                                   FURIES



   By Daniel Maloy (maloyd7847@cobra.uni.edu) (2 Nov 94)


"On Terra, long dead
 Old Gods, it is said
 Created the Furies to Fly.
 Grim justice to seek
 And revenge for the weak,
 And those whom the law has passed by."
        -Mercedes Lackey, "Eumenides"



   Name: The Furies

   Parent clan: Unknown (presumed by many to be Malkavian)

   Organization: Independent

   Status: Unknown, but due to the power of some individuals encountered
   presumed to be a Clan.

   Overview: The Furies of Greek myth were spirits of horrible vengence.
   They were created by the gods to punish the transgressions, whatever
   they may be, of the living. It is unknown, like much about this clan,
   whether the legend evolved from the clan, or vice versa.

   There is no clear consensus on whether the Furies are a true clan, or
   if they are even children of Cain....their origin, like the clan
   itself, is deeply shrouded in mystery. Indeed very few Kindred are
   even aware that the clan exists, most believing them to be Brujah,
   Malkavians, or some of the more violent Anarchs or Sabbat members.

   Like the legends on which they are founded the Furies are the very
   embodiment of anger, or violence...even more so than the Garou. The
   Furies have intemate knowledge of the Beast within, and are one with
   it.

   Appearance: Many of the Furies are very disheveled in appearance as
   they are often so consumed by their desire for vengeance that they do
   not bother with appearance. Others take immaculate care of themselves
   in order to inspire the "proper" amount of fear in the object of their
   hatred. Physically the Furies are always very pale and gaunt, even
   moreso than most Kindred, whether this is a result of their physical
   neglect or simply a facet of their existance is not known.

   Haven: Furies often take Havens similar to places that were most
   important to them in life, but they often avoid the actual places
   themselves because their mastery of Mentem can bring unpleasant
   memories with everything they touch.

   Background: The Furies spring from all classes and all cultures.
   Wherever anyone possesses enough anger at her death a Fury is born. In
   ancient times the Furies were almost completely female as they bore
   the brunt of the world's injustice, and were allowed no acceptable
   actions to release their frustration. In recent years the clan has
   come closer to an even distribution of the sexes as today's society
   demands that both men and women repress their anger. The Furies may
   also choose single members of a population for the Embrace after a
   great injustice has been played upon the people.

   One of the things that has confused the Kindred scholars the most is
   the fact that they do not, as a rule, Embrace the living. Instead they
   choose their Progeny from among the recently dead. The Furies, unlike
   most clans, are able to Embrace those dead up to several days (one day
   plus one more day for each point of Generation Background. So a 13th
   Generation Fury could only Embrace someone dead a single day, while an
   8th Generation Fury could Embrace a person dead up to six days.)

   Character creation: While the vast majority of Furies have a Vigilante
   Concept, players should by no means feel limited to this. As the
   Furies can come from any class in any society they, likewise,
   encompass nearly any concept.

   Their Demeanors can be nearly anything, but the most common Natures
   are Bravo, Caregiver, Judge, Loner, Martyr, and Survivor. Physical
   Attributes and Talents are almost always Primary, but a Fury with
   Mental Attributes or Skills as Primary are not so uncommon as they
   once were.

   Backgrounds, once again, can be nearly anything appropriate to the
   concept, but Allies (from the Fury's mortal life) and Fame (as the
   public seems to have a morbid fascination with Vigilantes and Serial
   Killers.) are two of the more common backgrounds.

   Several merits and flawas are also common among this clan: Berserker,
   Prey Exclusion, Nightmares, Vengeance, Hatred, Driving Goal,
   Concentration, Iron Will, Acute Senses, Ward, Monstrous, Disfigured,
   and Permanent Wound.

   Clan disciplines: Obfuscate, Potence, Mentem

   Weaknesses: The Furies are possessed of an all-consuming anger.
   Whether this manifests itself as a Hatred, a Driving Goal, or a
   Vengeance agains someone varies, but the anger is there. In addition
   to one of the above flaws, a Fury is also much more likely to Frenzy
   than most Kindred. The difficulty for her Frenzy rolls is always 3
   higher than the number listed.

   Gaining clan prestige: The members of this clan seem to act completely
   independant of each other. While they may grant respect to those they
   believe have proved their merit there are no formal guidlines, and the
   members of this clan seem content to allow each other pursue her own
   particular goal.

   Quote: "I have allies in Heaven and comrads in Hell."

  STEREOTYPES



   Brujah: "They know well the ways of Rage, but it is unfocused in them
   and ineffective."

   Gangrel: "Worthy allies and opponents."

   Malkavian: "In their pranks they allow others to more fully experience
   the Beast, but they are still infuriating nuisances."

   Nosferatu: "As we embody the Rage of the Beast so do our brethren
   embody the physical aspect. Treat them well for they are a font of
   information and can often further your vengeance."

   Toreador: "The Hedonists are lost in a world of bliss. They are the
   cause of many of our kind with their elitism."

   Tremere: "Trust not the Warlocks, for they are truly traitors as their
   nickname suggests. Still they have much to offer if you are willing to
   pay their price."

   Ventrue: "They believe that they still lead all Kindred. Their vanity
   has made them blind to the changing world. As the Silver Fangs are to
   the Garou so are the Blue Bloods to our fellow Kindred."

   Caitiff: "Treat them as they ask to be treated, as individuals."

   Assamites: "They kill without reason, for profit. They are not worthy
   of our respect"

   Giovanni: "Had we the power we would Embrace all the spirits they rape
   with their foul Discipline so true vengeance could be taken."

   Ravnos: "Treat them as the Caitiff, but watch your belongings when
   they are near. In their travels they learn much that can be of aid."

   Salubri: "Beware of them, for they have the power to deafen you to the
   Rage. Their hearts are in the right place, but they do not understand
   that hate must exist to counterbalance the love they contain, else
   their love loses all value."

   Followers of Set: "These corrupters make valuable allies if you judge
   it worth the risk, however, unlike the Salubri their hearts are almost
   never in the right place, sometimes literally."

   Lupines: "Our brothers although they will not acknowledge us as such.
   We both follow the Path of Rage."

   Mages: "They often destroy much in their search for power. Some are
   good, but most destroy without discrimination. It is best to destroy
   them instead, and be done with it, if you can."

   View Mentem discipline.
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