        ________________     _______         __

      / _______/  /     \   / /     \       / /    Original

    /  /____  /  /  /\   \ / /  /__\ \     / /  Title artwork by

  /  _____/  /  /  /  \     /   ____  \   / /____  Belfrazz

/__/        /__/__/     \__/__/     \__\ /______/        

        __________     __       _____________   _________   __

      / ______/   \   /  \     / /__  ___/   \ /  _____ /  / /

    /  /___  / /_\ \ / / \ \  / /  / /  / /_\ \  /__  \ \_/ /                                                                                  

  /  /____/ / _____ \ /   \ \/ /  / /  /  ___  \ __  / \   /                                                                       

/__/       /_/     \_\     \_/   /_/  /_/     \_\ __/  /__/                                                                  

  ________________                                                                                                                

 /__   __  __  __/  FAQ Version 6.0 October 1995

    / / / / / /     Compiled by GWS Wizard and King Kung

   / / / / / /      King Kung - FF3 Gamester!

_/ /_/ /_/ /__      GWS Wizard - GWS, Gamewiz Librarian

_____________/      With special help from: SethHardy



(c) 1995 Gamewiz, Inc. All rights reserved.

NO COMMERCIAL USE OR DISTRIBUTION WITHOUT WRITTEN 

AUTHORIZATION from AOL member GAMEWIZLAW. 

Gamewiz and Dr. Gamewiz and all titles are for the 

exclusive usage of the Gamewiz Corporation.



BROUGHT TO YOU FROM: Wizard's FAQ Warehouse and Dr Gamewiz!



  Ok, I said the last version of the FAQ was the final, but I

found some errors that HAD to be corrected. Since v5.2, I've added

the following things:



* Rage List corrections - now complete with 255 monsters

* Manson GG Codes

* More GG Code Tricks

* Readded the "Best of FF3," which had somehow been taken

  out of the previous versions

* Supporting Characters' Descriptions

* Rare Items List (with Item List)

* Spell Stats (was Runic List)



So, I felt compelled to give gamesters a new version, since

I've added so much to the FAQ. I hope you find it useful in

your gameplay. ;)



~~GWS Wizard~~



INTRO TO THE FINAL VERSION 5.2:



  Welcome Gamesters! This is the final version of the great FF3

FAQ by King Kung and yours truly, GWS Wizard!

  Why is this the last version?

  King Kung and I think that all of the game's secrets have al-

ready been found. We have added a few new things to this version, 

but the general information from the last FAQ has not changed.

There is nothing we can add. We have also deleted the rumor section.

If we have found everything, why have a rumor section?

  So, what's new?

  Well, to tell the truth, not much. The only thing that we've added

is the new article on future SquareSoft products. Besides that, and 

the new format of information (which means, we rearranged the FAQ a 

bit), then everything else is the same. So we hope you enjoy this

final version and look for the next ultimate FAQ by Kung and I when

Square releases their next hit!



Se ya then,



~~GWS Wizard~~





  Well, here we are once more, fellow RPGers! Wizard and I have,

once again, put out a new version of our FF3 FAQ!

  You may notice that things have actually been taken OUT of this

version. There is a story behind this... Square firmly DENIES

there being a secret ending in FF3, or some special use for

Sigfried. For this reason, we have eliminated the rumors section

from our FAQ, as it appears that everything (at least rumor-wise)

has been proven false. There is no Paladin Ring, no way to revive

Leo, and no other Rare Items. But, IS there anything else in this

game that we have all grown to love? Perhaps, but if there is, it

is so miniscule and unimportant that it may be hidden from the

publics view forever. :(

  Enjoy this latest version of the FF3 FAQ. We have worked long

and hard on this series which I believe makes up the best strategy

guide on the Internet. Wizard has put in a lot of time making

final edits to the file, and deserves a hearty thanks from you all!

  And remember:

"Cows are NOT drinking fountains, stupid!!!"



--King Kung





Here is the history of the FF3 FAQ:



Version 1.0a - (By JonN2000)  The first FF3 FAQ ever!



Version 1.0b - (By King Kung) Including a Walkthrough and more, 

                              this FAQ was in my opinion better 

                              organized and clearer than Jon's 

                              FAQ.



Version 2.0 - (By Wizard 201) Packed with info, stats for wea-

                              pons, monster list, GG codes, and 

                              other misc. info!



Version 3.0 - (By King Kung)  Everything from Version 2.0 and 

                              more including different strat-

                              egies with weapons and magic.



Version 4.0 - (By Wizard 201, JonN2001 and King Kung1)  

                              Everything in Version 3.0 plus in-

                              terviews with Square representi-

                              tives, MORE misc. info on desper-

                              ation moves, Lore & Rage Lists, 

                              Sketch/Control lists, 'The Best 

                              for FF3', greatly improved monster 

                              list and more GG codes!



Version 4.7 - (By Wizard 301, JonN2001 and King Kung)

                              Includes more GG Codes, extra game 

                              genie tricks, more misc. info, 

                              Runic and Esper List, improved 

                              Rage List plus an FF3 CD List with 

                              all the tracks and times. The fir-

                              st official FF3 WFW FAQ!

                              WFW - Wizard's FAQ Warehouse



Version 5.2 - (By GWS Wizard and King Kung)

                              This is the final version of the

                              FF3 FAQ. It includes a new article

                              on SquareSoft, better formatting,

                              and minor grammer fixes. Rumor

                              section deleted. WFW FAQ.



Version 6.0 - (By GWS Wizard and King Kung)

                              NEW Final version. :) See pre-intro

                              for details on additions to the

                              FAQ.





Part 0 - Character Guide (GWS Wizard)

Part 1 - FF3 Walkthrough (King Kung)

           A. The World of Balance Walkthrough 

                - 1.  The Story Begins! 

                - 2.  A Fork in the Road 

                - 3.  Reunited 

                - 4.  The Search for Terra 

                - 5.  The Opera House 

                - 6.  Magitek Factory 

                - 7.  To the Sealed Gate! 

                - 8.  Search for the Espers 

                - 9.  The Flying Continent 

                -10.  What you should have done by now 

                -11.  A few tips and secrets 

           B. The World of Ruin Walkthrough 

                - 1.  Stranded on a Deserted Island 

                - 2.  There's Still Hope! 

                - 3.  Edgar! 

                - 4.  One Airship to Go, Please! 

                - 5.  Cyan's Grievances 

                - 6.  Face to Face With Phunbaba 

                - 7.  To the Veldt! 

                -8a.  Save Shadow 

                -8b.  Save Relm 

                - 9.  Strago and Ebot's Rock 

                -10.  Mog Lives! 

                -11.  Phoenix Cave 

                -12.  Fanatics' Tower 

                -13.  Cyan's Dream 

                -14.  Ancient Castle

                -15.  Tastes Like Gogo 

                -16.  Kefka's Tower 

                -17.  Did you get these elusive items? 

                -18.  A few more tips and secrets 

Part 2 - Monster List (SethHardy)

Part 3 - Misc. Info (Various Authors)

           A. Character Notes

           B. Game Controls

           C. Item List (Including Rare Items)

           D. Weapons Stats

           E. Armor Stats

           F. Relics and Effects

           G. Colosseum List

           H. Lore List

           I. Rage List

           J. Sketch/Control List

           K. Spell List (Including Runic List)

           L. Esper Stats

           M. Esper Locations

           N. Character Desperation Moves

           O. The Best for FF3

           P. Dragon Locations

           Q. Secret Character Locations

           R. Banquet Scoring Scheme

           S. FF3 CD Info

           T. Game Genie Tips and Tricks

           U. EASY Exp.

           V. Vanish/Doom/X-Zone

           W. Easy Status Recovery

           X. Saving when not on a Save Point

           Y. Revivify the Undead

           Z. Un-Icing your Friends!

Part 4 - Game Genie Codes

Part 5 - Interviews & Articles

           A. Interview with Ted Woolsey

           B. Interview with Yusuke Hirata

           C. A Visit to SquareSoft

Part 6 - Credits! 









---------------------------------------------------------------

                      PART ZERO-Character Guide

---------------------------------------------------------------

NOTE: The numbers listed under "SKILLS" may or may not reflect 

      actual stats. The Equipment is a generalization of what a 

      character can equip. For more exact info, check out the 

      new weapons and armor section.



Terra Branford: Magic Warrior



PROFILE    Age:18  Height:5'7"  Weight:105 lbs.

SKILLS     Power:31  Quickness:33  Magic:39  Strength:28

EQUIPMENT  Sword, Helmet, Armor



SPECIAL SKILL: Morph



In the beginning, Terra storms into Narshe in Imperial MagiTek 

armor. Her ability to use magic has made her a zombie for the 

Empire. But when she finds the frozen Esper, her world takes a 

strange twist and she becomes a rebel. Over the course of the 

game she will learn to love others, a skill which the Empire 

squeezed out of her. The success of the Returners depends on her 

half-esper powers.



Locke Cole: Treasure Hunter



PROFILE    Age:25  Height:5'9"  Weight:147 lbs.

SKILLS     Power:37  Quickness:40  Magic:28  Strength:31

EQUIPMENT  Dagger, Sword, Plain Sword, Helmet, Light Mail



SPECIAL SKILL: Steal and Capture



Locke plays the suave adventurer and proclaims himself to be a 

treasure hunter, but others regard him as a thief. But his past 

is not without pain and tragedy. His skills at appropriating 

items will save your party money and effort. He remains a cons-

tant and true companion through most of your journey.



Edgar Roni Figaro: Mechanic



PROFILE    Age:27  Height:6'2"  Weight:169 lbs.

SKILLS     Power:39  Quickness:30  Magic:29  Strength:34

EQUIPMENT  Spear, Sword, Knight Sword, Helmet, Armor



SPECIAL SKILL: Tools



King Edgar of Figaro secretly supports the Returners while play-

ing lip service to the Empire. His mechanical skills and use of 

technology become great advantages against the Empire.



Sabin Rene Figaro: Blackbelt



PROFILE    Age:27  Height:6'3"  Weight:233 lbs.

SKILLS     Power:47  Quickness:37  Magic:28  Strength:39

EQUIPMENT  Knuckles, Hat, Light Armor



SPECIAL SKILL: Blitz



King Edgar's brother has studied the ways of the martial arts 

masters and now he possesses awesome physical skills. After the 

battle on Mt. Kolts, Sabin becomes one of the most valuable 

members of your party. His Blitz technique requires dexterity, 

but the attacks are powerful enough to overthrow many enemies 

with one hit.



Celes Chere: Rune Knight



PROFILE    Age:18  Height:5'9"  Weight:165 lbs.

SKILLS     Power:31  Quickness:31  Magic:29  Strength:31

EQUIPMENT  Sword, Knight Sword, Helmet, Armor



SPECIAL SKILL: Runic



When you first meet Celes, she is an Imperial prisoner, but it 

turns out that she was once one of the Empire's generals. As an 

ally, she is a strong fighter and her Runic Blade keeps her in 

every battle.



Shadow: Ninja



PROFILE    Age:Unknown  Height:5'10"  Weight:145 lbs.

SKILLS     Power:39  Quickness:38  Magic:33  Strength:30

EQUIPMENT  Ninja Sword, Hat, Light Armor



SPECIAL SKILL: Throw



Shadow, the lonely ninja, travels the world selling his skills 

to the highest bidder. His only trusted companion is his dog, 

Interceptor, who can also help your party. Shadow comes and goes 

at will.



Cyan Garamonde: Knight



PROFILE    Age:50  Height:5'10"  Weight:158 lbs.

SKILLS     Power:40  Quickness:28  Magic:25  Strength:32

EQUIPMENT  Katana, Helmet, Armor



SPECIAL SKILL: SwdTch



Brave Cyan loses his family in the horrible poisoning at Doma, 

but he doesn't lose his nerve. Alone, he sets out to attack the 

Empire! You'll turn his powerful sword to the good of the Retur-

ners and the world.



Gau: Wild Child



PROFILE    Age:13  Height:5'3"  Weight:169 lbs.

SKILLS     Power:15  Quickness:16  Magic:21  Strength:14

EQUIPMENT  Hat, Light Armor



SPECIAL SKILL: Leap/Rage



The Wild Boy of the Veldt, Gau, joins your party if you feed him 

some meat. He'll reward you with a great prize, but he is a 

useful ally, too. Gau's Rage attacks can slash through unsuspec-

ting enemies with amazing force.



Setzer Gabbiani: Gambler



PROFILE    Age:27  Height:5'9"  Weight:136 lbs.

SKILLS     Power:32  Quickness:32  Magic:28  Strength:31

EQUIPMENT  Cards, Dice, Helmet, Armor



SPECIAL SKILL: Slot and GP Rain



He's a rich adventurer and risk-taker. Setzer's main contribu-

tion to the cause is his Airship, but his fighting skills and 

special Slot attack prove valuable, too.



Strago Magus: Lore Master



PROFILE    Age:70  Height:4'11"  Weight:94 lbs.

SKILLS     Power:9  Quickness:9  Magic:31  Strength:9

EQUIPMENT  Rod, Hat, Stuffed Toy, Lore



SPECIAL SKILL: Lore



The villagers of Thamasa all have magical abilities, but Strago 

is the most powerful of them. He can learn the spells of enemies 

and use them, but he must first feel their effects in battle.



Relm Arrowny: Artist



PROFILE    Age:10  Height:5'  Weight:88 lbs.

SKILLS     Power:10  Quickness:13  Magic:34  Strength:11

EQUIPMENT  Paint Brush, Rod, Hat, Stuffed Toy



SPECIAL SKILL: Sketch



Strago's granddaughter, Relm, practices an unusual brand of 

magic. She sketches enemies and learns their skills, which can 

then be turned against them. She also befriends Interceptor and 

the bond between girl and dog leads to a dramatic rescue in a 

burning house.



Mog: Moogle



PROFILE    Age:11  Height:4'  Weight:94 lbs.

SKILLS     Power:12  Quickness:14  Magic:33 Strength:12

EQUIPMENT  Spear, Hat, Light Armor



SPECIAL SKILL: Dance



Most Moogles lead peaceful lives, but now that the Empire threa-

tens all the land, Mog and his brothers know they must help. 

When Mog joins your party midway in the game, he must still

learn many of his powerful dancing attacks.



Umaro: Yeti



PROFILE    Age:4  Height:6'10"  Weight:436 lbs.

SKILLS     Power:44  Quickness:21  Magic:5  Strength:46

EQUIPMENT  Bone Club, Snow Muffler



SPECIAL SKILL: Rage (with Blizzard Orb and Rage Ring equipped)



Although he can't use magic, Umaro is the fiercest physical 

fighter in the game. He's hardly speedy, so use RunningShoes or 

cast Haste spells to speed up his slow recovery rate.



Gogo: Mimic



PROFILE    Age:Unknown  Height:5'5"  Weight:132 lbs.

SKILLS     Power:9  Quickness:14  Magic:26  Strength:10

EQUIPMENT  Dagger Rod, Robe, Light Armor



SPECIAL SKILL: Mimic



Gogo, an eccentric mimic, resides in a strange place on Tria-

ngle Island, but you'll have to search in an unusual fashion to 

find him.





SUPPORTING CHARACTERS



Vicks and Wedge

Special skill: MagiTek



MagiTekArmor wearing Imperial soldiers sent out with Terra to

find the frozen Esper. The two soldiers can use the armor they

are wearing to send out powerful beams to destory their enemies.

These beams include a fire beam, an ice beam, and a bolt beam.

They also have the ability to heal using Heal Force.

	

The Moogles

Special skill: None

A bunch a little cute white puff balls. :) They help Locke protect

Terra from the Imperial soldiers. The Moogles even have names.

They are Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin,

Kuru, and Kamog. They all use different weapons to attack.



Banon 

Special skill: Health

Leader of the Returners. Banon's skill allows him to heal everyone

in the party.



Ghost

Special skill: Possess



A lost soul on its way to the other side. The ghost has the ability

to possess a monster. If it's successful both the monster and the

ghost will disappear.



General Leo

Special skill: Shock



An Imperial general who sees what the Empire has been doing is

wrong and decides to do something about it. Leo's shock attack

does massive damage on his oppenent.





---------------------------------------------------------------

                     PART ONE-FF3 Walkthrough

---------------------------------------------------------------

By King Kung

Edited by King Kung and GWS Wizard



                 ***THE WORLD OF BALANCE WALKTHROUGH***



(1)  The Story Begins! 

        

    As Terra, Vicks, and Wedge, head north through Narshe. You 

will fight guards along the way, which are easily defeated by 

the Fire Beam. If you get severely injured, use the Heal Force, 

Tonic, or Terra's Cure1 spell. Remember to save at the first 

opportunity, because you don't want to repeat the intro again! 

During the battle with Whelk, remember not to use the Bolt Beam 

(he fights back if you do), and to avoid hitting the shell. 

Have Terra use TekMissels, while the other two shoot the Fire 

Beam. When the creature goes back into its shell, use the Heal 

Force to get back HP, or wait until he comes out. Continue until 

it dies. The frozen Esper will kill Wedge and Vicks. When you 

wake up, explore the house's clock, as it holds a valuable El-

ixir. Then head out the back door. There's only one way through 

the cave, so follow it. Be sure to save your game and open up 

the treasure chests along the way. Eventually the guards will 

corner you, and you'll fall through the floor. Enjoy the little 

cinema scene! 

    Never fear, Locke's here! He'll come to Terra's rescue, 

with the help of those ever cute Moogles. In the group battle, 

switch to the group that has Mog in it (no, he doesn't join you 

right now). When he learns his first dance, use it to waste the 

other enemies (including the Marshall at the end). Before kill-

ing the Marshall, unequip Mog so that Edgar can use his weapons 

later! Upon completion, Locke will bring Terra out of the cave, 

and through a secret passage that will be important later. From 

there, leave the town and save your game. Head straight for Fig-

aro Castle. Upon arrival, be sure to visit the item and tool 

shops. There you should buy plenty of Tonic and the three tools 

for Edgar. Talk to Edgar and explore the castle. An old guy will 

tell you about Edgar's brother, Sabin. Cinema scene! When Kefka 

storms the castle, you'll escape on Chocobos. Fight the M-Tek-

Armors that Kefka sends at you, using Edgar's AutoCrossbow and 

Terra's Fire spell. Ride to Figaro Cave (to the south-east), and 

save your game. Enter the cave and be sure that you visit the 

recovery spring (with the turtle in it). Don't worry about the 

passage on the other side, you'll reach that later. Continue 

through a doorway, and head to your left. Go upstairs and open 

the treasure chest. Head back down, then to your right, and 

down. Pick up the treasure chest in the alcove to your right. 

Before going up those stairs, go to your left and find the trea-

sure chest. Then go back to the stairs, go up, head downwards, 

and go down those stairs. Exit the cave and head south-east to 

South Figaro. Save your game outside, then enter. Go meet Shadow 

(you'll meet again after the river ride), then explore the town. 

There are treasures in almost every barrel and crate. Don't miss 

the one behind the Chocobo stable, and in the barrel on the 

walkway above it. Next, go into the big house at the north of 

the town (this is the rich man's house). In the room that's 

drafty, walk behind the bookshelf and down some hidden stairs. 

Head down the next flight. In the hallway, walk to the right, 

then, when it goes down, walk through the wall, then to your 

right down a hidden flight of stairs for some nice relics. Cont-

inue exploring the rest of the hallway for a truckload of money, 

then go back to the entry hallway of the rich man's house. Go 

through the right door (not the one you came in from), and exp-

lore the barrels there. Walk behind the house to find a hidden 

passage, and explore that room for some goodies. There's a hid-

den door at the very bottom of the room. It takes you to the old 

cider guy's house (remember that he wants cider for later). Exit 

there, then go to the item, armor, and weapon shops. Buy all the 

equipment you need (you should have enough money), then leave 

the town. If you wish, you may rent a Chocobo and take it to 

Sabin's Cottage (north of S. Figaro), which is suggested if you 

want some drama. Then head for Mt. Kolts (to the east). You 

should build your members up 2 or 3 levels outside, then use a 

tent, save, and enter. The enemies here are pretty strong, so, 

when you get the opportunity, use a tent and save. At the entr-

ance, go behind the large rock and outside for some treasure. Go 

back, then head up. Check the right wall for another passage 

that leads to a VERY usefull Atlas Armlet. Follow the pathway 

(it's very linear), save your game at the designated spot, then 

continue until you reach Vargas. Defeat his bears, then attack 

him. After a while, Sabin will jump in, and the others will be 

blown away by one of Vargas' techniques. Fight Vargas with the 

Fight command (or you can perform a Blitz immediatley). When it 

tells you to do the Blitz, do so (duh). If you're having some 

trouble, see the closing remarks of this section for the easiest 

way to perform the Pummel Blitz. When you beat him (that is, if 

you beat him), head out of the cave, grabbing the treasure chest 

on your way.  

    Once outside, head north to the Returner Hideout. Explore 

it with Terra (make sure to get the treasures in the top room 

and its right wall for a White Cape) and see the closing remarks 

before you talk to Banon outside. Locke will leave the party, 

and then you'll be in a group with Banon, Terra, Edgar, and 

Sabin. Go back into the hideout to buy some items and stop at 

the inn. Then head out on the river. It doesn't really matter 

what ways you choose to go (although if you choose right at the 

first intersection, you'll fight more enemies, and if you keep 

going to the left at the second, it'll never end). Make sure 

that you have Banon use Heal during battles, and that you save 

your game at every opportunity. Eventually you'll reach Ultros. 

Have Terra use Fire, but beware: Ultros will blind you if she 

does. Make Banon use Heal every time he attacks, while Sabin 

uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow. 

You'll beat him, then Sabin will fall off. 



        Here are some tips and tactics that you may want to use: 

1)  In order for the Pummel Blitz to work, select Blitz from 

the menu, then press left, release it, press right, release it, 

left and 'A'. Make sure that this is done within 1 and a half   

seconds. 

2)  Make sure that you buy the NoiseBlaster and Bio Blaster. 

Edgar already has the AutoCrossbow in his inventory.

3)  You will need plenty of Tonic, Potion, and Fenix Down. Tents 

are also important, but you will usually find them. The others 

can be found if you search in the Returner Hideout and South 

Figaro. 

4)  If you can't afford a lot of weapons and armor, at least buy 

the best possible stuff for Terra, as she's weak in the beginn-

ing. 

5)  When Banon asks Terra to help the Returners, you will rece-

ive a Gauntlet for a 'Yes' reply. However, if you choose 'No,' 

go back inside and to the top-most room. The person there will 

give you a Genji Glove, which, in my view, is much more valu-

able. 

6)  When you are controlling Terra alone in the Returner's Hide-

out, walk up to the very top of the table (where the meeting 

will take place later). Press A and you will find a piece of 

paper. If you throw it away, nothing different will happen. 

However, if you leave it there, Banon will throw it away during 

the meeting. This is only for a small laugh, though. Also, 

search the injured guy's room berore the Lete River for some fun.

7)  Before beginning the raft ride on the Lete River, move Banon 

to the back row of your party. This will reduce the damage he 

takes. Remember, if he dies, the game ends! 



                       ------------------------- 



(2)  A Fork in the Road 

        

    Here the story has split into 3 groups. Mog appears and asks 

you to choose a scenario (Kupo!). You should save your game here 

so that you can come back if you make a mistake. I suggest going 

the Locke's first, then Sabin's, and finally Terra's. 



Locke's Scenario 

----------------        

        Locke's scenario can be difficult if you don't listen to 

the clues given by the townspeople. You must first go to the old 

man's house, and talk to the boy downstairs. Then go to the item 

shop and talk to the man in the corner. You'll fight him. Steal 

from him for a nice Plumed Hat, and his clothes! Equip the Plu-

med Hat, and go back to the boy in the old man's house. He let 

you through. Explore the town for some tips, but DON'T talk to 

soldiers in Magitek Armor. If you wish, talk to a Green Soldier 

and steal his clothes, then talk to the people in the town for 

more info. The soldier outfit also lets you talk to other sold-

iers without being attacked. Remember the Cider delivery man? 

Go there and fight him. Steel from him for another Plumed Hat 

and his clothes. You'll also take his Cider. Bring this back to 

the old man, then go to the boy who's downstairs. The password 

is 'courage.' Anything else gets you beaten up! Take the hidden 

passage to the rich man's house, then go upstairs. In the windy 

room, go behind the bookshelf and follow the passage too the 

room where Celes is. Save her, then take the guard's clock key. 

Go to the clock that isn't ticking and wind it for a secret 

passage. Enter and head right, then down, right, up, right, 

down, and left to a few treasure chests. Take the contents and 

equip them. Go back to the entrance and search along the walls 

for a hidden passage. Go south in the passage to some more trea-

sure, then, about half way back in this passage, push to the 

left for another passage. Go downstairs and take the valuable 

items from the chests (don't miss the Ribbon, which is behind 

the north chest!). Return upstairs to the entrance, then take 

the other passage south. Go left for some treasure, then head 

right to find the exit. Leave S. Figaro and go to Figaro Cave. 

