                               POENAPLACEUNQUE



   * The Tearing: The power manifests itself by impaling the flesh and
   starts to tear pieces from the body of the victim. This power only
   inflicts pain. (this will be explained below)

   This power inflicts non-aggravated wounds at two points a strike
   (success). (flesh wounds. [get it, FLESH wounds! ]) Each success that
   is rolled a strike is hit. The difficulty = Dex + Dodge + Celerity (if
   any) of the target.

   Examples of this power are: Hooks on chains (like PinHeads), Circular
   saws, knives, ice-picks, surgical tools, some organic material like a
   tongue, a hand, body liquids, sexual organs (sick huh?), hair,
   fingernails, or a combination of organic and metallic, surgical tools
   held by or connected to the hands, etc...

   ** The Grabbing: The power that can now manifest itself, now has the
   ability to hold its victim in place and move them about. (the ice-pick
   will now be a hook, the knife will gain barbs...)

   *** The Ripping: Now the wounds inflicted are aggravated and cause
   more damage, four points per strike. The Cenobite is now able to add
   pleasure to the experience of the strike. The more strikes the more
   the pleasure. There is also a chance for psychological addiction. The
   cenobite makes a role with manipulation + empathy to addict. The
   player roles willpower to resist. This does not have to be rolled
   every time.

   1 success. The Vampire has a *bad* habit of hitting her head against
   the wall to feel that which she once felt.

   2 successes. The Vampire now likes to cut themselves in the most
   inopportune moments. The Vampire has to spend a willpower point to
   stop themselves.

   3 successes. Now the vampire has a full blown addiction, from now on
   they will look and act like Junkies. A willpower role will have to be
   made to stop themselves, with a difficulty normally at 8.

   4 successes. At this point the vampire will not even try to escape the
   clutches of the Cenobite. They will just sit and be torn apart with a
   smile on their face.

   **** The Pillar: This is the ability to give the more Pain & the most
   Pleasure there is! This can only be done with a participant *rather*
   then a victim. It is better for the cenobite to set this up after they
   have accumulated 4 successes as discussed above.

   ***** The Gate: The ability to open a doorway back to the home
   dimension of the Leviathan. This can only be done if the person who
   solved the puzzle-box took it passed the point of calling (more will
   be talked of this after the disciplines).

   If it is passed that point then other Cenobites will gather to open it
   further for the passage of the Leviathan. This would mean the end of
   the world as we and the super-natural world knows it. This would be
   something like a Nuclear War. This dimension would become the home of
   the Leviathan and the Cenobites will go on to other dimensions to
   prepare it for the coming of the Leviathan. [Oo Oo... I love
   inspiration.]

   ****** The Call of the Elevator: The ability to make more Cenobites.
   This power is only for those of the FOUR. [Heh he-ah aH AH
   AHAHAHAH!!!!]
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