Earth.

Establishment of Friendships and Healthy-Will between
Sims, people and other creatures, is the main purpose for
creation and distribution of SIMI.

3.3.    Guidelines

SIMI can be used as a basic guide to help attain direct
experiences and personal relations with Sims and Sim helpers.
Secondary evidence, as memories of Sim contacts, is included,
along with estimates of Sim talents.

Of emphasis to attain Sim contacts, focus on the abstract-
memory-list system and techniques for direct-telepathic
contacts.  Powerful and sedative hypnotic self-control can also
be valuable in Sim contacts.

The best tool for interface with Sims, Sim helpers and other
Nature, was and is Love.  Love is a great Asset to create Soul
channels that carry thoughts.  Love also maintains Healthy
attitudes and intentions in Life.

4.      Introduction To Sims

Space Intelligence Masters (Sims) represent the most
advanced forms of Life in Creation.

Sims live like cool, clean and fresh water or air, in dimensions
of mental intelligence, completely without image or other
form, except when they think or manifest other primary
expressions.  Perhaps they access Energy in its purest and
finest states.

4.1.    Evolution And Sims

Sims are evolved to places in Life more advanced than
human levels.  They are psychic creatures in Nature.  People
relate to Sims in same ways minerals, plants, insects and
animals relate to people on Earth.

Intelligences like Sims are highly influential in lives of
creatures at younger stages in Evolution.  Sims are extremely
old compared to ages of mankind-type creatures.  Those who
live in Space, as pure intelligence without form, are probably
older than creation of the solar system : Their talents to
shape planetary masses with hurricanes, and other natural
phenomena, were shown as planets formed.

4.2.    Personal Sim Traits

Sims experience emotions but most of their expressions are
healthy mental activities guided by Love, Compassion and
other constituents of Healthy-Will.  They are usually very
benevolent towards other creatures.  Their advanced, and
almost patiently-endless goodwill, suggests a major
characteristic of highly-evolved creatures is demonstration of
Beneficence to others.

Sims are very friendly with creatures who live increasingly
healthy lives.  Their presence can be full of inspiration and
happiness, with great gifts given to creatures who obey
guidances for Healthy Life.

Sims especially enjoy happy child-like qualities in
creatures : Children can live at stages of Freshness in Life,
with much fascination, laughter and simple innocence.

4.3.    Sim Three-Dimensional Habitats

Earth Sims live mostly with ocean Life, who they have
helped for millions of years.  These Sims usually stay close to
oceans or coastlines.  They can genetically change Ocean life-
forms to many spectacular and adaptive varieties.  Many Sims
actively dwell in Space above the planet and other Sims are
actively associated with Earth's oceans.  Other people, with
Sim contacts, claim that certain Sims come from Mars and
Jupiter.

4.4.    Environments And Sims

Sim primary conscious activities are in dimensions of Mind
and Soul, rather than physical, etheric and emotional aspects
to Life.  They inhabit regions of Creation that are the basis
for Life and manifestations of energy-fields.

Sims also live in places undefined by the four energy-field
dimensions of length, width, height and time.  These Aspects
to Creation are sometimes experienced in logical thought
processes or meditation.  Perhaps their lifestyles do not need
a three-dimensional time zone for further evolutionary
development.  They might be like a virtually omniscient life,
that sometimes interacts with life-forms who dwell at energy-
field levels of Awareness.

4.5.    Basic Sim Talents

Sims access experiences collected by vast arrays of senses
throughout Creation.  They easily scan through mental
representations of events in time-past.

As mental Law Makers in Creation, Sims alter the space-
time-continuum that form various dimensions and energy-
fields.

With psychic social skills they, directly and indirectly,
determine and guide qualities and courses of lives of
individual people, entire civilizations and also Mineral, Plant,
Insect and Animal kingdom inhabitants.

From mental domains, Sims intelligently shape and direct,
materials and activities, in any four-dimensional settings.

4.6.    Basic Sim Appearances

Sims, in their natural state, have no physical form.  People
describe Sims, through telesthesia and other intuitive senses,
as Entities with bodies like electrically-charged water or air, in
mental energy-fields.  When a Sim visits, their presence can
be powerful because of intense energy forces.

5.      Sim Talents

Space Intelligence Masters have many talents that
intelligently manifest in Life.

Miracles created by Sims are made by the Law in Life that
states : "Energy Follows Thought" or "Dreams Become Reality".

5.1.    Unified-Field Energy Transfer

Sims send objects in an energy-field to another energy-
field, or to another location in the same field, without normal
motion : An object disappears from a place and "magically"
appears at another location.  These transferrals are part of
many UFO (Extraterrestrial Flying Object) appearances and
disappearances, plus other strange phenomena not easily
explained by human science.

5.2.    Physical Energy Alteration

In energy-fields of the Mind and other DS (Dimensional
Settings) Sims possess technology and tools to change all
sorts of materials, to include transmutation of physical-
elements into other elements.  These may cause radioactivity
or change basic-elements in areas a UFO has landed.

5.3.    Farm And Garden

Sims delightfully share interests with people who enjoy
Garden and Animal care.  They also give helpful advice from
experiences that sustain Life on other planets.

Sometimes Sims employ talents of mankind-type creatures
for Interplanetary transfer operations, to move Plants, and
other creatures and materials, from one Garden to another
Garden.

5.4.    Weather Alteration

Sims and Sim helpers change various conditions of weather
phenomena, such as temperatures, humidities, pressures,
speeds and directions, of atmospheric systems and ocean
currents, and also space radiation bombardment.  These can
result in extremes of droughts and hurricanes, to more
moderate thunderstorms and dry spells.  Sim Weather-
affecting talents are among the most valuable treasures in
perspective of physical life on Earth.

5.5.    Earthquakes

Earthquakes can be made by Sims.  Perhaps Sims caused
planetary land-mass catastrophes when inhabitants made Sims
angry, as is reputed to be the case with legendary Atlantis.

Also Sims cause earthquakes in places given an offensive
name, to warn humans or human governments.  These are
intelligent ways to show Danger, by correlation between the
name of the place and the earthquake at the place.
Strange things that happen at places with special names are
also part of Sim UFO-phenomena and weather activities.

5.6.    Master Plans

Creation is a Perfect Mechanism with intelligent guidance.
There are definite directions Life takes.  These trends are
easily seen, created and modified by Sims.  People review
Master Plans, mental records of distant time-past and
projections of Intelligence towards time-future, as painted in a
mural of two or three-dimensional art within mental realms.
Since Intelligent Master Plans are real, Sims may expose details
of planned time-future to people.  This allows a chance for
prophetic knowledge.

Perhaps Master Plans are major portions of architectural
framework to mental structures that determine Life's paths.
They are somewhat flexible with plenty of Space and Time for
younger Spirits to fashion their own musical artwork.  Also
perhaps Sims want this Great Art to be healthy and
worthwhile as possible : In this way, Sims and their
Hierarchies draw closer to the state of Supreme Being.

5.7.    Mental Space Alteration

The word "Space" in Space Intelligence Masters, also
describes the receptive Space or channel, placed in the
circular mental schedule of a contact person, where Sims pass
Messages or alter the brain.

Creatures with brain-consciousness often acquire habits of
self-comfort that repeat many times, until opportune
moments and evolutionary activities arrive to install new and
healthier habits.  Habits become circular in shape.  Sims break
circles by placement of Spaces in the circles.

When Sims make Spaces in minds of contact people, mental
Awareness of the people is often greatly enhanced.

5.8.    Expanded Awareness

Sims pour Awareness, like air or water, over-into-and-
through environments, to sense in detail, their activities of
Evolution.

Mankind-type creatures, at younger stages in Evolution,
have part of their own Divine Being, in formative, sensory
realms of DS inhabited by Sims.  Perhaps Sims will show part
of their places, or views of Life, to the younger creatures by
expanded Awareness.  For example : People have been
shown, by advanced Intelligences, the details of an entire
community's activities in a short period by telesthesia.

5.9.    Psychic Defense Mirror-Shields

Sims are formidable enemies when provoked.  However their
defenses are not usually negative emotions or violent actions.
But sometimes they are mental reflections of ill-will, or
unhealthy attacks, back at offenders.

Mental-mirror defenses can be so effective, lethal and
durable, that enemies are kept at bay for remedial long
periods, while attacks on Sims and Sim projects can be
reconsidered, and intentions for future behavior improved.

5.10.   Sim Time Windows

Sims view time differently than people do.  What people
experience in great detail over years, may be seen, before
mental eyes of Sims, to be just a matter of minutes or
seconds.  Sim attentions are not weighted-down with precise
physical awareness, and worldly concerns, as experienced and
enjoyed by most humans.  Perhaps Sims gauge greater
portions of Awareness and Activities in geologic Mental Time.
From vantage points in mental time, Sims can view the
Intelligence that guides trends, even in worlds of physical-
consciousness, with great accuracy.  They may therefore delay
interactions with people, until proper times for certain events
to occur.

Contact time with Sims is experienced more quickly than
usual.  Hours can pass like minutes, perhaps because of
enjoyable thoughts and sensations present.