Make your way through until the TunnelArm comes. Defeat it by 

having Celes use Runic while Locke fights. 



Sabin's Scenario 

----------------        

    This is the longest (and hardest) of the three scenarios. 

Although it is your choice to enlist Shadow or not, you should 

take him along. If you do, buy at least 30 - 50 Shurikens. Sea-

rch the Imperial Camp for treasures. When you find a locked 

treasure chest, hit it instead of kicking it, or you'll be att-

acked. After fighting Kefka once, head left and up behind a tent 

for entry to a hidden tent. When Cyan has to fight, use the 

Dispatch SwdTech command (number 1). When you win the Black 

Belt, equip it on somebody (preferably Shadow or Sabin). You 

can't enter Doma Castle after it's taken over, so head straight 

for the Baren Falls. On the Phantom Train, head right at the 

start to save your game and meet the Impresario. Head to the 

left, collecting treasures. Let the ghost guy join you, and have 

him Possess an enemy. To defeat the Ghost Train, use Cyan's 

Dispatch, Sabin's Suplex, and have Shadow throw the Shuriken. At 

the bottom of Baren Falls, you'll meet Gau. Head to Mobliz, and 

buy some goods there. Make sure to buy some Dried Meat also. 

Fight in a battle in the Veldt and, when Gau appears, use the 

Dried Meat on him. Here's the appearance of the coolest imp, 

Kappa! Head with Gau to the Crescent Cave, and explore for a few 

laughs. Eventually you'll find the diving helmet. Use it to go 

into the Serpent Trench. When you have to decide which way to 

go, choosing 2 rights takes you to both caves, while two lefts 

takes you straight to Nikeah. You're better off visiting the 

caves, as the second one has a valuable Green Beret. Once you 

arrive at Nikeah, buy some goods, then take the ship to South 

Figaro. 

 

Terra's Scenario 

----------------

    This is the easiest of the scenarios. If you can't figure 

this one out, you really need a mental examination! Just reme-

mber to say hello to the Moogles. KUPO!!! 



                        ------------------------- 



(3)  Reunited 



    Finally together, the group doesn't have much time to think. 

Kefka and a squad of soldiers are on their way to claim the fro-

zen Esper and kill Banon! Although some of the group's members 

are negative toward each other, they decide that they must stop 

the Empire at all costs. A decisive battle is about to take 

place. 

    The fights shouldn't be difficult IF you use the correct 

attacks. Edgar should constantly use the Bio Blaster, as this 

can destroy an entire enemy group! Have Cyan use the Quadra 

Slam, while Celes and Terra fight and cure with magic. If you 

still are having trouble, don't worry about losing. Instead, 

keep fighting with Sabin's group until he learns the Fire Dance, 

then use that to waste the enemies. Battle Kefka with a combi-

nation of magic users and fighters. After the battle, the group 

goes to the Esper, where Terra morphs for the first time. Un-

fortunately, she goes ballistic, and flies off to the west. 



                        ------------------------- 



(4)  The Search for Terra 

        

    After Terra flys away you'll be in Narshe. Buy and equip 

some weapons, armor, and relics, but, if Sabin or Edgar is in 

your party, don't buy items. Search the town for a room filled 

with treasures, and remember about the locked treasure chest. 

You should go to Figaro Castle. There, buy tools and items. If 

Sabin or Edgar is at the front of your party, you get them for 

half price! Submerge the castle, then head for Kohlingen. If 

Locke is in your party, you'll see a few cinema scenes. If you 

only have 3 people with you and 3000 GP, then you can enlist 

Shadow for a little while. If you're not in a hurry, head north 

to the small house where the Coliseum will be in the World of 

Ruin. Search the house for a valuable Hero Ring. Head south to 

Jidoor, where you should search the town. Then head north to 

Zozo. You may want to gain a few levels before you enter. Upon 

entering, head as far left as you can, and find the building 

with the stopped clock. Set it for 6:10:50, and you'll find a 

passage to the valuable Chainsaw. Head down to the large tower, 

where you should proceed to climb it. Make sure to find every 

treasure chest along the way, as one holds the Thief Glove, 

which makes Locke use Control, allowing him to fight and steal 

in one turn. When you think you can't go any farther, try jump-

ing between buildings. Continue up the tower until you fight 

Dadaluma. Use your strongest attacks on him, as well as Potions 

and Cure spells to recover your HP. When he calls reinforce-

ments, ignore them and concentrate on him. Head upstairs to the 

topmost room, and look around for a few treasures. Then go up to 

Terra. 

                        

                        -------------------------



(5)  The Opera House

        

    After finding Terra, you must pick 2 people to go with Celes 

and Locke. Depending on your actions, Cyan may stay with Terra. 

If you haven't already gotten Shadow, DO NOT go back to put him 

in your party! If you do, he'll leave during the Opera, and 

you'll be stuck with 3 fighters untill after the Magitek Fac-

tory! Go back to Kohlingen, and talk to everyone in the town. 

Then go to Owzer's house (the one farthest north), and talk to 

the Impresario. Read the letter and talk to the man, then head 

for the Opera House (it's south of Jidoor). When you arrive, 

enjoy the cinema scene, then go with Locke to the dressing room. 

When performing the opera, press A immediately on the first 

choice. For the second, press down, then A. On the third, press 

A. Go upstairs, and walk over to Draco. Follow him, and when he 

stops, press A as if to talk with him. Pick up the flowers, then 

go upstairs. Half way up, you'll stop. Press to the right, then 

continue up. Walk to the balcony, and enjoy! With Locke, pick up 

the note in the room, and talk to the Impresario. Equip the Spr-

int Shoes (if you don't have them on), and go up and right on 

the balcony. Talk to the man, then pull the far right switch. Go 

back to where you were sitting and head to the left, then up. 

When you're above the stage, try to avoid as many rats as poss-

ible. If you have to fight them, kill the yellow ones first, 

because they can call reinforcements. When you reach Ultros, 

you'll fall onto the stage, then fight him. Use your strongest 

moves, and he'll eventually leave. Setzer will come up. Watch 

the scene, and prepare for the trek through the Empire. Now, 

wasn't that fun?

                       

                       -------------------------



(6)  Magitek Factory

        

    When you reach Albrook, buy some new weapons, armor, and 

relics (the best available), then gain a few levels outside. 

Use the Espers to learn some magic spells, especially Cure1. You 

may want to go to Tzen and Maranda to find more weapons and 

info, but you don't need to. Head to Vector (it's the big cas-

tle). DON'T sleep at the inn. Instead, go over to the small 

building and refuse to pledge your allegiance to the Empire. 

Fight the guards, and the man will heal you. Buy weapons (if you 

haven't already done so), dodge the soldiers in the north of 

town, and enter the buildings. When you think you're ready, go 

to the right and talk to the man behind the boxes. Climb onto 

the box, and go over the guards to get into the factory. Make 

sure Celes has a sword, because you will want to use Runic. 

Explore the first room thoroughly, you should find 2 or 3 trea-

sures. Climb into the left pipe, and go downstairs. Remember, 

there are a lot of treasures hear. Try pressing against the far 

southern walls, and you will probably find doors leading to a 

few treasures. Equip all of the Flame and Thunder equipment that 

you find, and look for Kefka. Jump off where Kefka threw the 2 

creatures, than talk to the left one. For Ifrit, use strong Ice 

attacks, and use Fire attacks on Shiva. They'll turn into Magi-

cite. Go through the left door, use a tent, and save your game 

(by the way, have Locke steal from soldiers to get tents). Go 

back through the door, and go into the right one this time. Go 

all the way up the stairs, and search the room with several Es-

per Processing Chambers for the Break Blade. Go throug the next 

doorway to fight #024. It is difficult to hurt him with magic 

(he changes what he is weak against when he glows), so use pri-

marily fighting attacks. The Aura Bolt and Dispatch techniques 

work best. Go up through the door, and talk to Cid. Watch the 

cinema scene, then follow Cid. Use a tent and save your game and 

talk to Cid. In the mine cart, use strong fighting techniques 

plus Ice and Fire spells on the Mag Roaders. When you fight 

#128, attack the body, not the arms, with strong Ice and Thunder 

attacks. Save your game when you are outside, and talk to Set-

zer. When you fight the Cranes, use strong magic (you might want 

to Scan to see what they're weak against), and Setzer's Slot. If 

the Slot lands on 3 diamonds, you'll probably win. 

                       

                       -------------------------



(7)  To the Sealed Gate!

        

    Oh boy! You get to control the airship. JOY!!! Fly to Nar-

she. Remember the locked treasure chest? Go to that house and 

follow Lone Wolf to where the Esper is (at the cliff). When he 

tells you not to step forward, stand still. When Mog wrestles 

free, both will almost fall of the cliff. You only have time to 

save one. If you save Mog, he joins your party (kupo)! If you 

save Lone Wolf, you get a Gold Hairpin, which cuts in half the 

magic needed for the wearer to cast spells. I STRONGLY suggest 

taking Mog! You may want to fight with him in forests, plains, 

different backgrounds, until he learns his dances. See the "A 

Few Tips and Secrets" section for info on getting the Water 

Rondo dance. When you're ready, fly to the Imperial Base. Nobody 

will be there. Go across the bridge and to the cave. You'll find 

a valuable treasure at the beginning, so take it. When you reach 

the room with moving bridges, make your way to the treasure che-

st on the little island. It holds the Coin Toss, which lets 

Setzer kill the enemy with money! Follow the route, and, when 

you pull a switch that makes you hear a distant sound, backtrack 

to reach a treasure chest. After fighting a Ninja (when you pull 

a switch), head right and down, then hold A and walk around on 

the bluff. You'll find many treasures! When you reach the area 

with 2 switches on the floor, DON'T step on either of them. 

Instead, pass the first one, then go up the right bridge. Pull 

the switch in the chest, and go downstairs, then down again. Go 

to your left to the little raised piece of ground, and step on 

the switch. It will open a cave with the VERY valuable Atma 

Weapon in it! Equip it on Terra. Keep going to the right, until 

you eventually reach the Sealed Gate. Hit Kefka once, and enjoy 

the show! When it's over, exit the cave through the new passage, 

and go to the airship. 

                        

                       -------------------------



(8)  Search for the Espers

        

    After the Sealed Gate, talk to the people in Maranda. They 

have new things to say. Head to Vector, and go to the castle. 

You'll talk to Gesthal and Cid. Talk to as many soldiers as 

possible. You may have to fight some. DON'T talk to Kefka, as 

he takes away from your time to talk to soldiers. When you have 

talked to 24 soldiers, wait out the timer. During the confer-

ence, be as courteous and polite as possible when talking. Refer 

to the Miscellaneous Info section for what should be said during 

the conference. Go to the Imperial Base if the door was opened, 

then go to Albrook. Go to the ship, and enjoy the cinema scene. 

Afterwards, sleep at the inn for free for yet another cinema 

scene. Go back to the ship, and you'll set sail. When you reach 

Crescent Island, head north to Thamasa. Press A next to the bar-

rels and boxes for some prizes, and by new weapons and armor. 

Some of the relics are also useful. Explore until you find Stra-

go and Relm. Sleep at the inn, and go to the burning house. 

Enter with Strago. If you have it, equip Strago with the Ice 

Rod, and use Ice and the Aqua Rake spells on your enemies. Try 

to avoid the fireballs, and eventually you'll reach a big fire-

ball. Defeat him with Ice2 and Aqua Rake. Shadow will save the 

day. When all is done, see if there's any equipment you could 

use at the shops, then head for the Crescent Cave. Save outside, 

and go up a few levels. Take the treasure chest immediately to 

your left, then head up and right, through the door. When you're 

outside, work your way to the left, and into another cave. Pick 

up any treasure, and you'll eventually reach the 3 Golden Sta-

tues. When fighting Ultros, use the strongest fire attacks poss-

ible, and, when Relm joins you, have her sketch Ultros. You'll 

win (for now), and head out the left door. Save when you have 

the chance, and, when you see 3 tiles on the ground, step on the 

upper-left one. Go out the door and collect the treasure, then 

go back inside and upstairs. Fall through the upper-right one, 

and continue until there's a cinema scene. When in Thamasa, 

watch the action. Fight Kefka with General Leo, it should be 

easy. Unfortunately, Leo is killed by Kefka. Board the airship 

when the party comes, and watch the cinema scene. 



                        ------------------------



(9)  The Floating Continent

        

    After Thamasa, fly to Doma Castle (if it was freed), and, if 

you wish, South Figaro. Gain several levels (you'll need to for 

the upcoming battles), and save somewhere. Board the airship, 

and choose to look for the Floating Continent. You'll battle the 

IAF (pretty tough, cure between battles), and you'll face off 

with Ultros and his friend, Chupon. Use fire attacks on Ultros, 

and all of your strong ice and special attacks on Chupon. Chupon 

will eventually sneeze you away, and you'll fall. You'll fight a 

machine on your way down! Concentrate on the body itself, and 

destroy the little machines it releases that absorb magic. You 

have to hurry, because when the countdown ends, you'll be fried! 

You'll end up on the Floating Continent. Talk to Shadow and 

he'll join you. Make sure to save your game so that you don't 

have to face the IAF again. The battles here are tough, so you 

should have Shadow throw Shurikens and Ninja Stars, as well as 

different Skeans. When you think you've reached a dead end, try 

pressing against the wall. Basically, you should make your way 

to the right, collecting the blue orbs (treasure chests). Don't 

miss the Masmune, or any other treasures. When you find a save 

place (haven't seen one of those for a while), use a tent and 

save. Soon you'll have the option to go back to the airship or 

not. You really should keep going. Fight the Atma Monster using 

very strong ice spells, and all of your best attacks. Cure2 is 

imperative to your survival, so make sure somebody has learned 

it by now. When you win, head up and enjoy the long cinema sce-

ne. Shadow will trap Kefka between the statues, and a timer will 

come up. Hurry to your right. If you have the Charm Bangle, 

equip it now. When you defeat the enemy at the glowing star, 

continue going right. When it asks if you want to jump to the 

airship or wait, choose wait. Move back a step and step forward. 

Choose to wait for Shadow. If you don't, you can't get him la-

ter!!! At about 5 seconds left, Shadow will come, and you'll 

escape. Enjoy the splendor of the end of the world!

 

                        ------------------------



(10)  What You Should Have Done By Now

        

    By now you should have found the 12 normal characters, and 

no hidden ones. You will have 11 if you didn't save Mog. If you 

neglected Mog, you'll have to wait for the next chance to find 

him. By now your characters should be at least at level 25, that 

being the minimum. Sabin should have learned the Fire Dance 

(maybe the next one also), and Cyan should know the Quadra Slam. 

Make sure that you found the Atma Weapon before this point, or 

you won't be able to get it back. You could live without it, but 

it is probably the best weapon in the game. 

                      

                        ------------------------

 

(11)  A Few Tips and Secrets

        

    If you want to gain levels quickly, then you should stay 

near the beginning of the Floating Continent. The enemies here 

can be defeated, and they give you a lot of experience. If it's 

magic you want, go to the Triangle Island (upper left corner of 

map). Defeat the invisible Intangir by casting Doom, but beware: 

it will cast a powerful spell on the person who kills it. Have 

your party above 1000 HP each. 

    If you think that the Atma Weapon is faulty or doesn't work, 

that's because it gains power as you gain HP. The more HP you 

have, the stronger it is. Remember, if you're low on HP, it will 

hardly do anything. 

    Terra's Morph will last longer at higher levels, and if you 

go many battles without using it.

    Many people wonder how to get two of Mog's dances; the Water 

Rondo and the Snowman Jazz. The Snowman Jazz can be found in 

the World of Ruin only, but the Water Rondo MUST be learned in 

the World of Balance. The W. Rondo is, in fact, Mog's strongest 

dance. To acquire it, form a group with Mog in it. Land the 

airship at Nikeah, and rent a Chocobo. Ride it all the way to 

Baren Falls, and hop off. Jump the falls, and go all the way to 

the Serpent Trench, and jump in. Fight a water enemy without 

dancing and you'll learn the Water Rondo! You'll end up in Ni-

keah, right next to your airship! An alternate, longer route is 

to take the raft down the Lete River with Mog. The Serpent Tre-

nch is much faster, though.

    If you want Mog's Dance to have a 100% success rate, then 

use the dance that goes along with the background you're in. 

The other dances still work, but there's the possibility that 

you will stumble.

    To save Shadow on the Floating Continent, during the destr-

uction, wait instead of jumping onto the ship. Step forward, 

then choose to wait for Shadow. If you stand there until only 

5 seconds are left, he'll come and you'll leave together.

    There is a trick that works on almost all enemies and bosses 

in the game. Have somebody learn Vanish, and have somebody who 

knows either Doom or X-Zone. When you Vanish someone, weapons 

won't hurt them, but magic will have a 100% success rate! Cast 

Doom, and the enemy will die! Later in the game, enemies don't 

always die from Vanish/Doom, but instead die from Vanish/X-Zone. 

The X-Zone works on 99% of the enemies in the game! BEWARE, 

though that Vanish/X-Zone doesn't allow you to collect any items 

from the enemy!!!

    In Mobliz, it is possible to get a valuable Tintinabar. Talk 

to the injured soldier, and read the letter on the desk. Go to 

the house in the center of town and send something in the mail. 

After going back and forth and spending a lot of money on mail, 

the soldier will give you a Tintinabar!

    Many of the treasure chests in the WOB can be found in the 

WOR (as long as the level they were in is still accessible). If 

you leave treasure chests, then open them in the WOR, they will 

contain better items! This holds true particullarly for treasures

in the Narshe Caves and the Magitek Factory...



                  ***THE WORLD OF RUIN WALKTHROUGH***





(1)  Stranded on a Deserted Island

        

        This is a very short part of the story, but can be very 

dramatic. To pick up fish for Cid, go to the beach south of the 

house and press A next to a fish. Remember: the faster the fish, 

the healthier it is. There are 4 types of fish: Rotten Fish, 

Fish, Just a Fish, and Yummy Fish. If you feed Cid 10 Yummy Fish 

(the very fast moving ones), he'll live! If you take to long to 

catch the fish, or if you feed him Rotten Fish, Cid will die, 

and Celes will almost commit suicide. In the secrets section, it 

tells you just why saving Cid is so important. Either way, you 

will set sail using a raft that Cid made.

                       

                        ------------------------



(2)  There's Still Hope!

        

    In Albrook, talk to the people to learn of the World of 

Ruin. You'll hear about the 8 dragons, Phunbaba, and Doom Gaze, 

as well as Kefka's reign of terror. Buy new equipment (you'll 

need it) and sleep at the inn. When you leave town, head north 

past Kefka's Tower and through a desert. Eventually you'll reach 

Tzen. Save outside, and when you enter, a disaster hits. Go the 

inn for HP and MP if you must, then go up to Sabin. Enter the 

house, taking the treasures, and head to the left. Go downst-

airs, and up to the long landing. The child should be above the 

fireplace. Take it outside, and Sabin will join you. Buy equip-

ment for him if you must, and save outside. Go north-west and 

find a small forest. In the middle, rent a Chocobo and go south. 

Go east across a bridge and follow the green trail that was once 

the Serpent Trench to Mobliz. There, sleep at the house and talk 

to Terra. You'll fight Phunbaba, who can be stopped by strong 

ice spells, the poison and bio spells, and the Suplex Blitz. 

Terra won't join you, but you can't give up now. 

                        

                        ------------------------



(3)  Edgar!

        

    After the fight with Phunbaba, head south to a forest where 

you can rent a Chocobo. Follow the Serpent Trench past the Fan-

atics' Tower and to the town of Nikeah. Talk to the thieves at 

the inn, and, when they leave, go outside and talk to Gerard (he 

looks like Edgar). Follow Gerard into the ship, and, at South 

Figaro, locate him at the inn. Buy new weapons, armor, relics, 

and items at the town, and go to Figaro Cave to the north-east. 

Follow Gerard, the thieves, and the Sigfried impostor to the 

Recovery Spring. Remember that opening on the other side? Jump 

on the turtle and enter it. It leads to Figaro Castle. If you 

search the cave, you may find Sigfried, but he runs away. Go to 

the engine room and down the stairs that you couldn't enter 

before. Collect the treasures, and find the engine. Gerard will 

reveal himself, and you'll fight the Tentacles. It is good to 

have relics protecting you from poison and berserk, and some 

Running Shoes. Have Celes cast Regen on everyone. Each Tentacle 

gets injured by different magic. Have Edgar use the Chainsaw, 

Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic 

to cure or runic. When you win, go through the door and press 

A by the statue for the Soul Sabre. Go back the way you came, 

and the engineer will make the castle go to Kohlingen. Buy the 

new items and tools at half price by putting Edgar or Sabin at 

the front of your party, and head out for Kohlingen.



                        ------------------------



(4)  One Airship to Go, Please!

        

    When you find Setzer in the cafe of Kohlingen, he'll join 

you. Buy new equipment from the shops. Equip Setzer with either 

the Dice or the Trump. Go to Darill's Tomb and save outside. 

From the beginning, go down stairs and to the right. Go up thr-

ough the door, and press A on the tombstone. A door will open, 

which you should go through. Flip the switch at the top of the 

room and the water will go down. Return to the main hallway and 

go down. Keep going and collect the treasure chest. Once again 

go to the main hallway, only go all the way to the left and down 

(if you REALLY want to solve the tombstone puzzle, go down the 

center twice, and read each of the tombstones. Go to the main 

hallway, into the upper-left door, and put in THE WORLD IS SQU-

ARE backwards). Go down the next set of stairs and collect the 

chest to your right. Move against the right wall and you'll 

find a hidden passage that leads to a treasure chest that con-

tains the valuable Experience Egg! Go back through the passage, 

and in the door to the north. Walk across the water and flip the 

switch. You'll see a door open. Return to the main hallway and 

go down through the center door. Flip the switch, then jump on 

the turtle. It'll take you to the door, which you should go 

through. Open up the right chest, than use a tent and save your 

game. You'll have to fight a dangerous enemy in the left chest, 

but, once defeated, he yields 1 or 2 powerful Fire Claws for 

Sabin. Save your game again, and go through the northern door. 

Walk up to the casket to fight Dullahan. Have Sabin use Blitzes 

and the Fire Claw, Setzer uses the Dice and Slot, Celes casts 

Fire and Cure spells, and Edgar uses the Chainsaw or Drill. It 

shouldn't be to hard. When done, go up through the door, and 

enjoy the cinema scene. You'll take off in the airship and fol-

low a bird to Maranda. 

                         

                        ------------------------



(5)  Cyan's Grievances

        

    When you first take off in the new airship, you'll see a 

bird, and follow it to Maranda. In the house in the upper-right, 

a girl says she's been receiving letters from her love in Mob-

liz, but you know that he's dead. The handwriting on the letter 

is that of Cyan, so you follow the pigeon back to Zozo. There, 

talk to the man that told the truth the first time (he's up and 

to the right of the big tower), and he'll give you info and 

Rust-rid. Go into the Cafe and find the rusty door, which will 

become unrusted. Go through to end up on Mt. Zozo. Make your 

way through the first room, making sure to collect the trea-

sures. In the second room, use a tent and save your game, then 

step on the switch to your upper-right. This will release one 

of the 8 dragons from a treasure chest. Fight it using your 

strongest abilities. You should win. Continue climbing the moun-

tain until you find Cyan. Enjoy the cinema scene! When it's 

done, you can go to where Cyan was and get the key to open his 

treasure chest, open the chest, and take his books, although 

they don't do anything. Make your way out of Zozo or use a Warp 

Stone (or Warp magic), and fly back to Maranda with Cyan in 

your group. Talk to the townspeople again. 

                        

                        ------------------------



(6)  Face to Face With Phunbaba

        

    It's time to check back on Terra in Mobliz. When you do, 

you'll notice that she's gone. Go into the house where Duane 

is, and follow the dog into a secret passage behind the book-

case. There's an Elixir hidden in one of the pots. You'll have 

to fight Phunbaba again, so make sure that you're healed up. 

Use the same tactics as when you fought him before. Midway thr-

ough, Terra will morph and join you in the fight. It should be 

easy with her magic skills. Terra will rejoin the party, and you 

can now continue your adventure.

                        

                        ------------------------



(7)  To the Veldt!

        

    Short chapter! Anyway, all you have to do is fight a battle 

in the Veldt with 3 people in your party. Gau will rejoin you, 

and will have learned a few new Rages. If you wish, you may take 

him and Sabin to the house in the north-west. There, Gau will 

meet his father. It's both funny and a tear-jerker.



                        ------------------------



(8a)  Save Shadow



Note: You can only save Shadow if you waited for him back on the 

      Floating Continent!!!

