                                   VENDAAL



   Vendaal is the the result of Father Time's effort to manipulate time
   to his own will. Much to many kindred's surprise he succeeded. Father
   Time is the only Caantalsay to possess Vendaal at higher than level 5.
   Vendaal can only be tought to those who are Caantalsay, Malkavian, or
   somehow have become "enlightened".

   * Daanaalkay: The Language of Time: The building block of the
   Caatalsay Blood line. It is the first thing a Neonate learns. The
   language of time and madness, only a Caantalsay can hope to fathom any
   meaning from it. It is a complex system of chirps, whines, and
   gestures which enable the user to manipulate and channel the waves of
   time. In written form it is a potpourri of maddening scribbles and
   lines.

   In addition to the obvious advantage of having a means of
   communication only understood by Caantaslay there is also the
   additonal ability to make small manipulations of time [for example
   being able to approximate what time it is].

   ** Enhanced Senses: By expending a blood point the Kindred enhances
   his reflexes by attuning his vision, hearing, etc to a different wave
   of time, usually one directly parrelling the current [read: a split
   second into the future]. This gives the kindred a +1 die on all combat
   and perception related rolls for the duration of the scene. Other
   benefits are up to the Storyteller [perhaps this could be use to trick
   someone into thinking that the Kindred can read there mind??].

   *** Past-Life: Due to their close relationship with time, the
   Caantalsay are able to contact there past lives in a way similar to
   the Garou. To contact one of their past lives a Caantalsay must roll
   Vendaal aginst a difficulty of 7, or 9 if contacting someone specific
   [Caantalsay are better used to zoning in on specific points in time
   than Garou]. The resulting number of successes is the number of dice a
   Caantalsay may add to his die pool for a particular skill he posses or
   does not or how accurate the informatio given is.

   **** Glimpse of Yesterday: This Discipline allows the user to gaze
   into the past, whether it be the past of a person, object, or place.
   In order to activate this power the Caantalsay must expend a blood
   point and make a Perception + Vendaal roll at a diffculty of 5
   modified by how far ago they wish to peer.


     * less than 1 year ago: -1
     * less than 5 years ago: 0
     * from 5 to 20 years ago: +1
     * from 21 to 100 years ago: +2
     * from 100 to 500 years ago: +3
     * from 501 to 1000 years ago: +4
     * more than 1000 years ago: +5



   In order for this to work the user must be holding the object, holding
   the person's hand, standing on the spot, or so forth. Of course have a
   chunk of masonry from a building could tell you about a places
   history. Optionally the number of success could influence how accurate
   the information is [fun for the ST if the PC botches].

   ***** Tapping the Loom of Time: This power is a special form of
   Caantalsay divination. Unlike many other forms of divination this
   power if very precise, providing locations, names, and dates. The
   divination is a complex system of musical notes and tones and is
   performed through a stringed instrument. Traditional Caantalsay tend
   to lean towards violin's, harp's, and such while the more modern
   prefer electric guitars and other modern stringed instruments.

   To activate this power the user expends a blood point and concentrates
   on his question. Then he rolls Manipulation + Vendaal at a difficuly
   of 8, the number of successes determines how detailed and accurate the
   outcome is. Question's must be exact and the future is not definite
   and may be changed. Of course the characters attempts to avoid the
   future could directly lead to the very events the are attempting to
   change. The Caantalsay is then guided by the very essence of time as
   his fingers play out the answer's to his questions. The tone, beat,
   and such of the music usually matchesthe outcome of the divination.
   Specifics can only be interpreted by Caantalsay.