5.11.   Sim Peace Generators And War Stoppers

Sims, in special intelligent ways, create healthy conditions
to bring Peace to environments.  And if Garden conditions
stagnate, then Sims also circulate fresh enlivening activities.
But at the time of this writing, Sims and Sim helpers are best
known, by Occult World Organizations, for healthy intentional
destruction of human military technology items, such as
rocket guidance systems, spy satellites, avionic weapons
carriers, war submarines and other intricate tools of
destruction.  Lengthy sequences of failures, in human military
programs, happen when Sims and Sim helpers, easily and
simply, alter a few critical components in the weapon systems,
so the offensive war tools become useless.

In times of mass destruction by humans, Space people also
make mechanical and electrical malfunctions as discipline.  Sims
and Space people can remove human electric system energy
or cause mysterious fires in combustible materials, to prevent
use of electricity or oxidants in war plans.  Also they alter
gravity to upset gravity-sensitive war mechanisms.  Perhaps
Sims, Space people and healthy use of multimillion-year
technology, shall prevent human military destruction of Earth.

6.      Sim Contact Requirements

When Sims meet people, success of contacts is primarily
dependent upon
        1)      inner stabilities
and     2)      mental through neurologic capacities and
                    capabilities of the people.

Sim-contact attributes are accumulated over long periods.
They are results of lessons-learned and experiences-
encountered, in both conscious and subconscious mental
domains.

6.1.    Psychological Stability

Sim telepathic contacts have success by many non-physical
factors.  Most important of these is the psychological stability
of the people involved.  Sanity is also a potentially large area
for evaluation.  Some tendencies, subjective to most people,
are assessed with elevated objectivity by Sims.

Sim contact values, in general, are probably proportional to
healthy-life by the people.  Perhaps psychic interface,
between a contact person and Sims, can be best achieved and
maintained through Love and Care in Friendship, as found
among many life-forms.

6.1.1.  Healthy Tolerances

Exposures to Sims, and life-forms Sims associate with, are
most comfortably taken with patience and tolerance, since
reactions to the unusual may be present.  Healthy tolerances
and healthy disciplines of contact people, to other creatures'
habits, might determine the interaction Sims would have with
the people.  Indeed!  Tolerances people have, for other
creatures and their habits, could determine the future-survival
of people-type creatures!

6.1.2.  Emotional Guidelines

An Ocean has many of its moods and motions, governed by
Lives of Atmosphere and Space above.

6.1.2.1.        Mind Over Emotions

Nature has gifted Nature's many fine Spirits, with an inner
hierarchy of control, with Mind being Master over Emotions.
Energies radiated by Sims can be powerful.  These can trigger
adverse emotional reactions.  Casual indifference and
unattachment, to newly-discovered impressions and unusual
sensations, might be preferred over hysteria.

Serene Understanding, with strengthened and active
Intellect and Intuition, yields some of the best Sim-contact
results.

6.1.2.2.        The Three C's

When new territories of exploration seem strange, it is
often healthy practice to remain Calm, Confident and
Collective.  Sim contacts can be stressful.  Amnesia and loss of
brain-logic, are sometimes induced by emotional distress, in
addition to powerful Sim telepathic energies.

Emotional impairments can be prevented, curtailed or
reduced through self-suggestion, meditation, hypnosis and
other forms of inner emotional management.

Peace in Sim contacts can also be kept by :
        1)      realization that Sims are people-contact experts
and     2)      the Reminder, if things do not proceed on
                schedule, Sims have Remedies and Rewards close by.

6.1.2.3.        Humor And Anger

Some wise words are : "Thou Shalt Have a Healthy Sense of Humor".

These can be of great value in Sim contacts.  A sense of
humor, and the generation of humor, can be some of Nature's
finest gifts in times of adversity : An ounce of humor has
often moved mountains of despair.

Sims can become angry when projects or contacts are
threatened by abuse or stagnation.  Discipline by Sims can
additionally prompt healthy actions and pleasantry to others.

6.1.3.  Courtesies Of Conduct

Life gives people Privileges to meet creatures unlike
humans.  When with Nature's non-human Family members, like
Sims, respect and pleasant caution can improve meetings for
all concerned.

Here on Earth there are dolphins, whales, elephants, great
apes and other intelligent creatures with significant
Understanding, who share the same aspects to emotional,
mental and spiritual life as people do.  Sims show that Life
rewards the Practice of Mercy and Family-Understanding, with
all creatures in the Tree of Life.

6.2.    Healthy Mind And Brain

A feature, predominant among peoples with greater
incidence of peripheral and direct Sim contacts, is the Talent
to memorize lengthy accounts of events or Family Trees.  The
brain is like a muscle.  Telepathy, radiated by Sims, is like
weights for exercise or a load to carry.  Plenty of memory
exercise, combined with a diet of nutritious vegetarian food,
moderate levels of physical exercise, some worthwhile service
of benefit to others, and abstention from dangerous drugs,
can also greatly improve Sim contacts.

7.      Sim Contact Brain-Memory Exercises

A powerful memory, with an excellent-yet-simple recall
system, should be in the brain and mind, before telepathy
with Sims is enabled.  Development and maintenance of a
powerful memory are made over a span of time.  The length
of this time depends upon the efficiency of the memory
exercises, and the rigor with which the exercises are pursued.

7.1.    Daily Recall Method

A common mental and physical preparatory exercise for Sim
contacts is habitual recall of events in daily life.  This can be a
diary in outline-form, but the more detailed the recall is, then
the more exercise the brain and mind receive.  Perhaps a time,
at the end of each day, can be reserved to scan backwards
through the day's events, to examine their significance to life.

Daily review also gives valuable insight into one's life as
others might view it.  This can provide Sims, as well as the
user, with a regular personal analysis, to be viewed with
objective clarity : As a person scans back through details of
daily activities, the person displays mental judgements,
emotions, personal intuition and soulful insight, that Sims and
Sim helpers also sense.  Sims can then offer telepathic
guidance and helpful alterations, to intelligent Master Plans.

7.2.    Abstract-Memory-List Exercises

A way to exercise the brain and mind, and easily memorize
sequences of items, is abstract-memory-list-recall.  This can be
learned quickly, if simple in nature, to be easily remembered
and used again, even years or decades later.

The curious mind attaches more significance to unusual, or
abstract items, in a field of perspective.  This enables the
great effectiveness of the methods.

7.2.1.  General Principles

A list of items is created as a reference list.  Then a list of
items to be remembered replaces the original-reference-list.
A replacement-item, strangely situated in the environment of
an original-item, is remembered with reduced effort, because
it appears to be Out-Of-Place.

Once learned, these techniques can be simply recreated and
used later, to quickly and effectively memorize and remember
lists of items.  They also restrengthen regions of the brain
afflicted by loss-of-memory (amnesia).  In and after Sim
contacts, it is essential a simple system is nearby in memory,
to be easily and enjoyably used, as self-administered Sim-
Contact-Recovery-Therapy.

Sims themselves recommend a specific technique of
memorization exercise, to help people in direct telepathic
contacts.  The method is called the Roth Memory System.

7.2.2.  Roth Memory System

A greatly effective memory technique that uses special
words, numbers, speech-sounds and pictures, is the Roth
Memory System (RMS).  A basic set of pictures is used.
These are represented by word-names that correspond to
certain numbers and sounds.

7.2.2.1.        Basic Technique

Number  Word
0       sea
1       tie
2       hen
3       yam
4       hair
5       hill
6       shoe
7       cow
8       ivy
9       bee
10      toes
11      toad
12      tin
13      tomb
14      door
15      tail
16      dish
17      tack
18      dove
19      tub
20      nose
21      knot
22      onion
23      gnome
24      winery
25      nail
26      hinge
27      neck
28      knife
29      knob
30      mouse

A list of special number and word pairs in the
Memory System.

        Memory List # 1

A list of 31 word-pictures and numbers is given in Memory
List # 1.  This can be used to exercise the brain and mind
when in contact with the Intelligences.

Once the items, from Memory List # 1, are memory-
retrievable for matched pairs of numbers and reference items,
to include visual-memory-environments of the items, then
these are used to remember other sequences of random,
imaginable objects by abstractness, difference or "oddness"
present, when new objects are compared with original-list
picture-items and items' environments.

Memorization by the technique can be easy.  For
example : If item number-zero to be memorized is a tree,
then simply picture an ocean or sea-side environment of an
ocean-of-trees, rather than an ocean-of-water.  Or if item
number-one to be memorized is a hat, then mentally visualize
a person who wears a hat, where a neck-tie would normally be
worn.  Or if item number-two for memorization is a tomato,
then imagine a tomato, rather than a hen, who lays an egg.
Unusual differences or abstract values between

1) standard-pictures, placed in brain visual memory
environments, that contain original reference-list
items, and

2) overlays of unusually pictured items,
cause the new items, and their numeric positions in a list, to
be more easily memorized and recalled.

7.2.2.2.        Unusual Correspondences

The English alphabet is 26 letters.   Each letter is a
consonant :
b, c, d, f, g, h, j, k, l, m, n, p, q, r, s, t, v, w, x or z

or a vowel :
a, e, i, o, u or y.

