                                   BASTRA



   By Nadine Edwards

   Bastra's followers worship the ancient Egyptian Gods (except Set). The
   primary emphasis being on Bast (Hathor), Ra's daughter. She is also
   known as The Eye of the God who delivers Ra's justice (good for the
   good and evil for the evil). This gives her power of life and death
   even over the Gods. Many Egyptians called on Ra to revenge deeds done
   to them by others and it was Bast who expresses Ra's judgement.

   Bast's assept is that of a women with a cat's head and hence the
   worship that cat's receive.

   Bast is the most happy and joyful of the Gods and all rejoice in her
   company. Unless she is angry and then all joy is gone. Revenge is her
   only companion causing all others to flee her wrath.

   Background: The Gods are imperative to guide those on Earth to life
   everlasting and peace in death. For the Gods to provide guidance those
   on Earth must seek their wisdom. Worship is an old tool in this aim.

   Those who have visited the ancient temples in Egypt have felt just a
   small part of the God's power that still resides in the ancient
   stones. The Gods are still with us and a new golden age through
   worship can be born. The only way to advance this knowledge is to
   provide living examples.

   Character Creation: Bastra's concept is that of worship of the ancient
   Egyptian Gods (accept Set) but more specifically the worship of Bast.

   She is happy and good to be with but although her temper is not quick
   to come when it comes she takes heed of no one and death follows in
   her steps until her anger is sated which does not come quickly.

   Her Attributes are Mental reflecting her quick wit while her Abilities
   are Talents to show her readiness for action not words.

   Disciplines: Felis, Obfuscate, Celerity

   Weakness: Although she is quick to act she is not quick to anger but
   once angered it is difficult for her to stop. Any Frenzy attack rolls
   for actions taken in anger are a difficulty of two higher and take an
   extra two successes must be collected before the Frenzy is entirely
   overcome (normally 5 successes are required).

   View Felis (version two) discipline.
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