
MYST Hints

These hints are divided into three sections.  The first section
provides general hints to help you better understand Myst and to
improve play.  The second section contains additional help, and
guides you through Myst and the different Ages.  As a last resort,
the third section contains the actual answers to the various Myst
puzzles.


General Hints

Most devices on the island have been put there for a purpose.  If
you see a switch, flip it.  If you see a button, press it.  Take
note of what happens.  Did something change on the screen?  Did you
hear anything?  Usually this triggers an event somewhere else on
the island.

Several devices require a combination of symbols, letters, or
numbers to be entered in.  If you have not discovered the
combination, dont waste your time guessing!  Find the combinations
first!

Maps to each Age can be found in the Library.  You may want to copy
them down in your Myst journal before transporting.

You can hold only one red or blue page at a time.  Clicking on a
new page will cause the page you are holding to return to its
original location.  Similarly, only one red or blue page can be
returned to Myst at a time.  You may have to revisit Ages to get
additional pages.

It is impossible to get permanently trapped, there is always a way
out.

Remember to save your game.  You may want to use multiple saves,
especially towards the end, as there is no telling what might
happen!


Discover Myst

Find the note from Atrus, and go to the chamber by the dock.  Use
the Dimensional Imager to discover what Marker Switches look like. 
 Travel around the island and count the number of marker switches. 
Enter that number into the dimensional imager to receive the
message from Atrus.  (You may listen to the message as often as you
like.)

Explore the Library

Red and Blue Books - Place the pages in the books to receive
messages.  (Click again on the book to replay messages.)

Paintings - The left painting opens a secret passageway to the
observatory tower, the right painting opens the door to the
outside.

A Bookcase - Most of the books have been destroyed, save for a few
which are still legible.  Each book describes a different age which
the author has created.  Write down any information that you feel
will be valuable later on.

Island Map - This controls the observatory tower rotation.  The
marker switches allow the island structures to become visible on
the map.

The access keys to each age can be found in the Observatory Tower. 
Click on the observatory icon until the rotation line turns red. 
The red line will lock onto structures that contain transport books
to different Ages.

Observatory Tower

Click on the bookcase picture to open a secret passageway to the
tower.  Inside you will find two ladders marked by book and key
icons.  Climb the book ladder to view the structure that contains
the transport book.  Climb the key ladder to find the access key
for that Age.


From Myst to the Selenitic Age

The access key is a voltage number.  To open the Spaceship, the
proper voltage must be generated by the Power Station.

Inside the power station is a panel that controls ten generators. 
Click on each one and mark down the voltage that is generated.  By
pressing the right combination of buttons, the voltages will add up
to the target voltage.

If too much power is generated, one of two circuit breakers will
trip, causing the right gauge to fall to zero.   You must then go
outside to check which breaker tower has the thrown switch.  There
is a tower just outside the power station, and one close to the
ship.  The switch will be DOWN if the breaker is thrown.  Push the
switch UP to reset.

Go inside the spaceship and play the keyboard notes according to
the sequence found in the Selenitic Age book.  Listen to each tone
and match it with the tuner sliders on the opposite end of the
ship.  Click on the animation to be transported to the Selenitic
Age.

Selenitic Age

You will first discover an elevator.  To gain access, you must
enter the proper combination of sounds into the activation panel.

There are five transmission antennas and one receiving station on
the island.  At each antenna you will hear distinct sounds.  The
red buttons activate microphones that will transmit these sounds to
the receiving station.  Take note of the symbols that illuminate at
each station.
You may come across a red or blue page.  Click on the page to pick
it up, but remember, only one page can be brought back to Myst at
a time!

After all five antennas have been activated, go through the wind
tunnel to the receiving station.  Here, you must aim each camera at
the transmission antennas.  When done, press the _ button.  This
will give you the proper order of sounds to enter into the elevator
activation panel.

Take the elevator to the MazeRunner vehicle and get in.  The
speaker panel sounds indicate which direction to take. 
Combinations of sounds indicate in-between directions (Northeast,
for example).  If you get lost, the Backtrack button will move you
back towards the correct path.

At the end of the tunnel is a book that will transport you back to
the Myst Library.  Once inside, place the red or blue page into its
corresponding book and listen to the message.


From Myst to the Stoneship Age

The access keys are dates which must be entered into the
Planetarium Star Plotter.  Turn out the lights, enter the dates,
and copy down the constellation formations.  Go to the library,
look up the constellations in the Stoneship book, and find the
symbols associated with each constellation.

Now go to the fountain just outside the library.  Click on the
marker pillars that display the constellation symbols you have
found.  (They are green when ON and red when OFF.)  The ship model
will rise in the fountain, as will the ship at the dock.  Inside
the ship at the dock is a book that will transport you to the
Stoneship Age.

Stoneship Age

At the umbrella crow's-nest are three buttons that pump water from
different areas on the ship/island.

Pump water out of the lighthouse.  You will find a key bolted to
the floor and a chest down below.  Drain the water from the chest
and close the spigot.  Pump water back into the lighthouse.  The
chest will now be floating close enough to the key to open.  Inside
the chest is another key which will unlock the trap door to the
lighthouse tower.

Once inside, you will find a generator with a battery pack.  Crank
the generator until the light bar indicates full.  This will give
you ten minutes to explore the island/ship.

Take the elevated wooden path to the telescope and look around. 
You will see a flashing beacon (but only if the generator is fired
up).  Take note of the compass degree of the beacon.