In Memory List # 1 is an exact correspondence between
numbers and letters in words.  Presence of a "hard"
consonant, or "hard" consonant combination, represents a
number from 0 to 9!  But vowels (a, e, i, o, u and y) and
"soft" consonants (h and w) separate the "hard" consonant
combinations, and are not assigned numeric significance.

Key     Consonant       Related
Number  Combinations    Examples

0       ce, s, x, z     ice, see, x of xylem, zoo
1       d, t            do, tea
2       gn, kn, n       gnu, know, new
3       m, mb           mow, womb
4       r, rr           row, arrow
5       l, ll           law, yellow
6       ch, g, j, sh    chew, gin, jaw, show
7       c, ch, g, k, q  cue, ache, go, key, queue
8       f, ph, v        foe, ph of phone, eve
9       b, p            bow, pea
70      x               axe

Special number, "hard" consonant and speech
pronunciation relationships in the Memory System.

Vowels and soft consonants used as separators :
        a, e, h, i, o, u, w and y.

        Memory List # 2

Memory List # 2 shows these numbers, hard-consonants,
and some words with letters of hard-consonant sounds.
Number zero (0) denotes "s" sounds, number one (1) is for
"d" or "t" sounds, number two (2) is for "n" sounds, and
other numbers match their own speech-sound and hard-
consonant-character combinations.

Special number-and-sound relationships allow recall of a
reference-list item to be made easier.

For instance : If item number 20 is to be recalled, then by
basic association shown in Memory List # 2, number 20 is
composed of number 2 first and 0 second, that correspond to
the "n" and "s" consonants and sounds.  These point to the
word "nose", made of these letters and sounds, and assigned
to reference-list item number 20.

7.2.2.3.        Further Illustrations

Number  Original Picture        Sample Picture
0       sea                  tree
1       tie                  hat
2       hen                  tomato
3       yam                  airplane
4       hair                 egg
5       hill                 bottle
6       shoe                 bread
7       cow                  refrigerator
8       ivy                  tennis racket
9       bee                  cat

A short practice list, to remember items in the
Sample Picture column, after numbers and pictures in
the other two columns are fully memorized.

For example : To memorize item # 4, picture
someone with a head covered with eggs, rather than
a head covered by hair.

Or to memorize item # 5, imagine someone who walks
up a hill of bottles, rather than a hill of soil.
Or to memorize item # 8, picture a wall covered by
tennis-rackets, rather than a wall covered by ivy-
vines.

        Memory List # 3

Memory List # 3 contains a 10-item practice list.  Its Sample
Picture column can be memorized, with abstract-memory-list
techniques, after lists of numbers and word-pictures, in the
first (Number) and middle (Original Picture) columns, have
been memorized.

So, if the reference Number and Original Picture lists have
been memorized, and the basic-technique used to install
Sample Picture items, in place of Original items, it should be
easy to recall the Sample Picture items and their positions in
the list.  For example : To recall the number-nine Sample
Picture item (cat), the number 9 Original Picture item (bee) is
remembered by its relationship to "b" or "p" sounds, that
help to remember the word "bee" and the bee's
environment, perhaps depicting a bee who takes pollen from a
flower.  Then, to remember the Sample Picture item, the
unusual abstract-memory-effect happens : The mind and
brain, almost automatically, recall the strange appearance of
the word-picture to be remembered (cat) that perhaps shows
a cat (rather than a bee) who flies about and collects pollen
from a flower.

Or for recovery of the number six Sample Picture item
(bread) : First direct the mind to recall number 6 sounds,
"ch" or "sh" sounds, that point to the Original Picture item
"shoe"  Then with reduced effort, because of definite
contrasts between Normal and Unusual, the abstract mind
remembers a scene of someone who strangely wears loaves of
bread on the feet, instead of shoes on the feet!  These
memory exercises can also be a form of absurd comedy!

7.2.3.  Contacts And The System

To quickly recover from Sim-contact effects :

1) Remember and recreate an Original Picture 20-to-
30 item reference-list, in the mind and perhaps on
paper, like Memory List # 1,

2) Write replacement-lists of random items, such as
shopping lists, to be remembered, like the Sample
Picture column shown in Memory List # 3, and

3) Use these, and the Abstract-Memory-List-Exercise-
System, to redevelop ability and strength, to recall
sample items and their positions in the lists, without the use of
paper lists.

The simple RMS method becomes easier to use with practice!
This exercise uses registration, storage and imagination
portions of the brain like a muscle.  They may flex in rear
portions of the head that correspond to vision and optical
memory centers.  These are often favorite areas for Sims to
make contact-interface through, and should be healthy in
visual telepathic sessions.

Abstract-memory-list techniques can be most effective
tools to recover from Sim contacts.  The exercises can help
the bodily dweller rebuild a post-Sim-contact-brain to better-
than-normal operation, provided the dweller is already familiar
and practiced in simple-through-complex steps of listed-
memory-techniques, as in the RMS.

Even without direct telepathic Sim-contacts, that require
above-average memory skills and brain power, use of the
technique could help to better-manage lists of items to be
purchased at a store, or lists of tasks to be done, without use
of paper lists.

7.2.4.  Audio-List Memory Exercises

Techniques of memorization exercise by an audio-
representation list could also exist.  Audio-recall exercise
might be used in same ways as the RMS.  It would be a way
for people with acute audio skills to contact and listen to
Sims, since certain Sims duplicate voice and other sound-
patterns for telepathy.

A great man who had auditory telepathic contacts with
Sims, Sim helpers and other advanced life-forms is the blessed
Prophet Muhammad.  He went into special places outside
cities, to listen and record the voices of "Angels".  They
provided healthy inspirations and very intelligent guidance.
Ahhh . . . Peace be upon him!

7.3.    Summary Of Memory Contact Exercises

Exercise people obtain in the brain, by creation and
manipulation of memory-structures, is important preparation
for Sim contacts.  Many UFO witnesses would not suffer
amnesia and retardation, commonly associated with
extraterrestrial encounters, if they exercise the brain-memory
before-in-and-after the experiences.

Special memory exercise techniques are extremely valuable
in Sim contacts : Brain capabilities are strengthened so
neurologic impairments are lessened.

The Daily-recall-method also can be used for helpful self-
review sessions.  Abstract-memory-list-exercises seem to
promote the most rapid recovery of memory, in-and-after Sim
contacts.  They can also help a contact be more comfortable
with unusual relations and strange events in Sim contacts.
The practice in both systems could determine survival of
sanity and brain from major Sim contacts.

Perhaps Evolution leads mankind-type creatures to
eventually use the Imagination for creation, change and
movement of mental or other DS items, rather than hands,
arms and legs coupled to the Mind.  So memory and
imagination exercises help gain more establishment and
improvement in these advanced talents too.

8.      Sim Contact Techniques And Languages

There are at least two ways Sims may be contacted.  The
first is directional since telepathy takes place directly
between Sims and the person.  The second is formed by
paths through a hierarchy of creatures and unified mental
structures.

8.1.    Directional Sim Telepathy

Definite intentions to contact Sims can establish mental-
contact lines.  Resultant direct-contacts may be absorbed
through dreams, while asleep, or sent to regular brain-
consciousness, in periods of wakefulness.  In common with
other people meeting Sims, it was found direct-contacts may
require extra patience, since they can take years to fully
appear.

8.1.1.  Pictures In The Sky

Sims of the Outer Space variety are usually present around
a planet.

To contact these Sims by visual images :
1) Go outside on a clear night,
2) Point a hand up at the sky, and
3) Paint on the sky, with the Mind's Eye, a picture of
   desired items or events.

Sims make and change weather and other Nature
phenomena.  Use of the technique to paint a picture of a
thunderstorm, that bristles with lightning and deluges a
landscape with torrents of rain, on the night sky, can draw Sim
attentions to the request for Rain.  Sims and Sim helpers will
consider bringing the desired weather, to nearby areas, within
a few hours or days.

Specialized photography (Kirlian) has revealed other-
dimensional ethereal energy-fields that surround the physical
bodies of people.  Perhaps energies from these auras, through
hands that point and paint pictures on the skies, aid the
transmission of Space Picture Wishes.

Experiments with these techniques can have high direct-
correlations between visual requests, and Sim-induced
weather and other miracle activities.

8.1.2.  Directional Intent

Review of materials or thoughts about Sims, by people, can
also be noticed by Sims when they scan for interested
creatures to contact.  So if a person reads this material and
wants to better-know Sims, then they probably know of the
intentions.

8.1.3.  Love : The Best Link

Love can be an essential ingredient to successful direct-
telepathy.  If a person loves Sims, then relaxed thoughts that
follow, will probably be noticed by Sims or Sim helpers.

8.1.4.  Emotional Stability

When Sims visit, the auras of Sims are often enough to
cause a person to flee from the Sim presences.  If a contact
person can withstand the Sim energy-fields, and reaction of
fear to the Presences, then Sims may contact the person's
mind.

