                                   NAKYRAE





  THE DISCIPLINE OF PAIN AND INJURY



   It is this awesome power that makes the Avengers of Diedne one of the
   most feared bloodlines (at least feared by the few who are aware of
   their existence). While it was originally a perverted version of the
   Salubri's discipline of Obeah, over the years it has transformed into
   something far more vile. It is the use of this power by the Black
   Druids that gives the Tremere a basis in fact from which to spread
   their propaganda regarding the Childer of Saulot.

   Like Obeah of the Salubri, Nakyrae seems to be intrinsically connected
   to the third eye, and any who learn this discipline will develope the
   putrid third eye of the Avengers of Diedne. Unlike Obeah, the third
   eye opens after the first level of this discipline has been attained,
   so all members of this bloodline know this discipline to at least the
   first level.

   * Liadere's Kiss: This fearsome power is the source of many of the
   weaknesses of the bloodline. The saliva of the user becomes
   transformed into a powerful acid, allowing her to cause great damage
   to those who come into contact with it. It is this transformation
   which causes the victims of the user's feedings to become so damaged
   during the process, and it makes the Avengers unable to create progeny
   and to lick their wounds.

   System: A lick by the Avenger will cause one Heath Level of Damage.
   For every Blood Point they expend during the licking, they may cause a
   level of aggravated damage (as this increases the potency of the
   acid). The character may also use this power to spit at foes, at a
   range on 10 feet for every level of Strength and/or Potence that the
   character possess, and the attack causes one level of aggravated
   damage per blood point spent. Note: If Blood Points are not spent, the
   character may not use the spitting attack, as the acid loses it's
   potency when out of the mouth.

   ** The Touch of Torment: A Vampire utilizing this power can cause
   someone to become paralyzed with wracking pain with just a touch.

   System: The character must touch the victim, and then make a Willpower
   roll, with the difficulty as the target's Willpower. The effect will
   give the target 7 levels of illusionary damage which can not be healed
   with Blood Points. If this attack puts the target beyond
   incapacitated, then they automatically enter torpor because of the
   intense agony. Once the illusionary levels have disappeared, the
   target will recover from Torpor. These illusionary 'pain' level of
   damage will last a length of time dependant on the number of successes
   rolled. Note that this power will work on any supernatural being,
   provided that it can be physically touched.


                  1 successes                one turn
                  2 successes                two turns
                  3 successes                five turns
                  4 successes                one hour
                  5 successes                one day



   *** Demonic Guard: This power allows the user to put up a defensive
   barrier that will neutralize her enemies with fear while protecting
   her at the same time.

   System: In order to activate this power, the character must spend two
   willpower points. This creates a barrier surrounding the Vampire,
   allowing none who were not within the barrier's protection when it was
   erected to approach. The barrier can encompass everything to a maximum
   of 10 feet from the caster, but it can be as close as 5 feet. Any who
   attempt to enter the barrier must engage the Vampire in an extended
   Willpower test, and she must exceed the user's successes by at least
   three. If the user scores three or more successes than the intruder,
   then the intruder will be overcome with fear for five turns. Powerful
   visions of the intruder's greatest phobias will spring to her mind,
   and she will immidiately have to roll her Courage/Morale against a
   difficulty of 8 not to enter the Rotschreck. If she succeeds on the
   role, she will still be paralyzed with crippiling fear for five turns.
   If she fails, she will flee as far and as fast from the Demonic Guard
   as possible, until she recovers. If she botches, she will immediatly
   receive a Phobia Derangement, although the details are left up to the
   Player and the StoryTeller.

   **** Achilles' Heel: This power allows a Vampire to use her third eye
   against an unmoving target, and to sense character flaws within their
   personality. The Vampire can then use her power to enhance this
   character flaw, creating a full fledged insanity from it.

   System: The character rolls Perception and Empathy against a
   difficulty of 8. Similar to the level 2 Auspex power, this allows the
   Vampire to sense the target's true nature and their character flaws;
   the more successes they receive, the more information they can sense
   from the target. Once they have found a character flaw (this may be an
   actual flaw, or simply a function of their Nature), the user must roll
   Manipulation and Medicine to enhance this flaw to a full fledged
   derangement, with all the penalties that a derangement incurs. The
   choice of the derangement should be left up to the Player of the
   Target and the User, as well as the StoryTeller, and a derangement
   which 'suits' the player should be selected. Not surprisingly, those
   of Clan Malkavian and the Malkavian Antitribu seem to be strangely
   immune to this power.

   ***** Diedne's Diablerie: This is perhaps one of the most feared
   powers of the Bloodline, and it has been a great source of propaganda
   for the Tremere. By staring into the eyes of the Target with her third
   eye, the Vampire slowly removes the soul from the target's body,
   turning it into a mindless slave. Once the soul has been removed, it
   is destroyed, and the knowledges of the soul become the possessions of
   the user. This perverted version of Diablerie has taken more than one
   Tremere, and it is perhaps the reason that the Avengers are privy to
   so many of the Tremere's rituals and secrets.

   The former body of the soul remains a slave to the user, following
   every instruction that it is given. However, this 'zombie' can perform
   no voluntary actions, and it must be told to feed and to protect
   itself when in danger. Also, the 'zombie' is by no means
   indestructible, and it can easily be destroyed in the manner that any
   kindred can (or any of its kind can in the event that the target is
   not Kindred).

   System: In order to take the victim's soul, the character must stare
   into the target's eyes and engage them in an extended Willpower vs.
   Willpower test. If the target succeeds, she may choose to break eye
   contact. If eye contact is broken, or this test is interfered with in
   any way, it must be started again. If the user succeeds, the character
   then removes the soul from the target, and incorporates elements of
   that soul into her own. For any Talent, Skill, Knowledge or Discipline
   that the target had a higher rating then the user in, the user gains
   one dot. In the event that this includes Thaumaturgy, the user may
   also gain a ritual of a level which they may perform. After this
   'incorporation', the soul of the target is irrevocably destroyed, and
   the target's body becomes the slave of the user.

   ****** Death's Caress: The Vampire who utilizes this power can send
   another Kindred into Torpor with but a mere touch. The effects on
   others, however, is more grisly...

   System: If the user of this power utilizes a Willpower point, they can
   send any Vampire whom they touch into instant Torpor. Unlike the
   'false' Torpor of the Touch of Torment, this is true Torpor, and the
   Vampire will remain in this state for as long as their Humanity/Path
   Rating dictates. This power has been known to take Methuselah's out of
   the action for a few centuries.

   The effect of this power on Non-Kindred is much more painful. It will
   instantly kill a Mortal, and it will cause seven Health Levels of non-
   aggravated damage to any other supernatural being.

   ******* Spiritual Disfigurement: This power allows the Kindred to rend
   the spirit of a victim, causing their spirit to become disfigured.
   This results in others avoiding the victim at all costs, as they seem
   to be impossibly rude and uncouth, as well as making all around them
   feel highly ill at ease.

   System: By looking at the victim with her third eye, the user causes
   their spirit to become disfigured. The result of this is that others
   will feel very unsettled when in the presence on the target, and will
   attempt to avoid them if at all possible. Many victims of this power
   are shunned by their clans, and some have even become Caitiff. The
   result of this power is that the victim will automatically fail all
   social rolls (ie any rolls involving Charisma, Manipulation or
   Appearance) as all around them feel so uncomfortable, they will do all
   they can to get away from the victim. Also, anything they say seems to
   come out badly, and all victims of this power appear to be very rude
   and disrespectful. This power has been known to destroy Princes and
   Toreador alike, and may be one of the reasons that the Avengers get
   along relativly well with the Nosferatu.
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