                    LIGHT OF TRUTH (THAUMATURGICAL PATH)



   By Megan K. Mcguire (mkm6642@is.NYU.EDU)

   * Will o' the Wisp: This duplicates the Sabbat Thaumaturgical ritual.
   The Thaumaturgist may summon a supernatural ball of light. The ball
   travels as the Vampire mentally commands. It is useful as a simple
   source of light, and may perform limited functions such as glow
   brighter or dimmer, divide into smaller balls, fly about etc.

   ** Illuminate: The Thaumaturgist may illuminate an area (size
   dependent on successes) with a light that has no discernible origin.
   Alternatively, she may choose to use successes to determine brightness

   *** Truesight: The Thaumaturgist may now use the light to sense the
   true emotions and or appearance of anything bathed in it's glow. This
   works like Auspex, although it breaks through Obfuscate and
   Obtenebration and even Chimerstry according to successes rolled.

   **** Farsight: The infusion of light created may now be sent to
   another location the Thaumaturgist knows in order to 'illuminate' the
   situation there. By focusing the magus may 'see' the place as if
   clairvoyant. Additional successes determine the range of the probe as
   well as use of Auspex abilities.

   ***** The Light of Truth: By spending 6 points of her own blood, the
   magus may concentrate light into a laser-like weapon of pure energy.
   The ray will emanate from a tiny palm held light source and sweep
   around the area, cutting through everything it touches in a flat line
   except the caster herself. The damage is considered aggravated and can
   be instantaneously lethal. The expenditure of a willpower point as
   well as at least two successes on a Perception+Melee roll is required
   to aim the beam at a particular l evel (difficulty based on generality
   of level. i.e. six at upper torso, seven at neck, nine at heart, etc.)
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