A period of peaceful hypnosis may follow.  At this stage, it
can be important to remain emotionally quiet, so Sim
messages and tasks, such as psychic brain surgery, may be
completed.

8.1.5.  Locations Of Contacts

Contacts with Sims should be made away from humans and
human-affected media, such as radios, televisions and
newspapers : Collective conscious and subconscious worlds of
human-mind and human-will may pollute the contacts.

Rapport, between people and oceanic Sims, is often better
close to oceans than further inland.  Etheric energy-fields,
that support the physical-life structures, are perhaps more
defined near ocean edges.  These more-pronounced attributes
to an etheric energy-field, could allow telepathic linkage,
between mental and physical brain structures, to be made
more easily, since etheric energy-fields are some of the
mediums between the two.

8.1.6.  Auxiliary Methods Of Contact

There are people who experience contacts with Sims in
remote areas, outside cities and at night.  They use telepathy
and flashlights, pointed up at the clear and dark night-sky, to
show positions to Sims, who then descend to visit.  Use of
hypnosis, to mentally inform Sims of intended locations,
before going to the country, is reportedly successful.  The
people imagine their lips and mouths, giving shape to words,
in mental-visualization-realms, under hypnosis.  This lets Sims
know of intentions, times and areas for contact.

Contact success with the method seems to depend on how
people use Imagination : Anything created by the Mind is a
mental-energy-field pattern, that Sims can also sense.

8.1.7.  Contact Frequency Reference Lists

Sims subordinate some people-contact tasks to their
helpers.  A contact person may meet these beings in addition
to various kinds of Sims.

A person may want to contact some Sims and Sim helpers,
at certain times and circumstances, more than others.  Since
telepathy is directional, it may be helpful to compile a list of
impressions, obtained in previous encounters with Sims and
Sim helpers.  The list would show Sim talents, personalities,
appearances and spheres-of-influences, so telepathy used with
the list, would occur in proper channels.  It would serve as a
frequency-log-book, in a mental-radio-transceiver : Memories of
contacts with Sims and Sim helpers are placed like radio-
crystals in the Mind.  When selected memories are energized
through concentration, and especially concentration coupled
with Love, a telepathic-radio-wave is emitted in mental DS.

Sims and Sim helpers, most closely tuned to the memory-
frequency-telepathy-transmission, can be aware of the call,
and may return a contact response to the sender.  (Response
might be delayed until proper telepathy times in their
schedules and those of recipient people).

8.1.8.  Sim Personal Telepathic Language Form

Sim telepathy probably sends information in any logical
media of sense reception and languages.

Sims, in mental environments, prefer to contact each other,
and certain helpers, through a visual-geometric-language that
uses basic shapes and colors.  Sims may contact people with
this electric-geometric-language, in simple ways, that people
may easily interpret.

Colorful and basic geometric-symbols from the Intelligences,
are perhaps devised to be interpreted correctly in many ways.
Also, subconscious "paths" of interpretation, in receivers'
minds, often lead to a final-and-correct generalized translation.
Or perhaps these invisible mental frameworks, that lead to
final symbol interpretations, are also transmitted by Sims.
A receiver can also sometimes sense, in personal ways, that
messages come from Sims.  Once this was shown by a
Sim : An inspirational letter was to be sent to a person.  It
was not realized the person was too occupied to deal with the
letter.  So a Sea Sim sent a picture of two green-and-white
poles, striped like candy canes and crossed, with green heart-
shaped flags at the tops of the crossed poles, by telepathy.
This was easy to interpret in at least one way : Since the
striped poles were crossed, it showed the Sim wanted to bar
or obstruct mailing of the letter.  Green heart-shaped flags, at
the tops of the poles, suggested the idea of the inspired
letter was nevertheless lovable and healthy.  Perhaps the
color green showed a positive "GO" traffic signal would
otherwise have been given to the actions.  The candy-cane
appearance of the crossed poles, perhaps served as additional
inducement to gain attention.  Or it showed that written
inspiration was sweet enough and to be rewarded.  After
visual-symbol-transmission by the Sim, abstract-memory-list-
exercise, mentioned in this manual, had to be used to rebuild
brain functions.

As peoples' brain "muscles" adequately recover from direct
Sim telepathy, then recordings of Sims' personal-language
expressions, shall increase.

8.2.    Universal Languages

Another aspect to Sim telepathy is of the Core or "Soul" of
externalized languages.  In every word or group of words, is a
core-meaning or purpose the expression is created for.  The
core has properties that transcend "hard" outer-language
parts.  Cores of written languages are the forms-behind-the-
form, or the real-faces-behind-a-mask.  They are also an
excellent Medium between telepathic cultures with dissimilar
"outer" languages.

In brains, minds, and other energy-field structures that link
brains and minds, people store various dictionaries of hard and
soft word-forms.  When telepathy is from a creature with a
dissimilar hard-language, messages may still be translated by
contacts between "softer" Core or Soul-forms of expressions,
that also excite their attached hard-language components.
Cores of messages may show directionality, intensity and
other further definitions, of articles and activities, in physical,
emotional and mental realms.

These subjective representations, and mechanisms that
receive and transmit them, are like sympathetic pieces of
musical instruments : They independently and
interdependently, create tunes and respond to vibrations,
from other musicians and instruments.  Minds, brains and
psychic bodies of mankind-type creatures, are layered with an
infinite-complex-variety of these receptors and transmitters.
As people think and express themselves more in soft-cores
of languages, then people shall be more receptive and
transmissive, to advanced minds of Sims and Sim helpers.

Eventually most people-Spirits will gain Awareness and
experienced-use of Universal mental languages.  These can be
based on number systems, geometric forms and mental-light-
spectra, where two or more minds are virtually in the same
point or area, for healthy inspirational-information-interface.
Universal languages are also convenient languages for
description of Universal Laws and Soul-Songs, significant
lessons and tunes to Life.

8.3.    Light Energy Telepathy

Experiences by many people show a transcendental field of
Awareness or "light" energy is available to the Mind.  It is an
excellent medium for transmission and reception of certain
kinds of thoughts.  Conscious connection-to and awareness-of
the Field, yields expanded sensitivity to others' thoughts and,
in particular, to inspirational thought-forms.  It can be a
mental-light "substance", a material for healthy mental-
illumination and inspirational thought-forms.

This brilliant Awareness-field perhaps is like a mirror, to
reflect light, since transmission and reception, of thought-
forms, happen immediately between distances.

Directionality, clarity, strength and accuracy of telepathy,
by Universal-Mirror-Light, are often proportional to abundance
of healthy mental-states in minds of Spirits involved.
From experience, a healthy and inspirational thought
sometimes contacts the light-field, or other creatures in
conscious connection to the light-field.  Then a spark of light,
pleasant gust of wind or other sensory reply, may briefly
appear, almost as reward or acknowledgement to the thought.
For Sims and other creatures engaged in healthy Love-and-
Care work, the brilliant awareness-field is a most-intelligent
medium for telepathic contacts : Minds are linked together
by healthy purposes and healthy will that transcend
personalities of those involved.

So in the Mind, a wide channel of greatly effective
telepathy is available, to all creatures of healthy purposes.  It
is guided by inherent Visible-and-Invisible streams of Healthy
Will, and Plans given by higher Intelligences.

9.      Neurologic Sim Contact Effects

Sims can expand or reduce areas of activities.  They examine
and alter structures of many sizes and complexities.  These
include the genes and brains of creatures in this world.  This
expertise allows them to effectively alter the behavior and
attitudes, of creatures with physical-brain-consciousness,
immediately.

9.1.    Locations Of Contact Sensations

Regions on outer surfaces of the head, where external
operations by Sims may be felt, are at the rear of the head,
immediately behind visual-registration centers of the brain,
and also in areas slightly above and behind the ears, close to
brain auditory and lesson centers.

Sensations may range from slight rubs and tingles, to more
stringent contractions and exertions.  They are results of
definite activities by Sims and Sim helpers, rather than those
self-induced, as are experienced sometimes in meditation.
Contact sensations can also be caused by telepathic Sim
concentrations focused on a person.  When contacted by the
most advanced Sims, sensations of surgery on deeply-formed
portions of the inner brain can be felt.  These may coincide
with dramatic and transcendental concept introductions at
levels of genius.  Perhaps they represent Sim-contact
energies, acting through mental-fields associated with parts of
the inner-brain, of a shared "Cosmic Eye".

9.2.    Convolutions Of The Cortex

Brain surfaces, of a mankind-type-creature, have many
visible valleys and ridges called convolutions.  Greater
numbers of convolutions are caused by above-average brain
"muscle-flexing". They correspond to extended use of logic
and memory in the Mind, and their interaction through
emotional and etheric mediums, to physical brain-
consciousness.  Numbers and structures of brain convolutions,
might be visible indicators to Sims, of a person's abilities to
withstand contact sessions.  Perhaps the brain becomes even
more convoluted, differentiated and facile with continued Sim
contacts.

