                                   AQUEOUS



   This discipline allow the Coelacanth to make use of the advantages of
   the ocean to aid their survival. Similar to Protean or Serpentis,
   Kindred possessing this discipline must spend one blood point when
   using a power that involves active transformation. Vampires learning
   this discipline also begin to develop slight physical changes for each
   level of Aqueous gained. These changes slowly adapt the Vampire to an
   underwater existence. A Vampire may gain rounded eyes, smooth hairless
   skin, etc.

   * Senses of the Water: The senses of the Coelacanth physically alter
   to adapt to underwater conditions. This affects all the Vampire's
   senses to a greater or lesser degree: the pupils widen and the eyes
   gain a protective sheath, the ears become better able to translate
   underwater sounds, the sense of 'smell' works through water to a fine
   degree, etc.

   ** Ocean's Hands: The Vampire's fingers and toes lengthen and become
   webbed allowing the Vampire to swim quite easily underwater.

   *** Haven of the Depths: Changes occur in the Coelacanth's body so
   that she can handle the most severe water pressure allowing her to
   survive in the deepest ocean chasm. The Vampire also adapts to cold
   and her body will not freeze except in the most extreme conditions.

   **** Hunter's Awakening: With this level of ability a Coelacanth may
   transform into a shark (the exact type of shark is up to the story
   teller).

   ***** Watery Form: The Coelacanth can transform his body into
   saltwater. In this form he may move about freely underwater (at about
   a walking pace) and is not subject to physical attack, much as the
   advantages gained in mist form. On land, the Vampire can only ooze
   along very slowly though may move through even the smallest openings.

   ****** Bounty of the Ocean: Each time a Vampire learns this aspect of
   the discipline she may develop a unique (often frightening) form that
   she can transform into. Some possibilities include changing arms into
   numerous tentacles, gaining a head of a shark, growing quills with
   deadly venom, or gaining the ability to deliver powerful electrical
   shocks. Only one form is gained each time this power is learned,
   though the possibilities are only limited by the strange creatures of
   the sea and your imagination. The storyteller will need to determine
   the exact abilities of each form.

   ******* Cross the Ocean's Vastness: The Vampire uses the water around
   his body to travel great distances. The Vampire can move through the
   water at speeds over a hundred knots all night without tiring.

   ******** Grow to Full Greatness: Through time and the consumption of
   vast amount of blood, the Coelacanth's body begins to grow. Kindred
   with this ability may increase in mass to the point that they may add
   health levels to their total beyond the usual seven. A Vampire may add
   up to her stamina in new health levels. The exact rate of growth is up
   to the storyteller, but it is likely to occur at approximately one
   health level per century depending on how much blood the Vampire is
   able to freely consume. When out of water the Kindred must subtract
   the number of new health levels from any activity involving athletics.


   ********* Swallow: A truly horrible power to witness, the Coelacanth
   consumes living organisms by absorbing them directly into his body.
   This requires that the Kindred first grapple the target and on the
   next action make a successful attack with difficulty 5. Five successes
   are required to completely absorb the victim. After a creature is
   absorbed it may make no physical action, but it remains alive and in
   great pain. Someone so absorbed must expend a willpower point a turn
   to make use any mental abilities. After ingesting a creature the
   Vampire begins to drain blood from the creature at double the usual
   rate. Once the victim has been entirely drained it is dead and the
   physical body is for the most part destroyed, although the Vampire
   will eventually excrete some waste matter through the skin. A Vampire
   may absorb no more than his mass in victims each night.

   ********** Ocean's Master: This powerful ability allows the
   Coelacanth, after transforming into a watery form to extend herself
   throughout the surrounding water and control its motion. Using this
   ability the Vampire can perform actions ranging from creating an
   unusual tide in a local area (a bay for example) to forming a
   whirlpool that can sink ships to becoming a tidal wave. All of these
   manifestations require several hours time and the expenditure of ten
   or more blood points.
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