        

    This is a split scenario. If you waited for Shadow on the 

Floating Continent, he will be waiting in the Veldt Cave. Go 

there and follow Interceptor. BE SURE to open EVERY treasure 

chest in the cave, or you may miss the valuable Striker!!! Even-

tually you'll find Shadow lying on the ground (it's after a save 

location). Be ready, because you'll have to battle two powerful 

Behemoths! Use Ice magic, and you shouldn't have trouble. How-

ever, get ready! Just after beating the first, its ghost will 

trap you from behind! This one is easy. Just use the item `Revi-

vify' on it to kill it. When you do defeat it, you'll take Sha-

dow to Thamasa. After sleeping at the inn, he'll disappear, 

having gone to the Coliseum. Make sure to search the left wall 

of Strago's house (upstairs) for another Memento Ring. You'll 

hear about a man dressed in black searching for a Striker. Bet 

the Striker (you should have found it in the cave), and you'll 

fight Shadow (even though it says Shadow Chupon). You'll easily 

defeat him, and he'll join your party for good!



                        ------------------------



(8b)  Save Relm

        

    No matter what, Relm will end up at Owzer's House (at the 

top of Jidoor). Go there, and, after trying to go up the stairs, 

read Owzer's Diary. Press A on the lamp (near the stairs), then 

go up. If you wish, fight the flower portrait. Look at the pic-

ture of Geshtahl twice for a clue about the Phoenix Cave. Then 

look at the woman's portrait. When you defeat the enemy, enter 

the door. Follow the path (some of the portraits do things, so 

watch out), and, when you find 3 doors on 1 wall, walk behind 

the wall and press A for the valuable Relic Ring (makes Doom/

Poison cure, and Cure/Life injure). Go through the left-most 

door. If you wish, stand under the floating chests to fight an 

enemy. You have to go to each one in a certain order. Then go 

through the door. Save your game, and go through the right door 

(the left is a trap). Fight the Spirit Chadarnook, using strong 

fire attacks on the demon form. You may want to cast Regen on 

everyone, because one of his moves damages everyone over time. 

He'll transform, and, in doing so, change what he takes damage 

from. After winning (it may take a while), Relm will join your 

party.



                        ------------------------



(9)  Strago and Ebot's Rock

        

    Having saved Relm, take her to the Fanatics' Tower. A very 

confused Strago will be marching with some Kefka Worshippers, 

but will snap out of it when he sees Relm. Take both of them to 

Thamasa, and, after a cinema scene, buy some equipment and head 

to Ebot's Rock. Enter the cave and talk to the chest. Using the 

transporters, find 22 or more pieces of coral, then bring them 

back to the chest. The chest will move out of the way, and you 

can face Hidon. Take Strago along, and kill off the little Hido-

nites first, and Hidon will use Grand Train (which Strago will 

learn afterwards). Keep attacking with Fire and Cure attacks, 

and eventually Hidon will fall. Hopefully you got him to cast 

Grand Train, which is one of Strago's best Lore attacks. Enjoy 

the cinema scene. If you DIDN'T learn Grand Train, fear not; all

is not lost! Talk to Gungho in Thamasa until he says, "Hidon has

appeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the

chest, and you can face Hidon again! Do this as often as you

want!



                        ------------------------



(10)  Mog Lives!

        

    Remember the Moogle Village? Well, return there by going 

through the Narshe Caves. Mog will be there, and he'll join you. 

Search where he was standing for the Moogle Charm (avoids random 

enemy fights)! Take Mog with you, and, in the snowy area, fight 

the Ice Dragon. Use Fire attacks. Fight another enemy in the 

area and you'll learn the Snowman Jazz. Go to the frozen Esper 

and fight it. Use strong weapon attacks and Fire magic. When you 

thaw it out, you will receive its Magicite, and the cliff will 

break. Have Mog in your party, and jump off. Follow the cave's 

route, and you'll eventually reach a room with a bone carving. 

Take the Magicite from it, and Umaro the sasquatch will fight 

you. Defeat him with powerful attacks, and, after beating him, 

Mog will forcibly make him join your party! KUPO!!! Fly to the 

Opera House, where you will hear of a dragon on the stage! Go 

to the switch room and flip the third switch from the left. When 

you fight the dragon in the Opera House, equip everyone with a 

Cherub Down relic (which you can buy in Jidoor).



                        ------------------------



(11)  Phoenix Cave

        

    Having Mog in your party, take him to the Phoenix Cave. Put 

him in one of your parties and equip him with the Moogle Charm. 

You may also want to have Umaro, because of his immunity to fire 

attacks. Follow the maze's twists and turns, and notice how most 

of the chests are empty. Look carefully at the ground for diff-

icult-to-see switches. You'll eventually end up at a dragon 

(make sure to save your game). Fight the dragon, or, if you're 

weak, leave it for later. Use strong ice attacks. Afterwards, go 

back up and stand on the switch to make the rocks appear. Have 

the other party leap across using the rocks, then head down with 

both parties. Have each stand on one of the 2 switches, and the 

raised land will lower. Follow the path, and you'll find Locke! 

Enjoy the cinema scene, then take Locke to Narshe. Search the 

weapon shop and the northern shop for the Ragnarok Sword/Esper 

and Cursed Shield. I suggest you take the Esper, and read the 

Secrets section for another way to learn Ultima.



                        ------------------------



(12)  Fanatics' Tower

        

    Go to the Fanatics' Tower with your strongest magic users 

(or, if you wish, include Umaro). You may wish to learn a lot 

of magic before entering, and make sure that everyone knows 

Osmose. Equip someone with the Siren Esper, and have somebody 

know Life3. Berserk also helps. It is also suggested to know 

the Ultima spell, as it will wipe out even the toughest of en-

emies in a few attacks. Equip strong magic-defending equipment, 

such as Force Armor and the Force Shield. Use the Siren Esper 

to perform an almost 100% working Mute attack! Fight your way 

to the first treasure room, and take the treasure. Then move to 

the right of the chest, walk up, and press A. You'll here a 

noise. Go out the room and downstairs to the new door. Enter and 

take the Air Anchor (one of Edgar's Tools). Then continue your 

journey up the tower. If you fight a Magic Barrel, DON'T KILL 

IT! Instead, let it heal you until it runs away. You'll fight 

a Dragon, which should be easy with the Ultima spell. At the top 

of the tower, take the Gem Box and equip it on the strongest 

magic user. When you fight the Magi Master, cast Life3 on as 

many people as possible (but at least one). The Magi Master 

changes what he can be hurt by magicwise, but, if you have the 

Berserk spell, cast it on him to keep him from changing. It will 

be a tough, long battle. However, if you have the Ultima spell, 

USE IT NOW!!! If you cast Life3 on somebody, then you'll win 

after he uses Ultima. Now head back down the tower (easier said 

than done, unless you have the Moogle Charm equipped).



                        ------------------------



(13)  Cyan's Dream

        

    You should be able to make it as far as the Three Dream 

Stooges on your own. Kill the flying one first, as that one can 

cast Life on the others. Once he's down, the rest should be 

easy. After that, you'll continue through Cyan's mind. When you 

find the Lump of Metal, go up to the moving chest and press A 

to put the metal in the chest, stopping it (you won't lose it, 

though). Flip the switch and study the chests. When you find 

another group of six chests later, enter the same pattern and 

flip the switch to move on. In Magitek Armor, go down, then to 

the right. Enter the cave, than walk outside. Fall through the 

bridge. In Doma Castle, save your game, and feel free to walk 

around, witnessing Cyan's memories of his family. Head to the 

throne room and fight Wrexsoul. When he enters someone's body, 

either kill each other off one at a time until he appears, or 

use Life3 on everyone and kill the party. After that, use Van-

ish/X-Zone or use strong fire attacks. DON'T use X-Zone if you

want to collect a valuable Pod Bracelet! Either way, you'll end 

up with a nifty Aura sword for Cyan, and he'll learn the final 

few SwdTech attacks! Go back the throne room when you wake up

and collect the Alexander Esper.



                        ------------------------



(14)  Ancient Castle



    Take your strongest party and fly off to Figaro Castle. 

Inside, you should rest and buy supplies, then ask the engineer 

to submerge the castle. On your way back to the large desert, 

you'll bump into something. Tell the engineer that you'd like 

to stop and search, then head to the jail. Enter the open jail 

cell, and you'll be in a large cave. Be sure to pick up the 

treasures in the first room, then enter the right-most door near 

the bottom of the screen. Open the treasure chest and be ready 

to fight the Master Pugs! If you win, you'll get the powerfull 

Graedus sword! After winning this battle, head to the left and 

through the wall (it is fake), then down a ladder below you. 

Head left, and keep walking along the bottom of the room, then 

climb up a ladder. Go up and to the left through a doorway. 

Search the bottom of this new room for two treasure chests, then 

go down the set of stairs. Save at the save point, and continue 

left and up. Enjoy the sequence that reveals the past about the 

Ancient Castle, then enter the main doorway. Fight your way to

the throne room, and walk to the very top of the screen. Talk

to the stone statuete of Odin for his Magicite. Enter an archway 

(the first one on the left), and open the chest for Umaro's 

valuable Blizzard Orb! Go back into the throne room and head to 

the right and down into a hidden doorway. Press A next to the

sparkling image on the shelf for a book. The man in Figaro's

library will tell you to go 5 steps down from the queen's throne

in the Ancient Castle. Do so, and press A. You'll hear a noise.

Go back to the right and into the Ancient Castle library, and

see a new staircase. Go down it, and talk to the queen's statue

to transform the Odin Magicite into Raiden! Fight the dragon,

go to the castle courtyard. Walk left and into the double doors.

Open the treasure chest and fight a tough enemy for the awesome

Offering Relic! Go back into the courtyard, but this time go 

right. Walk into a crack in the wall and open the chest. Now you

can FINALLY get out of here! :-)



                        ------------------------



(15)  Tastes Like Gogo

        

    When on Triangle Island, fight the Zone Eater (the only 

enemy there), and have everyone be engulfed. You'll be in a 

cave. On the bridges, don't touch the green guys or you'll be 

knocked off (although there are some handy treasures down th-

ere). Make sure to get the Fake Mustache (changes Sketch into 

Control). Work your way past the deadly falling ceiling room 

(stand under the small openings to avoid being crushed), and 

you'll eventually find Gogo.



                        ------------------------



(16)  Kefka's Tower

        

    Oh no! You have to split up into 3 groups! The pain! The 

horror! Actually, it shouldn't be that hard if you're near level 

50. Basically, work your way through the hordes of enemies. If 

you're going for the Crusader Esper and the valuable Merton 

spell, defeat the 2 Dragons here. You'll have to fight Atma and 

a machine, whose name I forget. Fight the 3 statues, saving 

after each victory. Make sure to equip the Sky Render on Cyan, 

and the Aura Lance on either Mog or Edgar. Then head for Kefka! 

Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima, 

and basically the strongest magic possible. Have somebody cast 

Life3 for the battle with Kefka, as he casts Fallen One, which 

makes your HP go down to a measly 1 pont! It shouldn't be too 

difficult.



                        ------------------------

 

(17)  Did You Get These Elusive Items?



The Chainsaw - put in 6:10:50 at the clock in Zozo.

Air Anchor   - press A right of the treasure chest, first room 

               Fanatics' Tower. Go downstairs.

Soul Sabre   - statue in treasure room, engine area of Figaro 

               Castle.

Drainer      - chest in falling house, Tzen.

Illumina     - wager the Ragnarok Sword at Coliseum. Only if 

               you took the sword.

Tiger Fangs  - hidden room, Veldt Cave.

Imp Halberd  - win from Tyrannosaur.

Imp Armor    - steal from Tyrannosaur.

Marvel Shoes - wager Rename Card at Coliseum.

Merit Award  - wager Cat Hood at Coliseum.



                        ------------------------



(18)  A Few More Tips and Secrets

        

    How do you gain levels fast? Well, try fighting in the for-

est north of the Veldt. There you fight Tyrannosaurs, which give 

you a ton of experience!

    The best place for Gold AND Magic Points is in the desert 

south of Maranda. There you fight the Cactrot, which gives you 

10 Magic Points and 10,000 GP!!!

    In the forest north of the Veldt (where you fight Tyranno-

saurs), you'll occasionally fight the dangerous Brachosaur. This 

fearsome beast can cast Ultima! However, when you defeat it, 

there's a chance of receiving the VERY valuable Economizer! This 

awesome relic lowers all spells (and that includes Lore attacks) 

to only 1 MP!!!

    To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's 

House.

    If you're looking for Umaro, look in the "Mog Lives!" sec-

tion. For Gogo, look under "Tastes Like Gogo."

    Check Gogo's Status. Press to the right, and you can pick 

3 skills that you want him to use! That means he can not only 

mimic the attacks of his comrades, but he can also use Blitzes, 

Items, Tools, you name it!

    Taking the Ragnarok Esper allows you to learn the powerful 

spell Ultima! It has the power of FF2's Meteo, if not stronger!

    Or, take the Ragnarok Sword. Wager it at the Colloseum for the

Illumina, the Legendary Sword! This is probably the best sword in

the game (unless you count the Atma Weapon with 9999 HP)! 

    To face Doom Gaze, you must fly around in your ship until he 

attacks. Remember that he can't regenerate his HP after battle, 

so if you keep fighting him, he'll eventually die! DO NOT use 

Vanish/X-Zone on him, or you won't get the Bahamut Esper!!! 

Vanish/Doom is just fine.

    Many people wonder where the Megalixer is. Well, there are 

3 that appear normally throughout the game: one after beating 

the Magi Master, another in Kefka's Tower, and one when you 

steal from Kefka. However, to get unlimited Megalixers, try 

casting Stop on the scorpion beastes in the desert of the Sol-

itary Island, then stealing from them.

    To un-curse the Cursed Shield, fight with it in 255 battles. 

I suggest using a Ribbon to stop most of its dangerous effects. 

After the battles it will become the Paladin Shield, which is 

the most powerful shield in the game! It absorbs all elemental 

attacks, has a near 50% evade rate, a VERY high defense rate, 

and even teaches you Ultima! Of course, you can also trade the 

Cursed Shield in for a Cursed Ring at the Coliseum. After 255 

battles with this, you will get a Hero Ring. DO NOT underesti-

mate its powers! Raise your Stamina a little with certain Espers 

and it will boost your powers way up!

    So, how do you get the Cursed Ring without losing the Cursed 

Shield? Well, try fighting the Veterans or the Didalos of Kef-

ka's Tower! They can be found in either of the rooms where you 

fight the 2 dragons! It may take a while, but you'll get a Cur-

sed Ring!





Thanks and Happy FF3ing!  :-)

                        -King Kung



---------------------------------------------------------------

                       PART TWO-Monster List

---------------------------------------------------------------

By SethHardy                                  

Edited by GWS Wizard and King Kung



This is a monster list for the game Final Fantasy III.

This is what it contains:



MONSTER NAME-The name of the monster as it appears in the game.

MONSTER'S LEVEL-Useful for using spells that pertain to levels.

MONSTER'S HP-How many Hit Points the monster has.

MONSTER'S MP-How many Magic Points the monster has.

MONSTER'S WEAK POINTS-What types of damage the monster is part-

iculary vulnerable to.

MONSTER'S ITEMS-What you can get from the monster

(One of two ways: By using Locke's steal ability OR by killing 

the monster.)

MONSTER'S EXPERIENCE-How much experience you get from the mon-

ster (Total)

MONSTER'S GP-How many Gold Pieces you get from the monster.



I hope this can help everybody. I have worked long and hard on 

this sheet, hoping that everybody can make good use of it. This 

sheet is not yet 100% complete. There are many blank places on 

the list, for various reasons: (Not having Locke/having Locke 

and not being able to steal/not having anyone who knows SCAN/

etc.) If anybody finds any information that is not on this list, 

PLEASE SEND IT TO ME!!!!! I will immediately put it on my list 

and after getting enough additions, I will upload the newest 

revision.



I would like to thank Dr. Gamewiz on AOL for encouraging me 

enough to finally get started on this, because I was putting 

making it off for quite a while. Because of his encouragement, 

I finally got started and here it is!!!!



Well, enjoy!!!!!!!!!!!!!!!!!!!

Any comments/ideas/input, just E-Mail me.



--Seth Hardy (SethHardy@aol.com)

                                                



ENEMY       LVL  HP      MP    WEAK          STEAL    EXP.  GP.