9.3.    Hyperstimulation Of The Nervous System

Sim contacts with Awareness of a Receiver, through the
mind and then to brain-consciousness, can cause excessive
stimulations of brain tissue and nervous system.  These
increase the possibilities of headaches, cerebral hemorrhages,
heart attacks or other symptoms of exaggerated stress.  A
way to lessen this danger is to not eat food, not take drugs,
and to drink only water in Sim contact sessions.  These
safeguards are also found in human medical surgery.  They
may be part of the reason for fasting in many religions, and
contacts between Sims and people, mentioned in religions.

9.4.    Drug Effects In Contacts

Certain drugs, such as caffeine in coffee, or tea may relieve
dilation of brain blood vessels in Sim contact sessions.  Also
Sims give the brain an anesthetic-state in a contact session,
like a doctor administers an anesthetic in an operation.
Non-Use of drugs that cause brain damage or severe blood
constriction, such as alcohol or nicotine, can also help
contacts.

Traditional and natural use of "hallucinogenic" drugs,
throughout thousands of years of Earth habitation by people,
also can temporarily open a chemical doorway between brain-
consciousness and mental-domains of Sims.  Dangerous drugs
should not be used to contact Sims : Electric and exciting
Sim and Sim-helper exposures, can themselves provide
wonderful euphoric stimulations!

9.5.    Pain Sensations In Contacts

After psychic brain surgery by Sims, soreness and slight
tinges of pain may be felt in contact areas of the head.  Vivid
Sim-inspired dreams can also cause post-sleep sensations of
rigidity and coldness in the head.

9.6.    Disorientation And Amnesia

The "Medusa" effect, of amnesia and retardation, is
frequently experienced in Sim and Space people contacts and
appearances.  It is probably caused by nearly-physical energies
that effect physical-psychic auras, in UFO and other
encounters.  A person can be confused and distracted in Sim
contacts.  It may be difficult to follow time schedules or
circular-thought patterns.  When Sims forcefully impress their
will, it can also cause uncomfortable sensations of
disorientation and loss of individual intentions.

An example : Once the intended path of a walk was to be
from one place to another.  But in the walk, a Sim focused
attention to the back of the head and forced, by superior
telepathic will-power, a complete diversion to the route.  Only
motions of reversal and return were possible : The Sim had
taken control over personal mechanisms that determined and
caused the choice and travel of the path.  At times like these,
calmness and safety were kept by remaining indifferent as
possible, to side-effects of Sim presences.

9.7.    Sim Activities Internal To The Skull

Perhaps people are big compared to other-dimensional sizes
of Sims and Sim helpers, who sometimes greatly magnify their
perspectives of concentrated energy-field activities.
Creatures in other DS can seem to be the size of small insects
compared to sizes of people.  Yet because they live as
extremely advanced intelligent beings, their proficiencies in
memory-related skills, to change the brain for instance, can be
evident and effective.  People seen this way might appear to
be like dinosaurs : Non-use of the brain, and neglect of finer
Intelligence and Soul Aspects to Creation, may allow
humanoids on Earth to be the New Dinosaurs, in a frenzied
march to extinction.

Physical bodies are inhabited by other life-forms like
bacteria.  Reality of other creatures who live in the body is
present and necessary for the body's lively continuation.
After a series of contacts, Sims may interface some of their
helpers to brain-consciousness.  A person subjected to this is
probably already well-acquainted with Sim and Sim-helper
abilities, to enter the skull and modify brain areas.  Ancient
trepan-art, brain surgery of carved-openings in skulls of living
persons, in unusual past civilizations, could even have been
part of Sim contacts.  In no way are experiments such as
these recommended : Tools people possess, with present
minds and wills, should be enough to safely contact Sims and
receive Sim responses.

Voices and visions in the skull, and caused by other
creatures, can be real.  A Sim helper, interfaced with the brain,
can resemble a bee, hornet or other markedly intelligent life-
form.  They can alter the brain or interpret telepathic
languages for Sims.  Other people also experience contacts
with these creatures, who are an advanced form of Insect Life
in mental realms.  Exposures to these hornet or bee-type
creatures, often retards the brain : Powerful telepathic
radiations from them can cause the brain's functional
structures to collapse, in over-stressed "muscle-failure" and
some amnesia follows.

9.8.    Visions And Voices In Sim Telesthesia

Visions and sounds in the skull, and caused by Sims and Sim
helpers, can register without regard to position of the head.
They additionally give an impression that creatures penetrate
the skull to contact brain-consciousness.  Perhaps mental-
forms reach brain-consciousness, through paths driven by
mental-universal-joints, such as in the drive-train of an
automobile.  Or perhaps people, as Spirits with advanced-
evolutionary-natural-abilities, can detect activities at a
distance, through additional out-of-body faculties, that sense
independently of physical-body positions, through telesthesia.

9.9.    Psychic Tools Implanted In Sim Surgery

When advanced Intelligences alter the brain, they not only
change the brain, but also the etheric and psychic
counterparts to brain structures.  Changes in the brain
perhaps even remain for further use : They can be valuable
points to concentrate-on in meditation or otherwise
intelligently utilize.  Sensory impressions are also created by
Sims, like a synthesizer can reproduce and store music, a voice
or a picture.  These structures can be embedded in the brain,
or other materials changed by Sims, to act as reminders in a
person's otherwise-unbothered life.  Some people even have
psychic View-Screens, or psychic Mail-Boxes, implanted in their
brains, where Sims show pictures or leave messages.

9.10.   Sensations At The End Of A Contact Session

At the end of major Sim-induced telepathic contact
sessions, flashes of light, visions of illuminated brain-tissue,
auditory hallucinations or other erratic sensations may be
present.  It can be best to remain unattached-and-unaffected
by the distractions, and to peacefully meditate, with
concentration focused on areas near the top of the head.
This area at the top of the head or brain, is thought to be a
finest-type or Apex, of psychic centers available to physically-
oriented-consciousness, a junction where Awareness and Light
of Universal Mind becomes available.  Use of the Light can be
of great help, to reduce psychic noise and heal energy-shields,
that protect physical-consciousness from emotional-psychic
stresses.

10.     Descriptions Of Sims And Sim Helpers

Psychic and physical Sim and Sim-helper visitations and
manifestations have been encountered.  If a person meets
another person, often many characteristics about the other
person, to include auras of personality, are not obvious by
physical appearances alone.  When Sims and Sim helpers visit,
they can appear to be very real.  Perhaps this is because of
their greater Presences, Wills and Awareness.

Intuition is used, like eyes see and ears hear.  Intuition
allows the mind to grasp realities without physical definition.
It links the logical awareness of people with realities not
perceptible by physical senses.  A list of intuitional
impressions of Sims may be of value, especially for future
telepathic contact references.
Sims and Sim helpers will be described by talents,
personalities and appearances.

10.1.   Sims

If fortunate enough to be visited by Sims, then perhaps
impressions will be parallel to these.

10.1.1. Eye-In-The-Sky Sims Or Birth Sims

Contacts with this Love-and-Care Sim happened mostly in
early childhood.  Birth Sims plant people, like seeds, in proper
places of their Gardens.  Like other advanced Beings, Birth
Sims sense, know and feel the lives of children and other
creatures, by "looking" through "Glass" awareness, towards
the children and other creatures.  Birth Sims extend finely
projected lines of intelligent guidance into lives of many
people and creatures.  They become enlightened conductors
to contact, change and experience Life in this world.

Birth Sims were shown to be highly-exalted, in a dream sent
to visual portions of brain and mind.  In the dream, the scene
was that by a canal of water, lined with magnificent tall trees,
a spot known since childhood.  The air was alive with
electricity and refreshingly cool winds.  They lifted the view
high into the sky, above the trees, to see with wonder, a
golden sunset of heavenly clouds, over a range of distant
purple mountains.  A Birth Sim appeared in the sky above, to
form a brilliant white triangle, made of finest and brightest of
flat-white material, like chalk.  Lines of Intelligence projected
from the triangle into houses of people below.  The Sim then
talked, in thoughts without written language, to say birth was
made into the region because it was an area of safety, devoid
of human warfare, where the Sim would resurrect the planet.
The Sim then showed, by lines of Energy extending into
households below, how the Sim watched-over, guided and
provided for many children and families, even by looking
through a mother's eyes and vision at her infant child.
Birth Sims are probably the most highly-evolved of all
creatures.

10.1.2. Fire-In-The-Sky Sims

This happened outside at night, in a wooded location, away
from heavily-populated human areas.  Sims knew of the
location and decided to transfer an object, from a non-Earth
DS into Earth's DS, where it could be seen.  The night sky was
dark and clear.  Then, as if a knife made a slit in the air, a large-
silver-metallic-tube, perhaps 25 meters long and 5 meters in
diameter, gradually emerged from a previously empty portion
of sky.  The tube was surrounded by a fiery yellow aura that
lit up much of the nearby area.  The Sims' aura was
experienced as electric excitement.  Fire-In-The-Sky-Sims then
sent thoughts and appeared, like Birth Sims just mentioned,
but with a more forceful presence.  The messages were
reassurance-for, and guardianship and approval-of, some
inspirational thoughts and writing.  The tube-like craft raced
away, into the darkness with a sonic-boom, as it was pursued
by a human jet fighter.  In hours and nights to come, more
energy transfers happened in the same region of sky.  These
manifested as balls of fire and other lights.  A strange skin
rash was present after the incident.  This type of skin disorder
also occurs in many UFO encounters.  The Sims' telepathy
caused amnesia, slight retardation and some speech problems.

