                                  XIUHCOATL



   * The Sun's Fascination: By spending a Willpower point and making a
   Courage roll against difficulty 8, the vampire can resist Rotschreck
   for one minute per success.

   ** Hands of the Brazier: By spending a Blood Point the vampire can
   cause burn damage with her bare hands. Each Blood point spent allows
   the user to inflict two lelvels of fire damage.

   *** Summon Xiuhcoatl: By Spending a Blood Point and rolling Charisma +
   Occult, difficulty 9, the vampire can cause a weapon to be enveloped
   in a halo of living fire which adds 1 to their dice pool in order to
   hit AND 2 to damage. Vampire viewing this must roll their Courage or
   go into Rotschreck. The wielder of the weapon is unaffected.

   **** Rage of the Eagle Knight: By rolling their Wits + Intimidation
   versus their opponent's Willpower, the vampire can make their body
   appear to be enveloped in a sheath of fire. This fire is purely
   illlusionary, but any touched by the vampire must make a Wits +
   Fortitude roll or be mentally affected by the fire, causing one point
   of imagined damage per success on a successful hit roll.

   ***** The Care of Huehueteotl: By spending two Blood Points and
   rolling Charisma + Intimidation, difficulty 7, the vampire can
   convince the elementals within the fire to leave the her unharmed for
   one turn per success.

   ****** Huitzilopochtli's Protection: By rolling Charisma + Occult,
   difficulty 8, and placing Three Blood Points in a stone bowl and
   burning them with a candle made of animal fat (preferrably human), the
   vampire gains temporary resistance to the damaging effects of the Sun.
   She gains 10 minutes of resistance per success.

   ******* Xiuhcoatl's spittle: By spending a Blood Point and rolling
   Dexterity + Occult, difficulty 8, the vampire can cause a fireball to
   fly from their mouth. Each success does three points of damage.

   ******** Heart of Ashes: By spending 2 Blood Points and 1 Willpower
   point and making a successful roll on a Wits + Medicine roll,
   difficulty 8, the Vampire can make his foe's heart explode and become
   ash. The victim takes three health levels, soakable, for each success,
   but the victim is considered staked until they can heal back the
   health levels lost.

   ********* Tonatiuh's Mantle: Two Blood Points and a successful roll on
   Stamina + Occult, difficulty 9, are required for the vampire to turn
   himself into a body of fire. He does 5 levels of fire damage when
   touched passively, and adds strength to that damage if actively
   fighting.

   ********** Face of Tonatiuh: Two Blood Points and Two Willpower points
   must be spent in addition to gaining a successful roll on Manipulation
   + Occult, difficulty 8, in order for the vampire to invoke the very
   power of the Sun. This effect lasts for 2 turns per success, and is
   treated as actual sunlight in regards to damage and Rotschreck checks
   for all vampires who see the user of this power.
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