                   GINKAKU-NO-MACHI (THAUMATURGICAL PATH)



   * Hanko-ki: Allows the Kyuketsuki to talk to any other Kyuketsuki with
   this power. A roll of Wits + Subterfuge vs 6 (successes x 10 miles =
   max range) and Manipulation + Empathy vs 7 is the No. of words that
   can be exchanged.

   ** Shima-ki: Allows her to levitate a few feet in the air to escape
   the clutches of Shinma. A roll of Dexterity + Occult vs 6 is needed.
   The No. of successes x 3 is the number of feet that she levitates. A
   Stamina + Athletics roll vs 6 is also needed - the number of successes
   giving duration in turns. She can move at 1/4 speed.

   *** Ashioto-ki: Allows the Kyuketsuki to attract supernatural beings
   to herself. On a resisted roll of Charisma + Singing vs Willpower of
   victim, all supernatural creatures (incl. vamps and wolfies) within
   hearing distance must go to her.

   **** Nageire-ki: The Kyuketsuki may step into the umbra as a last
   resort to save herself. She needs to roll Charisma + Occult vs 9 to
   enter and expend a willpower point every turn she remains there.

   ***** Dai-kichi-ki: THe Kyuketsuki or someone she touches is rendered
   immune to Daemonic, Shinma, Wyrm or Soulless influence ie: Dark
   Thaumaturgy etc. A roll of Manipulation + Occult vs 8 and the
   expendature of a willpower point is needed. The effects last for 1
   hour per success.