But recovery was eventually made to normal or even-better
use of brain and mind in weeks, months and years that
followed.  Encounters between people and UFO's can even
allow intelligence quotient (IQ -a measure of mental abilities)
to increase.  This is another definite healthy-effect given by
Fire-In-The-Sky Sims.

10.1.3. Mr. Green Eyes Or Green Garden Sims

These Sims live as all Sims, in formless mental-states, like
electrically-charged air or water.  When in mental telesthesia,
they greatly enjoy appearance as a friendly Spirit, with a
gorgeous pair of elegant green eyes, in front of a white
background.  Garden Sims perhaps choose colors of white and
green because these identify their fertile specialities in
green-agricultural and white-health sciences.  Any people-
farmers or helpers of Plant-kingdoms, are potential recipients
of Green-Garden-Sim gifts.  These include healthy plant-
growing weather and protection from enemies.  Green Garden
Sims consider all life-forms Divine Children.  Their favorite
projects can also be in Mineral-kingdoms, where even rocks and
soil life-forms evolve.

10.1.4. Sea Sims

These Sims live in-and-by oceans.  They probably have the
most Sim contacts with people.  Sea Sims easily guide wills of
people beyond normal courses.  Also Sea Sims are gifted in PK
energy, a major currency of psychic DS, and may allot limited
amounts of this electric-intelligence-energy to people.  When
these Sea Sim gifts are made, any healthy thoughts or
visualizations by people, can inject great activity-sustaining PK
energies into areas of concern and care.  Sea Sims saturate
their bodies in mental DS with PK energy, like a sponge
absorbs water, to later be used in their projects.

10.1.5. Nuclear Sims

Inventive and colorful, these younger Sims live in mental
DS as turbulent, revolving Spirits with many creative energies
and activities.  They are gifted in dream and entertainment
worlds, and can be responsible for many successful works of
talent, as they invisibly work alongside people.  Nuclear Sims
like to help mankind : They quietly and enthusiastically
contribute brilliant initiatives and additives to artistic spectra,
such as books, movies and music.  Nuclear Sims bring many
concerted efforts together at proper times, strengths and
harmonies, like a great conductor leads a great orchestra.

They can also provide very intelligent perspectives on Life
with relation to geologic time.  Slight tinges of blue, orange
and some red, can be associated with these otherwise clear-
colored Sims.

10.2.   Sim Helpers

Sim helpers live mostly in mental energy-fields.  Really, if a
person lived a Healthy-Life with Beneficence to others, then
that person would be a Sim helper too.

10.2.1. Large-Eyed Dark Triangle Beings

There are many non-human creatures with triangular shapes
and various sizes in mental DS.  Perhaps people evolve or
seek to be more like triangle creatures.  Another name for
Triangle-Creatures is Cones.  Triangle Creatures, or Cones, do
not usually have appendages such as arms, legs or other
animal features : They use their minds to manipulate
materials.  Perhaps the large eye-like structures of these
creatures are remnant evolutionary-vestiges of a pair of
energy-lobes that once supported a brain.  These Dark-
Triangle-Beings seem to perform psychic surgery that opens
an innate Cosmic Eye in people.

10.2.2. Silver-Robed Triangle Beings

Like the Sim helpers just mentioned, these Adepts live in
places that are direct further extensions to the evolutionary
roads that people travel on.  These Triangles or Cones give
silently powerful guidances and support, to civilizations and
healthy welfare of people.  Intuition revealed that these
creatures determine much of the destiny behind civilizations
of people on Earth.  These triangle beings also meet to make
unified plans and schedules.  Mental visits were made to these
senior creatures in dreams.  In their luminescent triangular
envelopes, they did not resemble humans.  But certain
characteristics were distinguished, such as a blue misty cloud
in the place where a head might be on an upright humanoid
body.  Cones can be mentally intense or emotional.  Their
audible messages may resemble shrill-screaming sounds.

10.2.3. Triangle Nature Spirits

These Spirits are linked to much weather activity and other
Nature Intelligence on Earth.  They have a simple-yet-
effective written language in mental DS, and angry talents to
attack noisy and polluted human cities with destructive
hailstorms.  Perhaps these Nature Spirits lovingly care for
plants, insects and animals, and resent human destruction of
the Garden of Earth.  People who live close to long-term
extended Nature, outside cities with agricultural or nomadic
lifestyles, are often affected by these Nature guardians.

10.2.4. Winged Translation Bees

Direct telepathy was once received from these splendidly-
evolved forms of the insect path of Life.  These creatures
also contact people through visual parts of the brain.  They
transform spoken words of people into a colorful and
geometric language, known and used by Sims.  Contacts with
these Translators were temporary : Their telepathy retarded
the brain and caused some minor speech impediments.
Another psychic, who was gifted in contacts with these Sim
helpers, and many other Sims, also mentioned that these Sim
helpers rarely contact people : Brains of most people do not
yet withstand sustained telepathic transmissions.  Visitations
by these creatures further prove that advanced creatures can
reside-in or interface-to Brain-Mind strata.

10.2.5. Advanced People

It is possible to view temporary-yet-dramatic non-physical
appearances of Beings, who are probably people, in Sim
contacts.  They can resemble shadowy figures, that sparkle
with light and other energies.  Also they may create PK
movements of small objects.  Violet auras are often associated
with the most-evolved of these Beings.  They sometimes
wear clothes like robes, or handle objects of spectacular
brilliance or specialized purpose.  Perhaps these are Spirits
who sometimes live as people on Earth, but who are more
advanced in Evolution.  Advanced People might spend time
with Younger People, to live as older Brothers and Sisters, and
serve the Healthy-Will in helping others.  Their telepathic
messages can contain Enlightened Information : They teach
Lasting Wealth is based on Understanding and Understanding
"Energy", the Soul-fusion of Love, Compassion and Healthy
Intelligence.  Understanding Energy can be more valuable and
durable than physical nuclear-energy.

11.     Other Creatures Related To Sims

Life contains an intelligent variety of creatures.  Outer
forms and activities of creatures can attain vast changes and
differences to each other.  Life's ways and travels can be of
Infinite variety, and choices of paths determined by many
variable circumstances.  People who meet Sims and Sim
helpers, can also meet other members of civilizations of non-
humans, adjacent to evolutionary places of Sims.

11.1.   Ocean Intelligence Dwellers

Associated with oceanic Sims and oceans, is another
creature who is more advanced in Evolution than most people.
These beings participate in psychic contacts with people and
other creatures, in-and-by oceans, readily.  Perhaps these
entities are heightened and evolved life-forms who attained
intelligent awareness, like most people have, hundreds of
thousands of years ago, in the multimillion years to Life's
history in the oceans.  These ancient civilizations could have
made the strange formations of intelligently-shaped rock
structures, sometimes found on ocean floors.

11.2.   Extraterrestrial Sim Helpers

Sims also manage interaction between Space people (to
include large hair-covered creatures and small-sized
humanoids) and life-forms on Earth.  Perhaps people are raised
like an agricultural crop, or Mars was once inhabited, or
advanced humanoid-creatures remain as care-takers of Earth.
These humanoids could visit Earth by star-craft developed
over millions of years, rather than the few decades of human
space-craft.  Advanced technology and activities of the
humanoids are perhaps responsible for many misty
appearances and disappearances of creatures and objects,
displaced to-and-from Earth.  Star-like objects can be spotted
at night as they traverse the sky from one horizon to
another, in straight-line patterns and at great speeds,
compared to speeds of human aircraft or human satellites.
These objects usually appear to be like stars : They can be
brilliantly alight and almost the same size as many nearby
stars in the Night Sky.  The star-craft are probably
luminescent.  This is proven when the times and areas of view
are not exposed to rays of sun or moon light.  Also, human
satellites do not contain highly-powerful energy sources for
brightly-sustained light displays as do the star-craft.

11.3.   Mystery Creatures

Incidents of mystery humanoids and animals, who appear at
unusual places or to be of strange behavior, are perhaps Sim
methods to influence people or environments in unusual
ways, or to have a comedy show for amusement of other
unseen creatures.  Wide varieties of extraterrestrial life-forms
can appear to be associated with UFO's.  Sims may even take
shape, to create imitations of seemingly-alive creatures, to
increase tolerances and respect Earth-people should have for
other creatures, regardless of external appearances.

11.4.   Serpent Creatures

A part of the bodies, common to many physical life-forms
on Earth, is the spine.  It is serpentine in shape and serves
many psychic and nervous-system functions.  There is an
abundance of serpentine psychic life-forms who have
emotions and think thoughts.  Some of them are perhaps
less-evolved than most people.  These creatures dwell at
coarser evolutionary levels of mental and emotional activities.
They might feed on psychic auras of others who live in
physical-consciousness, or be drawn to mental-light of people,
like insects attracted to a lamp at night.  Perhaps they enjoy
being one of many non-human audiences that invisibly watch
the antics of people.  It can be best to sometimes avoid
these creatures as they may be of unhealthy influences but
perhaps Sims and Sim helpers employ some of them for
certain tasks.

