                                  SHREH NAO



   Shreh Nao is the Discipline developed by the Shreh Ren. It developes
   from the Blood Bond shared by all Shreh Ren. The maximum rating in
   Shreh Nao is not limited by Generation. Rather, use the character's
   Rank instead of Generation (it is theorized that this stems from an
   unbroken link of Blood Bonds going all the way to the 2nd Generation
   Founder).

   * Singing the Blood: You can set up a resonance in your Blood
   ("singing the Blood") which will cause sympathetic resonances in
   others of the Faithful, which you can detect.

   System: The player rolls Shreh Nao + Empathy (difficulty of 6) and
   then consults the following table to determine the range of the
   resonance she has released/detected.


        1 success       All within 100 yards
        2 successes     All within 1 mile
        3 successes     All within 10 miles
        4 successes     All within 100 miles
        5 successes     All within 1000 miles



   ** Speaking the Blood: You can speak telepathically with another Shreh
   Ren by expending a point of Blood.

   *** Channeling the Blood: For every two points of Blood spent, the
   character may channel one to another Shreh Ren of equal or higher Rank
   (e.g. an 8th Rank Shreh Ren could channel to another of 8-13th Rank).

   **** Seeing the Blood: You can, after your ghoul imbibes 10 points of
   your blood, see through his eyes, hear what he hears, feel what he
   feels. With the expenditure of a Willpower Point, character may issue
   one-word commands similar to Command the Wearied Mind.

   ***** Rage of the Founder You may tap your Bond to project some of the
   Founder's Rage at all Faith- less within 100 yards, causing them to
   frenzy in terror unless they make a Self-Control roll (difficulty of
   8).

   System: The Player rolls Shreh Nao + Intimidation (difficulty of 8);
   the number of successes determines how many Faithless are affected:


        1 success       one Faithless
        2 successes     two Faithless
        3 successes     six Faithless
        4 successes     20 Faithless
        5 successes     all Faithless within 100 yards



   ****** Summon Faithful: The character is able to make a powerful
   summons to the Shreh Ren in closest proximity to her. They will do
   their best to come to the character's aid with all haste.

   System: Character spends as many points of Blood as she wishes to roll
   dice (difficulty of 7) and consults the following table:


        1 success       1 Shreh Ren
        2 successes     2 Shreh Ren
        3 successes     4 Shreh Ren
        4 successes     8 Shreh Ren
        5 successes     16 Shreh Ren



   ******* Imitate the Blood: Character may use any one Discipline of the
   line he is descended from (up to but not including the Founder) with
   the expenditure of (5 + 1 per generation removed) Blood Points in
   addition to whatever other costs are involved.

   ******** Wake the Perished: Character may try to ressurect a
   Diablerized personality (destroying the Diabolist's person in the
   process).

   System: The character must spend 5 points of Blood, then roll more
   successes on Manipulation + Subterfuge (difficulty equal to target's
   Willpower + 3 (max of 10)) than the target on a Willpower roll
   (difficulty of 6). Once this is done, target is subject to an
   immediate Possesion attack by the awakened victim (see Dominate). This
   power may be used only once per diablerized personality.

   ********* Scorn the Faithless: You may spend Blood to block one of a
   Faithless opponent's disciplines.

   System: Character must spend as many Blood points as levels that he
   wishes to block (1 blood point blocks level one, 2 points block 1-2,
   etc.), and score a hit in hand-to-hand combat and do damage. Note that
   if a hit is scored, but no damage is done, the blood is wasted.

   ********** Summon the Founder: Spend 10 points of Blood and he might
   come. Then again, he might not.
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