---------------------------------------------------------------

1st Class   11   180     25    Poison        Tonic    117   112

Abolisher   24   860     82    None          Antidote 485   525

Actaneon    12   230     98    Fire, bolt    Potion   57    125

Adamyncht   24   1305    50    None                   1449  189

Air Force   25   8000    750   Bolt, water   Elixir   0     0

Allosaurus  38   3000    300   Fire, pearl   None     951   731

Allo Ver    19   8000    8000  Fire, pearl            0     0

Anemone     33   2000    100   Fire          G.Cherry 1000  550

Anguiform   13   315     150   Bolt                   96    358

Apokryphos  26   1900    195   Bolt,prl,wtr           1200  525

Apparite    20   781     60    Ice, pearl    Revivify

Areneid     6    87      15    Ice, water    Tonic    36    94

Aspik       12   220     330   Fire                   48    115

Atma Weapon 37   24000   5000  None          Elixir   0     0

Balloon     22   555     80    Ice, water    Fen.Down 369   300

Barb-e      39   3062    198   Poison        None

Baskervor   22   750     100   None          Potion   464   458

B.Day Suit  

Beakor      11   290     30    Fire          Eyedrop  108   135

Behemoth    26   5800    180   Ice                    2052  0

Black Drgn  26   4000    600   Fire, Pearl   Revivify 780   502

Bloompire   26   12      400   Fire          Sm.Bomb  510   896

Blue Drgn   65   26900   3800  Bolt          Scimitar 0     0

Bogy        29   1318    100   None          Potion   532   1200

Bomb                                                  35    80

Borras      35   4771    590   Poison        Potion   2952  2500

Bounty Man                                   Potion   114   55

Boxed Set   45   4020    105   Pearl                  1504  465

Brachosaur       46050                       Economizer

Brainpan    25   1300    1000  Fire,bolt,prl          550   600

Brawler     9    137     100   Ice                    78    84

Brontaur    50   10050   12850 Ice           None     1500  1200

Buffalax    26   2252    218   Fire, water   Dmd.Vest 562   458

Bug         16   310     20    Ice, water    Soft     164   210

Cactrot          3

Cadet                                                       144

Cephaler    21   2237    100   None          Potion   214   280

Ceritops    33   2000    100   Fire          None

Chadarnook  37   56000   9400  Fire                   0     0

Chaos Drgn  44   9013    1300  Ice                    4880  1000

Chaser      19   1202    140   Bolt, water   BioBlstr 690   380

ChickenLip  18   545     155   Ice           Tonic    190   279

Chitonid    26   1111    60    Bolt          Potion                  

Chimera     22   1237    100   None                   1143  760

Ciripus     10   134     100   None          Antidote 82    102

Coelecite   20   480     15    Ice           Antidote

Commander   10   102     50    Poison        Tonic    85    153

Commando    18   580     35    Bolt, water   Tent     252   273

Covert      44   4580    240   Pearl         Shuriken        

Crane       23   1800    447   Water                  0     0

CrassHoppr  11   243     80    Fire, wind    Potion   89    145

Crawler     51   3200    620   Ice           Remedy   1456  1224

Crawly      7    122     0     Fire          Tonic,Rmdy 71  120

Critic      40   1200    330   None          None

Cruller     28   1334    100   Fire, pearl   Tonic    464   595

Crusher     36   2095    340   Fire

Curley      47   15000   2000  Ice, water             0     0

Dahling     37   3580    500   Poison                 1150  1260

Daladuma                                     Head Band 0    712

Dante       28   1945    200   Poison                 1150  712

Dark Force  55   8940    700   Pearl

Dark Side   13   255     85    Fire, pearl   Tonic    165   138

Dark Wind   5    34      0     Fire          Tonic    14    41

Deep Eye    28   1334    100   Fire

Delta Bug   26   612     80    Fire          Slping Bag 288 211

Didalos     59   12280   100   Fire, pearl   Earring

Dirt Drgn   53   28500   16500 Wind, water   Magus Rod 0    0

Displayer   38   3826    1327  Fire, pearl   W.Stone  1510  393

Doom Gaze   68   55555   38000 Fire, pearl   Mag. Bahamut 0 0

Dragon      29   7000    850   Bolt          Potion   2931  0

Drop        27   1000    80    Bolt, water   Tincture 398   427

Dueller     53   7200    1600  Bolt, water

Dullahan    37   23450   1721  Fire                   0     0

EarthGuard  23   1       18    Water         Megalixir 1    0

Eland       37   2470    145   Bolt

Enou        46   4635    280   Pearl         X-Potion 1428  968

Evil Oscar  56   7000    500   Fire          W.Stone  2800  1320

Exocite     11   196     100   Fire, bolt    Tonic    162   153

Exoray      29   1200    112   Fire, pearl   Nothing  549   370

Fidor                                                 160   164

Figaliz     45   4220    140   Ice                    1218  554

Flame Eater 26   8400    480   Ice

Flan        19   255     110   Fire          Tonic    160   120

Fortis      54   9800    700   Bolt, wtr              7000  1000

Fossil Fang 20   1399    219   F/I/Prl,wtr   Revivify 382   1860

Gabbldegak  15   350     20    Poison        Eyedrop  104   126

Garm        19   615     45    Bolt, water   Tonic          343

Geckorex    54   5000    1020  Ice                    75    1120

General     19   650     30    Poison        Tonic    232   308

Ghost       10   226     70    Fire, pearl            48    75

Ghost Train                                  Tent     0     0

Gilomantis  26   1412    110   Fire                         756

Gigan Toad  26   458     20    Ice           None                    

Gigantos    25   6000    1120  Poison                 7548  0

GloomShell  41   2905    175   Ice                    1096  421

Gobbler    

Goblin      46   5555    1150  Pearl         MtrlGlve 2188  960

Gold Bear   13   275     0     None          Tonic    160   185

GreaseMonk  8    132     100   Poison        Tonic    52    256

Grenade     17   3000    500   Ice, water

Grunt                                                       48

GtBehemoth  58   11000   700   None

Guard       5    40      15    Poison        Tonic    48    48

HadesGigas  16   1200    60    Poison        DrgnBts  550   600

Harpiai     29   1418    100   Wind                   450   909

Harpy       42   3612    233   None                   1994  1221

Harvester   16   428     85    Poison        Gggls    290   314

Hazer                                                 34    101

Heavy Armor                                           78    195

Hermit Crab 26   305     35    Water                  267   400

Hemophyte   56   6800    1600  None

Hipocampus  37   2444    82    Fire, prl

Hornet      6    92      0     Fire          Tonic    48    64

Humpty      27   800     100   Fire, pearl   G.Cherry 421   326

Ice Dragon  74   24400   9000  Fire          Force Sld 0    0

Ifrit                                        None     0     0

Ing         21   1100    50    Pearl, water           740   442

Innoc       52   6600    390   Bolt, water   BioBlstr

Intangir    26   32000   16000 None          None     0     0

Io          39   7862    1550  Bolt,prl,wtr           3252  1995

Ipooh                                        Potion   0     0

Iron Fist   15   333     65    None          MtrlKnf  144   249

Iron Hitman 52   2000    800   Bolt, water            2000  700

Joker       17   467     90    Bolt, poison  MthrlRod 194   320

Junk             2000

Karkass     43   3850    185   Fire, Pearl   MrlBlade 1399  826

KatanaSoul  61   37620   7400  Poison        Murasame 0     30000

Kefka(Gate)                                  None     0     0

Kefka(IBase)                                 None     0     0

Kefka(Narshe)                                PeaceRng 0     0

Kefka(Thamasa)                               None     0     0

Kiwok       33   2000    100   Ice           None

L.10 Magic  48   1000    300   Fire, prl     Tincture 0     0

L.20 Magic  51   2000    500   None          Tincture 0     0

L.30 Magic  54   3000    700   Poison        Tincture 0     0

L.40 Magic  55   4000    1000  Bolt          Tincture 0     0

L.50 Magic  57   5000    2000  Fire, pearl   Tincture 0     0

L.60 Magic  58   6000    5000  Fire          Tincture 0     0

L.70 Magic  56   7000          Ice/water     Tincture 0     0

L.80 Magic  53   8000          Poison        Tincture 0     0

L.90 Magic  55   9000    9000  None          Tincture 0     0

Land Worm   59   12000   1300  Ice                    4600  0

Larry       47   10000   2000  Fire                   0     0

Laser Gun   23   884     232   None          X-Ether  0     0

Leader                                       BlackBlt 0     50

Leafer      5    33      0     Fire          Tonic    24    45

Left Blade  22   700     470   None                   0     0

Lethal Wpn  47   9200    1956  Bolt,Water    Dbltr    5848  1189

Lich        20   590     90    Pearl         G.Cherry

Lizard      26   1280    70    Ice                    296   356

Lobo        5    27      5     Fire          Tonic    9     30

Lunaris     26   582     25    None          Potion   308   247

Luridan     34   2079    122   Fire, wind             707   1000

Madam       53   8150    900   Poison

Mad Oscar   30   2900    980   Fire          X-Potion 780   2292

Magic Urn   31   100     10000 None          Tonic

Mag Roader(P,L)19 420    100   Fire      Bolt/WtrEdg  308   277

Mag Roader(R,S)18 250    100   Ice     BoltEdg,FrSkn  264   300

Mag Roader(Y,L)32 1777   100   None                   621   352

Mag Roader(Y,S)32 1380   70    None                   647   284

Maliga      26   952     100   Ice,Bolt,Wtr  Tonic    360   576

Mandrake    23   1150    104   Fire          Potion   378   450

Mantodea    54   4500    420   Fire                         501

Mega Armor  21   1000    50    Bolt, water   Potion   348   0

Marshal     8    420     150   Poison        MlKnife  103   350

Merchant                                     Plumed Hat 

Mesosaur    26   1112    130   Ice           Antidote 459   456

Mind Candy  15   290     100   Fire, wind    Soft     128   168

Misfit      26   1750    140   Fire, prl              750   786

Missile Bay 25   3000    7000  Bolt, water            0     0

Moe         47   12500   2000  None                   0     0

Mover       51   120     10500 None          Magicite 1500  0

M-TekArmor                                   Tonic    0     0

Muus        28   900     100   None                   190   487

Nastidon    32   1877    100   Fire          Potion   695   298

Naughty     24   3000    195   Fire,bolt,prl None     0     0

Nautiloid   11   236     100   Fire, bolt    Tonic    214   173

NeckHunter  28   1334    150   Poison        DarkHood 588   1330

Necromancer 48   3525    900   Fire, prl              1509  791

Nerapa      26   2800    280   Ice,bolt,prl           0     0

Ninja       2    1650    130   Pearl                  692   520

Nohrabbit   26   75      200   Water         Remedy

Number 024  24   4777    777   None      RnEdge,FlmSw 0     0

Number 128  23   3276    810   None          Tent     0     0

Officer                                      Tonic    33    66

Ogor        44   4211    219   Bolt, poison  Ashra Knf

Opinicus    38   3210    514   Fire, pearl   W.Stone  1270  519

Osprey      26   850     100   Ice           None     248   596

Osteosaur   30   1584    143   Fire, prl              770   542

Outsider    18   8058    400   Pearl

Over Grunk  15   492     100   Fire          Potion   216   365

Over-Mind                                    G.Cherry 64    228

Pan Dora                                     None

Parasite    39   1000    230   Fire          None     456   461

Parasoul    47   2077    500   Ice                    1622  674

Peepers     23   1       19    Ice,water     Elixir   2     0

Phase       47   4550    1700  Ice                    2600  890

Phunbaba    31   28000   10000 Poison                 0     0

Pipsqueak   18   250     50    Bolt, water   Tonic    115   100

Pirahna                                      Tonic    0     0

PlutoArmor  39   2850    220   Bolt, wtr

Pm Stalker  26   265     190   Fire, prl              258   491

Poppers     33   1000    100   Fire,psn,wnd  None     800   350

Power Demo  29   2058    360   Fire,prl      Dmd.Vest 484   385

Presenter   31   4845    1600  Fire                   0     1000

Presenter(Sm)19  9230    1600  Fire                   0     0

Primordite  11   145     10    Bolt          Eyedrop  90    115

Prometheus  56   14500   2050  Bolt, wtr              5200  2600

ProtoArmor  19   670     125   Bolt          Potion   498   296

Prussian    41   3300    188   None          FullMoon 1396  773

Psychot     32   900     55    Ice           Tonic    347   275

Pterodon    12   380     70    Fire          MlKnife  464   325

Pugs        99   14001   11000 Fire          Minerva  0     0

Pulbhan     37   23450   1721  Fire

Punisher    35   2191    136   Poison        RsngSun  1242  3000

Rain Man    39   2722    180   Ice,prl,wtr   None     890   485

Ralph       17   620     10    None          Tonic    254   345

Reach Frog  52   3511    220   Ice           TckStar  6200  2600

Red Fang    14   325     20    None          Tonic    134   185

Red Wolf    32   1510    110   None          Tonic    687   412

Repo Man    5    35      0     Poison        Tonic    25    25

Retainer    59   7050    2600  Poison

Rhinotaur                                    Tonic

Rhinox      19   800     35    None                   592   400

Rhobite     10   135     40    Water         Tonic    53    10

Rhodox      7    119     100   None          Antidote 59    80

Rhyos       36   7191    354                                1889

Rider                                        Remedy   400   1290

Right Blade 21   400     150   None                   0     0

Rinn        11   110     35    Fire, pearl   Tonic

Rizopas                                      Remedy   0     0

Samurai     40   3000    500   Poison        None     1544  791

Sand Horse  27   1025    100   Ice, water             474   726

Sand Ray    6    67      10    Ice, water    Antidote 41    54

Scorpion    26   290     19    None                   199   336

Scrapper    34   1759    68    None

Scullion    57   27000   9000  Bolt, water

Sea Flower  47   4200    200   Ice, bolt              1315  670

Sewer Rat   16   299     20    Fire          Potion   108   156

Shiva                                        None     0     0

Sky Armor   24   900     170   Bolt, wind    Tincture 350   400

Sky Base    52   6000    550   Bolt, wtr

Sky Cap     40   3262    200   Bolt,wind,wtr 

Slatter     37   2600    97    Pearl         W.Stone  830   415

Slurm       23   505     20    Fire          Potion   232   270

Soldier     11   100     15    Poison        Potion

Soul Dancer 22   2539    100   Poison

Soul Saver  41   3066    566   Ice           None     0     0

Speck                                                 0     0

Spectre     13   235     120   Fire, prl     Tonic

Spek Tor    50   250     20    Water

Sp Forces   21   700     20    Poison        Tonic

Spit Fire   25   1400    180   Bolt, wind    Tincture 550   300

Sprinter    53   4500    350   Bolt          None

SrBehemoth(Gry)43 19000  1600  Fire, poison  JwlRng   0     0

SrBehemoth(Org)49 19000  9999  Fire, poison  BehthSt  0     0

StillGoing                                   Potion   54    135

Still Life  37   4889    390   Fire                   2331  1524

Storm Dragon 42  42000   1250  Bolt          FrceArmr 0     0

Stray Cat   10   156     30    None                   206   90

Suriander   40   2912    228   Pearl         None

Tap Dancer  43   4452    270   Poison        Dirk            

Templar     11   205     150   Poison        Tonic

Tentacle    32   6000    700   Fire                   0     0

Test Rider  32   3100    220   Poison        Partisan 1944  520

Toe Cutter  36   2500    187   Fire, wind    Psn Rod  1752  726

Tomb Thumb  33   2000    100   Bolt, water   None

Trapper     19   555     80    Bolt, water            235   200

Trilium     9    147     100   Fire          Tonic

Trilobiter                                   Antidote 104   65

Tritoch     62   30000   50000 Fire                   0     0

Trixter     49   3815    9900  Pearl                  1698  826

Trooper     13   255     60    Poison        Tonic    90    96

TunnelArmr                                   AirLnct  0     250

Tusker      10   270     100   Fire          Tonic    162   102

Tyranosaur  57   12770   420   Ice                    8800  0

Ultros (Cave)                                None     0     0

Ultros (River)                               None     0     0

Ultros (Opera)                               None     0     2

Umaro       33   17200   6990  Fire, psn              0     10

Urobros     48   50      760   Ice           Tonic    1778  390

Ursus       34   2409    74    Fire                   882   2000

Vargas                                       MtrlClaw 0     0

Vaporite    5    15      0     Fire, pearl   Tonic    23    29

Vectaur     59   2800    180   Ice, water    Nja Star 1400  350

Vector Pup  11   166     10    Fire          Tonic

Vermin      16   499     40    Ice           Potion   144   235

Veteran     57   10000   300   None

Vindr       36   885     87    Fire                   652   497

Vomammoth   1    115     30    Fire          Tonic    50    90

Vulture     15   412     60    Wind          Potion   160   485

Warlock     38   1300    1250  Bolt, poison  Warp Stone

Wart Puck   44   3559    330   Fire          Flail          1169

WeedFeeder  17   480     20    Fire, wind    Atdte,EchoS 278 234

Were-Rat    4    24      0     Fire          Tonic    21    22

Whelk                                        Potion   0     0

Whisper     12   230     90    Fire, pearl   Soft     42    145

Wild Cat    36   1115    78    Fire, water

Wild Rat    12   160     10    Fire                   201   203

Wirey Drgn  26   2802    200   None                   895   1300

Wizard      32   1677    200   Bolt, poison           587   388

Woolly      43   3609    300   Fire          ImprlDgr 1385  1652

WrexSoul    53   23066   5066  Ice                    0     0

Wyvern      18   892     95    Ice           Tonic    483   434

Zombone     21   1991    160   Fire, pearl   Fen.Down 1072  309

Zone Eater  61   7700    57000 Pearl                  2000  2000



---------------------------------------------------------------

                   PART THREE-Miscellaneous Info

---------------------------------------------------------------

By King Kung, NELDOG, GWS Wizard,

GWS Jon, Tommy J L and Tortolia2

Edited by GWS Wizard and King Kung 

and CNicodemuz





Original Names in FF6 (Japanese Version of FF3)

-----------------------------------------------

These are the original character names:



   US - FF3       Japan - FF6

---------------------------------

 1. Locke           Lock *

 2. Terra           Tina *

 3. Celes           Celes

 4. Cyan            Cayenne *

 5. Sabin           Mash *

 6. Edgar           Edgar

 7. Setzer          Setzar *

 8. Strago          Straggus *

 9. Relm            Relm

10. Mog             Mog

11. Gogo            Gogo

12. Umaro           Uumaro *

13. Shadow          Shadow

14. Gau             Gau



* - Denotes ones that were changed, some just to accomodate 

    6-letter name limit.



Editor's Note: Some people are puzzled as to why the Japanese 

               can get away with having more than six letters. 

               Well, the answer is pretty simple when you think 

               about it: Japanese characters can have one or 

               two letters contained within each to produce a 

               sound. Tina (Terra) would be three letters in 

               Japanese. So, the Japanese DO have a letter li-

               mit... It's just that they make better use of 

               the space. :)





Final Fantasy as a Multiplayer Game

-----------------------------------

To use multiplayer mode, you go to the config screen and change 

it from single to multi, then hit A and assign to the control-

lers. It only works for the battles though, not the regular 

gameplay. 





Special Character Notes

-----------------------

Edgar can use 8 "tools" in battle: autocrossbow, drill, bio blast,

debilitator, flash, chainsaw, noise blaster and air anchor.  Many

of these can be bought in Edgar's castle, South Figaro.



Sabin has special control pad techniques that are issued when the

"blitz" command is invoked.  Select "blitz", input the code and then

press A to continue.



     Pummel         =    L,R,L

     Mantra (heals) =    R,L,R,L,X,Y

     AuraBolt       =    D,DL,L

     Air Blade      =    U,UR,R,DR,D,DL,L (clockwise "roll")

     Suplex         =    X,Y,D,U

     Spiraler       =    R,L,X,Y,R,L

     Fire Dance     =    L,DL,D,DR,R (counter-clockwise "roll")

     Bum Rush       =    L,UL,U,UR,R,DR,D,DL,L

                         (total clockwise circle)



Cyan uses a special "sword technique" that must be "powered up"

when selected.



 



Controlling the Different Modes of Transporation

------------------------------------------------

Key:



L = left on control pad

R = right on control pad

U = up on control pad

D = down on control pad



UR = up/right diagnol

DR = down/right diagnol

DL = down/left diagnol

UL = up/left diagnol



LB = left button on top of control pad

RB = right button on top of control pad



A,B,X,Y = control buttons





Riding Chocobos

---------------



U = move forward

L or R = turn



A = move forward

B = dismount (Chocobo returns to stable)





Airship

-------



U or D = adjust height

L or R = turn



A = move forward

B = leave airship



X = switch to view inside airship

Y = turn airship when it's not moving



LB or RB = highspeed turns

                                        



Items List

----------                               



Name:           Description:

________________________________________________________________



Rename Card  Allows you to rename the characters at anytime

Tonic        Recovers 50 HP

Potion       Recovers 250 HP

X-Potion     Recovers HP to 100%

Tincture     Recovers 50 MP

Ether        Recovers 150 MP

X-Ether      Recovers MP to 100%

Elixir       Recovers HP&MP to 100%

Megalixir    Recovers party's HP&MP to 100%

Fenix Down   Recovers the wounded

Revivity     Cures "Zombie" status

Antidote     Cures "Poison" status

Eyedrop      Cures "Dark" status

Soft         Cures "Petrify" status

Remedy       Cures status alignment except Zombie

Sleeping Bag Recovers HP&MP to 100%

Tent         Recovers party's HP&MP to 100%

Green Cherry Cures "Imp" status

Magicite     Summon random espers

Superball    Bounding damage

Echo Screen  Cures "Mute" status

Smoke Bomb   Let party escape from battle

Warp Stone   Same effect as "Warp"

Dried Meat   Eat when hungry, recovers 150 HP

Shadow Edge  Spread shadows across battle field

Fire Skean   Fire attack

Inviz Edge   Makes invisible thrower of it

Water Skean  Water attack

Thunder Edge Thunder Blast





RARE ITEMS

----------

There has been a lot of controversy over how many rare items

actually exist in FF3. Well, according to my notes and what I've seen,

there are twelve rare items that have been found in the normal game,

without using the Game Genie. These twelve are listed below:



Books           Simple book of machinery...And "Book of Secrets"...

Cider           Cider, taken from a merchant

Coral           Piece of coral, found in the cave near Ebot's Rock.

Fish            Just a fish

Fish            Fish

Fish            A yummy fish

Fish            A rotten fish

Lump of Metal   A heavy weight, Put it into a chest, and...

Old Clock-Key   An old clock-key, found on a soldier.

Pendant         A pendant worn by the girl who pilots the MagiTek Armor

Royal Letter    At a star-shaped mountain range...

Rust-Rid        Rust solvent





WEAPONS

-------

Abbreviations:

RN:= Runic                

2H:= 2-hand

SW:= Swdtech

VG:= Vigor

SP:= Speed

ST:= Stamina

MG:= Mag.Pwr

BP:= Batl.Pwr

DF:= Defense

EV:= Evade 

MD:= Mag. Defense

MK:= M.Block



Name:        Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK)

________________________________________________________________



DIRKS:

Dirk         (y/y/n/0/0/0/0/26/0/0)

Mithril Knf. (y/y/n/0/0/0/0/30/0/0)

Guardian     Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)

Air Lancet   Wind-Elemental (y/y/n/0/0/0/0/76/0/0)

Thief Knife  Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)

Assassin     Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)

Man Eater    Dbl damage to humans (y/y/n/0/0/0/0/146/10/0)

Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0)

Gradeus      Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)

Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0)

Imperial     (y/y/n/0/0/0/0/82/0/0)

Kodachi      (y/y/n/0/0/0/0/93/0/0)

Blossom      (y/y/n/0/0/0/0/112/0/0)

Hardened     (y/y/n/0/0/0/0/121/0/0)

Striker      Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)

Stunner      Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)





SWORDS:

Mithril Bld. (y/y/y/0/0/0/0/38/0/0)

Regal Cutter (y/y/y/0/0/0/0/54/0/0)

Rune Edge    Consume MP to inflict mortal blow 

             (y/y/y/0/0/0/0/55/10/0)

Flame Saber  Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)

Blizzard     Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)

Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)

Epee         (y/y/y/0/0/0/0/98/0/0)

Break Blade  Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)

Drainer      Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)

Enchanter    Mag pwr up (y/y/y/0/0/0/7/135/10/20)

Crystal      (y/y/y/0/0/0/0/167/0/0)

Falchion     (y/y/y/0/0/0/0/176/10/0)

Soul Sabre   Absorb dmg as MP, rndly cast "Doom" 

             (y/y/y/0/0/0/0/???/10/0)

Ogre Nix     Use MP to inflict mortal blow, may break

             (y/y/y/0/0/0/0/182/0/0)

Excalibur    Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)

Scimitar     Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)

Illumina     Legendary sword (y/y/y/7/7/7/7/255/50/50)

Raganarok    Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)

Atma Weapon  Transform at level up, stronger as HP is increases

             (y/y/y/0/0/0/0/???/0/0)





LANCES:

Mithril Pike (y/y/n/0/0/0/0/70/0/0)

Trident      (y/y/n/0/0/0/0/93/0/0)

Short Spear  (y/y/n/0/0/0/0/112/0/0)

Partisan     (y/y/n/0/0/0/0/150/0/0)

Pearl Lance  Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)

Gold Lance   (y/y/n/0/0/0/0/139/0/0)

Aura Lance   (y/y/n/3/2/1/3/227/0/0)

Imp Halberd  ??? while an Imp (y/y/n/0/0/0/0/253/0/0)





KNIVES:

Ashura       (y/y/y/0/0/0/0/57/0/0)

Kotetsu      (y/y/y/0/0/0/0/66/0/0)

Forged       (y/y/y/0/0/0/0/81/0/0)

Tempest      Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)

Murasame     (y/y/y/0/0/0/0/110/10/0)

Aura         (y/y/y/0/0/0/0/162/0/0)

Strato       (y/y/y/0/0/0/0/199/0/0)

Skyrender    (y/y/y/0/0/0/0/215/20/0)





RODS:

Heal Rod     Recovers target HP (n/y/n/0/0/0/0/200/0/0)

Mithril      (n/y/n/0/0/0/2/60/0/0)

Fire Rod     Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)

Ice Rod      Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)

Thunder Rod  Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)

Poison Rod   Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)

Pearl Rod    Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)

Gravity Rod  Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)

Punisher     Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)

Magnus Rod   Mag pwr up (y/y/n/0/0/0/7/168/0/30)





BRUSH:

Chocobo Brush   (n/y/n/0/0/0/1/60/0/0)

DaVinci Brush   (n/y/n/0/1/0/1/100/0/0)

Magical Brush   (n/y/n/0/1/1/1/130/0/0)

Rainbow Brush   (n/y/n/1/2/1/2/146/0/0)





STARS:

Shuriken     Use with throw command (n/y/n/0/0/0/0/86/0/0)

Ninja Star   Use with throw command (n/y/n/0/0/0/0/132/0/0)

Tack Star    Use with throw command (n/y/n/0/0/0/0/190/0/0)





KEY: (VG/SP/ST/MG/DF/EV/MD/MK)



SHIELDS:

Aegis Shld    Rndly evades magic att. (0/0/0/0/46/+20/52/+40)

Buckler                               (0/0/0/0/16/+10/10/0)

Crystal Shld                          (0/0/0/0/50/+10/34/0)

Cursed Shld   Curse does bad things   (-7/-7/-7/-7/0/0/0/0/0)

Diamond Shld                          (0/0/0/0/40/+10/27/0)

Flame Shld    Abs. fire, teach Fire2  (0/0/0/0/41/+20/28/+10)

Force Shld    50% magic damage, tch Shell (0/0/0/0/0/0/70/+50)

Genji Shld                            (0/0/0/0/54/+20/50/+20)

Gold Shld                             (0/0/0/0/34/+10/23/0)

Heavy Shld                            (0/0/0/0/22/+10/14/0)

Ice Shld      Abs. ice, teach Ice2    (0/0/0/0/42/+20/28/+10)

Mithril Shld                          (0/0/0/0/27/+10/18/0)

Paladin Shld  Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40)

Thunder Shld  Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10)

TortoiseShld  ??? while Imp, tch Imp  (0/0/0/0/66/+30/66/+30)



HELMETS 

Bandana                               (0/0/0/0/16/0/16/0)

Bard's Hat    Raises MP a little      (0/0/0/0/19/0/21/+10)

Beret         Raises Sketch success   (0/0/0/+3/21/0/21/0)

Cat Hood      Picks up more GP        (0/+2/0/+4/33/+10/33/+10)

Circlet                               (+2/+1/+3/+4/25/0/19/0)

Coronet       Raises Control success  (0/+2/0/+4/23/0/23/0)

Crystal Helm                          (0/0/0/0/29/0/19/0)

Dark Hood                             (0/0/0/0/26/0/17/0)

Diamond Helm                          (0/0/0/0/27/0/18/0)

Genji Helmet                          (0/0/0/0/36/0/38/0)

Gold Helmet                           (0/0/0/0/22/0/15/0)

Green Beret   Raises HP a little      (0/0/0/0/19/+10/13/0)

Hair Band                             (0/0/0/0/12/0/8/0)

Head Band                             (+3/+1/+2/0/16/0/10/0)

Iron Helmet                           (0/0/0/0/18/0/12/0)

Leather Hat                           (0/0/0/0/11/0/7/0)

Magus Hat                             (0/0/0/+5/15/0/16/0)

Mithril Helm                          (0/0/0/0/20/0/13/0)

Mystery Veil                          (0/+1/0/+3/24/0/25/+10)

Oath Veil                             (0/0/0/0/32/0/31/0) 

Plumed Hat                            (0/0/0/0/14/0/9/0)

Red Cap       HP up 1/4               (+4/+3/+2/0/24/0/17/0)

Regal Crown                           (+1/+1/+1/+1/28/0/23/0)

Thornlet      Continuous damage, high def. (0/0/0/0/38/0/0/0)

Tiara                                 (0/0/0/+2/22/0/20/0)

Tiger Mask                            (+3/+2/+1/0/21/0/13/0)

Titanium      ??? while Imp, tch Imp  (0/0/0/0/42/0/42/0)



ARMOR 

BehemothSuit                          (+6/+6/+6/+6/94/0/73/0)

Chocobo Suit  Blocks Poison           (+3/+6/+2/+0/56/0/38/0)

Cotton Robe                           (0/0/0/0/32/0/21/0)

Crystal Mail                          (0/0/0/0/72/0/49/0)

Czarina Gown                          (+1/+2/+2/+3/70/0/64/0)

Dark Gear                             (0/+6/0/0/68/0/46/0)

DiamondArmor                          (0/0/0/0/70/0/47/0)

Diamond Vest                          (0/0/0/0/65/0/44/0)

Force Armor   50% mag. damage         (0/0/0/0/69/0/68/+30)

Gaia Gear     Abs. earth              (0/0/0/0/53/0/43/0)

Genji Armor                           (+5/+3/+2/+3/90/0/80/0)

Gold Armor                            (0/0/0/0/55/0/37/0)

Imp's Armor   ??? while Imp, tch Imp  (0/0/0/0/100/0/100/0)

Iron Armor                            (0/-2/0/0/40/0/27/0)

Kung Fu Suit                          (0/0/0/0/34/0/23/0)

LeatherArmor                          (0/0/0/0/28/0/19/0)

Light Robe                            (0/0/0/+2/60/0/43/0)

Minerva       MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)

Mirage Vest   Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)

Mithril Mail                          (0/0/0/0/51/0/34/0)

Mithril Vest                          (0/0/0/0/45/0/30/0)

Moogle Suit   Be a moogle! KUPO!!!    (0/0/0/+5/58/0/52/0)

Ninja Gear                            (0/+2/0/0/47/0/32/0)

Nutkin Suit                           (0/+7/0/+3/86/0/67/0)

Power Sash                            (+5/+1/+5/+1/52/0/35/0)

Red Jacket    Blocks fire             (+5/+2/+4/+1/78/0/55/0)

Silk Robe                             (0/0/0/+1/39/0/29/0)

Snow Muffler  Best on Gau and Mog     (0/0/0/0/128/+10/90/+10)

Tabby Suit    Blocks poison           (+2/+2/+2/+2/54/0/36/0)

Tao Robe                              (0/0/0/+5/68/0/50/+10)

White Dress                           (0/0/0/+5/47/0/35/0)



RELICS



Amulet       - Protects against Poison, Dark and Zombie

Atlas Armlet - Raises attack damage

Back Guard   - Protects against Back and Pincer attacks

Barrier Ring - Casts Shell when HP is low

Beads        - Better percent of avoiding enemy attacks

Black Belt   - Randomly counterattacks when attacked

Blizzard Orb - Changes Umaro's Command Menu

Charm Bangle - Few enemies will attack from the field

Cherub Down  - Causes the wearer to float

Coin Toss    - Changes Setzer's Slot command to GP Rain

Crystal Orb  - Increases wearers max. MP by half

Cure Ring    - Casts Regen

Czarina Ring - Casts Safe and Shell when HP is low

Dragon Horn  - Makes wearer use the Jump command continuously

DragoonBoots - Changes wearer's Fight command to Jump

Earrings     - Adds power to wearer's offensive spells

Economizer   - All spells cost 1 MP

Exp. Egg     - Doubles wearers gained experience points

Fairy Ring   - Protects against Poison and Dark

FakeMustache - Relm's Sketch command changes to Control

Gale Hairpin - Preemptive attack rate greater when worn

Gauntlet     - Can attack with two hands

Gem Box      - More power to spellsused by wearer

Genji Glove  - Can equip a weapon in each hand

Goggles      - Protects against Dark

Gold Hairpin - Cuts consumed magic points in half

Guard Ring   - Casts Safe when HP is low

Hero Ring    - Increased power for magical and physical attacks

Hyper Wrist  - Raises vigor

Jewel Ring   - Protects against Dark and Petrify

Marvel Shoes - Casts Safe, Shell and Haste

MithrilGlove - Casts Safe when HP is low

Merit Award  - Allows wearer to wear heavy armor 

Memento Ring - Mother's love protects against fatal attacks 

Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! 

