                                   LUFTUS



   * Stick to surface: The vampire can stick himself to a ceiling or
   wall, even with no handholds. While being stuck there, he can move
   along the wall at the rate of 10 feet per minute, by slowly sliding
   across, up, or down. If climbing onto a wall, success is automatic. If
   jumping at a wall/ceiling and trying to stick, a Dexterity + Luftus
   check must be made (difficulty 6).

   ** Jump: The vampire can jump additional feet per success on an
   attempt to jump. First the jump power must be initiated
   (instantaneous) and then the jump attempt be made. The roll will be
   Stamina + Luftus at difficulty 6.


              horiz.   vertical
  1 success     5    /    3
  2 successes   6    /    4
  3 successes   7    /    5
  4 successes   8    /    6
  5 successes   9    /    7
     + 1 per additional successes.



   *** Light fall: At this level the vampire can control the weight of
   his fall, so that he takes no damage for the first several feet, then
   takes normal damage afterwards. The number of feet is determined by
   successes on dexterity + athletics + Luftus roll. The difficulty will
   be dependant on how the vampire fell. ie. if he actively jumps down,
   the difficulty is 4. If he is thrown off a building and tries to
   initiate the power, the difficulty would be 7 or higher. Also when
   actively jumping, the power can be initiated beforehand, so he will
   know how far he can safely fall.


  1 success      -    40 feet
  2 successes    -    70 feet
  3 successes    -   100 feet
  4 successes    -   130 feet
  5 successes    -   160 feet
  each additional
   success       -   +40 feet



   **** Glide: The vampire can jump down as in power 3 or up as in power
   2, but can control his fall on the way down. He can move up to 20 feet
   sideways for each 10 he falls down.

   ***** Flight: The vampire can fly around at the rate of 30 miles per
   hour.

   ****** Air Manipulation: The vampire has limited telekenisis. He does
   this by controlling the air around an object (so effectively he could
   put out fires as well). For each motion he must make a Luftus +
   dexterity roll against 6, and can keep straightline motion of an
   object. If he wants to change its direction he must make another roll.
   Maximum that can be lifted is 250 pounds.

   ******* Air servant: The vampire can create a swirling whirlwind of
   air about 3 feet high as a servant. It can follow limited specific
   instructions (as if talking to an animal) and then be sent away to
   carry out the orders. It can go through anything with a small opening
   but cannot fight. It will not neccessarily disturb things around it
   (except maybe the dust). Only one can exist at a time. It can be
   dispersed instantly, even when not in the sight of the cahracter. It
   will last for an hour on its own.

   ******** Hurricane: The vampire can create a hurricane the size of a
   small town, on a Luftus roll against difficulty 8. It will take a few
   minutes to appear and then will start destroying things. He cannot
   disperse it. The duration and stregnth is determined by successes:


       1 success    -   5 minutes  /  40 mph winds
       2 successes  -  15 minutes  /  50 mph winds
       3 successes  -  30 minutes  /  60 mph winds
       4 successes  -   1 hour     /  70 mph winds
       5 successes  -   Permanant - will continue until it disperses naturally
                        80 mph winds



   ********* Instantaneous Movement: On a successful stamina + Luftus
   roll with difficulty 8, the vampire can immediately appear anywhere
   within his line of sight. He is actually moving there at an
   incomprehensible rate, so nothing can be in his way at the time
   (nothing that wouldn't break when he hits it)

   ********** Destruction: By simultaneously increasing the kinetic
   energy of every particle in a stationary object, the vampire can cause
   it to blow apart, if he makes a Stregnth roll at difficulty 9. The
   object must be within sight. Each success causes aggravated damage to
   a living object.

       1 success    - 1 cubic foot (my monitor) / 2 aggravated damage
       2 successes  - 3 cubic feet (computer + monitor)/ 4
       3 successes  - 10 cubic feet (big person) / 7
       4 successes  - 30 cubic feet (desk) / 12
       5 successes  - 50 cubic feet (car) / 20
