                                    JAFIR



    * Dreaming: You can enter a deep sleep at will, and you are still
   aware of your body while sleeping, so you can wake yourself at will as
   well. By making a role of willpower plus self control against base
   difficulty 7, you can stay awake during the day without having to
   expend any willpower (this role should be made every hour you are
   awake). However, you must make up the missed sleep the following
   night. You have learned to control your own dreams, so that every
   dream is a lucid dream. You can alter yourself, as you appear in the
   dream, as well as alter the surroundings and the nature of the dream
   itself. You can also remember your dreams upon awakening.

   The vampire is not aware of there surroundings when they're sleeping
   with the Dreaming ability. However, they are aware that their body
   exists in the real world, and that time is passing. This just allows
   them to wake themselves up when they desire. I might add that their
   time sence isn't any better when they sleep than it is in the real
   world. But don't worry. You can still stand right over the vampire
   with this abbility and stake'em, and they'll never see it coming.

   ** Dream Gaze: When in a dream state yourself, you can project your
   mind out of your body and enter another's dream, but only as an
   observer. You are not a part of the dream itself. At first you would
   have to be touching the subject to do this, but as you gain experience
   you can dream gaze from further distances (10 meters at second level,
   50 at third, 250 at fourth, 1250 at fifth, etc.,...). If you have
   intimate knowledge of the subject, you can you can transmit as if one
   level higher (ie- 10 meters at first level). Intimate knowledge is
   defined as a strong mental/emotional bond (ie- blood bond, deep
   romance). The subject makes a perception role to determine if their
   mind notices the dream gazerUs presence (base difficulty 8 if the
   subject is not consciously aware that he is dreaming. base difficulty
   6 if the subject is having a lucid dream). With one success they know
   someone is there. With five successes, they know who you are. If the
   subject makes the perception role, they than make a willpower role
   (same difficulty rating as above) to see if their mind can boot the
   dream gazer out of the dream. The more experience the dream gazer has,
   the more difficult it is to detect their presence, and kick them out
   of the dream (add their level in Jafir to the difficulty). Also, if
   the subject has Jafir, their mind is better shielded against other
   dream gazers (add level in Jafir to perception and willpower roles).
   While dream gazing, you can attempt to influence the dream slightly,
   and guide it to get some specific information out of the subject. To
   do this you role your level in Jafir plus manipulation against your
   subjects willpower. If you succeed, you role perception plus
   intelligence, against difficulty 10 minus the number of successes you
   got on the manipulation role. This second role is to determine how
   well you interpret the results of your manipulation. A botch would
   indicate a completely wrong, posibly opposite, interpretation.

   *** Dream Manifestation: You can manifest yourself within your victims
   dream, and become an active member of the dream, after entering it
   with dream gaze. However, you have no control over the dream, and you
   manifest as you are in reality, with all of the same powers and
   abilities, so if their dreaming of a bright sunny day, your screwed.
   Damage is figured normally, with half of it being deducted from
   willpower, and half as actual physical damage (any odd point gets
   deducted from willpower). This damage is due to severe mental shock,
   so it doesnUt actually cause gaping wounds and such. However, there
   will be muscle pain, bruising, and possibly rupturing of minor blood
   vessels around the area injured in the dream. It is also possible that
   the injured person (or vampire) will claw themselves in their sleep,
   causing an open wound. The victim will always wake up just before
   death, so, while you can do major damage to them, you can not kill
   them. Keep in mind that you can be damaged just as easily as the
   victim, making this a very dangerous power for the user.

   *** Dream Message: By spending one blood point, you can send a brief
   message (5 seconds dream time per level in Jafir) to someone in the
   form of a dream. For each blood point spent beyond the first, you can
   send the message to two additional people. You can send this message
   up to 50 miles per level in Jafir. You can double this distance by
   spending a blood point. If you have intimate knowledge of the subject,
   spending a blood point will allow the message to reach them anywhere
   in the world. If the subject is awake, the message will come to them
   as a daydream. To make the connection you role your intelligence plus
   your level in Jafir against difficulty 7, if the subject is asleep, or
   difficulty 9, if the subject is awake. A failed role means that the
   message does not reach them, or they donUt remember it when they wake
   up. A botch means that the message gets distorted so as to have a
   completely different meaning than intended. You must roll seperately
   for each subject.