Muscle Belt  - Increase max HPs by half

Peace Ring   - Protects against Berserk and Muddle

Pod Bracelet - Wearer can cast Safe and Shell spells

Relic Ring   - Poison cures, Cure hurts, Zombie like character

Ribbon       - Protects against all status changing ailments

RunningShoes - Casts Haste

Safety Bit   - Protects wearer from magic attacks

Sneak Ring   - Higher Steal command success rate

Sniper Sight - Ensures 100% hit rate

Sprint Shoes - Doubles wearers foot speed

Star Pendant - Protects against poison

Thief Glove  - Changes Locke's Steal command to Capture

Tintinabar   - Wearer regains 1 HP each step

True Knight  - Wearer protects those with low HPs

Wall Ring    - Casts Rflect

White Cape   - Protects against Imp and Mute

Zephyr Cape  - Wearer has greater dodge success rate





COLOSSEUM LIST



Item to Wager           Item you Win            Enemy you Bttl

---------------------------------------------------------------

Aegis Shield            Tortoise Shield         Borras

Air Anchor              Zephyr Cape             Brontaur

Assasin                 Sword Breaker           Test Rider

Atma Weapon             Graedus                 Gt Behemoth

Aura                    Strato                  Rhyos

Aura Lance              Sky Render              Land Worm

Behemoth Suit           Snow Muffler            Outsider

Blizzard                Ogre Nix                Scullion

Blizzard Orb            Rage Ring               Allosaurus

Bone Club               Red Jacket              Test Rider

Break Blade             Break Blade             Lethal Wpn

Cat Hood                Merit Award             Hoover

Charm Bangle            Dragon Horn             Retainer

Chocobo Suit            Moogle Suit             Veteran

Coronet                 Regal Crown             Evil Oscar

Crystal                 Enhancer                Borras

Crystal Mail            Ice Shield              Covert

Crystal Orb             Gold Hairpin            Borras

Cursed Ring             Force Shield            Brachosaur

Cursed Shield           Cursed Ring             Didelous

Czarina Gown            Minerva                 Sky Base

Doom Darts              Bone Club               Opinicus

Dragon Claw             Sniper                  Test Rider

Dragon Horn             Gold Hairpin            Ogre

Economizer              Dragon Horn             Vectagoyle

Elixir                  Rename Card             Cactrot

Falchion                Flame Shield            Outsider

Fenix Down              Magicite                Cactrot

Fire Knuckle            Fire Knuckle            Tumbleweed

Fixed Dice              Fire Knuckle            Trixter

Flame Saber             Ogre Nix                Evil Oscar

Flame Shield            Ice Shield              Iron Hitman

Force Armor             Force Armor             Sr Behemoth

Force Shield            Thornlet                Dark Force

Gauntlet                Thunder Shield          Vectagoyle

Gem Box                 Economizer              Sr Behemoth

Genji Armor             Air Anchor              Borras

Genji Glove             Thunder Shield          Hemophyte

Genji Helmet            Crystal Helmet          Fortis

Genji Shield            Thunder Shield          Retainer

Gold Hairpin            Dragon Horn             Evil Oscar

Graedus                 Dirk                    Karkass

Hardened                Murasame                Phase

Heal Rod                Magus Rod               Pug

Hero Ring               Pod Bracelet            Rhyos

Ice Shield              Flame Shield            Innoc

Illumina                Schimitar               Scullion

Imp Halberd             Cat Hood                Allosaurus

Magus Rod               Strato                  Allosaurus

Marvel Shoes            Tintinabar              Tyranosaur

Megalixir               Tintinabar              Siegfried

Merit Award             Rename Card             Rhyos

Minerva                 Czarina Gown            Pug

Mirage Vest             Red Jacket              Vectagoyle

Moogle Charm            Charm Bangle            Outsider

Moogle Suit             Nutkin Suit             Madam

Murasame                Aura                    Borras

Muscle Belt             Crystal Orb             Allosaurus

Ninja Star              Tack Star               Chaos Dragon

Nutkin Suit             Genji Armor             Opinicus

Ogre Nix                Soul Sabre              Sr Behemoth

Paladin Ring            Gold Hairpin            Borras

Paladin Shield          Force Shield            Hemophyte

Pearl Lance             Strato                  Sky Base

Pod Bracelet            Hero Ring               Hemophyte

Punisher                Gravity Rod             Opinicus

Rage Ring               Blizzard Orb            Allosaurus

Ragnarok                Illumina                Didalos

Rainbow Brush           Gravity Rod             Test Rider

Red Cap                 Coronet                 Rhyos

Red Jacket              Red Jacket              Vectagoyle

Relic Ring              Charm Bangle            Sky Base

Rename Card             Marvel Shoes            Doom Dragon

Ribbon                  Gold Hairpin            Rhyos

Rising Sun              Bone Club               Allosaurus

Schimitar               Ogre Nix                Covert

Sky Render              Aura Lance              Scullion

Sneak Ring              Thief Glove             Tap Dancer

Sniper                  Bone Club               Borras

Snow Muffler            Charm Bangle            Retainer

Soul Sabre              Falchion                Opinicus

Strato                  Pearl Lance             Aquila

Striker*                ?????????               Chupon or Shadow

Stunner                 Strato                  Test Rider

Stunner                 Strato                  Test Rider

Tabby Suit              Chocobo Suit            Vectaur

Tack Star               Rising Sun              Opinicus

Tao Robe                Tao Robe                Test Rider

Thief Glove             Dirk                    Harpy

Thief Knife             Thief Glove             Wart Puck

Thornlet                Mirage Vest             Opinicus

Thunder Blade           Ogre Nix                Steroidite

Thunder Shield          Genji Shield            Outsider

Tiger Fangs             Fire Knuckle            Mantodea

Titanium                Cat Hood                Brachosaur

Tortoise Shield         Titanium                Steroidite

Trump                   Trump                   Allosaurus

Valiant Knife           Assasin                 Woolly

Wing Edge               Sniper                  Rhyos



* - If you saved Shadow, the Striker earns you a Striker and 

Shadow. If you left Shadow, you get nothing.





                       COMPLETE LORE LIST

                       ------------------



Lore Spell      MP Cost   Learned From These Enemies

---------------------------------------------------------------

Condemned       20        Veteran, Critic, Still Life

Roulette        10        Dark Force, Veteran, Critic

Clean Sweep     30        Enou, Blue Dragon, Dark Force

Aqua Rake       22        Chimera, Rhyos, Vectagoyle

Aero            41        Doom Gaze, Sprinter, Tyranosaur

Blow Fish       50  Brain Pan, Phase, Cactrot, Presenter, Mover

Big Guard       80        Mover, Dark Force, Earth Guard

Revenge         31        Dragon, Pan Dora, Dark Force

Pearl Wind      45        Peeper, Vectaur, Dark Force

Level 5 Doom    22        Sky Base, Didalos, Dark Force

Level 4 Flare   42        Apokryphos, Goblin, Dueller

Level 3 Muddle  28        Apokryphos, Goblin, Dark Force

Reflect          0        Dark Force

Level ? Pearl   50        Dullahan, Critic, Dark Force

Step Mine       22        Pug, Mesosaur, Greasemonk

Force Field     24        Doom

Dischord        68        Pipsqueak, Figaliz, Iron Hitman

Sour Mouth      32        Mad Oscar, Evil Oscar

Pep Up           1        Flan, Muus, Junk

Rippler         66        Dark Force

Stone           22        Brawler, Iron Fist

Quasar          50        Goddess, Dark Force

Grandtrain      64        Hidon

Exploder         1  Bomb, Grenade, Balloon, Junk, Pipsqueak





RAGE LIST

---------



This Rage List appears exactly as it does on the Skills/Rage screen

when you view how many rages you've collected. If you're missing a

few of them, you can look at this list and determine which monsters

you need to fight!





MONSTER (left)   RAGE (left)    MONSTER (right)   RAGE (right)

