               RITUALS FROM THE LITTLE MAN FROM ANOTHER PLACE



   By THE little MAN from ANOTHER place (ymg@ukc.ac.uk)

  RUNE OF VIGILANCE



   Lvl: 3

    Time req'd: 45 min

   Duration: Until activated.

   Components: 1 B.P. Pt. of the casters blood

   During this short ritual the caster insribes a rune on any surface
   with some of his blood.

   Should anyone except the caster pass within a metre of the rune, the
   rune will activate alerting the caster of this. If the rune is
   inscribed on the wall inside a room the rune will not activate if
   someone passes within a metre of it but is outside the room. As the
   rune has no mind it will be activated by a kindred using Obfuscate.

   The rune is not blood red in colour but is a shde lighter or darker
   than the surrounding paint/wallpaper etc. and can be seen if it's in a
   place that's visible (ie not inside a drawer).The difficulty of
   spotting the rune depends on where it's placed - a rune in the middle
   of the wall is easier to spot than one in a corner affected by mildew.
   The caster can have up to his Thaumaturgy level of runes in operation,
   he/she will instinctively know which rune has been activated.

  EYE OF WATCHFULNESS



   Lvl: 2

    Time Req'd: 30 min

    Duration: Until activated.

   Components: 1BP. Pt. and 1 of the casters eyelashes.

   This ritual functions in a similar way to Rune of Vigilance. During
   the ritual the caster burns the eyelash, mixes it with a little of his
   blood and inscribes a symbolic eye on any flat surface.

   The eye is invible until activated in the same way as the rune above.
   When activated the rune glows dimly whilst it briefly transmits images
   of what activated it to the caster.Whilst the Eye will be activated by
   someone Obfuscted as the rune, the caster wont necessarily see anyone
   unless they have a higher Auspex.

   The caster can have more than one Eye in operation in the same way as
   the rune above.

  SPIRIT SEARCH



   Lvl: 4

   Time req'd: 2 hours.

    Duration: Until next evening.

    Components: Hair/ nail clipping/ personal item belonging to the
   target, 2BP. Pt's. of the casters blood and ground hazelnuts.

   During this ritual the caster burns the item belonging to the terget
   and mixes the ashes with the ground hazelnuts and his blood. The runic
   name of the target is then repeated in a interlocking pattern over the
   casters' shaven head (not including the ears but over the eyelids).
   The final half an hour is spent in a meditative trance.

   Once the ritual is completed the caster will be aware of the direction
   and distance of the target to him if the target is within 100 miles.
   Within this distance the caster can easily lead himself to the target.
   If the target is staked then the spirit is dormant and a
   perception+Auspex roll is req'd every 1/2 hour to keep track of it.

   If the target dies during the duration of the ritual the caster will
   be aware of this and a wits+Auspex roll is req'd to place the body
   before the spirit leaves it.

   If the target is dead before the ritual is operative then no
   information as to the spirits whereabout can be obtained. If the
   target is staked before the ritual is completed the it can be found in
   the normal way.

   If the target is further away than 100 miles but within 1000 then only
   hazy information as to its whereabouts can be otained.If the target is
   more than 1000 miles away a perception+Auspex roll (diff. 8) can be
   made to discover if the target is alive or dead but no other info. can
   be obtained.

  EYE OF SEEING



   Lvl: 5

    Time:: 2 hours

   Duration:: Until destroyed.

   Components: One of the caster's eyes and 1BP Pt.

   During this ritual the caster must remove one of his eyes (2
   unsoakable health levels of damage) which is magically absorbed into
   the the flat surface the ritual is performed upon. Various dedication
   rites are then performed creating amystical link between the caster
   and his eye.

   The caster can see what his eye would normally see by concentrating
   for a round and spending a blood pool point. The caster can only see
   Obfuscated characters if his Auspex is high enough.

   When activated the eye glows dimly (but see below) and can only be
   damaged by fire (which destroys it) causing one health level of damage
   to the caster which cannot be soaked(but can be healed with blood in
   the normal way) as well as a headache which lasts all night (-1 dice
   off all actions). It takes one complete round to break the link but if
   the caster wants to break it quickly then he must roll Wits+Alertness
   (diff 7).

    1. Success - may take no action till the end of next round as well as
       a headache lasting one hour (-1 Dice).
    2. Successes - may take no action till the end of next round
    3. Successes - may only dodge til the end of next round at -1 dice
    4. Successes - may only dodge till the end of next round
    5. Successes - may act normally

   Failure results in the effects outlined above and a botch results in
   the loss of three health levels of damage and a crippling headache -2
   Dice for the rest of the night.

   If the caster has the Obfucate discipline then he can attempt to
   prevent the eyefrom glowing in use although he can't keep the eye
   invisible. eg. If the caster has a suitably brooding picture of his
   mad ancestor then he can perform the ritual over one of the eyes and
   use Obfucate to make the eye look like the eye in the painting when in
   use. The level of Obfucate req'd to dothis is irrelevent but obviously
   a character with a higher Auspex can see the eye as it would normally
   appear.

   The ritual takes an hour longer to perform if the caster is attempting
   to Obfuscate it (no roll is req'd) however the caster must maintain
   the "cloak" by spending 1BP Pt a night.
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