12.     Relations With Sims

In the Tree of Life, a leaf shooting forth from the loftiest
stem, extending from the topmost branch, can still be closely
related to deepest of roots.

12.1.   Reasons And Benefits

Ever since people have known Sims, and received valuable
Sim messages and advanced Sim help, the messages and aid
have generally been the same : They recommend and prompt
healthy lifestyles, and promise great rewards to those who
have fruitful lives with Sims and follow Sim guidelines.

12.1.1. Steps Up The Ladder Of Evolution

Mineral, Plant, Insect and Animal kingdoms are affected in
gradual ways, in any span of geologic time, by Nature's
inherent basic Intelligence and guidance.  So also are the lives,
in civilizations of mankind-type creatures, affected by nearby
kingdoms in Creation.  Of these Kingdoms, there are creatures
with activities and awareness "above" those experienced by
most people.  Lives of people are affected by wills and
energies present in non-physical DS, that emanate from their
natural habitants.  People can be more sensitive and aware of
these natural activities.  This allows people to take further
steps UP in Evolution, beyond mainly natural physical
awareness, and to be more-directly aware-of and related-to
unworldly-fantastic NATURAL advanced beings.

There are also permanent social independencies and
interdependencies between Sims, people and other creatures,
in many environments.  People attached to healthy
momentum of Sim purposes should be pulled to a better
station in Life.  This is also how many animals acquire benefits
by association with people.

12.1.2. Sources Of Advanced Guardianship

People domesticate animals for benefits of having
companionship, clothes, protection, transportation, food, and
additional help with plants and other animals.  Mankind can
give other creatures protection, guidance, increased fertility
and liveliness, medical aid and other basic assets for
increasingly healthy and happy lives.  In same ways do Sims
relate to the people-variety of creatures : If mankind-type
creatures come to know and pleasantly associate with Sims, so
also can their lives improve, and provide sustenance and
extensions for Sims.  Definite protection from danger, and
other even-greater benefits, are acquired by people who
become Sim friends and servants of Sim projects.

12.1.3. Sim Artwork And Food For Sims

Sims probably "eat" thought-forms and prayers from
mankind-type creatures.  Sims might use these as Materials
and Energies to make artwork in mental and emotional DS.  In
these ways, Mankind's activities in realms of Soul, Mind,
Emotions and other spheres, create artistic Masterpieces.
These would express combined Sim-People creative talents in
multiple environments.  If Sims consume thoughts or prayers,
this could explain why many religions, founded by contacts
with Sims, are full of recommendations for people to be
healthy on all levels in Life : In these ways people generate
the best quality of "food" for Sims.

12.1.4. Alternatives To Euphoric Drug Abuse

Healthy thoughts and activities, as parts of Sim projects,
and direct-contacts with Sims, generate and provide channels
of transfer for elevated states of emotional and mental Well
Being.  These create a natural "high" where people become
more happy.  This natural "high" could eventually sustain
itself, independent of physical conditions, like states of Mind
achieved by practitioners of Yoga.  Mental-states and brain-
wave patterns, associated with Sim contacts, can be full of
Energy and Excitement.  They safely lead to greater
Awareness and Intelligence, especially if certain exercises are
used to fully recover from Sim contacts.

12.1.5. Increased Sensitivity Transfer By Sims

Awareness is heightened towards other Beings, and aspects
in Life, by increased sensitivity transfer through Sims.  This
lets Perception be more Aware of wonderful Family members,
experiences and advanced thought-patterns.

12.2.   Sims And Society

Like the wind sweeps sand from dune to dune, like water
cuts channels of fresh exploration into rock, Emanations of
Intelligences, that affect the Cultures of other creatures, are
always Present.

12.2.1. Unusual Abilities Transfer

In societies of mankind-type creatures, there are few
incidences of great genius or extremely unusual talents
among a group.  People with gifts outside normal group
modes, are usually assigned places of great-honor or great-
despair, especially if they display the gifts.  Every creature
shows some gifted talents, even if small in degree, that often
correspond to normal life.  Individuals sharing friendships with
Sims, and other advanced creatures, might be allowed
extremely unusual talents and energies, with very-worthy
values for benefit of mankind-in-Nature.  For example : Sim-
induced rain to a region with severe drought is valuable,
especially if creatures there cry out for rain and will fully
appreciate it.  Or Sim-inspired and Sim-transferred Inventions
and Discoveries can be valuable, especially if a society permits
the adaptations-to and healthy-usages of them.  These can
determine the strengths, stabilities and endurances of entire
civilizations.  Many Sim activities are geared to Soul aspects in
Life.  These often become Bases for Love-Compassion-Healthy
Intelligence Triangles that can sustain entire societies.

12.2.2. Environments Conducive To Sim Projects

In democratic societies there are greater prevalences of
liberties and other manifestations of Understanding, than in
more restrictive societies.  Activities in Free societies can
have increased sensitivity and be expansive and healthy.
Sims probably enjoy these environments most : Their
projects in free societies can help many individuals more than
limited numbers of individuals.

Societies with hardened and stale totalitarian Order, offer
less growth potential for Sim projects : Normalcy is too
widespread and restrictive to Sim influences.  Eventually
these societies have intensive reforms in new and healthy life
or they further decline.  (Sims also uplift evolutions of dead
cultures through review-of-lessons-learned and rebirth).
To Sims, societies are probably like what terrariums are to
people : Gardens in Life of special and personal interest.
Each Garden is a wonderful opportunity for Evolution,
Education and Entertainment, in the lives of Inhabitants and
the Gardener.

12.2.3. Sims And Incarnation-Reincarnation

Sims, Sim helpers and other advanced creatures sometimes
interact with people in direct physical ways.  They can even
make bodies that resemble people, or items in environments
around people, with PK (psychokinetic) talents.

If reincarnation exists, advanced beings might also emerge
as individuals in societies, to experience life on Earth.  Some
may even participate in Occult rituals : News, bankers,
pharaohs, kings, queens, priests, royal advisors and others who
dominate mankind, could unconsciously be younger advanced
beings with inferiority complexes!  Or people who provide
healthy service and inspiration, to other people and creatures,
might be incarnations of more-advanced Sim helpers.

Sim contacts with people, and emergence of gifted
individuals in societies, might be greater if brain, heart and
nervous systems of people could more-directly withstand Sim
telepathy.  Perhaps advanced beings, like highly-evolved Sim
helpers, reincarnate as people.  But at early ages, these young
geniuses' mental strengths cause heart attacks or brain and
nerve damage, that result in death or impairment.  Attentions
and special care, afforded by societies to inborn gifted people,
are treatments given some of societies' best resources.  This
special respect is often proportional to the societies' regards
for individual citizenry.

Together, All live as seen and unseen Wonder Workers and
Gardeners of Projects, on Planets of shared managements and
resources.

12.3.   Sims And Religions

Sims, related to mankind-type creatures throughout history,
are probably mistaken for God (Allah), a Creature who is
perhaps rarely met directly at the human station in Life.

12.3.1. Supreme Being And Supreme Children

If a Supreme Being, Allah or God, shows the most Love, Care
and Intelligence in Creation, then between this Magnificent
Life-form, and mankind-types of creatures, there are other
life-forms, like Sims, who serve as foster parents and guidance
members in the Family of Life.  In many religious faiths, beliefs
are centered around this Great Spirit, Intermediate Spirits, and
Spirits at mankind's places in Life.  The Great Spirit is often
portrayed as a Being without image, who instructs, empowers
and allows other intermediaries to interact with people.  The
Being is sometimes described as a Form of Life, so advanced,
that people can not fully perceive or imagine the Being's
attributes.  Furthermore, it is thought People relate to this
Great Spirit, in same ways as Children relate to a Parent.
Perhaps this shows each Person is more potentially advanced
than realized, and has Existence at Planes-of-Evolution, like
those lived-in by the Supreme Being and Sims.

12.3.2. Creatures Without Form

Since Sims think "I Am that I Am" to take shape, they are
difficult to define by visual appearance.  Perhaps this why
certain religions stress worship, or telepathic contacts, with
creatures or "God" without image.  Also, perhaps abstinence
from image-worship, is based on the well-known fact, that
external appearances, especially among humans, can be very
deceptive.

12.3.3. Angels and Demons

Inabilities of the physical body, and other bodies, to
withstand prolonged contacts with Sims, have probably
suggested to people throughout history, that unseen forms
of advanced life are all-powerful or all-terrible.  Thus the
invention is sometimes made by people, of an appearance by
"God" or "the Devil", or if the Sim takes form, a sensory
perceptible "angel" or "demon".

13.     Contact Dangers

Long-term detriments from Sim or Sim helper contacts are
rare.  Long-term advantages to Sim contacts are frequent.
They can extend beyond a physical lifetime.