   **** Self Manipulation: You have control over your manifestation
   within your victims dream. You can change your form within the dream;
   grow knives out of your fingertips, and fun stuff like that.

   **** Dream Manipulation: You gain control over your victims dream.
   This allows you to control the surroundings within the dream, as well
   as the various dream entities that inhabit it. At this point your
   ability to control their dream, is pitted against their ability to
   control their own dream. You can now prevent them from waking up
   before death (allowing dream assassination). You can also determine
   weather or not they remember their dream.

   ****** Conscious Gaze: You no longer have to be asleep yourself to
   enter someone's dream, but can do it while fully awake, and aware of
   the world around you. However, you must be able to see the subject,
   and you must concentrate fully on maintaining the connection. If you
   try to do any other action, or are harmed in any way, the connection
   will be lost.

   ******* Dream Network: (aka- Conference Call) You can connect several
   people's dreams. There is no limit to the number of people you can
   connect, but for every extra person subtract one point from the
   difficulty rating for each person to discover you, and to boot you out
   of their head. Also, the more people you bring into the dream, the
   harder it is to control, because it is you against their collective
   unconscious.

   ******** Waking Dream: You can begin to bridge the gap between the
   dream world and reality, so that the two merge. This will only affect
   one person. This can range from small things, like making shadows
   change form and come alive, to creating more complex creatures and
   objects, and just messing with reality in general. Roll your level in
   Jafir ,against your subjectUs perception, plus a difficulty modifier
   based on how complex the waking dream is (this is up to the STUs
   discretion). One success, and the subject thought he saw something out
   of the corner of his eye. Two successes, and the subject definitely
   saw something move over there. Three successes, and the subject is
   doubting his own sanity. Four successes, and the dream has manifest
   full force, but without substance. Five successes, and its real,
   damage and all (damage is figured the same as in dream manifestation).
   If you fail, the subject doesnUt notice a thing. If you botch, the
   dream backfires, and you loose willpower (amount is up to the ST).

   ******** Dream Form: This one requires a ritual. You must first give
   yourself an aggravated wound. This is done by walking through a fire,
   or exposing yourself to sunlight for a short period of time. Than you
   go into a deep sleep for about a month, and dream. You must dream
   about how you want to look, and project this form onto the image of
   your body. When you awake, you will have healed in the form you
   dreamed. This ritual drains your blood points, so you need to feed
   immediately after waking. Roll self control plus level in Jafir,
   against base difficulty 7 (This can be altered based on the complexity
   of the form). If you get 6 or more successes, you have perfectly
   matched the form you were attempting. For every success less than 6,
   you have one small imperfection. A failure means you healed in your
   normal form, and a botch means you with some major deformities. This
   can be used to impersonate some one, or just to escape recognition. It
   is also possible to change your appearance attribute with this power.

   ********* Waking Dream Network: This allows you to extend a waking to
   more than one person at a time.

   ********* Dream Phasing: You can pull your body into the dream world
   when you sleep, so that it is only visible (vulnerable) for a few
   minutes after you fall asleep, and again before you awaken. Roll self
   control plus level in Jafir against difficulty 8. A fail or botch
   means that that the dream phase was not successful, but if you botch,
   you think it worked, so your body is laying there vulnerable, and you
   donUt know it. Your body is visible for 10 minutes, minus the number
   of successes on the first roll, at the beginning and end of your
   slumber.

   ********** Living Dream: This level would require a ritual lasting
   several years, so there are few, if any, people who have reached it.
   You permanently bridge the gap between dreams and reality, so that you
   become a dream. You can exist in either world, or both at once. This
   allows you to do things like alter your molecular structure so you can
   walk through a wall, or walk on the surface of water, or walk through
   a rain storm without getting wet. Eventually, you could alter yourself
   so that sunlight didn't affect you. Or just alter reality as you
   perceive it, so that there is no sunlight to harm you.
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