---------------------------------------------------------------                 

Guard            Critical       Soldier           Fire

Templar          Fire2          Ninja             Water Edge

Samurai          Lullaby        Orog              Pearl

Mag Roader       Bio            Retainer          Shock

Hazer            Bolt2          Dahling           Cure2

Rain Man         Bolt3          Brawler           Stone

Apokryphos       L.3 Muddle     Dark Force        Clean Sweep

Whisper          Demi           Over-Mind         Elf Fire

Osteosaur        X-Zone         Commander         Break

Rhodox           Snare          Were-Rat          Poison

Ursus            Net            Rhinotaur         Mega Volt

Steroidite       Blizzard       Leafer            Incisor

Stray Cat        Catscratch     Lobo              Tusk

Doberman         Bite           Vomammoth         Blizzard

Fidor            Pounce         Baskervor         Cyclonic

Suriander        Aqua Rake      Chimera           Aqua Rake

Behemoth         Meteor         Mesosaur          Step Mine

Pterodon         Fire Ball      FossilFang        Sand Storm

White Drgn       Pearl          Doom Drgn         N. Cross

Brachosaur       Disaster       Tyranosaur        Meteo

Dark Wind        Break          Beakor            Duster

Vulture          Shimsham       Harpy             Cyclonic

HermitCrab       Net            Trapper           L.3 Muddle

Hornet           Iron Needle    CrassHoppr        Berserk

Delta Bug        Mega Volt      Gilomantis        Shrapnel

Trilium          Bio            Nightshade        Charm

TumbleWeed       Lifeshaver     Bloompire         Bio

Trilobiter       Poison Barb    Seigfried         False

Nautiloid        Ink            Exocite           Scissors

Anguiform        Aqua Rake      Reach Frog        Slimer

Lizard           Break          ChickenLip        Quake

Hoover           Sand Storm     Rider             Virite

Chupon           W Wind         Pipsqueak         Imp

M-TekArmor       Tek Laser      Sky Armor         Tek Laser

Telstar          Sonic Boom     Leathal Wpn       Gravity Bomb

Vaporite         Blaze          Flan              Slimer

Ing              Lifeshaver     Humpty            Poison

Brainpan         Blow Fish      Cruller           Slimer

Cactrot          Blow Fish      Repo Man          Exploder

Harvester        Haste          Bomb              Blaze

Still Life       Lullaby        Boxed Set         Meteor

SlamDancer       Ice2           HadesGigas        Magnitude 8

Pug              Break          Magic Urn         Cure3

Mover            Merton         Figaliz           Dischord

Buffalax         Slow2          Aspik             Giga Volt

Ghost            Bolt2          Crawler           Step Mine

Sand Ray         Tail           Areneid           Numb

Actaneon         Clamp          Sand Horse        Sand Storm

Dark Side        Ice2           Mad Oscar         Sour Mouth

Crawly           Heartburn      Bleary            Doom

Marshal          Wind Slash     Trooper           Swing

General          Cure2          Covert            Wind Slash

Ogor             Storm          Warlock           Pearl

Madam            Pearl          Joker             Bolt2

Iron Fist        Stone          Goblin            Bolt3

Apparite         Imp            PowerDemon        Flare

Displayer        Doom           Vector Pup        Bite

Peepers          Pearl Wind     Sewer Rat         Incisor

Slatter          Cave In        Rhinox            Life3

Rhobite          Life           Wild Cat          Blaster

Red Fang         Drain          Bounty Man        Bite

Tusker           Blizzard       Ralph             Tackle

Chitonid         Stop           Wart Puck         Rasp

Rhyos            Surge          SrBehemoth        Fire3

Vectaur          Pearl Wind     Wyvern            Cyclonic

Zombone          Condemned      Dragon            Revenge

Brontaur         Fire3          Allosaurus        Doom

Cirpius          Haste2         Sprinter          Aero

Gobbler          Shimsham       Harpiai           Aero

GloomShell       Net            Drop              Muddle

Mind Candy       SleepSting     WeedFeeder        Berserk

Luridan          Land Slide     Toe Cutter        Shrapnel

Over Grunk       Bane Touch     Exoray            Virite

Crusher          Lifeshaver     Uroburos          Quake

Primordite       Numblade       Sky Cap           Megazerk

Cephaler         Husk           Maliga            Remedy

Gigan Toad       Slimer         Geckorex          Break

Cluck            Quake          Land Worm         Magnitude 8

Test Rider       Flash Rain     PlutoArmor        Tek Laser

Tomb Thumb       Step Mine      HeavyArmor        Tek Laser

Chaser           Plasma         Scullion          Dischord

Poplium          Cling          Intangir          Pep Up

Misfit           Lifeshaver     Eland             Bio

Enuo             Clean Sweep    Deep Eye          Dread

GreaseMonk       Shell          NeckHunter        Imp

Grenade          Blaze          Critic            Condemned

Pan Dora         Revenge        SoulDancer        Osmose

Gigantos         Magnitude 8    Mag Roader        Mute

Spek Tor         Blaster        Parasite          Giga Volt

Earthguard       Big Guard      Coelecite         Magnitude 8

Anemone          Giga Volt      Hipocampos        Flash Rain

Spectre          Fire           Evil Oscar        Bio

Slurm            Slimer         Latimeria         Magnitude 8

StillGoing       Osmose         Allo Ver          Quake

Phase            Blow Fish      Outsider          Pearl

Barb-e           Love Token     Parasoul          Flash Rain

Pm Stalker       Drain          Hemophyte         Shock Wave

Sp Forces        Safe           Nohrabbit         Cure2

Wizard           Demi           Scrapper          Elf Fire

Ceritops         Giga Volt      Commando          Reflect

Opinicus         Slide          Poppers           Stone

Lunaris          Face Bite      Garm              Demi

Vindr            Acid Rain      Kiwok             Imp

Nastidon         Blizzard       Rinn              Fire

Insecare         Flap           Vermin            Scan

Mantodea         Wind Slash     Bogy              Oogyboog

Prussian         Land Slide     Black Drgn        Storm

Adamnachyt       Acid Rain      Dante             L.3 Muddle

Wirey Drgn       Cyclonic       Dueller           Mega Volt

Psychot          Lifeshaver     Muus              Pep Up

Karkass          Bolt3          Punisher          Bolt3

Balloon          Exploder       Gabbldegak        Vanish

GtBehemoth       Meteor         Scorpion          Poison

Chaos Drgn       Disaster       Spit Fire         Tek Laser

Vectagoyle       Aqua Rake      Lich              Fire2

Osprey           Shimsham       Mag Roader        Haste

Bug              Stop           Sea Flower        Sleep

Fortis           Fire Ball      Abolisher         Poison

Aquila           Cyclonic       Junk              Pep Up

Mandrake         Raid           1st Class         Stone

Tap Dancer       Slow 2         Necromancer       Doom

Borras           Revenge        Mag Roader        L.4 Flare

Wild Rat         Scratch        Gold Bear         Gouge

Innoc            Virite         Trixter           Fire 2

Red Wolf         Rush           Didalos           Merton

Woolly           Frost 3        Veteran           Condemned

Sky Base         Doom           Iron Hitman       Dischord

Io               Flare Star







                        SKETCH/CONTROL LIST

                  ------------------------------



MONSTER      SKETCH               CONTROL

--------------------------------------------------------

1st Class     Fight/Ore Wrench     Battle/Ore Wrench

Abolisher     Duster/Poison        Battle/Duster/Poison

Actaneon      Clamp/Aqua Rake      Battle/Clamp

Adamanchyt    Claw/Blaster         Battle/Claw/Acid Rain

Allosaurus    Doom/Poison Claw     Battle/Poison Claw/Doom

Allover       Fight/Dead End       Battle/Dead End

Anemone       Giga Volt/Imp        Battle/Bolt3/Giga Volt

Anguiform     Garrote/Aqua Rake    Battle/Garrote/Aqua Rake

Apokryphos    L.3 Muddle/Silencer  Battle/Silencer/L.3 Muddle/

                                               L.4 Flare

Apparite      Slip Touch           Battle/Slip Touch/Imp

Aquila        Flap/Cyclonic        Battle/Flap/Cyclonic/Shimsham

Areneid       Numb/Fight           Battle/Numb

Aspik         Giga Volt/Numb Spine Battle/Paralyze/Giga Volt

Balloon       Pep Up/Expolder      Battle/Pep Up/Exploder

Barb E        Slap/Love Token      Battle/Slap/Muddle/Dispel

Baskervor     Claw/Absolute 0      Battle/Claw/Blizzard

Beakor        Fight/Duster         Battle/Duster

Behemoth      Take Down/Meteor     Battle/Take Down/Fire3/Meteor

Black Dragon  SandStorm/FallenOne  Battle/Sand Storm/Bolt3/

                                               Doom

Bleary        Fight/Slumber        Battle/Slumber/Dread

Bloompire     Energy Sap/Bio       Battle/Energy Sap/Bio/Doom

Bogy          Fight/Oogyboog       Battle/Oogyboog

Bomb          Exploder/Blaze       Battle/Exploder/Blaze

Borras        Uppercut             Battle/Uppercut

Bounty Man    Fight/Bite           Battle/Bite

Boxed Set     Mirror Orb/Meteor    Battle/Mirror Orb/Meteor/

                                               Lode Stone

Brachosaur    Step Mine/Swing      Battle/Swing

Brainpan      Smirk/Blow Fish      Battle/Smirk/Blow Fish

Brawler       Fight/Punch          Nothing

Brontaur      Wall/Fire3           Battle/Fire3/Wall/Meteor

Buffalax      Fight/Riot           Battle/Riot/Storm

Bug           Fight/Stone Spine    Battle/Stone Spine

Cactrot       Mindsting/Blow Fish  Battle/Mindsting/Blow Fish

Cephaler      Fight/Husk           Battle/Husk/Stop

Ceritops      Giga Volt/Imp        Battle/Bolt3/Giga Volt

Chaos Dragon  Fight/Disaster       Battle/Cinderizer/Disaster/

                                               Meteor

Chaser        Program 17/Plasma    Battle/Program 17/Plasma/

                                               Dischord

ChickenLip    Lash/Quake           Battle/Lash/Quake

Chimera       Frisky/Aqua Rake     Battle/Frisky/Blizzard/

                                               Aqua Rake

Chitonid      Fight/Carapace       Battle/Carapace

Cirpius       Fight/Beak           Battle/Beak/Break

Cluck         Lash/Quake           Battle/Lash/Quake

Coelecite     Magnitude8/HypnoSting Battle/Hypno Sting/

                                               Magnitude 8

Commander     Fight/Fire           Battle/Fire

Commando      Fight/Program 65     Battle/Program 65/Shell

Covert        Wind Slash/Disappear Battle/Disappear/Wind Slash/

                                               Rage

Crass Hopper  Fight/Flap           Battle/Flap

Crawler       Feeler/Step Mine     Battle/Feeler/Step Mine

Crawly        Fight/Heartburn      Battle/Heartburn/Magnitude 8

Critic        Condemned/Slip Seed  Battle/Slip Seed/Condemned

Cruller       Brain Sugar/Slimer   Battle/Brain Storm

Crusher       Blow/Lifeshaver      Battle/Crush/Lifeshaver

Dahling       Mute/Cure2           Battle/Mute/Cure2

Dante         QuartzPike/L.3Muddle Battle/Quartz Pike/

                                               L.3 Muddle/Ice2

Dark Force    Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/

                                               CleanSweep

Dark Side     Slip Touch/Fire3     Battle/Slip Touch/Fire

Dark Wind     Fight/Dive           Battle/Dive

Deep Eye      Dreamland/Dread      Battle/Dreamland/Dread

Delta Bug     Rush/Mega Volt       Battle/Rush/Mega Volt

Didalos       Quake/Poison Tusk    Battle/Flare/Flare Star/

                                               Blaster

Displayer     Rib/Doom             Battle/Rib/Doom/X-Zone

Doberman      Fight/Bite           Battle/Bite

Doom Dragon   Fallen One/N.Cross   Battle/Fallen One/N.Cross/

                                               S.Cross

Dragon        Tail/Revenge         Battle/Tail/Revenge/Blizzard

Drop          Mad Signal/Muddle    Battle/Mad Signal/Muddle

Dueller       Giga Volt/Megahit    Battle/Megahit/Mega Volt/

                                               Giga Volt

Earthguard    BigGuard/PoisonTail  Battle/Poison Tail/

                                               Big Guard

Eland         Stench/Bio           Battle/Stench/Bio/Fire3

Enuo          Slime/Clean Sweep    Battle/Slime/Clean Sweep/

                                               Aqua Rake

Evil Oscar    Poison/Sour Mouth    Battle/Sneeze/Poison/

                                               Sour Mouth

Exocite       Fight/Scissors       Battle/Scissors

Exoray        Virite/Doom Pollen   Battle/Virite/Doom Pollen

Fidor         Fight/Pounce         Battle/Pounce

Figaliz       Dischord/Gunk        Battle/Gunk/Dischord/Raid

Flan          Slip Gunk/Slimer     Battle/Slip Gunk/Slimer

Fortis        Double Arm/Shrapnel  Battle/Double Arm/Fireball/

                                               Snowball

Fossil Fang   Bone/Sand Storm      Battle/Bone/Sand Storm/X-Zone

Gabbldegak    Gold Wrench/Vanish   Battle/Gold Wrench/Vanish

Garm          Program 95/Frost3    Battle/Program 95/Fire2

Geckorex      Petriglare/Break     Battle/Petriglare/Break/Dread

General       Bio Attack/Cure2     Battle/Bio Attack/Cure2

Ghost         Fire/X-Zone          Battle/Fire

Gigan Toad    Croak/Slimer         Battle/Croak/Slimer

Gigantos      Fight/Throat Job     Battle/Throat Job/Revenge

Gilomantis    Sickle/Lode Stone    Battle/Sickle/Shrapnel

Gloom Shell   Rock/Net             Battle/Rock/Net

Gobbler       Silence/Shimsham     Battle/Silence/Shimsham

Goblin        Fire3/Bolt3          Battle/Fire3/Bolt3/Ice3

Gold Bear     Fight/Gouge          Battle/Gouge

Greasemonk    Fight/Lode Wrench    Battle/Lode Wrench/Step Mine

Grenade       Mesmerize/Blaze      Battle/Mesmerize/Blaze/

                                               Fireball

Gt Behemoth   Hay Maker/Meteor     Battle/Hay Maker/Meteor/Fire3

Guard         Fight                Battle

Hades Gigas   HeadButt/Magnitude 8 Battle/Head Butt/

                                               Magnitude 8

Harpiai       Aero/Nail            Battle/Nail/Aero

Harpy         Grip/Cyclonic        Battle/Grip/Cyclonic/Aero

Harvester     Sickle/Fire Wall     Battle/Sickle/Drain

Hazer         Fight/Drain          Battle/Drain/Fire

Heavy Armor   Tek laser/Metal Hand Battle/Metal Hand/Tek Laser

Hemophyte     Shock Wave/Hit       Battle/Cursed Gaze/

                                               Shock Wave/Pearl

Hermit Crab   Rock/Net             Battle/Rock/Net

Hipocampus    Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain

Hoover        Crush/Sand Storm     Battle/Crush/Sand Storm/Quake

Hornet        Fight/Iron Needle    Battle/Iron Needle

Humpty        Hug/Poison           Battle/Hug/Poison

Ing           Glare/Lifeshaver     Battle/Glare/Lifeshaver

Innoc         Fight/L.? Pearl      Battle/L.? Pearl

Insecare      Fight/Flap           Battle/Flap

Intangir      Step Mine/Sleep      Nothing

Io            Plasma/Crush         Battle/Crush/Plasma/Blaster

Iron Fist     Fight/Stone          Battle/Knee Kick/Stone

Iron Hitman   Dischord/Destroy     Battle/Dischord/Destroy/

                                               Tek Laser

Joker         Parasol/Bolt2        Battle/Parasol/Bolt2/

                                               Acid Rain

Junk          Parallout/Bolt3      Battle/Parallout/Pep Up/

                                               Exploder

Karkass       Break/Bolt3          Battle/Break/Bolt3/Flare

Kiwok         Imp/Cyclonic         Battle/Remedy

Land Worm     Compress/Magnitude 8 Battle/Compress/Magnitude8/

                                               LodeStone

Latimeria     Wind-up/Magnitude 8  Battle/Wind-up/Magnitude 8

Leafer        Fight/Incisor        Battle/Incisor

Lethal Weapon Metal Arm/Megazerk   Hit/Megazerk

Lich          Fire/Fire2           Battle/Fire/Fire2/Fire3

Lizard        Imp/Remedy           Battle/Break/Dischord

Lobo          Fight/Tusk           Battle/Tusk

Lunaris       Fight/Face Bite      Battle/Face Bite

Luridan       Horn/Land Slide      Battle/Horn/land Slide/

                                               Cave In

M-Tek Armor   Fight/Tek Laser      Nothing

Mad Oscar     Drool/Sour Mouth     Battle/Drool/Sour Mouth

Madam         Pearl/Flare          Battle/Flare/Pearl/Ice3

Mag Roader 1  Fight/Wheel          Battle/Wheel

Mag Roader 2  Fight/Rush           Battle/Rush

Mag Roader 3  Fight/Wheel          Battle/Wheel

Mag Roader 4  Fight/Wheel          Battle/Rush

Magic Urn     Remedy/Cure3         Battle/Remedy/Cure3/W.Wind

Maliga        Fight/Scissors       Battle/Scissors/Remedy

Mandrake      Stone Touch/Raid     Battle/Stone Touch/Raid

Mantodea      MindReaper/WindSlash Battle/Mind Reaper/

                                               Wind Slash

Marshal       Fight/Charge         Battle/Charge/Bolt3

Mesosaur      T.Lash/Step Mine     Battle/T.Lash/Step Mine

Mind Candy    Sleep Sting/Fight    Battle/Sleep Sting/Sleep

Misfit        Glare/Lifeshaver     Battle/Glare/Lifeshaver

Mover         Fight/Disaster       Battle/Big Guard

Muus          Pep Up/Gunk          Battle/Slimer/Pep Up

Nastidon      Fight/Hug            Battle/Hug

Nautiloid     Ink/Fight            Battle/Ink

Neck Hunter   Mad Sickle/Imp       Battle/Mad Sickle/Imp

Necromancer   X-Zone/Doom          Battle/Doom/Flare/X-Zone

Nightshade    Poison Pod/Charm     Battle/Poison Pod/Charm

Ninja         FireSkean/WaterEdge  Battle/FireSkean/WaterEdge/

                                               BoltEdge 

Nohrabbit     Cure/Cure2           Battle/Cure/Cure2/Remedy

Ogor          Fight/Meteor         Battle/Cold Dust/Pearl Wind

Opinicus      Slide/Riot           Battle/Wind Slash/Slide/Surge

Orog          Bio/Pearl            Battle/Bio/Pearl

Osprey        Beak/Shimsham        Battle/Beak/Shimsham

Osteosaur     Fight                Battle/Fossil

Outsider      Fight/Ruin           Battle/Metal Arm/Tek Laser

Over Grunk    Bane Touch/Poison    Battle/Bane Touch/Muddle

Over Mind     Fight/Dread          Battle/Dread

Pan Dora      Hypno Gas/Revenge    Battle/Hypno Gas/Revenge

Parasite      Mind Stop/Giga Volt  Battle/Mind Stop/Giga Volt

Parasoul      SpinSlice/FlashRain  Battle/Spin Slice/

                                              Flash Rain/El Nino

Peepers       Tail/Pearl Wind      Battle/Tail/Pearl Wind

Phase         Blow Fish/Smirk      Battle/Smirk/Blow Fish

Pipsqueak     Imp/Roulette         Battle/Demi/Quarter

Pluto Armor   Crush/Tek Laser      Battle/Crush/Tek Laser/

                                              Schiller

Pm Stalker    Poison/Drain         Battle/Poison/Drain/Bio

Poplium       Fight/Slow           Battle/Slow

Poppers       Imp/Stone            Battle/Break/Stone

Power Demon   Flare/Daze Dance     Battle/Daze Dance/Flare

Primordite    Numblade/Fight       Battle/Numblade

Proto Armor   Program 35/Tek Laser Battle/Program 35/Tek Laser/

                                              Schiller

Prussian      Fight/Bear Hug       Battle/Bear Hug/Stone

Psychot       Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock

Pterodon      Wing/Fireball        Battle/Wing/Fireball

Pug           Cleaver/Break        Battle/Cleaver/Break

Pugs          Fight                Nothing

Punisher      Fight                Battle

Rain Man      Bolt3/Umbrawler      Battle/Umbrawler/Bolt3/

                                              Flash Rain

Ralph         Fight/Tackle         Battle/Tackle

Reach Frog    Tounge/Slimer        Battle/Tounge/Slimer

Red Fang      Fight/Rabies         Battle/Rabies

Red Wolf      Rush/Revenge         Battle/Rush

Repo Man      Wrench/Flare         Battle/Wrench

Retainer      Wind Slash/Tradeoff  Battle/Condemned/Wind Slash/

                                              Tradeoff

Rhinotaur     Mega Volt/Giga Volt  Battle/Mega Volt

Rhinox        Bane Strike/Life3    Battle/Bane Strike/Life3

Rhobite       Fight/Incisor        Battle/Incisor

Rhodox        Snare/Near Fatal     Battle

Rhyos         El Nino/Surge        Battle/Flare Star/El Nino/

                                              Surge

Rider         SilverPike/Virite    Battle/Virite/SilverPike

Rinn          Fight/Slow           Battle/Slow

Samurai       Flare/Doom           Battle/Flare/Doom/Haste2

Sand Horse    Sand Storm/Clamp     Battle/Sand Storm/Clamp

Sand Ray      Fight/Tail           Battle/Tail

Scorpion      Fight/Doomsting      Battle/Doomsting

Scrapper      Knife/Elf Fire       Battle/Knife/Elf Fire

Scullion      Gamma Rays/Expolder  Battle/Gamma Rays

Sea Flower    Fight/Feeler         Battle/Feeler

Sewer Rat     Fight/Incisor        Battle/Incisor

Sky Armor     Backlash/Tek Laser   Battle/Backlash/Tek Laser

Sky Base      Doom/Giga Volt       Battle/Doom

Sky Cap       AtomicRay/SlipAnchor Battle/Slip Anchor/

                                              Tek Laser

Slam Dancer   Fire2/Ice2           Battle/Fire2/Ice2/Bolt2

Slatter       Choke/Shimsham       Battle/Choke

Slurm         Fight/Heartburn      Battle/Heartburn/Magnitude 8/

                                              Quake

Soldier       Fight/Scan           Battle/Scan

Soul Dancer   Drain/Osmose         Battle/Drain/Osmose/Fire2

Sp Forces     Fight/Blow           Battle/Blow/Safe

Spectre       Bolt/Fire            Bolt/Fire

Spek Tor      Scratch/Blaster      Battle/Scratch/Acid Rain

Spit Fire     Propeller/Tek Laser  Battle/Propeller/Tek Laser/

                                              Schiller

Sprinter      Drainbeak/Aero       Battle/Drainbeak/Cyclonic

Sr Behemoth   Sypno Gas/Fire3      Nothing

Steroidite    Rush/Slide           Battle/Rush/Blizzard/Blaster

Still Life    Bane Kiss/Lullaby    Battle/Bane Kiss/Lullaby/

                                              Condemned

StillGoing    Fight/Slip Touch     Battle/Slip Touch

Stray Cat     Catscratch/Blaster   Battle/Catscratch

Suriander     Yawn/Aqua Rake       Battle/Yawn/Aqua Rake

Tap Dancer    Slow2/Waist Shake    Battle/Waist Shake/Slow2/

                                              Haste

Telstar       Launcher/Tek Laser   Nothing

Templar       Fight/Axe            Battle/Axe

Test Rider    GoldLance/FlashRain  Battle/Gold Lance/

                                              Flash Rain

Toe Cutter    Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel

Tomb Thumb    Step Mine/Dash       Battle/Step Mine/Dash

Trapper       L.3 Muddle/L.5 Doom  Battle/L.5 Doom/L.4 Flare/

                                              L.3 Muddle

Trilium       Fight/Bane Touch     Battle/Bane Touch

Trilobiter    Fight/Poison Barb    Battle/Poison Barb/Poison

Trixter       Fire/Fire2           Battle/Fire/Fire2/Fire3

Trooper       Fight/Swing          Battle/Swing

Tumbleweed    Blinder/Lifeshaver   Battle/Blinder/Lifeshaver

Tusker        Gore/Blizzard        Battle/Gore

Tyranosaur    Bite/Aero            Battle/Bite/Slow/Haste

Uroburos      Bio/Quake            Battle/Bio/Quake

Ursus         Scratch/Fire2        Battle/Scratch

Vaporite      Fight/Slow           Battle/Slow

Vectagoyle    Giga Volt/Aqua Rake  Battle/Giga Vlt/Aqua Rake/

                                              Blaze

Vectaur       Tusk/Pearl Wind      Battle/Claw/Pearl Wind

Vector Pup    Fight/Bite           Battle/Bite

Vermin        Bacteria/Bio         Battle/Bacteria/Bio

Veteran       Fight/Roulette       Battle/Doom/X-Zone/Roulette

Vindr         Beak/Acid Rain       Battle/Beak/Acid Rain

Vomammoth     Bear Claw/Blizzard   Battle/Bear Claw/Blizzard

Vulture       Blinder/Shimsham     Battle/Blinder/Shimsham

Warlock       Magic Drain/Pearl    Battle/Magic Drain/Pearl

Wart Puck     Fight/Yawn           Battle/Yawn/Exploder

Weed Feeder   Fight/Flap           Battle/Flap/Berserk

Were Rat      Fight/Bite           Battle/Bite

Whisper       Quarter/Demi         Battle/Fire/Demi

White Dragon  Flare/Pearl          Nothing

Wild Cat      Pounce/Blaster       Battle/Pounce/Blaster

Wild Rat      Fight/Scratch        Battle/Scratch

Wirey Dragon  Wing/Cyclonic        Battle/Wing/Cyclonic

Wizard        Rasp/Demi            Battle/Rasp/Demi/Stop

Woolly        Frenzy/W.Wind        Battle/Frenzy

Wyvern        Slip Wing/Cyclonic   Battle/Slip Wing/Cyclonic

Zombone       Bone/Bolt3           Battle/Bone/Poison/Bio





SPELL LIST

----------



SPELL          EFFECT                               MP

----------------------------------------------------------

Cure            Recover up to 270 HP                 5

Cure 2          3 times more powerful than Cure      25

Cure 3          7 times more powerful than Cure      40

Life            Brings dead fighter back to life     30

Life 2          Brings dead back with full HP        60

Life 3          Casts Life when the effected dies    50

Antidot         Cure poison                          3

Remedy          Cures all but Zombie                 15

Regen           Revives HP at regualer intervals     10

Fire            Fire attack                          4

Fire 2          3 times more powerful than fire      20

Fire 3          6 times more powerful than fire      57

Bolt            Lightning attack                     6

Bolt 2          3 times more powerful than bolt      22

Bolt 3          6 times more powerful than bolt      53

Ice             Ice attack                           5

Ice 2           3 times more powerful than ice       21

Ice 3           6 times more powerful than ice       52

Poison          Posions                              3

Drain           Moves HP from target to caster       15

Bio             More powerful version poison         26

Break           Turn target to stone                 25

Doom            Instant death                        35

Pearl           Pearl elemental attack               40

Flare           Hits several enemies at once         45

Demi            Cuts targets HP in half              33

Quartr          More powerful verion of Demi         48

X-Zone          Sends targets to another dimension   53

Meteor          Meteors hit targets                  62

Ultima          Hits all attacking creatures         80

Quake           Hits all ground-bound creatures      50

W Wind          Takes 90% of HP from what it hits    75

Merton          Piercing fire attack                 85

Scan            Shows targets HP, MP, and weakness   3

Slow            Slows target                         5

Rasp            Take mps away from target            12

Mute            Target can't use magic               8

Safe            Raises defense power of target       12

Sleep           Puts target to sleep                 5

Muddle          Confuses target                      8

Haste           Make target move faster              10

Stop            Temporarily freeze target            10

Bserk           Target attacks when ready            16

Float           Levitation                           17

Imp             Changes target into an Imp           10

Rflect          Reflect spells (including your own)  22

Shell           Protects from enemy spells           15

Vanish          Makes target invisible               18

Haste2          Makes party move faster              38

Slow2           Slows all attacking enemies          26

Osmose          Transefers MP from target to caster  1

Warp            Escape fights and dungeons           20

Quick           Allows double commands               99

Dispel          Dissolves spells cast on target      25





Celes's Runic Blade can absorb the following:



Cure, Cure2, Cure3

Antdot

Remedy

Life, Life2, Life3

Regen

Fire, Fire2, Fire3

Ice, Ice2, Ice3

Bolt, Bolt2, Bolt3

Poison

Bio

Drain

Break

Doom

Pearl

Flare

Demi

Quartr

X-Zone

Ultima

Scan

Slow, Slow2

Haste, Haste2

Rasp

Osmose

Mute

Safe

Shell

Sleep

Muddle

Stop

Bserk

Float

Imp

Rflect

Vanish

Dispel

Atomic Ray

N. Cross

Diffuser

Tek Laser



Note: If Celes/Gogo has protective armor against various ele-

ments, the amount of MP absorbed will be affected. Usually, 

absorption of spells is the same amount of MP it takes to cast 

the spell. If an armor has 50% Damage against Fire, using Runic 

with Fire will only get you 2 MP instead of 4. Also, if the 

armor says that an element has no effect, you won't get any MP. 

This might be the case commonly with Celes, since she can use 

Minerva, powerful armor with lots of magic protection. Remember, 

Runic works on Ultima!





ESPER LIST

----------

LEGEND:  



Sta = Stamina

Pwr = Power

MPwr= Magic Power

Agl = Agility

H   = Hit Points

M   = Magic Points



Kirin        Unicorn       Sraphim       Starlet

Lv. Up       Lv. Up        Lv. Up        Lv. Up

Bonus:None   Bonus:None    Bonus:None    Bonus:Sta+2

Cure   x  5  Cure2  x  4   Life   x  5   Cure   x 25

Cure2  x  1  Remedy x  3   Cure2  x  8   Cure2  x 16

Regen  x  4  Dispel x  2   Cure   x 20   Cure3  x  1

Antdot x  4  Safe   x  1   Regen  x 10   Regen  x 20

Scan   x  5  Shell  x  1   Remedy x  4   Remedy x 20



Pheonix      Palidor       Ifrit         Shiva

Lv. Up       Lv. Up        Lv. Up        Lv. Up

Bonus:None   Bonus:None    Bonus:Pwr+1   Bonus:None

Life   X 10  Haste  x 20   Fire   x 10   Ice    x 10

Life2  x  2  Slow   x 20   Fire2  x  5   Ice2   x  5

Life3  x  1  Haste2 x  2   Drain  x  1   Rasp   x  4

Cure3  x  2  Slow2  x  2                 Osmose x  4

Fire3  x  3  Float  x  5                 Cure   x  3



Madiun       Bismark       Ramuh         Shoat

Lv. Up       Lv. Up        Lv. Up        Lv. Up

Bonus:MPwr+1 Bonus:Pwr+2   Bonus:Pwr+1   Bonus:H+10%

Fire2  x  3  Fire   x 20   Bolt   x 10   Bio    x  8

Ice2   x  3  Ice    x 20   Bolt2  x  2   Break  x  5

Bolt2  x  3  Bolt   x 20   Poison x  5   Doom   x  2

             Life   x  2                 Dispel x 10

                                         Remedy x 15



Odin         Alexandr      ZoneSeek      Raiden

Lv. Up       Lv. Up        Lv. Up        Lv. Up

Bonus:Agl+1  Bonus:None    Bonus:MPwr+2  Bonus:Pwr+2

Meteor x  1  Pearl  x  2   Rasp   x 20   Quick  x  1

             Shell  x 10   Osmose x 15

             Safe   x 10   Shell  x  5



Ragnarok     Golem         Crusader      Terrato

Lv. Up       Lv. Up        Lv. Up        Lv. Up

Bonus:None   Bonus:Sta+2   Bonus:M+50%   Bonus:H+30%

Ultima x  1  Safe   x  5   Merton x  1   Quake  x  3

             Stop   x  5   Meteor x 10   Quartr x  1

             Cure2  x  5                 W Wind x  1



Stray        Bahamut       Carbunkl      Fenrir

Lv. Up       Lv. Up        Lv. Up        Lv. Up

Bonus:MPwr+1 Bonus:H+50%   Bonus:None    Bonus: M+30%

Muddle x  7  Flare  x  2   Rflect x  5   Warp   x 10

Imp    x  5                Haste  x  3   X-Zone x  5

Float  x  2                Shell  x  2   Stop   x  3

Safe   x  2

Warp   x  2



Tritoch      Phantom       Siren

Lv. Up       Lv. Up        Lv. Up

Bonus:MPwr+2 Bonus:M+10%   Bonus:H+10%

Fire3  x  1  Bserk  x  3   Sleep  x 10

Ice3   x  1  Vanish x  3   Mute   x  8

Bolt3  x  1  Demi   x  5   Slow   x  7

             Fire   x  6





ESPERS                              

------

Kirin   - tower in Zozo

Unicorn - Magitek Factory

Sraphim - buy from man in upper-right corner of Tzen

Starlet - bookshelf of Owzer's House.

Phoenix - end of Pheonix Cave

Palidor - Solitary Island beach, after finding airship

Ifrit   - after defeating Ifrit and Shiva, Magitek Factory

Shiva   - after defeating Ifrit and Shiva, Magitek Factory

Maduin  - tower in Zozo, after Terra remembers her past

Bismark - Magitek Factory

Ramuh   - tower in Zozo

Shoat   - Magitek Factory

Odin    - Ancient Castle

Raiden  - 5 steps south of throne, downstairs, Ancient Castle

Crusader- after defeating all 8 dragons

Bahamut - after defeating Doom Gaze

Tritoch - frozen Esper, Narshe

Alexandr- throne room, Doma Castle, after Cyan's dream

Ragnarok- weapon shop in Narshe; need Locke to enter

Terrato - Umaro's bone carving

Carbunkl- Magitek Factory

Phantom - Magitek Factory

ZoneSeek- auction house, Jidoor

Golem   - auction house, Jidoor

Stray   - tower in Zozo

Fenrir  - after battle with Phunbaba, Mobliz

Siren   - tower in Zozo



                    

                    Desperation (Near Fatal) Attacks

                    --------------------------------



 Character   Name         Description

---------------------------------------------------------------

 Locke       Mirager      looks like first part of a Bum Rush

 Terra       Riot Blade   throws a series of rings at an enemy

 Celes       Spin Edge    spins around enemy holding out sword

 Edgar       Royal Shock  flash of light

 Sabin       Tiger Break  looks like Cyan's Empowerer

 Cyan        Back Blade   sword strike that turns screen black

 Mog         Moogle Rush  looks like Pummel

 Strago      Sabre Soul   jumps at enemy, makes flash of light

 Relm        Star Prism   stars surround an enemy

 Shadow      Shadow Fang  jumps at enemy and claws it twice

 Setzer      Red Card     spins around and throws cards 3 times

 Gogo        X-Meteor     rock going from top right to bottom left

                          of the screen







			  **The Best for FF3**



The Best for Fighting

---------------------



1)  Equip an Offering and Genji Glove. 8 swings of the weapon! Equip

someone with the Atma Weapon (level 60 and up) and another strong

sword for over 60,000 HP of damage! Another possibility is to hold

2 Scimitars (or other weapons that have special effects). Because

you attack 8 times, it is highly likely that the weapon will do some-

thing special!



2)  Rage Ring and Blizzard Orb. With these two relics, Umaro becomes

a real fighting machine!



3)  Equip a Thief Glove and an Offering on Locke. Use Capture, and

you get 4 chances to steal from the enemy!



4)  Black Belt, Offering. If an enemy hits you, they're in for a big

surprise!



5)  Gogo, 3 of his skills as Steal, equipped with the Thief Glove and

Offering. Use this in the Coliseum if you want to steal from the enemy.



6)  So, you want to be Kappa? Well, try turning someone into an imp,

then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield,

and Titanium. Now, all you have to do is rename the person Kappa,

and you have a super strong imp!



7)  Hero Ring and Offering. This recovers some of the power of the

weapon that is lost with the Offering equipped.



8)  Muscle Belt and the Atma Weapon. If this weapon gains power with

the amount of your HP, why not have more HP?





The Best for Magic

------------------



1)  Gem Box and Offering. I've always wanted to cast two Ultima

spells per round, and have it cost me only 2 MP!



2)  Earings and more Earings. Use this if you want some heavy

magic power.



3)  Equip Relic Ring. Cast Doom on this person, and the entire

party will be completely cured!





Equipment Optimums

------------------

1)  For Gau and Mog, equip the Snow Muffler. Almost all attacks do

1 HP of damage on you, and you're immune to Fire and Ice attacks!



2)  Mog with the Moogle Charm and Sprint Shoes.  Good for doing

quick tasks.



3)  Terra with the Atma Weapon, Paladin Shield, Genji Helmet, and

Genji Armor, plus the Offering and Economizer relics. With this,

you should be able to defeat every enemy in the game by yourself.

Seriously!







Locations of the 8 Dragons



1 in Narshe (Ice)

1 in cave reached from Zozo (Thunder)

1 in Opera House (Dirt)

1 in Phoenix Cave (Red)

1 in Fanatics' Tower (White)

1 in Ancient Castle (Blue) 

2 in Kefka's Tower  (Gold and Skull)





LOCATIONS OF THE TWO SECRET CHARACTERS 

--------------------------------------



UMARO



In the WOR, go up to the top of the cliff where Tritoch is. 

Defeat the esper and then jump into the crack behind it. Be 

sure that you have Mog with you. Work your way through the caves 

until you come to a bone carving. Press A like you were talking 

to it and you will receive the magicite "Terrato." Umaro will 

come out of what looks like a cave opening to the north and you 

will fight him. When you beat him, Mog will force him to join 

you.





GOGO



In the WOR, go to the triangle island and wander around until 

you fight a ZoneEater. Let it engulf all of your characters and 

you will be able to explore the ZoneEater's stomach. If you 

search for a while, you will find Gogo in the caverns.



   

                      BANQUET  SCORING  SCHEME 

                      -------  -------  ------

   

   (a) Each guard you talked to  24 x 1pt each = 24 pts 

   (b) Each guard you fought      5 x 4pt each = 20 pts

   (c) Toast question

        To the Empire              2pt

        To Returners               1pt

        To our hometowns           5pt         

   (d) Kefka question

        Leave him in jail          5pt

        Let him go                 1pt

        Execute him                3pt        

   (e) Doma question

        What's done is done        1pt

        That was inexcusable       5pt

        Apologize Again!!          3pt

   (f) Celes question

        Was she a spy?             1pt

        She's one of us            5pt

        We trust Celes             3pt          

   (g) Asking each question        2pt each 

       If you asked one of the

       questions twice            -10pt each

       Remember which question you asked first!

   (h) Espers question

        Gone too far               5pt

        Unleashed the power        2pt         

   (i) Which question asked first  5pt         

   (j) Care for a break

        No                         1pt

        Break                      2pt         

        Break and fight Guards     5pt

   (k) Say question

        Peace                      3pt

        War's over                 5pt

        Sorry                      1pt         

   (l) Favor

        If you say Yes when 

        Gestahl asked you the 

        first time                 3pt

                       

Total Max                         93pt



What you get for the points:



NOTE: You get the item listed plus everything below that. 



0 - 49 pts    South Figaro is safe

50 - 66 pts   Troops withdrawn from Doma

67 - 76 pts   Permission to the locked room

77 - 89 pts   Tintinabar

90 - 93 pts   Charm Bangle 

 

                                             

                      Final Fantasy 3 CD INFO                                 

                      -----------------------

                      

Forward



If you have registered a Square product in the past, or have 

registered the great RPG FF3, then you may have recieved a Squ-

are Newsletter (the Ogopogo Examiner). Along with the informat-

ion about the next Square game to be released, are some Square 

Soft related products. One of the eye catchers is the Final 

Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to 

get this is from Square directly, and the price is 40 dollars, 

about 2/3 the price of Final Fantasy 3! Many people who love 

the music of FF3 may want to purchase the CD, but aren't sure 

it provides the songs they like. Say no more, because the 3 CD 

collection is going to be revealed to you right now! Hopefully, 

this will provide you with the information you need on whether 

you want to spend the money. I will be listing the titles of 

each song, and any notes about it (where you find it in the 

game, approximate length, etc.). 



Track      Title               Notes

---------------------------------------------------------------

                              CD # 1   



1. Opening Theme              The music from the title screen 

                              and the introduction. 4 and a 

                              half minutes.

2. The Mines of Narshe        The title tells it all. 3 minutes.

3. Awakening                  Terra's unofficial theme. 

                              1.5 minutes.

4. Locke                      Locke's theme. 2 minutes.

5. Battle Theme               The music during any normal fight. 

                              2 minutes.

6. Fanfare                    The music after a sucessful bat-

                              tle. 45 seconds.

7. Edgar and Sabin            The brother's theme. Music from 

                              Figaro Castle. 2.5 minutes.