13.1.   Forceful Relativity

Sims create and change many types, sizes and complexities
of energy systems.  These talents are their wonderful and
specialized tools to shape Creation.  Physical forces and non-
physical forces are relative in strength.  (What is powerful in
one way might not be powerful in another).  They are not
necessarily superior to non-force aspects of Creation, such as
Awareness, Love and Respect.  A person who helps Sims
might be granted certain extremely influential skills and
energies, hopefully used to achieve a better Life and Health
on Earth.

13.2.   Willful Abuse

In Life there are allowances of Free Will, given to all
creatures, so many experiences may be encountered, and
many valuable lessons learned, by choice rather than force.
When a creature forces another creature, elements of cause-
and-effect enable the forceful creature to be more involved in
the life of the other creature.  If the forceful direction is
healthy, then the outcome shall be healthy.  But this might
retard the lessons and full-experience potential of the
creature being forced.  Perhaps this is why Sims rarely
interfere in lives of people and other creatures, unless
specifically asked, or situations make the interference
absolutely necessary.  Sim restrictions that do exist, in Master
Plans, can disallow activities past a certain point in time.
Perhaps regions beyond lack their continued support,
guardianship and confidence.

13.3.   Psychic Psychopaths

There are some creatures who use psychic abilities to inflict
pain on others.  Participation in nefarious activities by
unhealthy-minded psychic creatures is to be avoided : It can
lead to serious misfortune.  People who help Sims are often
given advanced PK-talents and PK-energies, for protective
purposes, as well as inspirational healthy-life purposes.
Exposures to degenerate creatures can be valuable in same
ways a sparring-partner is valuable to a prize fighter : If the
creatures are offensive, either by themselves or through
companion humans of the World, perhaps all to be done, to
reachieve peace of mind, is to mentally reflect the
Deviationism, back at offenders, like Sims do with mental-
mirror techniques.  Or simply experience greater mental-
Awareness, impervious to Serpentine influences.  Sims and
Sim helpers probably restrict unhealthy use of psychic tools
and energies.  Also, advanced Sims naturally keep a close and
watchful eye on small numbers of creatures who abuse
advanced talents.

Creation has a continual Healthy-Momentum.  Degraded
events disappear as their energies decrease and lessen in
frequency.  Energies and skills are allocated by higher
Intelligences, who are themselves Sources for laws and
Allowances of Abilities and Energies.  These healthy activities
emerge and become Greater, by inner potentials, inspired and
funded by higher Intelligences.

13.4.   Society Anti-Simism

Human governments, religions and financial institutions,
have suppressed accurate information about Intelligences to
near extinction.  Occult control and concealment is often from
Monopolists, who secure their Order with Ignorance.
Enlightened information, from advanced creatures to citizens,
might make them jealous.  Insecurity posed to these
Monopolists, and their Occult institutions, is that Truth would
weaken their Order.  This could result in loss-of-fascination and
Obedience, given by subject citizens or slaves.  Of particular
unease, to an unhealthy Occult, is encouragement to change
to better ways or risk being uprooted : Sims would give
advanced intelligence, talents and energies, to citizens with
healthier lifestyles.

Every society is like a creature itself : If a society is to
Mature, through the help of Sims, then people who contact
Sims in the society, should receive the society's positive
support.

13.5.   The Reactionary Super-Ego

Sims have dealt with mankind-type contacts on Earth for
millions of years.  They choose students and helpers in
selective ways.  This allow individuals with traditional and well-
proven Sim-contact qualities to naturally succeed.  In contrast
to careful selection and guidance, there are many human
World institutions with instability.  They are influential
through mere membership or service to an Order in
government, or the controlling Occult financial and religious
Organizations.  From the Worldly insecure comes greatest of
dangers to Sim helpers : Humble and gentle-natured conduct,
of Spirits in Friendships with Sims, is directly opposite the
Super-Ego!  For example : Imagine the compoundment of an
human inferiority-complex, of an upper-class-Order, when they
meet a Sim contact who requests and gets Sims to create
unexplainable miracles, or who receives and relays information
of a sensitive and highly Intelligent Nature.  These can yield
greater Awareness, worth high values, that threatens
previously-unshaken monuments of Ignorance . . .

Sim miracles do not always leave visible records in physical
environments.  They deserve greater popularity and fanfare
but rarely are admitted to circles of human popularity, unless
the human Super-Ego is allowed to dominate their
interpretations.   Often they are experienced and enjoyed in
times of Peace and heightened sensitivity by those living
outside "normal" modes.

13.6.   Jealousies Of Discovery

Future health and vitalities of civilizations are sometimes
determined by mental transfer of ideas and discoveries to
resident aspirant inventors.  These valuable gifts could create
noticeable imbalances with neighbor-civilizations.  They could
also greatly improve the health and longevity of all
civilizations that are friends of the recipient civilization.

13.7.   Loneliness

Humans may be consciously and subconsciously resentful of
intelligent items about advanced beings.  Perhaps they enjoy
stagnant comfort, especially in collective-cultural-subconscious
minds, having traditional habits, and beliefs that support the
habits, without further work for heightened Evolution.  Also,
there may be resentment and reactionary violence to unusual
exhibits, made by Sims or other advanced beings, through the
life of a contact person.  These can cause loneliness and other
separativeness, away from "normal" humanity.

13.8.   Sim Reflective Shields

Sims can be emotionally and mentally sensitive.  A definite
danger to those who annoy Sims, is Sim-use of mental
reflective shields : Unhealthy actions directed at Sims can be
reflected back at offenders.

13.9.   Summary Of Hazards

These dangers are some faced by people who meet
advanced Intelligences.  They can be greatly offset by
Rewards and Companionship, when Sims are a person's
Invisible-Yet-Visible friends.  Experiences shared with Sims are
probably most beneficial, when Mind and Emotions are open
and calm, with attentions focused on greater Healthy
Awareness, and many pleasant aspects to Sim contacts and
Life itself!

14.     Conclusion

Any interface, between the Minds and mindful activities of
Sims, and other creatures, requires adaptations in the
creatures' minds.  Essential to these alignments is the special
attention given to Sim messages : Sims have Awareness
advanced far-beyond human levels.  An avid listener to Sims
can receive Intelligent perspectives and insight from Those
whose age and maturity in Life should command quietest
respect.  Teachings given by Sims and Sim helpers are a
wealth of information for blissful Healthy-Living!

Encounters with Sims, the Sims' enlightened perspectives
made plain-to-view, and Sim gifts, like miracle-talents or
exciting-electric-PK-energies, can be more valuable than large
sums of money.  Another advantage to these gifts is that
they may be transported and used by Soul activities and the
mental-self of people, not governed or taxed by conditions in
the human and physical World.  Also, personal relations with
Sims are valuable Family ties, that further extend the healthy
and worthy Friendships found between Sims, Sim helpers,
people and other of Nature's creatures.

Attainment of any interface with Sims should add great
rewards to a person's life!

Intelligent information and techniques, such as these, can
be used to contact Space Intelligence Masters, perhaps the
most highly-evolved creatures to ever visit Earth.

15.     Abbreviations

DS:
Dimensional Setting : the three spatial dimensions
of Length, Width and Height, combined with the
element of Time, that define and support an
energy system, that may be physical or non-
physical.

PK:
Psychokinetic : able to change physical energies
with non-physical energies, under control of the
Mind.

RMS:
Roth Memory System : a system of recall that
uses abstract relationships between items for easy
and effective memorization.

SIM:
Sim : Space Intelligence Master : a Creature in
mental dimensions without form, living through a
body of pure Energy, who probably represents the
most highly-evolved forms of Life in Creation.

UFO:
Extraterrestrial Flying Object : a non-human
unworldly object that moves through the
atmosphere-above or oceans-below; an object
transferred or materialized from another physical or
nearly-physical area, by creatures with advanced
non-human technology; a space vehicle controlled
by unhuman creatures or robotics not of human
origin.

16.     Definitions

Amnesia:
loss-of-memory, because of neurologic
impairment of the brain, or exaggerated
emotional distress.

Etheric:
of a nearly-physical energy-field that directly-
affects and determines the forms taken by
physical life.  Between physical and emotional
(astral) planes.

Intellect:
rational thought or reason based on deduction
or inference over collected-data or
experiences.

Intelligence:
mental representations of sensory-impressions
and intellect in time-present, related to time-
past, and being prime determinants of
activities to occur in time-future; abilities to
manipulate the Mind and its logical thought-
processes; an invisible creature in mental
dimensions with greater-than-human mental
talents.

Intuition:
direct mental experience of a reality, or
perception of a truth, independent of personal
opinion, from which logical decisions can be
made.

Medusa:
a legendary creature of Greek mythology, who
paralyzed people when they gazed on the
creature's face, like neurologic paralysis
suffered by people who encounter
extraterrestrial Intelligences.

Occult:
a cult gathered in secret for criminal
conspiracy.  Example : an Order for totalitarian
World Government Monopoly.

Telesthesia:
energy-field perception without use of
physical biologic senses.

Telepathy:
mental transmission and reception of thought,
from the mind of one creature to the mind of
another creature.


