                                  TECHNOSIS



   * Powersurge: By rolling Wits + Science vs 7 the Onyudu can cause a
   blackout over a wide area (1s= room, 2s= house, 3s= large building,
   4s= city block, 5s = suburb). The onyudu must be able to see the focus
   of the blackout. There must also be some form of electricity within 10
   metres of him.

   ** Compmagic: By rolling Inteligence + Computers vs 7 the Onyudu can
   control any computer - scrambling it or taking information from it.
   They still have to get past the security measures. The Onyudu needs to
   be sitting at the operative computer with his hands on the keyboard.

   *** Cybersenses: For every success on a Perception + Science roll vs 6
   the Onyudu can change one of his senses to those of a machine for one
   turn ie: X-ray vision, diagnostic taste, microscopic vision etc.

   **** Technokinesis: On a successful roll of Wits + Science vs 8 the
   Onyudu can operate machines by force of will alone if within (success)
   x 100 metres The Onyudu must spend a turn concentrating. The machine
   will do anything that is normal to it, ie: a tape recorder will spit
   out a tape or start blaring out very load music to startle opponents
   etc.

   ***** Telehypnosis: By rolling Manipulation + Science vs 7 then the
   vampire is able to send hypnotic suggestions through TV screens for 1
   mile per success. The suggestions can be resisted with a willpower
   roll vs the Onyudu's Charisma + Empathy. The suggestion can be no
   longer than 3 words for each success on the Manipulation + Science
   roll.

   ****** Electrohypnosis: By rolling Manipulation + Science vs 8 the
   Onyudu is able to send hypnotic suggestions through TVs, telephones
   and radio for 50 miles per success. It is resisted as Telehypnosis but
   5 words can be sent for each success.
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