                                   ICARUS



   The Icarus Discipline is one of the last vestiges that tie the modern
   Lothorians to their Oriental Elders. More scientific Kindred believe
   it to be some sort of telekinetic control of the air molecules, but
   such structured psychic control belies the inherent mysticism, as well
   as a basic overview of its practicioners.

   * Levitate: Enables the user to Levitate himself. By making a Wits+
   Alertness roll, she can rise into the air at about 5 feet per second.
   Please note that any aerial maneuvers would require rolling
   Wits+Athletics/Brawl/Melee or whatever. Plus, full concentration is
   needed to maintain this; if done for an extended period of time (ie-
   more than 5 rounds) it's gonna cost you a Willpower point.

   ** Wind: The user is able to summon a strong wind (outdoors only.) By
   making a Willpower roll, she can call a wind strong enough to knock
   over an average man (To resist, Strength + Potence, & hope you have
   good footing...)This wind is not sustained, however.

   *** Flight: The user can take off and achieve horizontal movement at a
   steady rate. Full concentration is required, and a willpower point
   must be expended. Average speed is just under 20 miles an hour, but
   this can be maintained for relatively long periods.

   **** The Great Wind: allows users to summon a minor windstorm. Most
   people caught in the area (couple blocks) will have to grab onto
   something solid of be blown around for the duration. Anyone (except
   the caster) in the area also has a 20% chance of being hit by debris,
   for no more than one damage. Also, depending on the area: dust could
   negate visibility or dangerous gases could be cleared from an area
   (but Vampires don't breathe!)

   ***** The Wind Wall: The user creates a wall of wind which stops all
   physical attacks. Anyone trying to go through it will be pushed back.
   A Wilpower point mu be spent to start it, and again every seven turns.
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