                                   BUSHIDO



   * Tachi-ai: The Kasa gains an initiative of 10 for a battle by
   spending a blood point.

   ** Way of Water: By rolling Stamina vs 6 the Kasa can cancel out wound
   penaltys of (success) levels for (wits) rounds.

   *** Way of Fire: By spending one blood point and one willpower point
   the Kasa can cause a melee weapon to glow with an inner light and do
   aggravated damage.

   **** Way of Earth: By spending a turn concentrating and rolling
   charisma + intimidation vs opponant's willpower the Kasa can halve the
   speed of a foe for that scene.

   ***** Way of the Body: The Kasa is able to cause agonising pain in an
   opponant from a distance by spending a blood point and rolling
   dexterity + medicine vs strength +3 each success resulting in the loss
   of one dice from all dice pools.

   ****** Way of Air: By spending a willpower point the Kasa may fly at
   30mph for 1 hour. Manouvering requires a dexterity + occult roll.

   ******* Way of the Spirit: By rolling willpower vs willpower the Kasa
   can remove one point from her opponant's physical attributes for each
   success (contact is needed).

   ******** Way of Chaos: By rolling wits + subterfuge vs willpower and
   by touching the victim the Kasa can steal the disciplines of others
   and use them for every succeeding turn she is willing to spend a blood
   point.

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