8. Kefka                      Everyone's favorite enemy deserves 

                              a theme. 3 minutes.

9. Mt. Kolts                  The music from every mountain in 

                              the game. 2.5 minutes.

10. Returners                 The hideout music. 3 minutes.

11. Shadow                    The mysterious one's theme. 

                              2 minutes.

12. Troops March On           The Empire's soldier's music. 

                              2 minutes.

13. Cyan                      A brave knight's theme. 

                              2.5 minutes.

14. The Unforgiven            Music for whenever a disaster 

                              occurs and you have a time limit. 

                              1.5 minutes.

15. The Phantom Forest        No explanation needed. 3 minutes.

16. Phantom Train             See above. 3 minutes.

17. Wild West                 The Veldt's music. 2 minutes.

18. Gau                       His theme. 1 minute.

19. The Serpent Trench        You can guess this one. 2 minutes.

20. Kids Run Through the City The town music. 3 minutes.

21. Under Martial Law         The captured town music. 

                              3 minutes.

22. Celes                     A General's Salute. 3.5 minutes.

23. Save Them!                The first Kefka battle's music. 

                              3 minutes.

24. The Decisive Battle       The 'Normal' Boss music. 

                              3 minutes.

25. Metamorphosis             The Sealed Gate's music. 

                              2 minutes.



                              CD # 2



1. Terra                      Mislabeled. The WOB overworld 

                              music. 3 minutes.

2. Coin Song                  Hard to explain. 3.5 minutes.

3. Techno De Chocobo          The new Chocobo theme! 

                              1.5 minutes.

4. Forever Rachel             The only real sad theme. 

                              3 minutes.

5. Slam Shuffle               Zozo's music. 2 minutes.

6. Spinach Rag                The Auction House's music. 

                              3 minutes.



The Opera!!!  The garbled voices we love ARE in here!



7. Overture                   Opening to Opera, Draco's singing.

                              3-4 minutes.

8. Aria de Mezzo Carattere    Maria's part. 4 minutes.

9. The Wedding                The dance scene and fight. 

                              4 minutes.

10. Grand Finale?             The battle with Ultros on stage. 

                              2 minutes.

11. Setzer                    The Airship music. 3 minutes.

12. Johnny C Bad              Colosseum!  3 minutes.

13. The Empire "Gestahl"      The bleak music of the Empire. 

                              2.5 minutes.

14. Devil's Lab               The Magitek Center. 3 minutes.

15. Blackjack                 The WOB flying music. 3 minutes.

16. ??                        The strange man's house. 

                              2 minutes.

17. Mog                       Moogles unite!  2 minutes.

18. Strago                    Thamasa's music. 2.5 minutes.

19. Relm                      You get the picture. 2.5 minutes.

20. Another World of Beasts   The Esper's music. 3 minutes.





                              CD # 3



1. New Continent              The Floating Island. 3.5 minutes.

2. Catastrophe                The final minutes of Gestahl and

                              the destruction of the world. 

                              4 minutes

3. The Fierce Battle          The boss music for AtmaWeapon,

                              Atma, and the Goddess Statues. 

                              3 minutes.

4. Rest in Peace              When you die... 30 seconds.

5. Dark World                 The WOR overworld music...until 

                              you find the Airship! 3 minutes.

6. The Day After              The WOR town music. 2.5 minutes.

7. Searching for Friends      The WOR overworld and flying music

                              AFTER you get the Airship. 

                              3 minutes.

8. Gogo                       The Zoneeater's stomach. 

                              2.5 minutes.

9. Epitaph                    The flashbacks of Daryl. 

                              3 minutes.

10. The Magic House           Owzer's house. 3 minutes.

11. Umaro                     His dungeon. 2 minutes.

12. Fanatics                  The first tower. 3 minutes.

13. Last Dungeon              Kefka's Tower...3 minutes.

14. Dancing Mad               The ENTIRE last battle music...

                              including the first 3 groups of 

                              enemies, AND Kefka (you even get 

                              his laugh in there)! 17.5 minutes.

15. Ending Theme              The entire ending, including all 

                              14 character ending themes, the 

                              escape from the tower, and the 

                              rest of it! 21 minutes.

16. The Prelude               Remember the Crystal's music from

                              FF2? Here is the updated version! 

                              3 minutes.



My overall rating: ***1/2 This is a great collection, but some 

of the songs you really want to hear are too short. However, it 

is worth it, in my opinion.





GAME GENIE TIPS AND TRICKS

--------------------------

Walk-thru-walls 

    

The trick that is the easiest (and basically the only) one is 

the walk-thru-walls trick. There are three areas where you can 

use the code (AA90-74DD) to get out of a situation where you 

would normally have to wait or fight it out.





Narshe Moogles



At the very beginning, use the code to get out of Narshe with

Wedge and Vicks. It may not have any purpose, but it's interst-

ing.





Narshe Moogles II



When Locke and Terra are free to leave Narshe after the intro,

you should use the code to get back into Narshe and travel up

towards the esper. When you get to the screen where you would

fight Kefka later, the group will be lined up as if you were 

about to fight him. Go up to Banon and say you are ready and you 

will prepare to fight Kefka. You will have the choice of using 

these characters: Terra, Locke, and....GASP! 5 Moogles! Yes, 

Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue.

Seeing you're short of the 5 necessary characters, the Moogles 

are kind enough to fill in for them. Beat Kefka -It's hard- and 

you'll have these cute guys until the WOR (and maybe beyond)!





South Figaro Moogles



When you're in Locke's Scenario, he can leave town as a Merchant

or Soldier. Just use the code to get around the annoying guard 

who chases you at the beginning of the scenario. The only down-

side of this is Celes will have had a major makeover. She now is 

General Kutan, the Moogle! KUPO!!!





Moogle Blitzes!



Use the first Moogle Trick to get the Moogles in your party. Now, 

after doing that, go get the airship, and take it to the MagiTek

Factory. Beat it, and then put Terra, Locke and the moogle that 

replaces Edgar (Kumama) in your party. Go to the Cave where you 

fight Vargas and head toward him. When you fight Vargas, the moogle

that replaces Sabin will come to save the day! Now, when you you can

use Sabin, the moogle will be able to use blitzes! Also, after you do

this, go to the place where you meet Shadow for the first time

and name him. Then, go to Gau's Father's house and get him to join.

He will now be in the airship! :)





Take Banon!



Using the Walk-Through-Walls trick to get the Moogles, work your

way through the game to the point where you have found Relm and

Strago, and the Floating Continent has taken flight. Return to the

Returner's Hideout, and take Banon! You MUST have Terra, Locke,

Edgar, and Sabin in your party at the time. He'll join you, and

the Airship will be waiting right outside! Don't worry about losing

Locke... he'll be right back on the Airship! :) With Banon in your

party, make sure not to change your party members, or he'll

disapear. DO NOT take him with you to the Emperor's Banquet, or

he'll be stuck with Terra and Locke, and the game will freeze when

you meet Strago (there's no room in the party for him). You can't

keep him to the WOR. :( 





Gerad



Use the walk through walls codes in Figaro castle, to go down onto the

stairs and get around that anoying lever guy.

You can go down the engine room, and Gerad (Edgar), will be down there.

Use only Sabin and Celes in your party to do this, if you have others

the game will mess up. When you exit with the new edgar in your party

you will be in the World of Ruin. When you use this, you will be

stranded on the figaro continent.





Teleportation!



When you are fighting Kefka's troops in the world of balance to protect

Banon and the esper, defeat all the guards and use walk through walls

to the right of Kefka. You can walk around Narshe and still stwitch

between parties. If you go to another town and switch your other parties

will be moved around. Try to get them out of Narshe and they will be

teleported next to the town where your other parties are.





Equip All Paladin Shields



To get this trick to work, enter the GG code: AA9E-E4D8. Fight 

one battle and it will say "Curse on shield lifted." Go to your 

options screen you can equip EVERYONE with PALADIN SHIELDS IN 

EVERY CATEGORY! This even works on the relics screen! Equip each 

person with a weapon, then put P. Shields everywhere else. You 

to fight, and you'll learn Ultima much faster (depending on how 

many shields are equipped)! After fighting for a while, look at 

your stats for an even bigger surprise!





EASY Exp.

---------

Ok, want to get REAL EASY Exp.?

YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK

Go to the Config screen and set the Buttons to "Memorize."

Now get to the Lete River Scene and travel on the raft to the 

first intersection. Choose "Up" and you'll go around in a circle 

and fight at least one battle. In the battle, have Banon use 

Health, Terra fight, Sabin fight, and Edgar uses the AutoCro-

ssbow. Now, put the controller on auto-fire for button A after 

the battle and leave it there. The raft will go around in circ-

les, fighting enemies, with Banon healing the party! Leave it on 

overnight and see what happens!





VANISH/DOOM/X-ZONE

------------------

Using Vanish and then Doom on enemies early in the game usually 

kills them instantly, but as the game progresses, the rate of 

success is greatly lowered. Using X-Zone in place of Doom, your 

chances will be increased to 99% possibility of killing an enemy 

with this trick. 



WARNING: Using Vanish/X-Zone DOES NOT allow you

to collect most items from enemies! :-(





EASY STATUS RECOVERY

--------------------

To cure a status ailment quickly and easily, equip the character 

that has the ailment with a relic that protects against that 

type of ailment. When you check your status after you have equi-

pped the relic, you should be completely cured!





Saving When Not on a Save Point

-------------------------------

In places where you are controlling more than one party, such as 

the Phoenix Cave and Kefka's Tower, if one party is on a save 

point, then all the other parties are also considered to be 

standing on it and can use Tents to replenish their energy!





Revivify the Undead

-------------------

Undead monsters are suceptible to Cure magic as well as items 

such as Life, Revivify, and Fenix Down. Try using these items 

and you should beat them in one hit!





Un-Icing your Friends!

----------------------

When your allies are frozen, an easy way to "un-ice" them is to 

cast a Fire spell on them. Fire1 is best since it creates mini-

mal damage.



---------------------------------------------------------------

                    PART FOUR-Game Genie Codes 

---------------------------------------------------------------

Parts by BC 002, GameDuster, Bombodos, Kupos9 and TheSpook1

Edited by GWS Wizard and GWS Jon



                

Here are the codes from the book: 



Final Fantasy III(tm) Game

 1      D15C-78E5       Start Terra with Man-eater equipped

 2      F65C-78E5       Start Terra with Excalibur equipped

 3      FC5C-78E5       Start Terra with Illumina equipped

 4      FA5C-78E5       Start Terra with Atma equipped

 5      435C-78E5       Start Terra with Tempest equipped

 6      D35C-78E5       Start Terra with Blizzard equipped

 7      F75C-78E5       Start Terra with Enhancer equipped

 8      9A58-7675       Start Terra with Mithril shield equipped

 9      9258-7675       Start Terra with Gold shield equipped

10      1F58-7675       Start Terra with Ice shield equipped

11      1D58-7675       Start Terra with Fire shield equipped

12      1C58-7655       Start Terra with Hairband equipped

13      1B58-7655       Start Terra with Leather hat equipped

14      5C58-7655       Start Terra with Circlet equipped

15      5B58-7655       Start Terra with Mystery veil equipped

16      5658-7655       Start Terra with Red cap equipped

17      6658-7685       Start Terra with Silk robe equipped

18      6B58-7685       Start Terra with Mithril vest equipped

19      6858-7685       Start Terra with White dress equipped

20      BC58-7685       Start Terra with Genji armor equipped

21      B058-7685       Start Terra with Force armor equipped

22      108C-EF03 +     All items in shops are free--SWITCH OFF 

        108C-E4A3       TO SELL ITEMS FOR GP

23      DDA4-8767       Party always has sprint shoes

24      ED30-E944       'Tonic' gives 240 HP

25      3CB8-5DAE       Most items can be used infinitely--NOT 

                        IN BATTLE MODE; SWITCH OFF TO EXIT MENU 

                        SCREEN

---------------------------------------------------------------                       



26      AA94-E7D8       This code will make the enemy give you 

                        weapons, items, and armory. (This code 

                        is constant)

27      AA90-74DD       Able to walk through walls, only certain 

                        directions

28      AA94-EFO8       Makes the enemy give you items/weapons/

                        armory.  (This code is not constant, 

                        it's at random)

29      DC9C-E4D8       Max out your GPs!

30      AA9D-54D8       The battle sequence is weird...

31      AA9B-E768       All relics equiped, all of it. Not tes-

                        ted much; may freeze up. Even the cursed 

                        stuff is equiped. Just DO NOT SAVE YOUR 

                        GAME, your statistics are messed up...

32      AA23-54D8       Level 99 after one battle

33      0F9F-E708       WARNING *ERASES THE SAVED GAMES*

34      AA9D-54D8       Unpredictable battles

35      AA94-E4D8 +     Paladin's Shield Codes

        AA94-EF08 +     

        AA94-E7D8

36      AAD2-E768       Lowers Speed, Vigor, Stamina, and Magic 

                        Power for all members

37      AADC-EF08       Always sprint in dungeons and never en-

                        counter random enemies (as if Sprint 

                        Shoes and Moogle Charm were equipped)

38      AADC-EDA8       Never encounter random enemies

39      AAD8-EF08       All party members are Floating, Stopped, 

                        and Reflective in battles! %-)

40      AADB-EDA8       Increase all members' Max HP and MP                          

41      6794-E708       Makes the EXP, Magic Points, Items, and 

                        GP keep repeating in a cycle. Turn off 

                        after 2 or 3 cycles or it may blackout.

42      DFD8-EF68       All characters float

43      D0D8-EF68       All characters have Slow cast on them

44      D6D8-EF68       All characters have Haste cast on them

45      D8D8-EF68       All characters have Haste, Float, and 

                        Regen cast on them

47      AA94-E7D8 +     Super Item Codes: Get Paladin's Shield,

        AA94-EFO8 +     Offering, Gem Boxes, Econimizers and

        AA94-E4D8 +     other stuff after battles!

        D794-E708 

48      D493-54D8       Gain over 16,000 Exp. per fight

49      D793-54D8       Gain nearly 1,000,000 Exp. per fight!

50      AA92-E768       Casts Flare after a battle, blackout

51      EEBC-576E       Use or equip any item as many times you want.

52      EE5C-7675       Terra starts with 276 HP

53      EE5C-7655       Terra starts with 276 MP

54      EE5C-7B85       Terra starts with 255 Vigor

55      EE5C-7BE5       Terra starts with 255 Speed

56      EE5C-7C75       Terra starts with 255 Stamina

57      EE5C-7C55       Terra starts with 255 Magic Power

58      EE5C-7C85       Terra starts with 255 Battle Power

59      EE5C-7CE5       Terra starts with 255 Defense

60      EE5C-7855       Terra starts with 255 Evade %

61      EE5C-7875       Terra starts with 255 Magic Defense

62      EE5C-7885       Terra starts with 255 Magic Block

63      3CBC-576E       Using an item increases supply! :-)

64      3037-54A6       After a battle, all your people who have the

                        Magic command learn every spell. Be aware that

                        this takes a long time, and it works after

                        EVERY battle, whether your guys already have

                        the spells or not.

65      3CB7-5F63       Gunslinger code for FF3: First equip everything

                        you have. As you do, the weapons you equipped

                        will change.

66      D5A7-8407       Almost perfect walk through walls

67      DAA7-7FD4       Talking to people in towns gives you a 50/50

                        chance of getting an Airship and a Bahamut Esper

68      DA24-8F0D       Events from the WOB occur again in the WOR

69      DA24-8F6D       Like #68, but not as drastic

70      D5E5- 776D      Leo/Kefka Code: Start a game and your only

                        character will be someone who looks like Terra

                        but is actually Kefka. Change the party

                        positions around and you will then have Leo

                        and Terra. Kefka has no commands in battle, so

                        the game freezes when it's Kefka's turn.

71      5BAE-8F69       New rare items code: Go into battle and

                        double-click your sword or shield and the

                        battle will end. Look at the rare items

                        list and you'll see many new items.

                        Also, if you use your airship, you'll

                        go back to the WOB.

72      **5C-7685       Terra starts with menu item 1 changed

73      **5C-76E5       Terra starts with menu item 2 changed

74      **5C-7B75       Terra starts with menu item 3 changed

75      **5C-7B55       Terra starts with menu item 4 changed

 

For codes 72-75, substitute the following:



DD: Fight                 DE: Slot

DF: Item                  FD: Rage

D4: Magic                 FF: Leap

D0: Revert                F4: Mimic

D9: Steal                 F0: Row

D1: Capture               F9: Def.

D5: SwdTech               F1: Jump

D6: Throw                 F5: X-Magic

DB: Tools                 F6: GP Rain

DC: Blitz                 FB: Summon

D8: Runic                 FC: Health

DA: Lore                  F8: Shock

D2: Sketch                FA: Possess

D3: Control               F2: MagiTek

                  

76      **5C-78E5       Start Terra with ? equipped as a weapon

77      **58-7675       Start Terra with ? equipped as a shield

78      **58-7655       Start Terra with ? equipped as a helm

79      **58-7685       Start Terra with ? equipped as armor

80      **58-76E5       Start Terra with ? equipped as Relic 1

81      **58-7B75       Start Terra with ? equipped as Relic 2



For codes 76-81, substitute the following:



DD: Dirk        FD: Epee        4D: Partisan    7D:Aura

DF: MthrlKnife  FF: BreakBlade  4F: Pearl Lance 7F: Strato

D4: Guardian    F4: Drainer     44: Gold Lance  74:Sky Render

D7: Air Lancet  F7: Enhancer    47: Aura Lance  77: Heal Rod

D0: ThiefKnife  F0: Crystal     40: Imp Halberd 70: Mithril Rod

D9: Assassin    F9: Falchion    49: Imperial    79: Fire Rod

D1: ManEater    F1: Soul Sabre  41: Kodachi     71: Ice Rod

D5: SwdBreaker  F5: Ogre Nix    45: Blossom     75: Thunder Rod

D6: Gradeus     F6: Excalibur   46: Hardened    76: Posion Rod

DB: ValiantKnif FB: Scimitar    4B: Striker     7B: Pearl Rod

DC: MithrilBlad FC: Illumina    4C: Stunner     7C: Gravity Rod

D8: ReglCutlass F8: Ragnarok    48: Ashura      78: Punisher

DA: Rune Edge   FA: Atma Weapon 4A: Kotetsu     7A: Magus Rod

D2: Flame Sabre F2: MithrilPike 42: Forged      72: ChocoboBrush

D3: Blizzard    F3: Trident     43: Tempest     73: DaVinci Brush

DE: ThundrBlade FE: Stout Spear 4E: Murasame    7E: Magical Brush

0D: RainbowBrsh 9D: Trump       1D: Fire Shield 5D: Coronet

0F: Shuriken    9F: Dice        1F: Ice Shield  5F: Bard's Hat

04: Ninja Star  94: Fixed Dice  14: ThunderShld 54: Green Beret

07: Tack Star   97: MetalKnuckl 17: CrystalShld 57: Head Band

00: Flail       90: MithrilClaw 10: Genji Shld  50: Mithril Helm

09: Full Moon   99: Kaiser      19: TortoiseShd 59: Tiara

01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm

05: Boomerang   95: FireKnuckle 15: PaladinShld 55: Tiger Mask

06: Rising Sun  96: Dragon Claw 16: Force Shld  56: Red Cap

0B: Hawk Eye    9B: Tiger Fangs 1B: LeatherHat  5B: Mystery Veil

0C: Bone Club   9C: Buckler     1C: Hair Band   5C: Circlet

08: Sniper      98: Heavy Shld  18: Plumed Hat  58: Regal Crown

0A: Wing Edge   9A: MithrilShld 1A: Beret       5A: Diamond Helm

02: Cards       92: Gold Shld   12: Magus Hat   52: Dark Hood

03: Darts       93: Aegis Shld  13: Bandana     53: Crystal Helm

0E: Doom Darts  9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil

6D: Cat Hood    BD: Power Sash  CD: Nutkin Suit 8D: Goggles

6F: Genji Helm  BF: Light Robe  CF: BehemthSuit 8F: Star Pendant

64: Thornlet    B4: DiamondVest C4: SnowMuffler 84: Peace Ring

67: Titanium    B7: Red Jacket  C7: NoiseBlastr 87: Amulet

60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape

69: Cotton Robe B9: DiamondArmr C9: Flash       89: Jewel Ring

61: KungFu Suit B1: Dark Gear   C1: Chain Saw   81: Fairy Ring

65: Iron Armor  B5: Tao Robe    C5: Debilitator 85: Barrier Ring

66: Silk Robe   B6: CrystalMail C6: Drill       86: Mithril Glove

6B: MithrilVest BB: CzarinaGown CB: Air Anchor  8B: Guard Ring

6C: Ninja Gear  BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes

68: White Dress B8: Imp's Armor C8: Fire Skean  88: Wall Ring

6A: MithrilMail BA: Minerva     CA: Water Edge  8A: Cherub Down

62: Gaia Gear   B2: Tabby Suit  C2: Bolt Edge   82: Cure Ring

63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge  83: True Knight

6E: Gold Armor  BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots

AD: Zephr Cape  2D: Gauntlet    3D: MarvelShoes ED: Fenix Down

AF: CzarinaRing 2F: Genji Glove 3F: Back Guard  EF: Revivify

A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote

A7: Earring     27: Offering    37: SniperSight E7: Eyedrop

A0: AtlasArmlet 20: Beads       30: Exp. Egg    E0: Soft

A9: BlizzardOrb 29: Black Belt  39: Tintinabar  E9: Remedy

A1: Rage Ring   21: Coin Toss   31: SprintShoes E1: Sleeping Bag

A5: Sneak Ring  25: FakMustache 35: Rename Card E5: Tent

A6: PodBracelet 26: Gem Box     36: Tonic       E6: Green Cherry

AB: Hero Ring   2B: Dragon Horn 3B: Potion      EB: Magicite

AC: Ribbon      2C: Merit Award 3C: X-Potion    EC: Super Ball

A8: Muscle Belt 28: MementoRing 38: Tincture    E8: Echo Screen 

AA: Crystal Orb 2A: Safety Bit  3A: Ether       EA: Smoke Bomb

A2: GoldHairpin 22: Relic Ring  32: X-Ether     E2: Warp Stone

A3: Economizer  23: MoogleCharm 33: Elixir      E3: Dried Meat

AE: Thief Glove 2E: CharmBangle 3E: Megalixir   EE: *UNEQUIPPED*







---------------------------------------------------------------

                   PART FIVE-Interviews

---------------------------------------------------------------

Reprinted articles from EGM and Super Play Magazines





SUPER PLAY-Fantasy Quest: Interview with Ted Woolsey

----------------------------------------------------

By Neil West



(Taken from Super Play Magazine, September 1994)



SquareSoft's main man and translator of Secret of Mana, Ted Woo-

lsey, talks to Super Play about life, the universe, RPGs, and 

everything. But mainly he talks about RPGs.



Q: Up until the release by Nintendo UK of the insanely great 

   Secret of Mana, European players will only ever see the won-

   der of Square games by obtaining gray import cartridges. Is 

   this the start of more officially released Square games to 

   come, or a one-off deal purely for the launch of the Secret 

   of Mana?



A: No, there are definitely more Square games planned for rel-

   ease in Europe. This process of releasing games through other 

   people is pretty much the same strategy that our parent co-

   mpany in Japan used when first breaking into the American 

   market. They didn't set up a company here straightaway and 

   market our games direct, instead they licensed the first 

   8-bit Final Fantasy game to Nintendo and eased in to the US 

   market gradually. I'm sure this is the same strategy now but 

   in Europe.



Q: So it would seem likely that SquareSoft's presence in Europe 

   will increase, maybe until a SquareSoft Europe is establi-

   shed?



A: Well, that would seem sensible because the European market 

   is very strong, and it looks likely that it will only incr-

   ease, but I think it's too early to tell if there will be a 

   Square office set up. Either way, the games will keep coming 

   though...



Q: Tell us about your relationship with Square of Japan. Do you 

   choose which of their games will be translated into English, 

   or do they tell you?



A: It's getting to the point where we do actually have a lot of 

   control. In the early days - about five years ago - titles 

   were selected in Japan for American release, 'localized' 

   [translated and re-jigged for the new audience] and then 

   shipped over for release. But at the end of this month, I'll 

   be going over to Square in Japan to take a look at all the 

   titles in development and hand-pick which games we're going 

   to release in the US and Europe over the next year. So more 

   and more we're having a hand in deciding which games make it 

   out of Japan.



Q: And this responsibility will increase, right?



A: Absolutely.



Q: Things are really on a roll for Square right now. It seems 

   that Final Fantasy is now a serious rival to Dragon Quest 

   for the crown of most popular RPG series in Japan. In America 

   though, Enix still has a loyal following. Do you think the 

   next few releases from Square will consolidate your position 

   as leader in the field? Do you feel you are in a battle with

   Enix?



