                                  DAPHNEISM



   * Cloak of Leaves: Your ability to transform into a plant has not yet
   developed, but this discipline allows you to hide among plants without
   being seen. Even small potted plants can afford cover.

   Once under cover, you must remain completely motionless in order to
   remain obscured. If you move, if the plant cover is pulled away, or if
   a light is turned on which would illuminate you, the Cloak of Leaves
   fails.

   System: No rolls need to be made, since the discipline succeeds once
   the criteria have been met. However, those with Auspex higher than the
   character's mastery of this discipline will see right through the
   leaves.

   ** Tendrils: You are able to grow three foot long tendrils. These
   tendrils are immune to sunlight and can aid in grappling.

   System: No roll need be made; the transformation is automatic.
   Expenditure of two blood points per three foot tendril (you can expend
   eight blood points to make a 12 foot long tendril) is required. Each
   three foot long segment adds one to your grappling dice. Note that the
   number of blood points to create a three foot tendril decreases to one
   after you have attained the fourth level of mastery in this
   discipline.

   *** Root Meld: Similar to the Protean discipline Earth Meld except
   that the vampire becomes a fibrous root ball. While buried, the
   vampire is protected from the rays of the sun, but you can be dug up
   and exposed to sunlight while in this form.

   System: No roll is necessary and the transformation is automatic, but
   two (or one) Blood Points must be spent.

   **** Leaves: You may grow leaves and use them for photosynthesis. When
   in this form, you may grow a leafy vine resembling kudzu above your
   resting place. If you sprout Tendrils while in this form, you may
   grapple with opponents. You must combine this with Earth Meld.
   (Exposure of your vampire body will result in light damage.) If you
   rise from the earth, you lose your leaves until you meld again and
   reform them.

   System: No roll is required, but the transformation takes three turns
   and two Blood points to complete.

   ***** Suckers: You may grow suckers for feeding while in vine form.
   You must successfully grapple with your prey to use them. You can
   drain your victims at the normal rate.

   System: No roll is required. Creation of the suckers requires the
   expenditure of two Blood Points. This takes a turn.

   ****** Forbidden Fruit: You may grow bloodberries. The fruit are
   filled with your own vitae. Other vampires eating them may derive
   sustenance (one Blood Point per clutch), but if they eat three times
   of the fruit (on different nights) they will become blood bound to
   you.

   System: Creation of bloodberries requires two Blood Points while in
   Vine form. One of these points will be encapsulated in the berries.
   They are not recoverable to you. Bloodberries require an hour to grow.


   ****** Flower of Evil: You may grow a large white flower at night.
   Humans and others who see the flower will feel drawn to sniff it. You
   can dominate any who do by the odor the flower emits. The emotions you
   can provoke are primitive: rage, love, anger, lust, caring, etc. The
   human will act out these emotions until dawn. Vampires are not
   affected.

   System: Creation of the flowers requires two Blood points while in
   Vine form. The effect of the scent must be determined when the flower
   is grown. An opposed roll of the vampire's Manipulation+Herbalism
   against the victim's willpower is required to draw the victim towards
   the flower.

   ******* The Moving Vine: You may uproot yourself and move about while
   in vine form. Your root ball comes up with the vine (therefore you
   should move only at night) and you are able to crawl at a slow rate.

   System: You must roll your willpower against eleven-humanity to uproot
   yourself. It takes five-strength turns to uproot yourself. You may
   move three square feet of foilage per blood point spent up to twenty
   five feet. (The remainder dies.)

   ******* The Writhing Vine: You may move all your above ground plant
   parts, not just your tendrils.

   System: No roll required. Expenditure of one blood point.

   ******* The Swimming Vine: You may move your root ball underground for
   short distances.

   System: No roll required. Expenditure of one blood point per ten feet
   moved.

   ******** Variable Foliage: You may grow different styles of foilage,
   imitating trees, grass, shrubs, flowers, as well as vines. A vampire
   with this power can create a whole garden.

   System: No roll is required. It requires an expenditure of a Blood
   Point to effect the foilage change plus a blood point for each three
   feet (or nine square feet of one inch high lawn) you grow. You may
   accumulate growth on successive nights to a limit of three hundred
   square feet.

   ********* Plant Parasitism: You may derive sustenance from plants. You
   can draw one blood point from each three cubic feet of plant material
   you parasitize. The plant dies.

   System: No roll is required.

   NOTE: DAPHNEISM is similar to Vicissitude (see Storyteller's Guide to
   the Sabbat) in that any vampire who has tasted the blood of an
   Endendara may develop the powers. Of course, this also means that you
   will become more plantlike as you lose humanity.
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