                                   TERRAM



   * Feel the Gentle Tremor: By sending a tremor through a solid object
   the kindred can sense how thick the object is.

   System: The Kindred must place his hand on the area and concentrate
   for a turn.

   ** Heart of the Mountains: The character becomes heavier and more
   solid like stone. The Kindred skin even looks more like rock.

   System: The change is automatic when the character gains this power.
   The Dexterity of the character is reduced by one, but he gains an
   additional three soak dice of armour.

   *** Craft of the Sculptor: This allows the Kindred to mould solid
   stone as though it was soft clay.

   System: The character may mould up to his mass in rock for each Blood
   Point spent.

   **** Hands of Earth: This power causes the earth to be animated from a
   distance, and although it may not do things requiring fine
   manipulation it may lift and grapple.

   System: The character spends a Blood Point and can effectively use
   Craft of the Sculptor at any location that is in his line of sight.

   ***** Breath of the Medusa: This power enables the Kindred to spit
   blood which causes what it hits to petrify. All parts that have been
   turn to stone are aggravated damage

   System: This attack has a range of 10 feet for every point of Strength
   and / or Potence the character has. It does two dice of aggravated
   damage for every Blood Point expended in the phlegm.

   ****** Vitf of stone: The Kindred may take Vitf from a victim from a
   distance. He accomplishes this by draining the victim of solid mater
   which goes into himself.

   System: The character rolls willpower (difficulty 6) and the target
   rolls Stamina + Survival (difficulty 9). Each success causes the
   target to lose one health level and one blood point, and the Kindred
   gains one blood point. When the target reaches Incapacitated he has
   turned into a jellied mass. This power can be used against Vampires
   (who additionally resist with Fortitude), however the attacker does
   not gain any Vitf but the victim may enter Torpor through blood loss.

   ******* Form of the Element The Kindred turns into a statue like
   being, looking and feeling as hard as stone.

   System: The Kindred simply enters this form when he gains this power.
   Twelve successes are needed to stake the character in melee. The
   character takes one quarter damage from all physical attacks when in
   this form, however he drops one point of Appearance.

   ******* Create Elemental: The Kindred may use his blood to create an
   Earth Elemental (see the Werewolf book for ideas). This Elemental is
   actually part of him and is completely controlled by him, although it
   is slightly free thinking. The Kindred may only create one at a time.

   System: For every five Blood Points put into the creation of the
   Elemental it has five Power Points, one Rage point and one Gnosis
   point (this can be done to fractions). The Elemental has half the
   Willpower of the Kindred, and is completely controlled by him. This
   Blood Point loss is permanent. If the Kindred so desires he may
   completely transform himself into an Elemental by using up all his
   Blood Points, if this is the case he uses his full Willpower. In any
   case the Elemental created is unaffected by the Tremere Path of
   Elemental Mastery. He may not add Blood Points to the Elemental at a
   later date.

   ******** Elemental Control: The Kindred may control vast amounts of
   his element. This power may be frightening on its own, but it also
   used cooperatively for more dramatic effects. Also note that if a
   Kindred is in the Form of the Wyrm his size has increased
   dramatically.

   System: The Kindred may create or destroy an amount equal to his size
   per Blood Point spent. He may change, manipulate or alter an amount
   equal to ten times his size.

   ********* Form of the Wyrm: Once a Kindred has this power he is truly
   a creature to be feared, for he turns into a dragon of legend. He
   appears to be made of solid rock and does not have wings or legs.

   System: The change is automatic when the Kindred achieves this power,
   however the character must have Form of the Element before he gains
   this. All of the characters physical attributes effectively double,
   whereas all of the characters social attributes halve. Most notably
   though, the characters blood pool is also effectively doubled and the
   character gains three additional hurt body levels. The size of the
   dragon is equal to his true blood pool in feet. The jaw of the beast
   does Strength + 8 aggravated damage. It may move through the earth as
   though it had the level 6 Protean ability of Earth Control (Players
   Guide).

   ********** Avatar: The character has the power to enter the Umbra and
   any realm corresponding to his element at will. Any elemental that is
   part of the same element is completly under the control of the
   kindred.

   System: No roll is necessary the character can simply enter and leave
   the Umbra at will, taking just one round, regardless of the gauntlet
   in the area. The Kindred shows up blatantly as a creature of the Wyrm.
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