A: Hmm, not really. It's funny over here in the US because role 

   playing games are such a small slice of the overall video-

   gaming pie, the following is still very much a minority of 

   gameplayers. Our research has that if someone has a positive 

   experience playing a role playing title, then they want more. 

   So people who like, say, a Dragon Warrior title seem to like 

   Square Soft titles as well. I know that there are big sales 

   battles going on in Japan between Square and Enix, and I 

   think that they actually have some sort of agreement not to 

   go head-to-head with the release of similar titles and to 

   make sure that both Square and Enix have enough space, but 

   over here in the US it's a whole lot more relaxed. Over here 

   I really don't think that it's a negative thing to have two 

   very strong RPG lines.



Q: You're saying that yourselves and Enix are actually doing 

   each other favors: making sure that RPG fans have a decent 

   supply of quality titles enabling the genre to grow and gain 

   more support?



A: Yeah, absolutely.



Q: Do you take much notice of releases from other companies, and 

   follow gaming trends? Or does Square stick to its own guns 

   and try not to be swayed by current trends?



A: No, no - in this day and age it's impossible to shut your 

   eyes and ignore what's going on around you. We're very care-

   ful to look and watch what's coming out and when stuff's 

   being released also.



Q: On a scale of one to ten, how tough is it to translate Japa-

   nese games into English?

   

A: Let me put it this way, It's a lot more difficult than it 

   seems! Our avid following in the US is constantly saying to 

   us, 'look, just what is your problem? Get the games out fas-

   ter!', they have a real problem with this. But they don't 

   understand that there are severe limitations - as everyone

   who's played a Square game will realize - with size, it's 

   just so tough squeezing the translated text intothe game. 

   What this means is that you have to rethink an entire plot 

   without actually changing any of the parameters that govern 

   how the plot has implications on the rest of the game. So, 

   inevitably, some depth is lost in the translation from Japa-

   nese to English.



Q: How much is lost?



A: Well, as far as simple text is concerned, I would say that 

   you can get twice as much information into the same space 

   when written in Japanese as you can writing in English. But 

   it's the process of making sure that what you're left with 

   still makes complete sense, that's the real time consuming

   problem, even after you've stretched and pulled all the text 

   windows until they are as big as possible. Also, with some 

   titles - like the Secret of Mana - there's no order to the 

   messages. As a result, it's very difficult keeping all the 

   plot lines and story elements in your head while working out 

   what can be lost and what needs to be changed. Translating 

   Japanese can be a completely frustrating task!



Q: Aside from the basic difference in languages, do you exper-

   ience a lot of problems when you're dealing with distinctly 

   Japanese cultural points or cultural references?



A: Oh yes. And a lot of the problem lies with the basic expec-

   tations of the gameplayer. Japanese RPGs come from a textual 

   background; from short stories, Manga and novels. In Japanese 

   literature, typically, the need for a strong beginning, mid-

   dle, and end is not that great. The Japanese tend to savor 

   the episodic elements of an adventure; brief jaunts off on 

   sidequests which bear no relation to the main game are wel-

   comed in Japan, but here in the US - and I guess in Europe 

   too - players tend to react like 'Now what was all that for? 

   What a waste of time!'. So in some ways it's difficult to 

   translate a game that was designed for the Japanese market

   because the gameplayers themselves are very different - it's 

   not just that they speak a different language.



Q: So how do you deal with this kind of problem? Do you have the 

   facilities in the US to restructure a game to suit tastes 

   outside of Japan?



A: Well we have the know-how - that's not a problem - but we're 

   really up against tough time constraints. In a perfect world, 

   we would take the beautiful graphics we get from Japan and 

   completely dump all of the code that stipulates when an event 

   has to happen and how it occurs. We would go back in and 

   tailor it to the audience here. But back in the real world, 

   we simply don't have the time or resources to do this. We 

   have to take it exactly as it comes and simply dump the Eng-

   lish translation into the original game.



Q: So you'd still keep the graphics?



A: Oh yes! While the actual game code may be in no way superior 

   to stuff generated in America or Europe, the Japanese do have 

   a beautiful sense of style and I think the games (esspecially 

   Final Fantasy III, which is FFVI in Japan) are absolutely 

   beautiful with scanned images overlaid on built-up graphics.



Q: So how do you go about actually translating a game? What 

   process is involved?



A: I was given just 30 days to translate the Secret of Mana 

   text. This meant that I had to fly out to Japan for a month 

   with my wife and kids and just get on with translating the 

   original scripts practically just as soon as they were comp-

   leted. There's really no time to do justice to these games.



Q: So do you normally wait until a game is finished before star-

   ting on the translation or work side-by-side with the people 

   writing the original storyline?



A: No, I usually wait for a finished product and that's because 

   if I jump in and start taking on text before the game is fin-

   ished, there will inevitably be so many countless revisions 

   and rewrites of the original, that my translation becomes out 

   of date practically as soon as I've completed it. The people 

   who write these games work right until the last minute to 

   hone the text to perfection, and as the text changes then so 

   does the graphics, the timing of animated sequences and, 

   indeed, the storyline. So it really does pay to wait until 

   the game is done and then jump in and get on with it.



Q: How do you coordinate dialouge with hundreds of different 

   characters?



A: I play the finished Japanese version about three times then, 

   having videotaped all the appearances of characters, I'll sit 

   down and work out a translation that seems to work in English 

   but will also work with all the original Japanese source 

   code. Then, if there's time, I can start adapting the game to 

   more non-Japanese tastes.



Q: Secret of Mana's wide appeal might be put down to its action-

   based combat, players don't have to worry too much about 

   weapon stats and the like if they don't want to. Many older 

   gamers prefer turn-based combat, however, and the slower, 

   more involved plots. Which do you favor? Are there more act-

   ion RPGs on the way from Square?



A: Well, Secret of Mana 2 will be an action/adventure title as 

   will our first US-developed game; both of which are currently 

   in development. This US game is being done by Americans, for 

   Americans, so it would seem logical that it will follow the 

   more popular action/adventure format. In regards to which is 

   the better system... Well, there are maniacal players of the 

   command-driven RPGs and these people will dabble in action 

   games, such as Zelda, but they always actually prefer the 

   slower-paced, more strategic traditional games. We receive

   telephone calls from strange people many years after a game 

   was released, calling to find out if the game hero ever got 

   married! Now those are real maniacal players. The action/ad-

   venture players, however, are larger in numbers and the demo-

   graphic is different. They tend to be younger and like the 

   idea of jumping straight into the action with a sword in 

   their hands; it's an empowerment issue - you get to go out 

   there, start whacking things and it feels good! With the more 

   traditional RPGs, it takes a good 15 or 20 hours of playing

   before you're finally hooked.



Q: So I guess there's always a compromise to be faced when put-

   ting a game interface together or designing a combat system. 

   Do you appease the diehard fans who like to 'go deep,' or 

   make the game more accessible to a larger audience?



A: Exactly. It's definately a trade-off and it's a tough one. 

   But I think that Secret of Mana went a long way into bringing 

   more RPGs into the mix than perhaps, say, Zelda, which is 

   more predominantly a straightforward action game.



Q: You must be very pleased with the reception of Secret of 

   Mana. This game has caused jaded reviewers to blub with joy, 

   with it's sumptuous graphics and perhaps the greatest musical 

   score of any Super NES game ever. Did you know it was going 

   to be such a success?



A: Well, no - there's an interesting story here in that Secret 

   of Mana was originally scheduled as a CD game for the Sony 

   CD-ROM SNES add-on that never appeared. So it probably would 

   have been much longer, and I think that when you play it you 

   can get a sense of areas where it seems that something might 

   be missing... But the team working on it turned it back into 

   a cartridge game and I think they did a wonderful job; cert-

   ainly the graphics speak for themselves. But as to whether we 

   knew it was going to be a success, well, no. In Japan the 

   game certainly didn't sell very well up against the Final 

   Fantasy Series (which was in its sixth iteration, whereas 

   Secret of Mana was starting off with no momentum) so no one 

   was expecting the runaway hit that it's turned out to be.



Q: Is there anything missing from the English version?



A: No, just some things have been altered for sake of space.



Q: Final Fantasy VI is going to be released as FFIII in the US, 

   with FFV being held over 'till 1995 to be released as a sep-

   erate game. Could you explain this decision, and tell us 

   about the games themselves?



A: The Final Fantasy series basically has two seperate tracks: 

   the odd series (FFI, FFIII, and FFV) are controller command 

   drive games, whereas the even series are more story line 

   driven games. As for FFV though, well although we're sure 

   it's a great title it hasn't been a hit with too many people 

   in out-focus groups, although the more experienced gamers 

   loved the complex character building - it's just not acc-

   essible enough to the average gamer. But we're determined 

   we want to release it so we're going to wait and introduce 

   it once there's a larger audience for it's particular style. 

   Hence the wait.



Q: Is there a finalized name for FFV yet?



A: The tentative, working title at the moment is 'Final Fantasy 

   Extreme'. But this could always change...



Q: FFII also had some changes (we've heard rumors about dancers 

   stripping off in the original!). Tell us about those, go on.



A: Well, there's a level of playfulness and - dare I say - sexu-

   ality in Japanese games that just doesn't exist here [in the 

   USA], basically because of Nintendo of America's rules and 

   guidelines. And this includes little characters that take 

   their clothes off, or show their bottoms or chests - that 

   Nintendo won't allow over here. I guess the aesthetic in 

   Japan is perhaps similar to that found in say France or Ger-

   many, where you might see more people nude sunbathing or - in 

   magazines perhaps - see more 'anatomical' shots. I mean, in 

   the original there was nothing shocking - there was no sex or 

   anything - but what there was Nintendo didn't like so we had 

   to remove it.



Q: Maybe the new, more lenient Nintendo would now allow this...



A: Yes, it's certainly possible that in the future there will be 

   a completely uncut version released.



Q: Square has picked up Capcom's Breath of Fire for translation 

   and a US release is planned for August of this year. What 

   prompted you to make this move?



A: Actually, Capcom approached us. They had a very busy schedule 

   (that included at least two RPGs) so they simply didn't have 

   room for it. And we loved it, and knew it to be something our 

   audience was dying for...



Q: What about Romancing SaGa 2? Have you any plans to translate 

   this? It did remarkably well in Japan, and its simalarities 

   to the FF series would make it extremely popular with fans of 

   those games...



A: Oh yeah, I'm sure it would be great but unfortunately it all 

   comes down to a manpower issue and we really don't have the 

   resources to do it. For every person put onto the job of 

   restructuring a game for an English translation it means one 

   taken off the development of FFVII or Secret of Mana 2. So 

   no, unfortuneately, I can't see the Romancing SaGa series 

   making it over here.



Q: A new 16 meg RPG called Live A Live is shortly to be released 

   in Japan. Have you any plans to bring this over too? We un-

   derstand that it contains a little strategy game called Cap-

   tain Square, and few strategy games have made it to the West.



A: Oh, yes, this is a great game. It's been designed by one of 

   the teams behind Hanjuku Hero from a couple years ago and 

   it's basically seven games crammed onto one 16 Meg cart - so 

   each are graphically quite simple, but great games. The tro-

   uble is that up against Mortal Kombat, for example, gamers 

   really demand more visual sophistication - so it's fairly 

   doubtful that we could ever sell enough to get our money 

   back.



Q: That's a shame. Maybe one day the audience will be big ebough 

   to make it worth while. Just one last thing: the faces that 

   appear in the backgrounds of a lot of your games - what are 

   they all about, is there a hidden message here?



A: Everyone seems curious about the faces! But no, there's no 

   hidden meaning, satanic messages or anything - I guess it's 

   just our artists' sense of bizarre humor coming to the fore. 

   Actually, in one of the deep dungeons in FFII there was a 

   room that contained the entire programming team. Unfortunat-

   ely that was one thing that just didn't make it across to 

   the US version. Nintendo didn't seem to appreciate it.



Spoilsports. Well, here's wishing you the best of luck with your 

future titles Ted, and pick out some good ones for us when you 

visit Japan. Thanks very much for your time.





EGM-Final Fantasy III Interview with Yusuke Hirata

--------------------------------------------------

By Nob



(Taken from the October 1994 issue of EGM)



EGM's Nob (our ace editor in Japan) arranged a special 

interview with Mr. Yusuke Hirata, the general manager of the 

publicity department of Square Co, Ltd.



Q: In Japan, you have already released six official Final Fant-

   asy games. When were these released and how well did they 

   sell?



A: The original FF was launched in December 1987. Approx-

   imately 600,000 were sold in Japan. The NES version sold 

   better, registering sales of approximately 700,000. The Fami-

   com FF2 and FF3 were respectively launched in December 1988 

   and April 1990. Their sales were approximately 800,000 and 

   1.4 million units respectively. These were never translated. 

   Final Fantasy IV, our first Super Famicom RPG, registered 

   sales of approximately 1.5 million upon its release in July 

   1990. FFIV was translated as the Super NES FF2 which sold 

   about 300,000 units. FFV was released at the end of 1992 and 

   has sold approximately 2.4 million units. The newest title, 

   FFVI, was released in April of this year. It has become our 

   biggest hit ever, with sales reaching approximately 2.55 

   million units. We hope the Super NES FF3 will echo the suc-

   cess of FFVI in America. In total, the entire FF series has 

   registered sales of approximately 9.25 million units in 

   Japan and 2.2 million units overseas, so close to 11.5 

   million units all told. 

   Incidentally, we also repackaged FF1 and 2 together onto a 

   single Famicom cartridge earlier this year in Japan.



Q: Besides the official titles, are there so-called Gaiden 

   (side story) games that have spun off from the series? The 

   Super NES FF Mystic Quest comes to mind.



A: The Game Boy Seiken Densetsu (Legend of the Holy Sword) 

   was subtitled FF Gaiden in Japan, and called Final Fantasy 

   Legend overseas. About 700,000 units were sold in all, with 

   about half a million being sold in Japan. Its sequel, 

   Seiken Densetsu 2, came out for the SFC last year. You might 

   know it better as Secret of Mana! It has almost gone double 

   Platinum. Mystic Quest was released in America long before 

   the Japanese version was translated from it. All told, it 

   sold approximately 800,000 units, 50-50 between the SFC and 

   Super NES versions.



Q: Do you plan to make any other Gaiden-type games?



A: Nothing has been decided.



Q: Is there any plan to release the yet untranslated FF games? 

   Although it may be difficult to do the 8-bit FF2 and FF3 

   because of the market conditions, it would be a shame if 

   American gamers couldn't experience the outstanding FFV.



A: At present, we haven't come to any decisions.



Q: FFVI is widely hailed as the best ever in the series. Will 

   the Super NES version be altered in any way from the SFC 

   version other than translating the text? For example, the 

   Super NES FF2 was made considerably simpler to play than the 

   original SFC FFIV. Will such balance adjustments be made?



A: We haven't made particularly noteworthy changes. We feel 

   that the game has been designed to enable virtually all 

   gamers to adjust configurations to suit their playing styles.



Q: Including planning, how long did FFVI take to produce?



A: We spent about a year and a half.



Q: How many people were involved in the game's production?



A: In total, about 30. There are five planners, five program-

   mers, ten graphic artists, and two music people. The rest 

   are assistants.



Q: Are development teams always composed of identical members? 

   Or do key people assemble seperate development teams for 

   each title?



A: We assemble a new team for each title. However, the main 

   people remain constant including our vice president, 

   Hironobu Sakaguchi, who is the driving force behind the 

   series.



Q: We are always astounded by the superb music in FF games. 

   Who is the composer?



A: The man responsible for all the FF music is Nobuo Uenatsu, 

   our resident maestro.



Q: In Japan, the soundtracks of FF titles are available on CD. 

   How big is the lineup? Are these music CDs popular?



A: CDs of all original soundtracks have been released for the 

   FF series titles. Besides these, arranged versions based on 

   the original soundtracks such as orchestral arrangements have 

   also been released for every title. The 3-CD FFVI original 

   soundtrack has been our biggest seller to date with sales 

   topping 200,000 units.



Q: The evolution of game systems has been amazing. Are system 

   improvements based on feedback from fans to a certain extent?



A: All system enhancements and features are based on the 

   original ideas of our development staff.



Q: FFVI appears to have established an incredibly high standard 

   of quality. Although it is premature, can FFVII keep up the 

   series tradition of besting the game before it?



A: Our development staff upholds a policy of always using the 

   best techniques available at the time. Each development team 

   therefore aims to make a game that's better than the one 

   before it.



Q: In Japan, an FF anime series was produced. Which game is the 

   story based on? Will it be released in America?



A: The story is set in the world of FFV, but 150 years later. 

   We are presently considering releasing it in America.



Q: Is there any possibility of seeing FF titles on the Ultra 64 

   and/or other next generation systems?



A: We are evaluating possibilities. On a purely hypothetical 

   level, we think that the odds are slightly better for Ultra 

   64 than other new game systems.



Q: Finally, how about a few words for the Square fans in 

   America?

  

A: We will stand by our policy of consistently making games 

   that betray your expectations for the better. Count on us 

   for games that will make you go, "Wow!"





EGM - A Day in the Life of Square

---------------------------------

By John Gurka



(Taken from the May 1995 issue of EGM)

   

   Squaresoft, the final frontier. I have been able to boldly go 

where not many have gone before. I wish I could relive those two

days over again... Redmond, WA, is definitely the place to be!

Not only is there some absolutely gorgeous scenery, but it is

home to some of the best video game companies anywhere, including

Nintendo and most importantly, Squaresoft. In 1992 when the Super 

NES came out, I bought the system about three months after its 

debut. I had already played Final Fantasy for the Nintendo 8-bit 

system and I loved it. So, seeing Final Fantasy II on the Super 

NES is what made me buy the system. As soon as I left the elec-

tronic store with my new system in hand, I went to the local

video store. I practically ran to the video game section and 

grabbed a copy. I got home and hooked up my system. Final 

Fantasy was already up and running. On that day, I had yet to 

play a better video game. That is, until Final Fantasy III came 

out. On that first day that I played FF2, I fell in love with 

Squaresoft. It had been a dream of mine to visit their head-

quarters since '92, and it finally came true.

   I could barely contain my excitement on the plane ride to 

Seattle. Once I landed, I knew that Square was only a hop, skip 

and jump away. Mirko Freguia, the assisstant product manager at 

Squaresoft, picked me up from the airport. Some 20 minutes later,

we had arrived at the headquarters. Walking through the doors 

made me realize that my dream was becoming a reality! They sat

me down in a conference room where they had a fantastic home-

video set up; a big 35-inch screen with one heck of a sound sys-

tem! When they fired up The Secret of Evermore, it nearly knock-

ed me over. I talked with Alan Weiss, the producer over here at 

Square, for about a half hour about Evermore and all the features

it had. He played through it for about 45 minutes, showing me

some of the really unique features in the game. This game was done

in a very Mana-like fashion. The fighting is the same, and you 

even bring up ring menus just like Mana. You have an energy Bar 

at the bottom of the screen that works almost exactly like Mana 

except that rather than going from zero to 100 percent, you are

alloted a certain amount of energy in that bar. Once you use up

that enegy by running or swinging your sword, you must wait a 

fairly long time to fill it up again. Also, there is magic in

the game--only this time, it's alchemy. You must learn combina-

tions for spells then find all the right ingredients in order

to cast them. All in all, this looks like a really cool game.

The only thing I haven't gotten to get a really close look at

is the storyline. Now, in my opinion, the storyline is 50 percent

of any RPG. If Final Fantasy III didn't have a really decent 

storyline, it would not be quite as cool. So unfortunately I can-

not tell you about that, but I do look forward to getting a copy

of this game and playing it. After I got my footage of Evermore,

I was taken on a tour of Squaresoft. I met just about everyone 

who works there. I got to see some of the projects people were

working on like David House. He is working on a rhinoceros-type

enemy for the game. I talked with most of the artists and some

of the programmers about the kinds of things they're working on.

   SAGE (Square's Amazing Graphical Editor) is an in-house tool

that is used to convert and collect conceptual designs into bin-

ary for the game. They have special tool programmers who work

full-time on creating new tools for the artists to make their

lives a lot easier. After I met the artists and programmers, I

got to meet Jeremy Soule who is the main music and sound guy

for Evermore. I must say it was a treat to hear some of the pre-

liminary music that he had written and composed. It is amazing

how good computerized sound can be. I heard some of his demo

tapes that he used to get the job at Square and it is phenom-

enal.

   I also had the chance to talk to Ted Woolsey who is the main

translator for most of Square's Japanese games we have all come 

to love. He translated all of FF3 and Mystic Quest, and half of

Final Fantasy Legend III and Secret of Mana. He studied in col-

lege and lived in Japan for five years. He will soon be working 

very hard on Chrono Trigger but is going to have some help trans-

lating that game. He says that we may see Front Mission over here,

but nothing is set in stone.

   As far as Final Fantasy V goes, keep writing those letters.

There is a good chance we may get to play that awesome game yet!







     ***************************





Thanks to EGM and Super Play Magazines for letting us reprint 

those info-packed articles!





---------------------------------------------------------------

   PART SIX-Credits

---------------------------------------------------------------



I can't say how much that everyone has helped me with this FAQ.

Thanks to EGM and Super Play for the interviews.

I want to offer a special thanks to The Mynock (csmith@cps.cmich.edu)

for some great info in his Internet FF3 Guide. I thank all

the FF3 gamesters in the Dr Gamewiz Area on AOL and a VERY SPECIAL

thanks to the following people:



CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists

----------------------------------------------------------------

   AOL: CNicodemuz

   Internet: cnicodemuz@aol.com



NELDOG - Parts of the Colosseum List

------------------------------------

   AOL: NELDOG 

   Internet: neldog@aol.com



WonTon9 - Starting the Monster List

-----------------------------------   

   AOL: WonTon9

   Internet: wonton9@aol.com



Bombodos - Paladin's Shield GG Code

-----------------------------------   

   AOL: Bombodos

   Internet: bombodos@aol.com



BC 002 - Game Genie Codes!

--------------------------   

   Unfortunately, he is not 

   online any longer.



GameDuster - More Game Genie Codes!

-----------------------------------   

   AOL: GameDuster

   Internet: gameduster@aol.com



Seth Hardy - Complete Monster List

----------------------------------   

   AOL: Seth Hardy

   Internet: sethhardy@aol.com



Dr Gamewiz - A place for the group to do research!

--------------------------------------------------

   AOL: Dr Gamewiz

   Internet: drgamewiz@aol.com



MOGMASTER - GG Paladin Shield Code Trick

----------------------------------------

   AOL: MOGMASTER

   Internet: mogmaster@aol.com



Tommy J L - Lore List

---------------------

   AOL: Tommy J L

   Internet: tommyjl@aol.com



Bombos - Lore and Rage corrections, and some of the dirty work

--------------------------------------------------------------

   AOL: Bombos

   Internet: bombos@aol.com



Belfrazz - Title artwork!

---------------------------   

   AOL: Belfrazz, Chris38359

   Internet: belfrazz@aol.com, chris38359@aol.com



Kupos9 - Super Item GG Code

---------------------------   

   AOL: Kupos9, Tcamp2game

   Internet: kupos9@aol.com, tcamp2game@aol.com



TheSpook1 - LOTS OF GREAT GG Codes!

-----------------------------------

   AOL: TheSpook1

   Internet: thespook1@aol.com



Tortolia2 - FF3 CD Info List

----------------------------

   AOL: Tortolia2

   NETCOM: Hamm1

   Internet: hamm1@ix.netcom.com, tortolia2@aol.com



NickL49765 - Mac HyperCard Version of FAQ

-----------------------------------------

   AOL: NickL49765

   Internet: nickl49765@aol.com



ShdwFng - Runic List, Helped on Esper List

------------------------------------------

   AOL: ShdwFng

   Internet: shdwfng@aol.com



ThornEye - GG Code Tricks

-------------------------

   AOL: ThornEye

   Internet: thorneye@aol.com



Manson8814 - The Manson Codes

-----------------------------

   Unfortunately, he is no

   longer online.





Until the next FAQ, see ya!



--GWS Wizard

     AOL: GWS Wizard

     MSN: GWS_Wizard

     Internet: gwswizard@aol.com, gws_wizard@msn.com

     Real name: Normand Theriault

     QUOTE: Dudes! Mavens! --Saizerific



--King Kung

     AOL: King Kung

     Prodigy: dvfd10e

     CompuServe: 75343, 1463

     Internet: kingkung@aol.com, dvfd10e@prodigy.com, 

 75343.1463@cis.com  

     Real name: Joseph Parise

     QUOTE: Feel the power of KING KUNG... TOASTY!!!





     Final Fantasy 3, Secret of Mana, Final Fantasy 2, and the entire

Final Fantasy series, are copyright and TM of SquareSoft Inc. 

All characters and game data are copyright and TM of SquareSoft 

Inc. SNES copyright and TM of Nintendo of America. Game Genie is

copyright of Galoob.





