                                  ENDENDARA



   By Joel Sax (12 Oct 93)

   Several thousands of years ago, legend has it, Geb, the first
   Endendara was created in Africa. Traditions differ as to what Geb was
   before he became one of the Kindred: some say he was human. Others say
   that he was a sentient, carnivorous plant. All sources agree, however,
   that Geb was altered, either by magic or deliberate manipulation by
   the Antediluveans, into a being which combined plant and animal
   characteristics in a new bloodline. Many centuries later, when Geb
   followed the Moors into Spain, he and his childer acquired the name
   they are known by today: Endendara or "Vines".

   Geb probably perished in the anarch uprising. Today, perhaps twenty of
   his descendants live mostly sendentary existences around the world,
   mostly in the rainforests of Africa. Despite their vegetable natures,
   Endedara are voracious predators. They often have an alien
   intelligence which is perplexing to mortals and other vampires. Their
   abilities to conceal themselves in a forest have made them feared by
   the Garou who associate them with kudzu vines.

   Endendara usually Embrace mortals who spend much time in the woods. At
   first, the Endendara childer may act as her sire's procurator, luring
   prey into the reach of the sire's tendrils. As the childer grows older
   and more powerful, she usually leaves her sire and finds a distant
   spot in a forest where she can take root and hunt her own meals.

   As they grow older, Endendara grow more and more plantlike. The oldest
   of Endendara never move at all, existing below the ground for
   centuries while catching passing prey with their moveable tendrils.
   Endendara are unique among Kindred in that they require the light of
   the sun to help them process the blood they take in for food. As long
   as an Endendara's body reminds buried during the day, it may freely
   use its tendrils to capture prey and its leaves to photosynthesize its
   food.

   Nickname: Vines or Weeds.

   Appearance: Like the Gangrel, Endendara begin looking like normal
   human beings. Members of the bloodline often develop yellowish or
   greenish skin. The oldest Endendara resemble tree root balls shaped
   like human beings. These are seldom seen. Human-like Endendara often
   look dirty and disheveled, though some have been known to keep
   themselves as impeccably as Toreador.

   Haven: Endendara grow increasingly sendendary as they lose humanity.
   They are often found in forests or thickets or jungles. They often
   remain melded with the earth for months, years, decades, or centuries
   in one location.

   Background: They prefer to choose people who spend a great deal of
   time in the woods such as hermits, survivalists, Rastafarians, and
   hunter-gatherers.

   Character creation: Endendara often have outsider, working class, or
   hermit concepts. They often have passive demeanors, but very ferocious
   natures. Skills (with emphasis on nature/plant craft) tend to be
   primary.

   Clan Disciplines: Daphneism, Fortitude, Presence.

   Weaknesses: Endendara have two critical weaknesses. The first is that
   they grow more plantlike as they lose humanity. The character's skin
   first turns greenish, then she turns brown more barklike as she
   becomes gradually more sendentary. The oldest Endendara never move.
   The second is that the youngest Endendara must spend twice as many
   blood points as usual to raise attributes, sleep, or perform any
   discipline which requires them. This weakness disappears as they
   master the Discipline of Daphneism.

   Organization: The Endendara have never gathered together in one spot
   since Geb left Africa. Some small local covens are rumored to exist,
   consisting of a sire and its offspring. These break up as the childer
   grown older and seek their own havens.



   View Daphneism discipline.
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