                             PATH OF THE HUNTER



   History: The Society of Leopold created this Path during the first
   Inquisition. They do not refer to it as a Path, but for game purposes,
   it might as well be one. It is only possessed by humans that have gone
   through the rigorous physical and mental training (brainwash) of the
   Society. This Path takes the place of a hunter's Humanity score. But
   this Path tends to breed the most fanatic and persistant of all
   vampire hunters.

   The Path was created by the Society because they realized that humans
   that constantly hunted Monsters were slowly becoming more barbaric and
   sadistic in their acts (loss of Humanity). It seemed the more they
   fought the Forces of Darkness, the more they eventually succumbed to
   those very same Forces. In short, those who hunted demons would
   eventually become more demonic themselves.

   What the Society did was develop an intense training for new recruits,
   which bred them to not feel guilt for the actions they did in the name
   of God. No longer were these new recruits subjected to the pain that
   normal Humanity created. The killing of the Monsters only strengthened
   their resolve, instead of lessening it, as having a normal Humanity
   rating would do.

   The training consists of combat training, scholarly work, hateful
   propoganda against the Monsters, and exercises meant to purge the
   recruit of all the fundamentals of normal Humanity. Developing this
   Path takes years of study, and can only be possessed by a character if
   they bought it as a 5 point merit. Usually, it is not found in people
   outside the Society of Leopold. Also, faith can be attained with this
   Path.

   Naturally, this Path means the hunter is further removed from his
   humanity, but the Society of Leopold do not see it this way. They see
   the Path as a better mindset in which to better protect humanity
   versus the Monsters that plague them. Monsters include witches (most
   Mages), werewolves, vampires, demons, ghosts, and aliens. Anything
   that may seem in the least bit evil (at least, in the eyes of the
   Society).


                Hierarchy of Sin
                ----------------

10      Being afraid of spreading the word of a Monsters' existence, for
        fear of public ridicule or disbelief, or for your own life.

        Failing to meditate for at least two hours a day on the horrors
        that the Monsters bring upon this world.

 9      Failing to pursue any evidence, no matter how remote, concerning
        the Monsters.

        Failing to aid another trusted Hunter in his hunt.

 8      Not trying to free normal mortals who are unknowingly or
        unwillingly in service to or allied with or controlled by the
        Monsters.

 7      Failing to try to recruit more Hunters to your cause.

 6      Unwillingly serving a Monster (for instance, through Domination
        or Blood Bond).

        Unknowingly working in a Monster's best interest and thereby
        strengthening his power base.

 5      Using the Monster's own tactics (magic, occult, spells, Gifts,
        Disciplines, witchcraft, etc).  Psychic powers and Faith are
        not included in this, as long as their outward appearance or
        source does not seem evil to the Hunter.  (For instance, Voodoo
        Faith would bother a Fundamentalist Christian Faith Hunter.)

 4      Falsely allying yourself with a Monster, even if it's just to
        trick the Monster.

        Showing mercy or pity towards a Monster.

 3      Letting an ally or retainer who willingly serves a Monster live
        when you had to opportunity to kill them.

 2      Allying or trusting yourself with a Monster intentionally and of
        your own free will, with no intent of trickery, backstab, or
        deception.

 1      Letting a Monster live when you had the opportunity to kill it.
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