                                   DETRIUS



   By Randy D'Amore (ou812@well.sf.ca.us)

   During the American revolution the clan that had the most influence
   over the fledgling Americans was the Brujah. The Brujah fueles the
   revolts, they armed the soldiers, they aided the revolutionaries. No
   Brujah was more atcive in the revolution then Detrius.

   Detrius was a Brujah Methuselah with a deep hated for all forms of
   control. He hated the British, for trying to control America. He hated
   the commanders in the army, for trying to control the soldiers. He
   hated just about everybody.

   He found many mortals in the south who felt as he did, hating
   everyone. He Embraced these mortals, and started his line. He lead his
   followers in daring raids against both armies.

   Then the revolution ended, and he had no real organized opponent to
   hate. So Detrius delved into the art of control, in order to find the
   absolute controllers. He discovered Magi.

   After finding the power that these incredible folk had, he begat even
   more progeny, and commanded his childer to do the same. He then sent
   some to Europe, and to the far corners to the Earth.

   All of Clan Detrius are violently opposed to Mages, as well as all
   other authority figures. The reason that mages have been selected out
   of this group for the most abuse is because mages can shape reality.
   Clan Detrius is alarmed by this, believing all mages to have a secret
   agenda to stagnate the world.

   Nickname: Witch Hunters

   Appearence: Most Detrius tend to be from the southern states of the
   USA. Louisiana, Florida, Alabama and such. Thus they tend to be
   Caucasion for the most part. Although members of this clan have been
   found in all other parts of the world as well.

   Haven: Detrius have no set havens.

   Background: Detrius tend to have been anarchists, criminals, and the
   socially unacceptable in their mortal lives.

   Character Generation: Physical and Social abilities are primary, as
   are talents and skills. Common bacgrounds include retainers, allies,
   and generation.

   Disciplines: Potence, Presence, Areal

   Weakness: The Detrius all have the "Intolerance" and "Driving Goal"
   flaw from the Players guide. These are in relation to mages, and the
   destruction thereof. They also have a weaker version of the Brujah
   weakness.

   Organization: Who needs organization? Detrius is in charge. Everyone
   else is below him. The Detrius are concentrated in the Southern US,
   but that's about it.

   Quote: "You wanna know what reality is? Reality is a 47 year old
   virgin sitting around in his green pajamas drinking a brocolli-banana
   shake singing that he's an Oscar Mayer weener!"

   Stereotypes:

   Camarilla: These guys are too lame. They want to Control every one.
   They can suck my dick!

   *Detrius, an amusing little clan. They can be safely ignored.*

   Sabbat: These guys could be cool. But they have their stupid freekin'
   hierarchy that's keeping them from killing the camarilla. They can be
   our allies sometimes though.

   *They are good Anarchs, but a bit too uncontrollable for our ranks. We
   can control them* -Losombra Priest

   Inconnu: The who?

   *A small, pointless group. We should try to contact them before they
   destroy themselves*

   Garou: At least they don't control anything.

   *Who? Who cares! (Screaming of 9th gen detrius being ripped apart)
   -Get of Fenris Ahroun

   Magi: MAGI!!! (Sounds of gun fire and explosions)

   *Damn, these guys bite. I avoid them.* -Mosaic, Cult of Ecsatcy. New
   Orleans chantry Deacon.

   View Areal discipline.
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