                          PATH OF SOUL AND FREEDOM



   This is the Path of Soul Freedom for the Salubri, guys. It's function
   is to replace humanity with something more appropriate to the
   particular needs of the Salubri. It can't be taken by any other clan.

   It is the Salubri's ultimate goal to give freedom to as many souls as
   possible. This means both pure and corrupt souls. If corruption is
   truly the goal of a soul, and a corrupt soul is in need, it is the
   salubri's job to help the soul.

   Level 10: At this stage, the Salubri acts as a mediator, trying to
   ensure the freedom of all other souls at the same time. If a Salubri
   with this level sees a soul in need, they must make a conscience check
   (varying difficulty- a ten for close friends, a 6 for worst enemies)
   If they fail, they _must_ do hat they can to help the soul. This
   includes healing and/or giving blood to a vampire in Torpor. The
   Salubri can also not attack anyone who is acting according to the will
   of her own soul. This does not include servants, ghouls, Dominated or
   Presenced people. It does include the person who is manipulating them.
   With a person who is acting out the will of another, the Salubri may
   attack, but only if it involves to restoration of the person's soul
   (eg: paralyzes them in order to "repair" them.)

   Level 9: Similar, except the highest difficulty for the conscience
   check is a nine, and the character can use willpower not to act. Also,
   the Salubri can paralyze an enemy without doing more to help him. (the
   assumption: I'll leave him and go for the guy who's doing it to him.
   Free him all the faster.)

   Level 8: The Salubri can actually use guns, knives, etc. (They can
   barely bear to look at them at other levels.) They can defend
   themselves without using their powers, using weapons instead. The
   difficulty continues to go down for the conscience check, although it
   never falls below a six.

   Level 7: The Salubri can chose to help one group or another (ie: the
   party) by deciding that the "enemy" is too lost to be saved by any way
   other than death. (once a Salubri reaches this level of Soul Freedom,
   they are at serious risk of falling off the path to Golconda).

   Level 6: Using the same rationalization as above, the Salubri can
   attack back when she sees her group getting hurt. The Salubri becomes
   increasingly less concerned with others' souls, her soul, and more
   concerned with her powers. At this point, the Salubri may desire to
   learn out of clan disciplines, but _not_ Thaumaturgy.

   Level 5: The Salubri can be at the front lines of the attack without
   feeling remorse at the possibility that she may be "freeing souls"
   sooner than they want to be freed.

   Level 4: (no Salubri should get this far. Period.) The Salubri can
   horde her powers, only helping those she finds deserving. At this
   point, she can consider making progeny without making them kill her.
   She may even want to, the better to create an army of people devoted
   to protecting her. Willpower is automatically, permanently lost when
   the Salubri sinks to that level, and goes down a point for every level
   after this one.

   Level 3: The Salubri can bargain off her powers (as in: If you let me
   live, Prince, I will steal souls for you. At this point, the Salubri
   is no longer concerned with her own soul, but she is very concerned
   with her immortal "life", not wanting to lose it at any cost. At this
   point, other Salubri begin to take notice of the character and begin
   to spread the word of her corruption.

   Level 2: The Salubri is now able to learn Thaumaturgy. She doesn't
   give a damn about anyone unless she is made to give a damn by whatever
   bribes or favors they can offer her. Other Salubri begin searching for
   the character, with the intent of purifying her soul. The Salubri PC
   considers this purification to be the equivalent of death.

   Level 1: The Salubri can no longer be played. She simply sits in her
   overly protected haven, giving out her powers to those who agree to
   kill off the Salubri chasing her. She is clinging desperately to
   unlife.
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