Pump water out of the Stoneship tunnels.  Look for the red and blue
pages in each of the brothers rooms.  (You may also find a half
page.)

Hidden in the tunnels is a secret passageway that leads to a giant
compass.  The compass activates the lights in the ships aft.  Push
the button that corresponds to the degree angle of the flashing
beacon.  If you press the wrong one, the lights will go out, and
you will have to recharge the generator again.

Pump water from the ships aft.  Downstairs is a book that will
transport you back to Myst.


From Myst to the Mechanical Age

Go to the Clock Tower on the opposite end of island from the
Library.  Use the wheels to set the time to the observatory clue. 
The large wheel advances the minutes hand, the small wheel advances
the hour hand.

Once inside the clock tower, use the levers to set the combination
to the observatory clue.  Pull and release the left lever to rotate
the bottom two gears.  If you pull and hold the lever down, both
gears will turn once, but only the middle gear will continue to
turn.  The right lever operates the same way for the top two gears.

On the far right is a lever that resets the puzzle.

When completed, go the giant gears near the dock.  Inside the gear
is the book that will transport you to the Mechanical Age.

Mechanical Age

You will first discover a metal platform.  To gain access, you must
enter the proper combination of symbols into its activation panel.

The center of this island is a mechanical fortress which can rotate
on its axis.  To get to the other islands, you must rotate the
fortress using the controls inside.  Practice with the Fortress
Rotation Simulator in Achenars room to get your timing right.

In-between the two brothers' rooms is a passageway.  Press the red
button to lower the staircase to the elevator control panel.  Use
the handle to align the circles until there is an opening (circles
will turn red).  Go back up and raise the staircase.  Enter the
elevator and press the UP button.  When the door opens, press the
middle button and step outside.

Use the controls to rotate the fortress.  Go outside and search the
islands for clues that will help you get back to Myst.  Remember to
bring back a red or blue page!


From Myst to the Channelwood Age

Go to the Cabin on the island.  Enter the combination into the safe
as found in the observatory clue.  Use the matches to light the
pilot on the furnace.  Position your cursor in the middle of the
wheel (until it turns clockwise green) and click to crank up the
furnace.  This powers the tree elevator and will bring it to above
ground level.  Wait until you can no longer hear the elevator
moving upward.  Now turn the furnace off  (counter-clockwise red)
until the fire goes out.
Quickly go outside and turn back towards the cabin.  Move to the
right of the cabin in-between the two large trees.  You will see a
giant tree with an elevator moving downward.  When the elevator
reaches ground level, click to move inside.  Wait for the elevator
to take you to the Channelwood transport book.

Channelwood Age 

Here you must channel water to power up various devices on the
island.  Go inside the Windmill to the water tank.  Click on the
nozzle to open the pipe (counter-clockwise), and head back towards
the trees.  You should now hear water flowing through the pipe.

There is a junction box at the first fork that controls the flow of
water; (the yellow dots indicate direction).  Channel water to the
elevator on the right.  Step inside, close the door, and move up to
the second floor.

Here, you must search for a red lever that opens the door to the
wooden staircase.  A map to this level can be found in the
Channelwood book in the Library.  Once open, the elevator from the
first to second level is no longer needed, so you can use that
water to power another device.

Channel water to the elevator at the top of the stairs, and take
the elevator to the third level.  Look for the red and blue pages. 
(You may also find a half page.)

Travel back to water level, and channel water to the motor on the
far left.  This will activate a water bridge.  Cross the bridge and
head to the right.  To power the elevator found here, you must
complete the section of missing pipe.  Turn the crank to extend the
pipe.  Go back and channel water through this pipe to the elevator.

This will bring you to a book that will take you back to Myst.


From Myst to Dunny

Place your last page in the red or blue book and listen to the
message.  If you have placed enough pages into either book, you
will be instructed to enter the correct pattern into the fireplace
vault.

MYST Answers

Number of Marker Switches     8

Selenitic Age

Observatory clue    59 volts
Power station generators Left row: one and three
               Right row: three and four
Receiving Station   Water     153.4
                    Volcano   130.3
                     Clock     55.6
                     Tones     15.0
                      Wind    212.2
Elevator sound sequence  Tones, Water, Wind, Volcano, Clock
MazeRunner Controls      North = bell sound (bing)
                          West = bird type sound (twrr)
                          East = air brake sound
                         South = bell clank
MazeRunner Path     N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE

Stoneship Age

Observatory clue         Oct. 11, 1984  10:04 a.m.
               Jan. 17, 1207  5:46 a.m.
               Nov. 23, 9791  6:57 p.m.
Pillar switches          Leaf, Snake, Insect

Water pump switches Left pumps out book room
               Middle pumps out Stoneship tunnels
               Right pumps out the lighthouse
Compass        Press button at 135 degrees, (12th button
               clockwise from the North).

Mechanical Age      

Observatory clue    2:40 and 2-2-1
Symbol  Code        First Symbol   Horseshoe
               Second Symbol  Triangle Rectangle Triangle
               Third Symbol   Circle over Three Triangles
               Last Symbol    Half Circle

Channelwood Age

Safe combination    724

Dunny

Access to the vault can be achieved easily if the simple
instructions are followed.  First, locate each of the Marker
Switches on the island.  Turn every one of these switches to the
on position.  Then go to the dock and turn the Marker Switch
there to the off position.

Either Sirrus or Achenar will give you the key to the vault.  If
not, you need to return more pages to them!
